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authorSven Gothel <[email protected]>2012-07-22 04:16:55 +0200
committerSven Gothel <[email protected]>2012-07-22 04:16:55 +0200
commit4b5a0f6557d7152ec770bc13ad3c494449de0529 (patch)
tree12fc93f9e7f34b61c1d5748f0e6a1cd85fc6125b /src/jogl/classes/jogamp
parentadc9522ccaff74eb779d4d33905d76d52acb36bb (diff)
Fix Bug 606 - New AWT threading implementation breaks .. ; Fix GLAutoDrawable multi-threading w/ proper pattern (hope so)
Considering code changes and remarks: 3ed491213f8f7f05d7b9866b50d764370d8ff5f6 1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b 3334a924309a9361a448d69bc707d4cce416b430 4f27bcecf7484dc041551f52a5c49e2884cb3867 It seems necessary to have - recursive locking employed for all semantic actions which changes drawable & context (and the Window resource) - to avoid deadlock, we have to ensure the locked code segment will not spawn off to another thread, or a thread holds the lock, spawns of an action requiring the lock. .. sure - other read-only methods (flags, ..) shall at least utilize a safe local copy of a volatile field if further use to produce the result is necessary. - flags like sendReshape require to be volatile to guarantee it's being processed Patch impacts: AWT/SWT GLCanvas, GLAutoDrawableBase [and it's specializations] and hopefully closes any loopholes of missing a cache hit, etc. If you review this and find optimizations, i.e. removing a lock due to semantics etc, don't hold back and discuss it, please.
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java249
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableHelper.java17
-rw-r--r--src/jogl/classes/jogamp/opengl/GLPbufferImpl.java29
3 files changed, 215 insertions, 80 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
index 5c6d7446a..fe6d0fd76 100644
--- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
+++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
@@ -46,6 +46,7 @@ import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLRunnable;
+import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.opengl.util.Animator;
@@ -63,11 +64,11 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
protected final GLDrawableHelper helper = new GLDrawableHelper();
protected final FPSCounterImpl fpsCounter = new FPSCounterImpl();
- protected GLDrawableImpl drawable;
+ protected volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access
protected GLContextImpl context;
protected int additionalCtxCreationFlags = 0;
- protected boolean sendReshape = false;
- protected boolean sendDestroy = false;
+ protected volatile boolean sendReshape = false; // volatile: maybe written by WindowManager thread w/o locking
+ protected volatile boolean sendDestroy = false; // volatile: maybe written by WindowManager thread w/o locking
public GLAutoDrawableBase(GLDrawableImpl drawable, GLContextImpl context) {
this.drawable = drawable;
@@ -75,31 +76,47 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
resetFPSCounter();
}
+ protected abstract RecursiveLock getLock();
+
/** Returns the delegated GLDrawable */
public final GLDrawable getDelegatedDrawable() { return drawable; }
/** Default implementation to handle repaint events from the windowing system */
- protected void defaultWindowRepaintOp() {
- if( null != drawable && drawable.isRealized() ) {
- if( !drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
+ protected final void defaultWindowRepaintOp() {
+ final GLDrawable _drawable = drawable;
+ if( null != _drawable && _drawable.isRealized() ) {
+ if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
display();
}
- }
+ }
}
/** Default implementation to handle resize events from the windowing system */
- protected void defaultWindowResizedOp() {
- if( null!=drawable ) {
+ protected final void defaultWindowResizedOp() {
+ final GLDrawable _drawable = drawable;
+ if( null!=_drawable ) {
if(DEBUG) {
System.err.println("GLAutoDrawableBase.sizeChanged: ("+Thread.currentThread().getName()+"): "+getWidth()+"x"+getHeight()+" - surfaceHandle 0x"+Long.toHexString(getNativeSurface().getSurfaceHandle()));
}
- sendReshape = true;
- defaultWindowRepaintOp();
+ sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock
+ if( _drawable.isRealized() ) {
+ if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
+ display();
+ }
+ }
}
}
- /** Default implementation to handle destroy notifications from the windowing system */
- protected void defaultWindowDestroyNotifyOp() {
+ /**
+ * Default implementation to handle destroy notifications from the windowing system.
