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authorSven Gothel <[email protected]>2015-03-06 10:03:59 +0100
committerSven Gothel <[email protected]>2015-03-06 10:03:59 +0100
commit23f7addf6eefde27efe7e47c320ad31b7f81dc2c (patch)
tree354c1cb7a88f82ad36b4856b05c2eb01e9923c7a /src/jogl/classes/jogamp/opengl
parent27ebb38b9ffd3cc8f4ee3b97509b0f32ef2680aa (diff)
Bug 1135 - Cleanup: Class ownership change of static GL enumerates
GLBufferStateTracker now also supports GL4.GL_QUERY_BUFFER
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
index 0742f7b05..2aa4c4297 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -41,7 +41,6 @@
package jogamp.opengl;
import com.jogamp.opengl.*;
-
import com.jogamp.common.util.IntIntHashMap;
import com.jogamp.common.util.PropertyAccess;
@@ -103,7 +102,7 @@ public class GLBufferStateTracker {
// Start with known unbound targets for known keys
// setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0);
- setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
+ setBoundBufferObject(GL3ES3.GL_DRAW_INDIRECT_BUFFER, 0);
setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
setBoundBufferObject(GL2ES3.GL_PIXEL_PACK_BUFFER, 0);
setBoundBufferObject(GL2ES3.GL_PIXEL_UNPACK_BUFFER, 0);
@@ -131,16 +130,16 @@ public class GLBufferStateTracker {
private static final int getQueryName(final int target) {
switch (target) {
case GL.GL_ARRAY_BUFFER: return GL.GL_ARRAY_BUFFER_BINDING;
- case GL4.GL_ATOMIC_COUNTER_BUFFER: return GL4.GL_ATOMIC_COUNTER_BUFFER_BINDING;
+ case GL2ES3.GL_ATOMIC_COUNTER_BUFFER: return GL2ES3.GL_ATOMIC_COUNTER_BUFFER_BINDING;
case GL2ES3.GL_COPY_READ_BUFFER: return GL2ES3.GL_COPY_READ_BUFFER_BINDING;
case GL2ES3.GL_COPY_WRITE_BUFFER: return GL2ES3.GL_COPY_WRITE_BUFFER_BINDING;
- case GL4.GL_DRAW_INDIRECT_BUFFER: return GL4.GL_DRAW_INDIRECT_BUFFER_BINDING;
- case GL4.GL_DISPATCH_INDIRECT_BUFFER: return GL4.GL_DISPATCH_INDIRECT_BUFFER_BINDING;
+ case GL3ES3.GL_DRAW_INDIRECT_BUFFER: return GL3ES3.GL_DRAW_INDIRECT_BUFFER_BINDING;
+ case GL3ES3.GL_DISPATCH_INDIRECT_BUFFER: return GL3ES3.GL_DISPATCH_INDIRECT_BUFFER_BINDING;
case GL.GL_ELEMENT_ARRAY_BUFFER: return GL.GL_ELEMENT_ARRAY_BUFFER_BINDING;
- case GL2ES3.GL_PIXEL_PACK_BUFFER: return GL2ES3.GL_PIXEL_PACK_BUFFER_BINDING;
- case GL2ES3.GL_PIXEL_UNPACK_BUFFER: return GL2ES3.GL_PIXEL_UNPACK_BUFFER_BINDING;
- // FIXME case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING;
- case GL4.GL_SHADER_STORAGE_BUFFER: return GL4.GL_SHADER_STORAGE_BUFFER_BINDING;
+ case GL2ES3.GL_PIXEL_PACK_BUFFER: return GL2ES3.GL_PIXEL_PACK_BUFFER_BINDING;
+ case GL2ES3.GL_PIXEL_UNPACK_BUFFER: return GL2ES3.GL_PIXEL_UNPACK_BUFFER_BINDING;
+ case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING;
+ case GL3ES3.GL_SHADER_STORAGE_BUFFER: return GL3ES3.GL_SHADER_STORAGE_BUFFER_BINDING;
case GL2GL3.GL_TEXTURE_BUFFER: return GL2GL3.GL_TEXTURE_BINDING_BUFFER;
case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: return GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
case GL2ES3.GL_UNIFORM_BUFFER: return GL2ES3.GL_UNIFORM_BUFFER_BINDING;
@@ -154,16 +153,16 @@ public class GLBufferStateTracker {
private static final void checkTargetName(final int target) {
switch (target) {
case GL.GL_ARRAY_BUFFER:
- case GL4.GL_ATOMIC_COUNTER_BUFFER:
+ case GL2ES3.GL_ATOMIC_COUNTER_BUFFER:
case GL2ES3.GL_COPY_READ_BUFFER:
case GL2ES3.GL_COPY_WRITE_BUFFER:
- case GL4.GL_DRAW_INDIRECT_BUFFER:
- case GL4.GL_DISPATCH_INDIRECT_BUFFER:
+ case GL3ES3.GL_DRAW_INDIRECT_BUFFER:
+ case GL3ES3.GL_DISPATCH_INDIRECT_BUFFER:
case GL.GL_ELEMENT_ARRAY_BUFFER:
case GL2ES3.GL_PIXEL_PACK_BUFFER:
case GL2ES3.GL_PIXEL_UNPACK_BUFFER:
- // FIXME case GL4.GL_QUERY_BUFFER:
- case GL4.GL_SHADER_STORAGE_BUFFER:
+ case GL4.GL_QUERY_BUFFER:
+ case GL3ES3.GL_SHADER_STORAGE_BUFFER:
case GL2GL3.GL_TEXTURE_BUFFER:
case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER:
case GL2ES3.GL_UNIFORM_BUFFER: