diff options
author | Sven Gothel <[email protected]> | 2014-03-04 18:11:06 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-03-04 18:11:06 +0100 |
commit | 8bab15934fe63e44084294e315492420e07a902b (patch) | |
tree | a708a260e95d17eb16b951b36aad9da8991a8098 /src/jogl/classes | |
parent | 7b1a0c17fe5471557ab5e0db0334bed34edb553a (diff) |
Bug 801: Fix VBAA Distortions (VBO-size fractional delta) and AA (Sample fragment position and count)
Inflating the FBO pixel-size of the region using a 'samples count'
multiplier to the projected window bounding box
allows controlling the AA distortion as well as defining the
fragment position due to it's grid-fitting nature, see below.
- Fix VBAA Distortions (FBO-size fractional delta)
Inflated framebuffer exceeds 'box-size * sampleCount'
since it must be the ceiling of the latter due to it's integer number nature.
This difference either must reflect the texture-coords -or- the
texture bounding vertices-box in the 2nd pass, otherwise a distorion will appear
which is quite visible explicit w/ text.
Using texture-coords is not suitable, due to floating point accuracy,
hence this patch extends the texture bounding vertices-box about the ceiling delta.
A comparible distortion existed with the previous implementation as well,
since it used an arbitrary FBO-size and hence the magnification was not grid-fitting.
Current implementation is grid-fitting, or at least matches the non-inflated grid,
since it inflates the original window-size of the region about samples-count.
- AA (Sample fragment position and count)
Using a sample-count w/ a multiple of 2 (currently 2, 4 and 8 are properly implemented),
based on the projected window bounding box will give the 2nd-pass fragment shader (AA)
a fragment-postion in center of the sample pixels exposing one AA pixel.
Hence we need to use the diagonal coords (NW, SW, ..) off by half a pixel
to reach the 1st sample-pixel .. and 1.5 pixels to reach the 2nd .. and so forth.
Diffstat (limited to 'src/jogl/classes')
9 files changed, 419 insertions, 266 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java index cac55f6db..9b15ba319 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java @@ -27,6 +27,8 @@ */ package jogamp.graph.curve.opengl; +import java.nio.FloatBuffer; + import javax.media.opengl.GL2ES2; // FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER ! import javax.media.opengl.GL; @@ -36,6 +38,7 @@ import javax.media.opengl.fixedfunc.GLMatrixFunc; import jogamp.graph.curve.opengl.shader.AttributeNames; import jogamp.graph.curve.opengl.shader.UniformNames; +import com.jogamp.common.nio.Buffers; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.curve.opengl.RegionRenderer; @@ -63,7 +66,7 @@ public class VBORegion2PMSAAES2 extends GLRegion { private int fboWidth = 0; private int fboHeight = 0; GLUniformData mgl_ActiveTexture; - GLUniformData mgl_TextureSize; // if GLSL < 1.30 + GLUniformData mgl_TextureSize; final int[] maxTexSize = new int[] { -1 } ; @@ -119,10 +122,10 @@ public class VBORegion2PMSAAES2 extends GLRegion { texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); st.ownAttribute(texCoordFboAttr, true); - texCoordFboAttr.putf(5); texCoordFboAttr.putf(5); - texCoordFboAttr.putf(5); texCoordFboAttr.putf(6); - texCoordFboAttr.putf(6); texCoordFboAttr.putf(6); - texCoordFboAttr.putf(6); texCoordFboAttr.putf(5); + texCoordFboAttr.putf(0); texCoordFboAttr.putf(0); + texCoordFboAttr.putf(0); texCoordFboAttr.putf(1); + texCoordFboAttr.putf(1); texCoordFboAttr.putf(1); + texCoordFboAttr.putf(1); texCoordFboAttr.putf(0); texCoordFboAttr.seal(true); verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, @@ -147,16 +150,16 @@ public class VBORegion2PMSAAES2 extends GLRegion { // update all bbox related data