diff options
author | Sven Gothel <[email protected]> | 2012-07-25 04:23:35 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-07-25 04:23:35 +0200 |
commit | 7bb5885fc3a904f49e22f0c8cbf747d9b189a7ba (patch) | |
tree | e5617fa74ff4a401fa60a080c5b3e8cf4ee21233 /src/jogl/classes/jogamp | |
parent | 00bef95008b02cc71e166da122884402e9381f44 (diff) |
SWT Update: SWT GLCanvas creates lazy when resource is ready; Create new NewtCanvasSWT allowing to parent NEWT windows natively.
SWT GLCanvas creates lazy when resource is ready
- Ensures drawable and context are created when size > zero and native visualID is valid.
The latter is platform dependent.
- Note that you cannot utilize custom GLCapabilities w/ this one,
since the configurations is already realized - use NewtCanvasSWT.
Create new NewtCanvasSWT allowing to parent NEWT windows natively:
- Similar to NewtCanvasAWT
- Allows attaching / detaching NEWT windows
NewtCanvasAWT: Public setNEWTChild(..) fixed
Added test cases for the above - tested on Linux, OSX and Windows w/ SWT
Note: As usual for OSX, add -XstartOnFirstThread
Details:
- NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)'
allowing to set a custom event dispatch utility.
We use this to set our SWTEDTUtil for using NEWT w/ SWT
complying w/ SWT threading constraints.
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLContextImpl.java | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java index e730bc62e..bf6a0ee6e 100644 --- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java @@ -338,7 +338,6 @@ public abstract class GLContextImpl extends GLContext { if (TRACE_SWITCH) { System.err.println(getThreadName() + ": GLContextImpl.destroy.X: obj " + toHexString(hashCode()) + ", ctx " + toHexString(contextHandle) + ", isShared "+GLContextShareSet.isShared(this)+" - "+lock); - Thread.dumpStack(); // JAU } } } finally { |