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authorSven Gothel <[email protected]>2012-10-08 01:55:22 +0200
committerSven Gothel <[email protected]>2012-10-08 01:55:22 +0200
commit455fed40391afe10ce5ffb9146ca325af63b0a49 (patch)
tree925ecae592d59fffe89780100619b455efd9c80e /src/jogl/classes/jogamp
parentd10dae464ef9309a92eb9b49323fe1db93c3fc9f (diff)
Fix GLDrawable.swapBuffer() implementation in AWT/SWT GLCanvas and GLAutoDrawableBase
Simply lock drawable and issue drawable.swapBuffers(), no need to make context current.
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
index d76272723..42e14366c 100644
--- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
+++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
@@ -248,10 +248,8 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
public final void defaultSwapBuffers() throws GLException {
final RecursiveLock _lock = getLock();
_lock.lock();
- try {
- if(drawable!=null && context != null) {
- helper.invokeGL(drawable, context, defaultSwapAction, defaultInitAction);
- }
+ try {
+ drawable.swapBuffers();
} finally {
_lock.unlock();
}
@@ -299,12 +297,6 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
}
}
- protected final Runnable defaultSwapAction = new Runnable() {
- @Override
- public final void run() {
- drawable.swapBuffers();
- } } ;
-
@Override
public final GLDrawable getDelegatedDrawable() {
return drawable;