+ *
+ * <p>
+ * If the {@link NativeSurface} does not implement {@link WindowClosingProtocol}
+ * or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default),
+ * {@link #defaultDestroy()} is being called.
+ * </p>
+ */
+ protected final void defaultWindowDestroyNotifyOp() {
final NativeSurface ns = getNativeSurface();
final boolean shallClose;
if(ns instanceof WindowClosingProtocol) {
@@ -108,27 +125,66 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
shallClose = true;
}
if( shallClose ) {
- // Is an animator thread perform rendering?
- if (helper.isExternalAnimatorRunning()) {
- // Pause animations before initiating safe destroy.
- final GLAnimatorControl ctrl = helper.getAnimator();
- final boolean isPaused = ctrl.pause();
- destroy();
- if(isPaused) {
- ctrl.resume();
- }
- } else if (null != ns && ns.isSurfaceLockedByOtherThread()) {
- // surface is locked by another thread
- // Flag that destroy should be performed on the next
- // attempt to display.
- sendDestroy = true;
- } else {
- // Without an external thread animating or locking the
- // surface, we are safe.
- destroy ();
- }
+ destroyAvoidAwareOfLocking();
}
}
+
+ /**
+ * Calls {@link #destroy()}
+ * directly if the following requirements are met:
+ * <ul>
+ * <li>An {@link GLAnimatorControl} is bound (see {@link #getAnimator()}) and running on another thread.
+ * Here we pause the animation while issuing the destruction.</li>
+ * <li>Surface is not locked by another thread (considered anonymous).</li>
+ * </ul>
+ * <p>
+ * Otherwise destroy is being flagged to be called within the next
+ * call of display().
+ * </p>
+ * <p>
+ * This method is being used to avoid deadlock if
+ * destruction is desired by <i>other</i> threads, e.g. the window manager.
+ * </p>
+ * @see #defaultWindowDestroyNotifyOp()
+ * @see #defaultDisplay()
+ */
+ protected final void destroyAvoidAwareOfLocking() {
+ final NativeSurface ns = getNativeSurface();
+
+ final GLAnimatorControl ctrl = helper.getAnimator();
+
+ // Is an animator thread perform rendering?
+ if ( helper.isAnimatorRunningOnOtherThread() ) {
+ // Pause animations before initiating safe destroy.
+ final boolean isPaused = ctrl.pause();
+ destroy();
+ if(isPaused) {
+ ctrl.resume();
+ }
+ } else if (null != ns && ns.isSurfaceLockedByOtherThread()) {
+ // surface is locked by another thread
+ // Flag that destroy should be performed on the next
+ // attempt to display.
+ sendDestroy = true; // async, but avoiding deadlock
+ } else {
+ // Without an external thread animating or locking the
+ // surface, we are safe.
+ destroy();
+ }
+ }
+
+ /**
+ * Calls {@link #destroyImplInLock()} while claiming the lock.
+ */
+ protected final void defaultDestroy() {
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ destroyImplInLock();
+ } finally {
+ lock.unlock();
+ }
+ }
/**
* Default implementation to destroys the drawable and context of this GLAutoDrawable:
@@ -137,24 +193,42 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
* <li>destroys the GLContext, if valid</li>
* <li>destroys the GLDrawable, if valid</li>
* </ul>
+ * <p>Method assumes the lock is being hold.</p>
+ * <p>Override it to extend it to destroy your resources, i.e. the actual window.
+ * In such case call <code>super.destroyImplInLock</code> first.</p>
*/
- protected void defaultDestroyOp() {
- if( null != drawable && drawable.isRealized() ) {
- if( null != context && context.isCreated() ) {
+ protected void destroyImplInLock() {
+ final GLContext _context = context;
+ final GLDrawable _drawable = drawable;
+ if( null != _drawable && _drawable.isRealized() ) {
+ if( null != _context && _context.isCreated() ) {
// Catch dispose GLExceptions by GLEventListener, just 'print' them
// so we can continue with the destruction.
