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authorSven Gothel <[email protected]>2023-03-07 17:56:08 +0100
committerSven Gothel <[email protected]>2023-03-07 17:56:08 +0100
commit90a95e6f689b479f3c3ae3caf4e30447030c7682 (patch)
treee230c2efb8d9e0b79b51610be2d3661c51f34128 /src/jogl/classes/jogamp
parent8fbb5bb2f4312b52c24375db3055198a18d66319 (diff)
GLArrayData: Promote sealed() from GLArrayDataEditable, to correctly being used for getElemCount() instead of 0==position, ... (API change)
API Change - sealed() moved up from GLArrayDataEditable -> GLArrayData - GLArrayDataWrapper is sealed by default - getSizeInBytes() -> getByteCount() - Semantics of getElemCount() and getByteCount() - Correctly use sealed() to switch from position to limit - instead of 0==position Aligned method names: - getElemCount() - elemPosition() - remainingElems() - getElemCapacity() to corresponding byte counts: - getByteCount() - bytePosition() - remainingBytes() - getByteCapacity()
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index 6c497c9e3..558fa88f2 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -93,7 +93,7 @@ public class GLSLArrayHandler extends GLVBOArrayHandler {
if(!ad.isVBOWritten()) {
glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
if(null!=buffer) {
- glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+ glsl.glBufferData(ad.getVBOTarget(), ad.getByteCount(), buffer, ad.getVBOUsage());
}
ad.setVBOWritten(true);
st.vertexAttribPointer(glsl, ad);
@@ -144,7 +144,7 @@ public class GLSLArrayHandler extends GLVBOArrayHandler {
if(!ad.isVBOWritten()) {
glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
if(null!=buffer) {
- glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+ glsl.glBufferData(ad.getVBOTarget(), ad.getByteCount(), buffer, ad.getVBOUsage());
}
ad.setVBOWritten(true);
glsl.glVertexAttribPointer(ad);