diff options
author | Sven Gothel <[email protected]> | 2012-12-16 07:47:04 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-12-16 07:47:04 +0100 |
commit | e92823cddc54b0f4fa71e234061a21de6ee5248c (patch) | |
tree | eaee49829bbaa1dd2fe4e073f00eb8e20caeb81d /src/jogl/classes/jogamp/opengl | |
parent | 74c254d42bb2389dc9bf257898053700c8c72568 (diff) |
GLJPanel: Impl. is GLProfile agnostic; Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software); Flip FBO w/ GLSL texture renderer.
- Implementation is GLProfile agnostic
- Shall work on ES2, GL2, .. etc
- Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software)
- Leave offscreen selection to common factory code, favoring FBO
- Flip FBO w/ GLSL texture renderer
- Faster on low CPU machines
- Enabled if GL2ES2 and FBO offscreen
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
3 files changed, 208 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java index 68fbe3dd5..cbb7cd699 100644 --- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java +++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java @@ -228,7 +228,7 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { // Catch dispose GLExceptions by GLEventListener, just 'print' them // so we can continue with the destruction. try { - helper.disposeGL(this, context); + helper.disposeGL(this, context, true); } catch (GLException gle) { gle.printStackTrace(); } diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java index 0f8b6b816..dc5d50cf2 100644 --- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java +++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java @@ -398,7 +398,7 @@ public class GLDrawableHelper { * </p> * <p> * Please consider using {@link #disposeAllGLEventListener(GLAutoDrawable, GLContext, boolean)} - * or {@link #disposeGL(GLAutoDrawable, GLContext)} + * or {@link #disposeGL(GLAutoDrawable, GLContext, boolean)} * for correctness, i.e. encapsulating all calls w/ makeCurrent etc. * </p> * @param autoDrawable @@ -826,12 +826,16 @@ public class GLDrawableHelper { /** * Principal helper method which runs * {@link #disposeAllGLEventListener(GLAutoDrawable, boolean) disposeAllGLEventListener(autoDrawable, false)} - * with the context made current <b>and</b> destroys the context afterwards while holding the lock. + * with the context made current. + * <p> + * If <code>destroyContext</code> is <code>true</code> the context is destroyed in the end while holding the lock.<br/> + * </p> * @param autoDrawable * @param context + * @param destroyContext destroy context in the end while holding the lock */ public final void disposeGL(final GLAutoDrawable autoDrawable, - final GLContext context) { + final GLContext context, boolean destroyContext) { // Support for recursive makeCurrent() calls as well as calling // other drawables' display() methods from within another one's GLContext lastContext = GLContext.getCurrent(); @@ -858,7 +862,11 @@ public class GLDrawableHelper { } } finally { try { - context.destroy(); + if(destroyContext) { + context.destroy(); + } else { + context.release(); + } flushGLRunnables(); } catch (Exception e) { System.err.println("Catched: "+e.getMessage()); diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java new file mode 100644 index 000000000..20c251635 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java @@ -0,0 +1,195 @@ +/** + * Copyright 2012 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ + +package jogamp.opengl.util.glsl; + +import java.nio.FloatBuffer; + +import com.jogamp.opengl.util.GLArrayDataServer; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; + +import javax.media.opengl.GL; +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLArrayData; +import javax.media.opengl.GLException; +import javax.media.opengl.GLUniformData; +import javax.media.opengl.fixedfunc.GLMatrixFunc; + +public class GLSLTextureRaster { + private final boolean textureVertFlipped; + private final int textureUnit; + + private ShaderProgram sp; + private PMVMatrix pmvMatrix; + private