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authorSven Gothel <[email protected]>2012-10-18 15:15:58 +0200
committerSven Gothel <[email protected]>2012-10-18 15:15:58 +0200
commitf25682cabc5f421c3126e75833ae70b5a16e5b2e (patch)
tree910304641d19a7afac47a53367440c4dc6b613a9 /src/jogl/classes/jogamp/opengl
parentdcc9cfd2397f2a44ed8d5b980297c5b974b5ac18 (diff)
FixedFuncPipeline: Cache current ShaderSelectionMode, update PMVMatrix according it's usage (update Mvi/Mvit only if lighting is being used)
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java37
1 files changed, 25 insertions, 12 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index 5a1678efa..f92c02403 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -91,8 +91,9 @@ public class FixedFuncPipeline {
init(gl, mode, pmvMatrix);
}
- public ShaderSelectionMode getShaderSelectionMode() { return shaderSelectionMode; }
- public void setShaderSelectionMode(ShaderSelectionMode mode) { shaderSelectionMode=mode; }
+ public ShaderSelectionMode getShaderSelectionMode() { return requestedShaderSelectionMode; }
+ public void setShaderSelectionMode(ShaderSelectionMode mode) { requestedShaderSelectionMode=mode; }
+ public ShaderSelectionMode getCurrentShaderSelectionMode() { return currentShaderSelectionMode; }
public boolean verbose() { return verbose; }
@@ -599,7 +600,7 @@ public class FixedFuncPipeline {
}
public void validate(GL2ES2 gl) {
- if( ShaderSelectionMode.AUTO == shaderSelectionMode) {
+ if( ShaderSelectionMode.AUTO == requestedShaderSelectionMode) {
final ShaderSelectionMode newMode;
// pre-validate shader switch
@@ -629,9 +630,19 @@ public class FixedFuncPipeline {
}
GLUniformData ud;
- if( pmvMatrix.update() ) {
+ if( pmvMatrix.update() ) {
ud = shaderState.getUniform(mgl_PMVMatrix);
if(null!=ud) {
+ final FloatBuffer m;
+ if(ShaderSelectionMode.COLOR_TEXTURE8_LIGHT_PER_VERTEX == currentShaderSelectionMode ||
+ ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX== currentShaderSelectionMode ) {
+ m = pmvMatrix.glGetPMvMvitMatrixf();
+ } else {
+ m = pmvMatrix.glGetPMvMatrixf();
+ }
+ if(m != ud.getBuffer()) {
+ ud.setData(m);
+ }
// same data object ..
shaderState.uniform(gl, ud);
} else {
@@ -857,13 +868,13 @@ public class FixedFuncPipeline {
}
}
- private ShaderProgram selectShaderProgram(GL2ES2 gl, ShaderSelectionMode mode) {
- if(ShaderSelectionMode.AUTO == mode) {
- mode = ShaderSelectionMode.COLOR;
+ private ShaderProgram selectShaderProgram(GL2ES2 gl, ShaderSelectionMode newMode) {
+ if(ShaderSelectionMode.AUTO == newMode) {
+ newMode = ShaderSelectionMode.COLOR;
}
- loadShader(gl, mode);
+ loadShader(gl, newMode);
final ShaderProgram sp;
- switch(mode) {
+ switch(newMode) {
case COLOR_LIGHT_PER_VERTEX:
sp = shaderProgramColorLight;
break;
@@ -883,6 +894,7 @@ public class FixedFuncPipeline {
default:
sp = shaderProgramColor;
}
+ currentShaderSelectionMode = newMode;
return sp;
}
@@ -891,11 +903,11 @@ public class FixedFuncPipeline {
throw new GLException("PMVMatrix is null");
}
this.pmvMatrix=pmvMatrix;
- this.shaderSelectionMode = mode;
+ this.requestedShaderSelectionMode = mode;
this.shaderState=new ShaderState();
this.shaderState.setVerbose(verbose);
- shaderState.attachShaderProgram(gl, selectShaderProgram(gl, shaderSelectionMode), true);
+ shaderState.attachShaderProgram(gl, selectShaderProgram(gl, requestedShaderSelectionMode), true);
// mandatory ..
if(!shaderState.uniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMvitMatrixf()))) {
@@ -985,7 +997,8 @@ public class FixedFuncPipeline {
private ShaderProgram shaderProgramColorLight;
private ShaderProgram shaderProgramColorTexture8Light;
- private ShaderSelectionMode shaderSelectionMode = ShaderSelectionMode.AUTO;
+ private ShaderSelectionMode requestedShaderSelectionMode = ShaderSelectionMode.AUTO;
+ private ShaderSelectionMode currentShaderSelectionMode = requestedShaderSelectionMode;
// uniforms ..
private static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[4] - P, Mv, Mvi and Mvit