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authorSven Gothel <[email protected]>2014-09-22 07:07:42 +0200
committerSven Gothel <[email protected]>2014-09-22 07:07:42 +0200
commitc298b4317a30cc453a2350ebeb5ab3570a4c107d (patch)
treecb7394038309222a72c65a91384e27eefd5a359e /src/jogl/classes/jogamp/opengl
parent4d736527930511cabf2c6604aa831544da917198 (diff)
Stabilize, fix regression: GLDrawable.invoke(..) and Animator* display-loop 'closure'
GLDrawable.invoke(..) regression of commit c77b8f586cb2553582a42f5b90aeee5ef85f1efe: 'wait' was not set to false, if 'deferredHere' was forced to 'false'. This could lead to the situation where GLRunnableTask will catch the exception and supresses it. Animator/FPSAnimator post exception propagation code animThread = null; notifyAll(); must be complete to finalize animator state in case of an exception. Decorate 'handleUncaughtException(..)' w/ try { } finally { } where the latter ensures the mentioned 'closure'.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableHelper.java2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
index edf20cc62..ec0d85c91 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
@@ -898,6 +898,7 @@ public class GLDrawableHelper {
if( isGLThread ) {
// Run immediately, don't defer since locked by this thread, but isGLThread
deferredHere = false;
+ wait = false;
} else {
// Locked by this thread, but _not_ isGLThread -> ERROR
throw new IllegalStateException("Deferred, wait, isLocked on current and not GL-Thread: thread "+Thread.currentThread());
@@ -963,6 +964,7 @@ public class GLDrawableHelper {
if( isGLThread ) {
// Run immediately, don't defer since locked by this thread, but isGLThread
deferredHere = false;
+ wait = false;
} else {
// Locked by this thread, but _not_ isGLThread -> ERROR
throw new IllegalStateException("Deferred, wait, isLocked on current and not GL-Thread: thread "+Thread.currentThread());