diff options
author | Sven Gothel <[email protected]> | 2014-09-22 07:07:42 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-09-22 07:07:42 +0200 |
commit | c298b4317a30cc453a2350ebeb5ab3570a4c107d (patch) | |
tree | cb7394038309222a72c65a91384e27eefd5a359e /src/jogl/classes/jogamp/opengl | |
parent | 4d736527930511cabf2c6604aa831544da917198 (diff) |
Stabilize, fix regression: GLDrawable.invoke(..) and Animator* display-loop 'closure'
GLDrawable.invoke(..) regression of commit c77b8f586cb2553582a42f5b90aeee5ef85f1efe:
'wait' was not set to false, if 'deferredHere' was forced to 'false'.
This could lead to the situation where GLRunnableTask
will catch the exception and supresses it.
Animator/FPSAnimator post exception propagation code
animThread = null; notifyAll();
must be complete to finalize animator state in case of an exception.
Decorate 'handleUncaughtException(..)' w/ try { } finally { }
where the latter ensures the mentioned 'closure'.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLDrawableHelper.java | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java index edf20cc62..ec0d85c91 100644 --- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java +++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java @@ -898,6 +898,7 @@ public class GLDrawableHelper { if( isGLThread ) { // Run immediately, don't defer since locked by this thread, but isGLThread deferredHere = false; + wait = false; } else { // Locked by this thread, but _not_ isGLThread -> ERROR throw new IllegalStateException("Deferred, wait, isLocked on current and not GL-Thread: thread "+Thread.currentThread()); @@ -963,6 +964,7 @@ public class GLDrawableHelper { if( isGLThread ) { // Run immediately, don't defer since locked by this thread, but isGLThread deferredHere = false; + wait = false; } else { // Locked by this thread, but _not_ isGLThread -> ERROR throw new IllegalStateException("Deferred, wait, isLocked on current and not GL-Thread: thread "+Thread.currentThread()); |