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authorSven Gothel <[email protected]>2019-03-26 23:17:53 +0100
committerSven Gothel <[email protected]>2019-03-26 23:17:53 +0100
commit2319a207873cf88da4ce0dadc5e7a2e5479d4254 (patch)
tree045174c1ca2bdf25a44bf00f690b3fd73bf065ea /src/jogl/classes/jogamp
parent2f11b888b65452e9e08634ab377862b5ecb0c25d (diff)
Bug 1283: Remove shader include filename quotes if exists at start and end only
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp6
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp12
2 files changed, 9 insertions, 9 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
index 22dd1e61a..516aa0f6f 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
@@ -6,10 +6,10 @@
#define mgl_FragColor gl_FragColor
#endif
-#include es_precision.glsl
+#include "es_precision.glsl"
-#include mgl_uniform.glsl
-#include mgl_varying.glsl
+#include "mgl_uniform.glsl"
+#include "mgl_varying.glsl"
#include mgl_alphatest.fp
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
index 130711e19..8a610f062 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
@@ -8,14 +8,14 @@
#endif
-#include es_precision.glsl
-#include mgl_lightdef.glsl
+#include "es_precision.glsl"
+#include "mgl_lightdef.glsl"
-#include mgl_const.glsl
-#include mgl_uniform.glsl
-#include mgl_varying.glsl
+#include "mgl_const.glsl"
+#include "mgl_uniform.glsl"
+#include "mgl_varying.glsl"
-#include mgl_alphatest.fp
+#include "mgl_alphatest.fp"
const float gamma = 1.5; // FIXME
const vec3 igammav = vec3(1.0 / gamma); // FIXME