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authorSven Gothel <[email protected]>2011-11-10 17:14:51 +0100
committerSven Gothel <[email protected]>2011-11-10 17:14:51 +0100
commit0120a81c36ffc7455d196960048fe935f82fc9a6 (patch)
treec7933d3df1a645b277de9fd73eafa31a0c737d8f /src/jogl/classes/jogamp/opengl
parentaf083029321b3ff57c37f9426ecf5eb526b5e7ae (diff)
OS X Layered View: Part6 (native) Using a root CALayer where we attach/detach our GL one
- it seems to be more stable, having one root CALayer attached to the JAWT_SurfaceView forever - tackles crach at GL layer destruction - proper release of all GL layer resources - now final [gl-layer dealloc] happens at very destruction of JAWT object, even though it was removed from root-layer earlier (and all other references) - see comment in MacOSXWindowSystemInterface-pbuffer.m :: createNSOpenGLLayer(..) - at least no more crash .. and resource release ASAP, but the GL-layer itself (see above)
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
index 8e845e847..b75d2f927 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
@@ -477,11 +477,11 @@ public abstract class MacOSXCGLContext extends GLContextImpl
} else {
texWidth = drawable.getWidth();
texHeight = drawable.getHeight();
- }
+ }
nsOpenGLLayer = CGL.createNSOpenGLLayer(ctx, nsOpenGLLayerPFmt, drawable.getHandle(), fixedCaps.isBackgroundOpaque(), texWidth, texHeight);
if (DEBUG) {
System.err.println("NS create nsOpenGLLayer "+toHexString(nsOpenGLLayer));
- }
+ }
lsh.attachSurfaceLayer(nsOpenGLLayer);
}
} finally {
@@ -499,8 +499,8 @@ public abstract class MacOSXCGLContext extends GLContextImpl
if (DEBUG) {
System.err.println("NS destroy nsOpenGLLayer "+toHexString(nsOpenGLLayer));
}
- lsh.attachSurfaceLayer(0);
CGL.releaseNSOpenGLLayer(nsOpenGLLayer);
+ lsh.detachSurfaceLayer(nsOpenGLLayer);
CGL.deletePixelFormat(nsOpenGLLayerPFmt);
nsOpenGLLayerPFmt = 0;
nsOpenGLLayer = 0;