diff options
author | Sven Gothel <[email protected]> | 2014-04-04 02:30:00 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-04-04 02:30:00 +0200 |
commit | 9c71f276d1fcc87b69b413847fd1da34b30d0932 (patch) | |
tree | 71f738861036221827062450a9d7d4cff5a9f766 /src/jogl/classes/jogamp | |
parent | abc833631e0ab30a06c7aff47a39a551544fd735 (diff) |
Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + TextureSequence to Region (Demo: TextureButton)
Cleanup shader-program location/data update
- GLUniformData:
- Allow lazy data setup, as used for
RenderState.ProgramLocal, see below
- RenderState
- Separate data (pmv, weight, colorStatic) from
program-local uniforms -> add class ProgramLocal.
Reduces uniform location lookups, since
ProgramLocal is bound to Region impl.
- ProgramLocal.update(..) needs to write uniform data always,
since data is being used in multiple programs!
- No 'dirty' tracking possible, removed - see above.
- RegionRenderer
- Fix shader-selection: 2-pass programs differ from 1-pass!
- No shader-setup at init
+++
Add COLORTEXTURE + TextureSequence to Region
- Create color-texture coords in vertex-shader via region's bounding box (pass-1)
- Use color-texture unit in pass-1 if enabled (own shader program)
- Use TextureSequence in Region impl. providing all required data (unit + texture-name)
- Demo: TextureButton (a UIShape)
Diffstat (limited to 'src/jogl/classes/jogamp')
10 files changed, 284 insertions, 89 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java index 172bd52c8..33527381d 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java @@ -36,7 +36,6 @@ import javax.media.opengl.GLUniformData; import jogamp.graph.curve.opengl.shader.AttributeNames; import jogamp.graph.curve.opengl.shader.UniformNames; -import com.jogamp.common.nio.Buffers; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.curve.opengl.RenderState; @@ -46,16 +45,23 @@ import com.jogamp.opengl.math.FloatUtil; import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureSequence; public class VBORegion2PMSAAES2 extends GLRegion { private static final boolean DEBUG_FBO_1 = false; private static final boolean DEBUG_FBO_2 = false; + private final RenderState.ProgramLocal rsLocal; + // Pass-1: private GLArrayDataServer gca_VerticesAttr; private GLArrayDataServer gca_CurveParamsAttr; private GLArrayDataServer gca_ColorsAttr; private GLArrayDataServer indicesBuffer; + private final GLUniformData gcu_ColorTexUnit; + private final float[] colorTexBBox; // x0, y0, x1, y1 + private final GLUniformData gcu_ColorTexBBox; private ShaderProgram spPass1 = null; // Pass-2: @@ -63,7 +69,6 @@ public class VBORegion2PMSAAES2 extends GLRegion { private GLArrayDataServer gca_FboTexCoordsAttr; private GLArrayDataServer indicesFbo; private final GLUniformData gcu_FboTexUnit; - private final GLUniformData gcu_FboTexSize; private final float[] pmvMatrix02 = new float[2*16]; // P + Mv private final GLUniformData gcu_PMVMatrix02; private ShaderProgram spPass2 = null; @@ -76,34 +81,63 @@ public class VBORegion2PMSAAES2 extends GLRegion { final int[] maxTexSize = new int[] { -1 } ; + /** + * <p> + * Since multiple {@link Region}s may share one + * {@link ShaderProgram}, the uniform data must always be updated. + * </p> + * + * @param gl + * @param renderer + * @param renderModes + * @param pass1 + * @param quality + * @param sampleCount + */ public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final boolean pass1, final int quality, final int sampleCount) { final RenderState rs = renderer.getRenderState(); - renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount); + final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount); final ShaderProgram sp = renderer.getRenderState().getShaderProgram(); - final boolean updateLocation; + final boolean updateLocLocal; if( pass1 ) { - updateLocation = !sp.equals(spPass1); + updateLocLocal = !sp.equals(spPass1); spPass1 = sp; - rs.update(gl, updateLocation, renderModes, true); - rs.updateUniformLoc(gl, updateLocation, gcu_PMVMatrix02); - rs.updateAttributeLoc(gl, updateLocation, gca_VerticesAttr); - rs.updateAttributeLoc(gl, updateLocation, gca_CurveParamsAttr); - if( null != gca_ColorsAttr ) { - rs.updateAttributeLoc(gl, updateLocation, gca_ColorsAttr); + if( DEBUG ) { + System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal); + } + if( updateLocLocal ) { + rs.updateAttributeLoc(gl, true, gca_VerticesAttr, true); + rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, true); + if( null != gca_ColorsAttr ) { + rs.updateAttributeLoc(gl, true, gca_ColorsAttr, true); + } + } + rsLocal.update(gl, rs, updateLocLocal, renderModes, true, true); + rs.updateUniformLoc(gl, updateLocLocal, gcu_PMVMatrix02, true); + if( null != gcu_ColorTexUnit ) { + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true); + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true); } } else { - updateLocation = !sp.equals(spPass2); + updateLocLocal = !sp.equals(spPass2); spPass2 = sp; - rs.update(gl, updateLocation, renderModes, false); - rs.updateAttributeLoc(gl, updateLocation, gca_FboVerticesAttr); - rs.updateAttributeLoc(gl, updateLocation, gca_FboTexCoordsAttr); - rs.updateUniformDataLoc(gl, updateLocation, true, gcu_FboTexUnit); - rs.updateUniformLoc(gl, updateLocation, gcu_FboTexSize); + if( DEBUG ) { + System.err.println("XXX changedSP.p2 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal); + } + if( updateLocLocal ) { + rs.updateAttributeLoc(gl, true, gca_FboVerticesAttr, true); + rs.updateAttributeLoc(gl, true, gca_FboTexCoordsAttr, true); + } + rsLocal.update(gl, rs, updateLocLocal, renderModes, false, true); + rs.updateUniformDataLoc(gl, updateLocLocal, false /* updateData */, gcu_FboTexUnit, true); // FIXME always update if changing tex-unit } } - public VBORegion2PMSAAES2(final int renderModes, final int textureUnit) { - super(renderModes); + public VBORegion2PMSAAES2(final int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit) { + super(renderModes, colorTexSeq); + + rsLocal = new RenderState.ProgramLocal(); + final int initialElementCount = 256; // Pass 1: @@ -121,14 +155,22 @@ public class VBORegion2PMSAAES2 extends GLRegion { } else { gca_ColorsAttr = null; } + if( hasColorTexture() ) { + gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit()); + colorTexBBox = new float[4]; + gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 4, FloatBuffer.wrap(colorTexBBox)); + } else { + gcu_ColorTexUnit = null; + colorTexBBox = null; + gcu_ColorTexBBox = null; + } FloatUtil.makeIdentityf(pmvMatrix02, 0); FloatUtil.makeIdentityf(pmvMatrix02, 16); gcu_PMVMatrix02 = new GLUniformData(UniformNames.gcu_PMVMatrix02, 4, 4, FloatBuffer.wrap(pmvMatrix02)); // Pass 2: - gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, textureUnit); - gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, Buffers.newDirectFloatBuffer(2)); + gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, pass2TexUnit); indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3); @@ -208,8 +250,12 @@ public class VBORegion2PMSAAES2 extends GLRegion { gca_ColorsAttr.seal(gl, true); gca_ColorsAttr.enableBuffer(gl, false); } - - // update all bbox related data + if( null != gcu_ColorTexUnit ) { + colorTexBBox[0] = box.getMinX(); + colorTexBBox[1] = box.getMinY(); + colorTexBBox[2] = box.getMaxX(); + colorTexBBox[3] = box.getMaxY(); + } gca_FboVerticesAttr.seal(gl, false); { final FloatBuffer fb = (FloatBuffer)gca_FboVerticesAttr.getBuffer(); @@ -350,8 +396,6 @@ public class VBORegion2PMSAAES2 extends GLRegion { private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int height, final int sampleCount) { gl.glViewport(0, 0, width, height); - gl.glUniform(gcu_FboTexSize); - gl.glActiveTexture(GL.GL_TEXTURE0 + gcu_FboTexUnit.intValue()); fbo.use(gl, fbo.getSamplingSink()); @@ -378,11 +422,6 @@ public class VBORegion2PMSAAES2 extends GLRegion { if(null == fbo) { fboWidth = targetFboWidth; fboHeight = targetFboHeight; - final FloatBuffer fboTexSize = (FloatBuffer) gcu_FboTexSize.getBuffer(); - { - fboTexSize.put(0, fboWidth); - fboTexSize.put(1, fboHeight); - } fbo = new FBObject(); fbo.reset(gl, fboWidth, fboHeight, sampleCount[0], false); sampleCount[0] = fbo.getNumSamples(); @@ -409,11 +448,6 @@ public class VBORegion2PMSAAES2 extends GLRegion { } fboWidth = targetFboWidth; fboHeight = targetFboHeight; - final FloatBuffer fboTexSize = (FloatBuffer) gcu_FboTexSize.getBuffer(); - { - fboTexSize.put(0, fboWidth); - fboTexSize.put(1, fboHeight); - } } fbo.bind(gl); @@ -434,8 +468,23 @@ public class VBORegion2PMSAAES2 extends GLRegion { gca_ColorsAttr.enableBuffer(gl, true); } indicesBuffer.bindBuffer(gl, true); // keeps VBO binding - - gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + if( null != gcu_ColorTexUnit ) { + final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl); + gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit()); + final Texture tex = frame.getTexture(); + tex.bind(gl); + tex.enable(gl); // nop on core + final int colorTexUnit = colorTexSeq.getTextureUnit(); + if( colorTexUnit != gcu_ColorTexUnit.intValue() ) { + gcu_ColorTexUnit.setData(colorTexUnit); + gl.glUniform(gcu_ColorTexUnit); + } + gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed! + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + tex.disable(gl); // nop on core + } else { + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + } indicesBuffer.bindBuffer(gl, false); if( null != gca_ColorsAttr ) { diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java index a701a4b19..c623eddb7 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java @@ -37,7 +37,6 @@ import jogamp.graph.curve.opengl.shader.AttributeNames; import jogamp.graph.curve.opengl.shader.UniformNames; import jogamp.opengl.Debug; -import com.jogamp.common.nio.Buffers; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.curve.opengl.RegionRenderer; @@ -49,6 +48,8 @@ import com.jogamp.opengl.math.FloatUtil; import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureSequence; public class VBORegion2PVBAAES2 extends GLRegion { private static final boolean DEBUG_FBO_1 = false; @@ -84,11 +85,16 @@ public class VBORegion2PVBAAES2 extends GLRegion { } + private final RenderState.ProgramLocal rsLocal; + // Pass-1: private GLArrayDataServer gca_VerticesAttr; private GLArrayDataServer gca_CurveParamsAttr; private GLArrayDataServer gca_ColorsAttr; private GLArrayDataServer indicesBuffer; + private final GLUniformData gcu_ColorTexUnit; + private final float[] colorTexBBox; // x0, y0, x1, y1 + private final GLUniformData gcu_ColorTexBBox; private ShaderProgram spPass1 = null; // Pass-2: @@ -110,34 +116,64 @@ public class VBORegion2PVBAAES2 extends GLRegion { final int[] maxTexSize = new int[] { -1 } ; + /** + * <p> + * Since multiple {@link Region}s may share one + * {@link ShaderProgram}, the uniform data must always be updated. + * </p> + * + * @param gl + * @param renderer + * @param renderModes + * @param pass1 + * @param quality + * @param sampleCount + */ public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final boolean pass1, final int quality, final int sampleCount) { final RenderState rs = renderer.getRenderState(); - renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount); + final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount); final ShaderProgram sp = renderer.getRenderState().getShaderProgram(); - final boolean updateLocation; + final boolean updateLocLocal; if( pass1 ) { - updateLocation = !sp.equals(spPass1); + updateLocLocal = !sp.equals(spPass1); spPass1 = sp; - rs.update(gl, updateLocation, renderModes, true); - rs.updateUniformLoc(gl, updateLocation, gcu_PMVMatrix02); - rs.updateAttributeLoc(gl, updateLocation, gca_VerticesAttr); - rs.updateAttributeLoc(gl, updateLocation, gca_CurveParamsAttr); - if( null != gca_ColorsAttr ) { - rs.updateAttributeLoc(gl, updateLocation, gca_ColorsAttr); + if( DEBUG ) { + System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal); + } + if( updateLocLocal ) { + rs.updateAttributeLoc(gl, true, gca_VerticesAttr, true); + rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, true); + if( null != gca_ColorsAttr ) { + rs.updateAttributeLoc(gl, true, gca_ColorsAttr, true); + } + } + rsLocal.update(gl, rs, updateLocLocal, renderModes, true, true); + rs.updateUniformLoc(gl, updateLocLocal, gcu_PMVMatrix02, true); + if( null != gcu_ColorTexUnit ) { + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true); + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true); } } else { - updateLocation = !sp.equals(spPass2); + updateLocLocal = !sp.equals(spPass2); spPass2 = sp; - rs.update(gl, updateLocation, renderModes, false); - rs.updateAttributeLoc(gl, updateLocation, gca_FboVerticesAttr); - rs.updateAttributeLoc(gl, updateLocation, gca_FboTexCoordsAttr); - rs.updateUniformDataLoc(gl, updateLocation, true, gcu_FboTexUnit); - rs.updateUniformLoc(gl, updateLocation, gcu_FboTexSize); + if( DEBUG ) { + System.err.println("XXX changedSP.p2 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal); + } + if( updateLocLocal ) { + rs.updateAttributeLoc(gl, true, gca_FboVerticesAttr, true); + rs.updateAttributeLoc(gl, true, gca_FboTexCoordsAttr, true); + } + rsLocal.update(gl, rs, updateLocLocal, renderModes, false, true); + rs.updateUniformDataLoc(gl, updateLocLocal, false /* updateData */, gcu_FboTexUnit, true); // FIXME always update if changing tex-unit + rs.updateUniformLoc(gl, updateLocLocal, gcu_FboTexSize, true); } } - public VBORegion2PVBAAES2(final int renderModes, final int textureUnit) { - super(renderModes); + public VBORegion2PVBAAES2(final int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit) { + super(renderModes, colorTexSeq); + + rsLocal = new RenderState.ProgramLocal(); + final int initialElementCount = 256; // Pass 1: @@ -154,14 +190,23 @@ public class VBORegion2PVBAAES2 extends GLRegion { } else { gca_ColorsAttr = null; } + if( hasColorTexture() ) { + gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit()); + colorTexBBox = new float[4]; + gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 4, FloatBuffer.wrap(colorTexBBox)); + } else { + gcu_ColorTexUnit = null; + colorTexBBox = null; + gcu_ColorTexBBox = null; + } FloatUtil.makeIdentityf(pmvMatrix02, 0); FloatUtil.makeIdentityf(pmvMatrix02, 16); gcu_PMVMatrix02 = new GLUniformData(UniformNames.gcu_PMVMatrix02, 4, 4, FloatBuffer.wrap(pmvMatrix02)); // Pass 2: - gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, textureUnit); - gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, Buffers.newDirectFloatBuffer(2)); + gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, pass2TexUnit); + gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, FloatBuffer.wrap(new float[2])); indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3); @@ -250,8 +295,12 @@ public class VBORegion2PVBAAES2 extends GLRegion { gca_ColorsAttr.seal(gl, true); gca_ColorsAttr.enableBuffer(gl, false); } - - // update all bbox related data + if( null != gcu_ColorTexUnit ) { + colorTexBBox[0] = box.getMinX(); + colorTexBBox[1] = box.getMinY(); + colorTexBBox[2] = box.getMaxX(); + colorTexBBox[3] = box.getMaxY(); + } gca_FboVerticesAttr.seal(gl, false); { final FloatBuffer fb = (FloatBuffer)gca_FboVerticesAttr.getBuffer(); @@ -537,14 +586,30 @@ public class VBORegion2PVBAAES2 extends GLRegion { private void renderRegion(final GL2ES2 gl) { gl.glUniform(gcu_PMVMatrix02); + gca_VerticesAttr.enableBuffer(gl, true); gca_CurveParamsAttr.enableBuffer(gl, true); if( null != gca_ColorsAttr ) { gca_ColorsAttr.enableBuffer(gl, true); } indicesBuffer.bindBuffer(gl, true); // keeps VBO binding - - gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + if( null != gcu_ColorTexUnit ) { + final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl); + gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit()); + final Texture tex = frame.getTexture(); + tex.bind(gl); + tex.enable(gl); // nop on core + final int colorTexUnit = colorTexSeq.getTextureUnit(); + if( colorTexUnit != gcu_ColorTexUnit.intValue() ) { + gcu_ColorTexUnit.setData(colorTexUnit); + gl.glUniform(gcu_ColorTexUnit); + } + gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed! + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + tex.disable(gl); // nop on core + } else { + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + } indicesBuffer.bindBuffer(gl, false); if( null != gca_ColorsAttr ) { diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java index 8268394dd..0ec139a0f 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java @@ -27,26 +27,41 @@ */ package jogamp.graph.curve.opengl; +import java.nio.FloatBuffer; + import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLUniformData; import jogamp.graph.curve.opengl.shader.AttributeNames; +import jogamp.graph.curve.opengl.shader.UniformNames; +import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureSequence; public class VBORegionSPES2 extends GLRegion { + private final RenderState.ProgramLocal rsLocal; + private GLArrayDataServer gca_VerticesAttr = null; private GLArrayDataServer gca_CurveParamsAttr = null; private GLArrayDataServer gca_ColorsAttr; private GLArrayDataServer indicesBuffer = null; + private final GLUniformData gcu_ColorTexUnit; + private final float[] colorTexBBox; // x0, y0, x1, y1 + private final GLUniformData gcu_ColorTexBBox; private ShaderProgram spPass1 = null; - public VBORegionSPES2(final int renderModes) { - super(renderModes); + public VBORegionSPES2(final int renderModes, final TextureSequence colorTexSeq) { + super(renderModes, colorTexSeq); + + rsLocal = new RenderState.ProgramLocal(); + final int initialElementCount = 256; indicesBuffer = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER); @@ -62,6 +77,15 @@ public class VBORegionSPES2 extends GLRegion { } else { gca_ColorsAttr = null; } + if( hasColorTexture() ) { + gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit()); + colorTexBBox = new float[4]; + gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 4, FloatBuffer.wrap(colorTexBBox)); + } else { + gcu_ColorTexUnit = null; + colorTexBBox = null; + gcu_ColorTexBBox = null; + } } @Override @@ -117,8 +141,6 @@ public class VBORegionSPES2 extends GLRegion { @Override protected void updateImpl(final GL2ES2 gl) { // seal buffers - indicesBuffer.seal(gl, true); - indicesBuffer.enableBuffer(gl, false); gca_VerticesAttr.seal(gl, true); gca_VerticesAttr.enableBuffer(gl, false); gca_CurveParamsAttr.seal(gl, true); @@ -127,6 +149,14 @@ public class VBORegionSPES2 extends GLRegion { gca_ColorsAttr.seal(gl, true); gca_ColorsAttr.enableBuffer(gl, false); } + if( null != gcu_ColorTexUnit ) { + colorTexBBox[0] = box.getMinX(); + colorTexBBox[1] = box.getMinY(); + colorTexBBox[2] = box.getMaxX(); + colorTexBBox[3] = box.getMaxY(); + } + indicesBuffer.seal(gl, true); + indicesBuffer.enableBuffer(gl, false); if(DEBUG_INSTANCE) { System.err.println("VBORegionSPES2 idx "+indicesBuffer); System.err.println("VBORegionSPES2 ver "+gca_VerticesAttr); @@ -134,22 +164,37 @@ public class VBORegionSPES2 extends GLRegion { } } + /** + * <p> + * Since multiple {@link Region}s may share one + * {@link ShaderProgram}, the uniform data must always be updated. + * </p> + * + * @param gl + * @param renderer + * @param renderModes + * @param quality + */ public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final int quality) { final RenderState rs = renderer.getRenderState(); - final boolean updateLocation0 = renderer.useShaderProgram(gl, renderModes, true, quality, 0); + final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, true, quality, 0); final ShaderProgram sp = renderer.getRenderState().getShaderProgram(); - final boolean updateLocation = !sp.equals(spPass1); + final boolean updateLocLocal = !sp.equals(spPass1); spPass1 = sp; - - // update attribute-location and uniform data and location - rs.update(gl, updateLocation, renderModes, true); - rs.updateAttributeLoc(gl, updateLocation, gca_VerticesAttr); - rs.updateAttributeLoc(gl, updateLocation, gca_CurveParamsAttr); - if( null != gca_ColorsAttr ) { - rs.updateAttributeLoc(gl, updateLocation, gca_ColorsAttr); - } if( DEBUG ) { - System.err.println("XXX changedSP.p1 "+updateLocation+" / "+updateLocation0); + System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal); + } + if( updateLocLocal ) { + rs.updateAttributeLoc(gl, true, gca_VerticesAttr, true); + rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, true); + if( null != gca_ColorsAttr ) { + rs.updateAttributeLoc(gl, true, gca_ColorsAttr, true); + } + } + rsLocal.update(gl, rs, updateLocLocal, renderModes, true, true); + if( null != gcu_ColorTexUnit ) { + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true); + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true); } } @@ -171,8 +216,23 @@ public class VBORegionSPES2 extends GLRegion { gca_ColorsAttr.enableBuffer(gl, true); } indicesBuffer.bindBuffer(gl, true); // keeps VBO binding - - gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + if( null != gcu_ColorTexUnit ) { + final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl); + gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit()); + final Texture tex = frame.getTexture(); + tex.bind(gl); + tex.enable(gl); // nop on core + final int colorTexUnit = colorTexSeq.getTextureUnit(); + if( colorTexUnit != gcu_ColorTexUnit.intValue() ) { + gcu_ColorTexUnit.setData(colorTexUnit); + gl.glUniform(gcu_ColorTexUnit); + } + gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed! + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + tex.disable(gl); // nop on core + } else { + gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); + } indicesBuffer.bindBuffer(gl, false); if( null != gca_ColorsAttr ) { diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java b/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java index b2c73a2e4..dff536645 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java @@ -44,6 +44,7 @@ public class AttributeNames { public static final String COLOR_ATTR_NAME = "gca_Colors"; public static final String FBO_VERTEX_ATTR_NAME = "gca_FboVertices"; + public static final String FBO_TEXCOORDS_ATTR_NAME = "gca_FboTexCoords"; } diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java index f37025516..7244851ff 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java @@ -4,6 +4,8 @@ public class UniformNames { public static final String gcu_PMVMatrix01 = "gcu_PMVMatrix01"; // gcu_PMVMatrix[3]; // P, Mv, and Mvi public static final String gcu_ColorStatic = "gcu_ColorStatic"; public static final String gcu_Weight = "gcu_Weight"; + public static final String gcu_ColorTexUnit = "gcu_ColorTexUnit"; + public static final String gcu_ColorTexBBox = "gcu_ColorTexBBox"; public static final String gcu_PMVMatrix02 = "gcu_PMVMatrix02"; // gcu_PMVMatrix[3]; // P, Mv, and Mvi public static final String gcu_FboTexUnit = "gcu_FboTexUnit"; diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl index 373e8d575..83b312a0b 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl @@ -1,7 +1,11 @@ if( gcv_CurveParam.x == 0.0 && gcv_CurveParam.y == 0.0 ) { // pass-1: Lines -#ifdef USE_COLOR_CHANNEL +#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL) + mgl_FragColor = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcv_Color * gcu_ColorStatic; +#elif defined(USE_COLOR_TEXTURE) + mgl_FragColor = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcu_ColorStatic; +#elif defined(USE_COLOR_CHANNEL) mgl_FragColor = gcv_Color * gcu_ColorStatic; #else mgl_FragColor = gcu_ColorStatic; @@ -17,7 +21,13 @@ float position = rtex.y - (rtex.x * (1.0 - rtex.x)); float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_CurveParam.y), 0.0, 1.0); -#ifdef USE_COLOR_CHANNEL +#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL) + vec4 t = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st); + mgl_FragColor = vec4(t.rgb * gcv_Color.rgb * gcu_ColorStatic.rgb, t.a * gcv_Color.a * gcu_ColorStatic.a * a); +#elif defined(USE_COLOR_TEXTURE) + vec4 t = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st); + mgl_FragColor = vec4(t.rgb * gcu_ColorStatic.rgb, t.a * gcu_ColorStatic.a * a); +#elif defined(USE_COLOR_CHANNEL) mgl_FragColor = vec4(gcv_Color.rgb * gcu_ColorStatic.rgb, gcv_Color.a * gcu_ColorStatic.a * a); #else mgl_FragColor = vec4(gcu_ColorStatic.rgb, gcu_ColorStatic.a * a); diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp index 46729cfd0..c6ed4ca58 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp @@ -11,7 +11,6 @@ void main(void) { - // gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * vec4(gca_Vertices, 1); gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * gca_Vertices; #if 1 gcv_CurveParam = gca_CurveParams; @@ -24,6 +23,10 @@ void main(void) gcv_CurveParam = gca_CurveParams; } #endif +#ifdef USE_COLOR_TEXTURE + vec2 dim = vec2(gcu_ColorTexBBox.z - gcu_ColorTexBBox.x, gcu_ColorTexBBox.w - gcu_ColorTexBBox.y); + gcv_ColorTexCoord = vec2(gca_Vertices.x - gcu_ColorTexBBox.x, gca_Vertices.y - gcu_ColorTexBBox.y) / dim; +#endif #ifdef USE_COLOR_CHANNEL gcv_Color = gca_Colors; #endif diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-single.vp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-single.vp index 7598c23f8..14210be39 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-single.vp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-single.vp @@ -11,7 +11,6 @@ void main(void) { - // gl_Position = gcu_PMVMatrix01[0] * gcu_PMVMatrix01[1] * vec4(gca_Vertices, 1); gl_Position = gcu_PMVMatrix01[0] * gcu_PMVMatrix01[1] * gca_Vertices; #if 1 gcv_CurveParam = gca_CurveParams; @@ -24,6 +23,10 @@ void main(void) gcv_CurveParam = gca_CurveParams; } #endif +#ifdef USE_COLOR_TEXTURE + vec2 dim = vec2(gcu_ColorTexBBox.z - gcu_ColorTexBBox.x, gcu_ColorTexBBox.w - gcu_ColorTexBBox.y); + gcv_ColorTexCoord = vec2(gca_Vertices.x - gcu_ColorTexBBox.x, gca_Vertices.y - gcu_ColorTexBBox.y) / dim; +#endif #ifdef USE_COLOR_CHANNEL gcv_Color = gca_Colors; #endif diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl index 848c26819..ae7fa8490 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl @@ -6,6 +6,11 @@ uniform mat4 gcu_PMVMatrix01[3]; // P, Mv, and Mvi uniform vec4 gcu_ColorStatic; uniform float gcu_Weight; +#ifdef USE_COLOR_TEXTURE + uniform sampler2D gcu_ColorTexUnit; + uniform vec4 gcu_ColorTexBBox; +#endif + uniform mat4 gcu_PMVMatrix02[3]; // P, Mv, and Mvi uniform sampler2D gcu_FboTexUnit; @@ -14,11 +19,4 @@ uniform sampler2D gcu_FboTexUnit; */ uniform vec2 gcu_FboTexSize; -// const int MAX_TEXTURE_UNITS = 8; // <= gl_MaxTextureImageUnits -// const int MAX_LIGHTS = 8; -// uniform mat3 gcu_NormalMatrix; // transpose(inverse(ModelView)).3x3 -// uniform int gcu_ColorEnabled; -// uniform int gcu_TexCoordEnabled[MAX_TEXTURE_UNITS]; -// uniform int gcu_CullFace; - #endif // uniforms_glsl diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl index 2054c9c21..265ab6915 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl @@ -6,6 +6,10 @@ varying vec3 gcv_CurveParam; varying vec2 gcv_FboTexCoord; +#ifdef USE_COLOR_TEXTURE + varying vec2 gcv_ColorTexCoord; +#endif + #ifdef USE_COLOR_CHANNEL varying vec4 gcv_Color; #endif |