diff options
author | Sven Gothel <[email protected]> | 2012-10-18 15:15:58 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-10-18 15:15:58 +0200 |
commit | f25682cabc5f421c3126e75833ae70b5a16e5b2e (patch) | |
tree | 910304641d19a7afac47a53367440c4dc6b613a9 /src/jogl/classes/jogamp | |
parent | dcc9cfd2397f2a44ed8d5b980297c5b974b5ac18 (diff) |
FixedFuncPipeline: Cache current ShaderSelectionMode, update PMVMatrix according it's usage (update Mvi/Mvit only if lighting is being used)
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java | 37 |
1 files changed, 25 insertions, 12 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java index 5a1678efa..f92c02403 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java @@ -91,8 +91,9 @@ public class FixedFuncPipeline { init(gl, mode, pmvMatrix); } - public ShaderSelectionMode getShaderSelectionMode() { return shaderSelectionMode; } - public void setShaderSelectionMode(ShaderSelectionMode mode) { shaderSelectionMode=mode; } + public ShaderSelectionMode getShaderSelectionMode() { return requestedShaderSelectionMode; } + public void setShaderSelectionMode(ShaderSelectionMode mode) { requestedShaderSelectionMode=mode; } + public ShaderSelectionMode getCurrentShaderSelectionMode() { return currentShaderSelectionMode; } public boolean verbose() { return verbose; } @@ -599,7 +600,7 @@ public class FixedFuncPipeline { } public void validate(GL2ES2 gl) { - if( ShaderSelectionMode.AUTO == shaderSelectionMode) { + if( ShaderSelectionMode.AUTO == requestedShaderSelectionMode) { final ShaderSelectionMode newMode; // pre-validate shader switch @@ -629,9 +630,19 @@ public class FixedFuncPipeline { } GLUniformData ud; - if( pmvMatrix.update() ) { + if( pmvMatrix.update() ) { ud = shaderState.getUniform(mgl_PMVMatrix); if(null!=ud) { + final FloatBuffer m; + if(ShaderSelectionMode.COLOR_TEXTURE8_LIGHT_PER_VERTEX == currentShaderSelectionMode || + ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX== currentShaderSelectionMode ) { + m = pmvMatrix.glGetPMvMvitMatrixf(); + } else { + m = pmvMatrix.glGetPMvMatrixf(); + } + if(m != ud.getBuffer()) { + ud.setData(m); + } // same data object .. shaderState.uniform(gl, ud); } else { @@ -857,13 +868,13 @@ public class FixedFuncPipeline { } } - private ShaderProgram selectShaderProgram(GL2ES2 gl, ShaderSelectionMode mode) { - if(ShaderSelectionMode.AUTO == mode) { - mode = ShaderSelectionMode.COLOR; + private ShaderProgram selectShaderProgram(GL2ES2 gl, ShaderSelectionMode newMode) { + if(ShaderSelectionMode.AUTO == newMode) { + newMode = ShaderSelectionMode.COLOR; } - loadShader(gl, mode); + loadShader(gl, newMode); final ShaderProgram sp; - switch(mode) { + switch(newMode) { case COLOR_LIGHT_PER_VERTEX: sp = shaderProgramColorLight; break; @@ -883,6 +894,7 @@ public class FixedFuncPipeline { default: sp = shaderProgramColor; } + currentShaderSelectionMode = newMode; return sp; } @@ -891,11 +903,11 @@ public class FixedFuncPipeline { throw new GLException("PMVMatrix is null"); } this.pmvMatrix=pmvMatrix; - this.shaderSelectionMode = mode; + this.requestedShaderSelectionMode = mode; this.shaderState=new ShaderState(); this.shaderState.setVerbose(verbose); - shaderState.attachShaderProgram(gl, selectShaderProgram(gl, shaderSelectionMode), true); + shaderState.attachShaderProgram(gl, selectShaderProgram(gl, requestedShaderSelectionMode), true); // mandatory .. if(!shaderState.uniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMvitMatrixf()))) { @@ -985,7 +997,8 @@ public class FixedFuncPipeline { private ShaderProgram shaderProgramColorLight; private ShaderProgram shaderProgramColorTexture8Light; - private ShaderSelectionMode shaderSelectionMode = ShaderSelectionMode.AUTO; + private ShaderSelectionMode requestedShaderSelectionMode = ShaderSelectionMode.AUTO; + private ShaderSelectionMode currentShaderSelectionMode = requestedShaderSelectionMode; // uniforms .. private static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[4] - P, Mv, Mvi and Mvit |