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authorSven Gothel <[email protected]>2013-02-15 17:15:49 +0100
committerSven Gothel <[email protected]>2013-02-15 17:15:49 +0100
commit2aeff053c55dadafb94bfbba661250e0c96f1fe5 (patch)
treef65c8fd9a2ccd3b44bb90a59b99fe59fa58fcb88 /src/jogl/classes/jogamp
parentf6e6fab2a7ddfb5c9b614cb072c27ff697629161 (diff)
Fix Bug 691 (part-2): Extra '[subLayer release]' is wrong, since 'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage.
OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release. This was not seen w/ AWT tests, since it happens very later. A NewtCanvasAWT test disclosed this error -> removed that extra release call. The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread. Moving it to the Main-Thread fixed the problem. All CALayer lifecycle calls are issued on the Main-Thread now. NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext' is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'. The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is still valid.
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
index 0deaa2987..838a0387d 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
@@ -709,10 +709,7 @@ public abstract class MacOSXCGLContext extends GLContextImpl
// still having a valid OLS attached to surface (parent OLS could have been removed)
ols.detachSurfaceLayer();
}
- OSXUtil.RunOnMainThread(true, new Runnable() {
- public void run() {
- CGL.releaseNSOpenGLLayer(nsOpenGLLayer);
- } } );
+ CGL.releaseNSOpenGLLayer(nsOpenGLLayer);
if( null != gl3ShaderProgram ) {
gl3ShaderProgram.destroy(MacOSXCGLContext.this.gl.getGL3());
gl3ShaderProgram = null;