diff options
author | Sven Gothel <[email protected]> | 2013-02-15 17:15:49 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-02-15 17:15:49 +0100 |
commit | 2aeff053c55dadafb94bfbba661250e0c96f1fe5 (patch) | |
tree | f65c8fd9a2ccd3b44bb90a59b99fe59fa58fcb88 /src/jogl/classes/jogamp/opengl | |
parent | f6e6fab2a7ddfb5c9b614cb072c27ff697629161 (diff) |
Fix Bug 691 (part-2): Extra '[subLayer release]' is wrong, since 'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage.
OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161
is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release.
This was not seen w/ AWT tests, since it happens very later.
A NewtCanvasAWT test disclosed this error -> removed that extra release call.
The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread.
Moving it to the Main-Thread fixed the problem.
All CALayer lifecycle calls are issued on the Main-Thread now.
NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext'
is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'.
The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161
is still valid.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java index 0deaa2987..838a0387d 100644 --- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java +++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java @@ -709,10 +709,7 @@ public abstract class MacOSXCGLContext extends GLContextImpl // still having a valid OLS attached to surface (parent OLS could have been removed) ols.detachSurfaceLayer(); } - OSXUtil.RunOnMainThread(true, new Runnable() { - public void run() { - CGL.releaseNSOpenGLLayer(nsOpenGLLayer); - } } ); + CGL.releaseNSOpenGLLayer(nsOpenGLLayer); if( null != gl3ShaderProgram ) { gl3ShaderProgram.destroy(MacOSXCGLContext.this.gl.getGL3()); gl3ShaderProgram = null; |