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authorSven Gothel <[email protected]>2013-02-16 03:55:22 +0100
committerSven Gothel <[email protected]>2013-02-16 03:55:22 +0100
commita94ff9252df66c303f48489c3e8926104941465c (patch)
tree1269a332e763c40ac97b1f137523e3ced3f6aaaa /src/jogl/classes/jogamp/opengl
parentd178475967536f4d1e58fd6e0be49b03fe4cd4b7 (diff)
Fix Bug 691 (part-3): NSOpenGLLayer::openGLContextForPixelFormat(..) on main-thread deadlock'ed due to locked shared context
NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method. This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..), sometimes later (T1). NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context. The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time the call deadlocks due to pthread_mutex wait for the shared user context. This fix performs NSOpenGLLayer creation and layer attachment while the shared user context is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..). Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used. - Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX. - Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java31
1 files changed, 25 insertions, 6 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
index 838a0387d..37aca0cd7 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
@@ -687,13 +687,32 @@ public abstract class MacOSXCGLContext extends GLContextImpl
} else {
gl3ShaderProgramName = 0;
}
- nsOpenGLLayer = CGL.createNSOpenGLLayer(ctx, gl3ShaderProgramName, nsOpenGLLayerPFmt, pbufferHandle, texID, chosenCaps.isBackgroundOpaque(), lastWidth, lastHeight);
- nsOpenGLLayerPFmt = 0; // NSOpenGLLayer will release pfmt
- if (DEBUG) {
- System.err.println("NS create nsOpenGLLayer "+toHexString(nsOpenGLLayer)+" w/ pbuffer "+toHexString(pbufferHandle)+", texID "+texID+", texSize "+lastWidth+"x"+lastHeight+", "+drawable);
+
+ /**
+ * Perform NSOpenGLLayer creation and attaching on main-thread,
+ * hence release the lock on our context - which will be used to
+ * create a shared context within NSOpenGLLayer.
+ */
+ final long cglCtx = CGL.getCGLContext(ctx);
+ if(0 == cglCtx) {
+ throw new InternalError("Null CGLContext for: "+this);
+ }
+ final boolean ctxUnlocked = CGL.kCGLNoError == CGL.CGLUnlockContext(cglCtx);
+ try {
+ nsOpenGLLayer = CGL.createNSOpenGLLayer(ctx, gl3ShaderProgramName, nsOpenGLLayerPFmt, pbufferHandle, texID, chosenCaps.isBackgroundOpaque(), lastWidth, lastHeight);
+ nsOpenGLLayerPFmt = 0; // NSOpenGLLayer will release pfmt
+ if (DEBUG) {
+ System.err.println("NS create nsOpenGLLayer "+toHexString(nsOpenGLLayer)+" w/ pbuffer "+toHexString(pbufferHandle)+", texID "+texID+", texSize "+lastWidth+"x"+lastHeight+", "+drawable);
+ }
+ backingLayerHost.attachSurfaceLayer(nsOpenGLLayer);
+ setSwapInterval(1); // enabled per default in layered surface
+ } finally {
+ if( ctxUnlocked ) {
+ if( CGL.kCGLNoError != CGL.CGLLockContext(cglCtx) ) {
+ throw new InternalError("Could not re-lock CGLContext for: "+this);
+ }
+ }
}
- backingLayerHost.attachSurfaceLayer(nsOpenGLLayer);
- setSwapInterval(1); // enabled per default in layered surface
} else {
lastWidth = drawable.getWidth();
lastHeight = drawable.getHeight();