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authorSven Gothel <[email protected]>2012-09-28 18:52:57 +0200
committerSven Gothel <[email protected]>2012-09-28 18:52:57 +0200
commit52b499095dbe18d6a8f4383093e840480d50e930 (patch)
tree8b1b19a3e67d09ca696530a8a2eb2ce203739fa6 /src/jogl/classes
parente4176f4e76f519b3599ad557210def3d35266e7b (diff)
Texture: Clarifiy API doc of getTextureObject(GL)
Diffstat (limited to 'src/jogl/classes')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
index 15dd19ea9..6e66e3d03 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
@@ -833,9 +833,14 @@ public class Texture {
}
/**
- * Returns the underlying OpenGL texture object for this texture.
+ * Returns the underlying OpenGL texture object for this texture
+ * and generates it if not done yet.
+ * <p>
* Most applications will not need to access this, since it is
* handled automatically by the bind(GL) and destroy(GL) APIs.
+ * </p>
+ * @param gl required to be valid and current in case the texture object has not been generated yet,
+ * otherwise it may be <code>null</code>.
*/
public int getTextureObject(GL gl) {
validateTexID(gl, false);