try {
- helper.disposeGL(this, drawable, context, null);
+ helper.disposeGL(this, _drawable, _context, null);
} catch (GLException gle) {
gle.printStackTrace();
}
}
- drawable.setRealized(false);
+ _drawable.setRealized(false);
}
context = null;
drawable = null;
}
+ public final void defaultSwapBuffers() throws GLException {
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ if(drawable!=null && context != null) {
+ drawable.swapBuffers();
+ helper.invokeGL(drawable, context, defaultSwapAction, defaultInitAction);
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+
//
// GLAutoDrawable
//
@@ -179,6 +253,30 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
fpsCounter.tickFPS();
} };
+ protected final void defaultDisplay() {
+ if( sendDestroy ) {
+ sendDestroy=false;
+ destroy();
+ return;
+ }
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ if( null != context ) {
+ // surface is locked/unlocked implicit by context's makeCurrent/release
+ helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction);
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+
+ protected final Runnable defaultSwapAction = new Runnable() {
+ @Override
+ public final void run() {
+ drawable.swapBuffers();
+ } } ;
+
@Override
public final GLContext getContext() {
return context;
@@ -186,27 +284,35 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
@Override
public final GLContext setContext(GLContext newCtx) {
- final GLContext oldCtx = context;
- final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
- context=(GLContextImpl)newCtx;
- if(newCtxCurrent) {
- context.makeCurrent();
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ final GLContext oldCtx = context;
+ final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
+ context=(GLContextImpl)newCtx;
+ if(newCtxCurrent) {
+ context.makeCurrent();
+ }
+ return oldCtx;
+ } finally {
+ lock.unlock();
}
- return oldCtx;
}
@Override
public final GL getGL() {
- if (context == null) {
+ final GLContext _context = context;
+ if (_context == null) {
return null;
}
- return context.getGL();
+ return _context.getGL();
}
@Override
public final GL setGL(GL gl) {
- if (context != null) {
- context.setGL(gl);
+ final GLContext _context = context;
+ if (_context != null) {
+ _context.setGL(gl);
return gl;
}
return null;
@@ -261,8 +367,9 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
@Override
public final void setContextCreationFlags(int flags) {
additionalCtxCreationFlags = flags;
- if(null != context) {
- context.setContextCreationFlags(additionalCtxCreationFlags);
+ final GLContext _context = context;
+ if(null != _context) {
+ _context.setContextCreationFlags(additionalCtxCreationFlags);
}
}
@@ -331,27 +438,36 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
@Override
public final GLContext createContext(final GLContext shareWith) {
- if(drawable != null) {
- final GLContext _ctx = drawable.createContext(shareWith);
- _ctx.setContextCreationFlags(additionalCtxCreationFlags);
- return _ctx;
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ if(drawable != null) {
+ final GLContext _ctx = drawable.createContext(shareWith);
+ _ctx.setContextCreationFlags(additionalCtxCreationFlags);
+ return _ctx;
+ }
+ return null;
+ } finally {
+ lock.unlock();
}
- return null;
}
@Override
public final boolean isRealized() {
- return null != drawable ? drawable.isRealized() : false;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.isRealized() : false;
}
@Override
public int getWidth() {
- return null != drawable ? drawable.getWidth() : 0;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getWidth() : 0;
}
@Override
public int getHeight() {
- return null != drawable ? drawable.getHeight() : 0;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getHeight() : 0;
}
/**
@@ -374,29 +490,26 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
}
@Override
- public final void swapBuffers() throws GLException {
- if(drawable!=null && context != null) {
- drawable.swapBuffers();
- }
- }
-
- @Override
public final GLCapabilitiesImmutable getChosenGLCapabilities() {
- return null != drawable ? drawable.getChosenGLCapabilities() : null;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getChosenGLCapabilities() : null;
}
@Override
public final GLProfile getGLProfile() {
- return null != drawable ? drawable.getGLProfile() : null;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getGLProfile() : null;
}
@Override
public final NativeSurface getNativeSurface() {
- return null != drawable ? drawable.getNativeSurface() : null;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getNativeSurface() : null;
}
@Override
public final long getHandle() {
- return null != drawable ? drawable.getHandle() : 0;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getHandle() : 0;
}
}
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
index 0c01aa676..090c5fe69 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
@@ -189,8 +189,9 @@ public class GLDrawableHelper {
*/
public final void dispose(GLAutoDrawable drawable) {
synchronized(listenersLock) {
- for (int i=0; i < listeners.size(); i++) {
- listeners.get(i).dispose(drawable);
+ final ArrayList<GLEventListener> _listeners = listeners;
+ for (int i=0; i < _listeners.size(); i++) {
+ _listeners.get(i).dispose(drawable);
}
}
}
@@ -209,8 +210,9 @@ public class GLDrawableHelper {
/** The default init action to be called once after ctx is being created @ 1st makeCurrent(). */
public final void init(GLAutoDrawable drawable) {
synchronized(listenersLock) {
- for (int i=0; i < listeners.size(); i++) {
- final GLEventListener listener = listeners.get(i) ;
+ final ArrayList<GLEventListener> _listeners = listeners;
+ for (int i=0; i < _listeners.size(); i++) {
+ final GLEventListener listener = _listeners.get(i) ;
// If make current ctx, invoked by invokGL(..), results in a new ctx, init gets called.
