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authorSven Gothel <[email protected]>2014-02-26 17:04:03 +0100
committerSven Gothel <[email protected]>2014-02-26 17:04:03 +0100
commit80a0ddd084e674fbfff007e6a83eec6162aaa32d (patch)
tree10ae3efcd51e174997943f40a5ea8c9bd39a8b75 /src/jogl/classes/jogamp
parentd84812b6fb398c73cb3f339ab13d74b7e6822181 (diff)
parent72d44215a266ccb569efbd5af3142385c4442fe9 (diff)
Merge branch 'master' into 2.2-train
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java
index 472bfbd58..2351826cb 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java
@@ -298,7 +298,7 @@ public class GLBufferObjectTracker {
public synchronized final GLBufferStorage mapBuffer(final GLBufferStateTracker bufferStateTracker,
final GL caller, final int target, final long offset, final long length, final int access,
final MapBufferRangeDispatch dispatch, final long glProcAddress) throws GLException {
- return this.mapBufferImpl(bufferStateTracker, caller, target, true /* useRange */, length, access, access, dispatch, glProcAddress);
+ return this.mapBufferImpl(bufferStateTracker, caller, target, true /* useRange */, offset, length, access, dispatch, glProcAddress);
}
/**
* Must be called when mapping GL buffer objects via {@link GL2#mapNamedBuffer(int, int)}.
@@ -319,7 +319,7 @@ public class GLBufferObjectTracker {
*/
public synchronized final GLBufferStorage mapBuffer(final int bufferName, final long offset, final long length, final int access, final MapBufferRangeDispatch dispatch,
final long glProcAddress) throws GLException {
- return this.mapBufferImpl(0 /* target */, bufferName, true /* isNamedBuffer */, false /* useRange */, 0 /* offset */, 0 /* length */, access, dispatch, glProcAddress);
+ return this.mapBufferImpl(0 /* target */, bufferName, true /* isNamedBuffer */, true /* useRange */, offset, length, access, dispatch, glProcAddress);
}
/**
* @throws GLException if buffer is not bound to target