GLUniformData pmvMatrixUniform; + private GLUniformData activeTexUniform; + private GLArrayDataServer interleavedVBO; + + public GLSLTextureRaster(int textureUnit, boolean textureVertFlipped) { + this.textureVertFlipped = textureVertFlipped; + this.textureUnit = textureUnit; + } + + public int getTextureUnit() { return textureUnit; } + + static final String shaderBasename = "texture01_xxx"; + static final String shaderSrcPath = "../../shader"; + static final String shaderBinPath = "../../shader/bin"; + + public void init(GL2ES2 gl) { + // Create & Compile the shader objects + final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), + shaderSrcPath, shaderBinPath, shaderBasename, true); + final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), + shaderSrcPath, shaderBinPath, shaderBasename, true); + rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); + rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + + // Create & Link the shader program + sp = new ShaderProgram(); + sp.add(rsVp); + sp.add(rsFp); + if(!sp.link(gl, System.err)) { + throw new GLException("Couldn't link program: "+sp); + } + sp.useProgram(gl, true); + + // setup mgl_PMVMatrix + pmvMatrix = new PMVMatrix(); + pmvMatrix.glMatrixMode(PMVMatrix.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv + if( pmvMatrixUniform.setLocation(gl, sp.program()) < 0 ) { + throw new GLException("Couldn't locate "+pmvMatrixUniform+" in shader: "+sp); + } + gl.glUniform(pmvMatrixUniform); + + activeTexUniform = new GLUniformData("mgl_Texture0", textureUnit); + if( activeTexUniform.setLocation(gl, sp.program()) < 0 ) { + throw new GLException("Couldn't locate "+activeTexUniform+" in shader: "+sp); + } + gl.glUniform(activeTexUniform); + + final float[] s_quadTexCoords; + if( textureVertFlipped ) { + s_quadTexCoords = s_quadTexCoords01; + } else { + s_quadTexCoords = s_quadTexCoords00; + } + + interleavedVBO = GLArrayDataServer.createGLSLInterleaved(3+2, GL.GL_FLOAT, false, 2*4, GL.GL_STATIC_DRAW); + { + final GLArrayData vArrayData = interleavedVBO.addGLSLSubArray("mgl_Vertex", 3, GL.GL_ARRAY_BUFFER); + if( vArrayData.setLocation(gl, sp.program()) < 0 ) { + throw new GLException("Couldn't locate "+vArrayData+" in shader: "+sp); + } + final GLArrayData tArrayData = interleavedVBO.addGLSLSubArray("mgl_MultiTexCoord", 2, GL.GL_ARRAY_BUFFER); + if( tArrayData.setLocation(gl, sp.program()) < 0 ) { + throw new GLException("Couldn't locate "+tArrayData+" in shader: "+sp); + } + final FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer(); + for(int i=0; i<4; i++) { + ib.put(s_quadVertices, i*3, 3); + ib.put(s_quadTexCoords, i*2, 2); + } + } + interleavedVBO.seal(gl, true); + interleavedVBO.enableBuffer(gl, false); + + sp.useProgram(gl, false); + } + + public void reshape(GL2ES2 gl, int x, int y, int width, int height) { + if(null != sp) { + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 10.0f); + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + + sp.useProgram(gl, true); + gl.glUniform(pmvMatrixUniform); + sp.useProgram(gl, false); + } + } + + public void dispose(GL2ES2 gl) { + if(null != pmvMatrixUniform) { + pmvMatrixUniform = null; + } + if(null != pmvMatrix) { + pmvMatrix.destroy(); + pmvMatrix=null; + } + if(null != interleavedVBO) { + interleavedVBO.destroy(gl); + interleavedVBO=null; + } + if(null != sp) { + sp.destroy(gl); + sp=null; + } + } + + public void display(GL2ES2 gl) { + if(null != sp) { + sp.useProgram(gl, true); + interleavedVBO.enableBuffer(gl, true); + + gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); + + interleavedVBO.enableBuffer(gl, false); + sp.useProgram(gl, false); + } + } + + private static final float[] s_quadVertices = { + -1f, -1f, 0f, // LB + 1f, -1f, 0f, // RB + -1f, 1f, 0f, // LT + 1f, 1f, 0f // RT + }; + private static final float[] s_quadTexCoords00 = { + 0f, 0f, // LB + 1f, 0f, // RB + 0f, 1f, // LT + 1f, 1f // RT + }; + private static final float[] s_quadTexCoords01 = { + 0f, 1f, // LB + 1f, 1f, // RB + 0f, 0f, // LT + 1f, 0f // RT + }; +} + |