// This may happen not just for initial setup, but for ctx recreation due to resource change (drawable/window),
@@ -232,8 +234,9 @@ public class GLDrawableHelper {
}
private final void displayImpl(GLAutoDrawable drawable) {
synchronized(listenersLock) {
- for (int i=0; i < listeners.size(); i++) {
- final GLEventListener listener = listeners.get(i) ;
+ final ArrayList<GLEventListener> _listeners = listeners;
+ for (int i=0; i < _listeners.size(); i++) {
+ final GLEventListener listener = _listeners.get(i) ;
// GLEventListener may need to be init,
// in case this one is added after the realization of the GLAutoDrawable
init( listener, drawable, true /* sendReshape */) ;
@@ -324,7 +327,7 @@ public class GLDrawableHelper {
}
}
- public final boolean isExternalAnimatorRunning() {
+ public final boolean isAnimatorRunningOnOtherThread() {
return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
diff --git a/src/jogl/classes/jogamp/opengl/GLPbufferImpl.java b/src/jogl/classes/jogamp/opengl/GLPbufferImpl.java
index bbc28e283..6b64120fe 100644
--- a/src/jogl/classes/jogamp/opengl/GLPbufferImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLPbufferImpl.java
@@ -42,10 +42,14 @@ package jogamp.opengl;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
+import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLException;
import javax.media.opengl.GLPbuffer;
+import com.jogamp.common.util.locks.LockFactory;
+import com.jogamp.common.util.locks.RecursiveLock;
+
/** Platform-independent class exposing pbuffer functionality to
applications. This class is not exposed in the public API as it
would probably add no value; however it implements the GLDrawable
@@ -101,7 +105,7 @@ public class GLPbufferImpl extends GLAutoDrawableBase implements GLPbuffer {
//
// GLDrawable delegation
//
-
+
@Override
public final void setRealized(boolean realized) {
}
@@ -109,6 +113,10 @@ public class GLPbufferImpl extends GLAutoDrawableBase implements GLPbuffer {
//
// GLAutoDrawable completion
//
+ private final RecursiveLock lock = LockFactory.createRecursiveLock(); // instance wide lock
+
+ @Override
+ protected final RecursiveLock getLock() { return lock; }
@Override
public final Object getUpstreamWidget() {
@@ -117,7 +125,7 @@ public class GLPbufferImpl extends GLAutoDrawableBase implements GLPbuffer {
@Override
public void destroy() {
- defaultDestroyOp();
+ defaultDestroy();
}
@Override
@@ -126,12 +134,23 @@ public class GLPbufferImpl extends GLAutoDrawableBase implements GLPbuffer {
}
@Override
- public void display() {
- if( null != drawable && drawable.isRealized() && null != context ) {
- helper.invokeGL(drawable, context, defaultDisplayAction, initAction);
+ public final void display() {
+ final RecursiveLock _lock = lock;
+ _lock.lock(); // sync: context/drawable could been recreated/destroyed while animating
+ try {
+ if( null != context ) {
+ helper.invokeGL(drawable, context, defaultDisplayAction, initAction);
+ }
+ } finally {
+ _lock.unlock();
}
}
+ @Override
+ public final void swapBuffers() throws GLException {
+ defaultSwapBuffers();
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//