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authorSven Gothel <[email protected]>2020-02-21 15:03:42 +0100
committerSven Gothel <[email protected]>2020-02-21 15:03:42 +0100
commitf4f92cdc0eb89c62070a865601527097e6d5cc72 (patch)
treeed22c616191ca569fbcf31b3c8418fb225522b13 /src/jogl/classes/jogamp/opengl
parent4fad4869d4a929739c830f6ce3ac171d8dd5427a (diff)
Bug 1398: Fixing native test allowing its execution using JOGL 2.3.2 and latest tip using XCode 11
Changes to test - Using own 'NSApplicationMain' entry to avoid the 'missing Info.plist' message! - Configurable CLASSPATH and LIBPATH at compile time. Note that the java.library.path is now hardcoded as well. - Don't close stderr in test, just fflush - Don't close the JVM after launch via 'die(env)', let it run. - Java: Add GLEventListener RedSquareES2 to see something in action @ 30fps - Java: GLCanvase visible bounds
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
0 files changed, 0 insertions, 0 deletions