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authorSven Gothel <[email protected]>2013-08-16 03:39:25 +0200
committerSven Gothel <[email protected]>2013-08-16 03:39:25 +0200
commitbe0204ffe66bb9cb2918bfb01d0235fcaf0b3920 (patch)
tree1ec42a4131a5b48b857f047de3a63b40ad73bcf9 /src/jogl/classes/jogamp
parent65833bbcec423f9741116dc9b785e6954f2fcec7 (diff)
Fix Bug 817 (2/2): GLContextImpl's getDefaultPixelDataType()/getDefaultPixelDataFormat() use defaults (fix)
GLContextImpl's getDefaultPixelDataType()/getDefaultPixelDataFormat() uses default values if GL query fails.
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index 8bc57fdf2..22240c246 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -1925,23 +1925,27 @@ public abstract class GLContextImpl extends GLContext {
if(!pixelDataEvaluated) {
synchronized(this) {
if(!pixelDataEvaluated) {
+ boolean ok = false;
/* if(isGL2GL3() && 3 == components) {
pixelDataInternalFormat=GL.GL_RGB;
pixelDataFormat=GL.GL_RGB;
- pixelDataType = GL.GL_UNSIGNED_BYTE;
- } else */ if(isGLES2Compatible() || isExtensionAvailable(GLExtensions.OES_read_format)) {
+ pixelDataType = GL.GL_UNSIGNED_BYTE;
+ ok = true;
+ } else */ if( isGLES2Compatible() || isExtensionAvailable(GLExtensions.OES_read_format) ) {
final int[] glImplColorReadVals = new int[] { 0, 0 };
gl.glGetIntegerv(GL.GL_IMPLEMENTATION_COLOR_READ_FORMAT, glImplColorReadVals, 0);
gl.glGetIntegerv(GL.GL_IMPLEMENTATION_COLOR_READ_TYPE, glImplColorReadVals, 1);
// pixelDataInternalFormat = (4 == components) ? GL.GL_RGBA : GL.GL_RGB;
pixelDataFormat = glImplColorReadVals[0];
pixelDataType = glImplColorReadVals[1];
- } else {
+ ok = 0 != pixelDataFormat && 0 != pixelDataType;
+ }
+ if( !ok ) {
// RGBA read is safe for all GL profiles
// pixelDataInternalFormat = (4 == components) ? GL.GL_RGBA : GL.GL_RGB;
pixelDataFormat=GL.GL_RGBA;
pixelDataType = GL.GL_UNSIGNED_BYTE;
- }
+ }
// TODO: Consider:
// return gl.isGL2GL3()?GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:GL.GL_UNSIGNED_SHORT_5_5_5_1;
pixelDataEvaluated = true;