verticeFboAttr.seal(gl, false); verticeFboAttr.rewind(); - verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getMinX()); verticeFboAttr.putf(box.getMinY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMinX()); verticeFboAttr.putf(box.getMaxY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMaxX()); verticeFboAttr.putf(box.getMaxY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMaxX()); verticeFboAttr.putf(box.getMinY()); verticeFboAttr.putf(box.getMinZ()); verticeFboAttr.seal(gl, true); verticeFboAttr.enableBuffer(gl, false); fboPMVMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); fboPMVMatrix.glLoadIdentity(); - fboPMVMatrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1); + fboPMVMatrix.glOrthof(box.getMinX(), box.getMaxX(), box.getMinY(), box.getMaxY(), -1, 1); // push data 2 GPU .. indicesFbo.seal(gl, true); @@ -179,7 +182,9 @@ public class VBORegion2PMSAAES2 extends GLRegion { gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, maxTexSize, 0); } final RenderState rs = renderer.getRenderState(); + float renderFboWidth, renderFboHeight; int targetFboWidth, targetFboHeight; + float diffWidth, diffHeight; { // Calculate perspective pixel width/height for FBO, // considering the sampleCount. @@ -191,14 +196,20 @@ public class VBORegion2PMSAAES2 extends GLRegion { final PMVMatrix pmv = renderer.getMatrix(); pmv.gluProject(box.getMinX(), box.getMinY(), objZ, view, 0, winPosSzMin, 0); pmv.gluProject(box.getMaxX(), box.getMaxY(), objZ, view, 0, winPosSzMax, 0); - targetFboWidth = Math.round(Math.abs(winPosSzMax[0] - winPosSzMin[0])); - targetFboHeight = Math.round(Math.abs(winPosSzMax[1] - winPosSzMin[1])); + renderFboWidth = Math.abs(winPosSzMax[0] - winPosSzMin[0]); + renderFboHeight = Math.abs(winPosSzMax[1] - winPosSzMin[1]); + targetFboWidth = (int)Math.ceil(renderFboWidth); + targetFboHeight = (int)Math.ceil(renderFboHeight); + diffWidth = targetFboWidth-renderFboWidth; + diffHeight = targetFboHeight-renderFboHeight; if( DEBUG_FBO_2 ) { System.err.printf("XXX.MinMax1 min [%.1f, %.1f -> %.3f, %.3f, %.3f]"+ - ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d] -> [%d x %d], msaa %d%n", + ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d]: FBO f[%.3f, %.3f], i[%d x %d], d[%.3f, %.3f], msaa %d%n", box.getMinX(), box.getMinY(), winPosSzMin[0], winPosSzMin[1], winPosSzMin[2], box.getMaxX(), box.getMaxY(), winPosSzMax[0], winPosSzMax[1], winPosSzMax[2], - view[2], view[3], targetFboWidth, targetFboHeight, sampleCount[0]); + view[2], view[3], + renderFboWidth, renderFboHeight, targetFboWidth, targetFboHeight, + diffWidth, diffHeight, sampleCount[0]); } } final int deltaFboWidth = Math.abs(targetFboWidth-fboWidth); @@ -222,29 +233,66 @@ public class VBORegion2PMSAAES2 extends GLRegion { sampleCount[0], targetFboWidth, targetFboHeight); } // FIXME: maxTexSize test not correct + boolean rescale = false; if( targetFboWidth > maxTexSize[0] ) { targetFboWidth = maxTexSize[0]; + renderFboWidth = targetFboWidth; + rescale = true; } if( targetFboHeight > maxTexSize[0] ) { targetFboHeight = maxTexSize[0]; + renderFboHeight = targetFboHeight; + rescale = true; } - if( DEBUG_FBO_1 ) { - System.err.printf("XXX.Rescale (MAX): %d %d x %d%n", - sampleCount[0], targetFboWidth, targetFboHeight); + if(rescale) { + diffWidth = targetFboWidth-renderFboWidth; + diffHeight = targetFboHeight-renderFboHeight; + if( DEBUG_FBO_1 ) { + System.err.printf("XXX.Rescale (MAX): FBO f[%.3f, %.3f], i[%d x %d], d[%.3f, %.3f], msaa %d%n", + renderFboWidth, renderFboHeight, targetFboWidth, targetFboHeight, + diffWidth, diffHeight, sampleCount[0]); + } } + verticeFboAttr.seal(false); + verticeFboAttr.rewind(); + verticeFboAttr.putf(box.getMinX()); verticeFboAttr.putf(box.getMinY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMinX()); verticeFboAttr.putf(box.getMaxY()+diffHeight); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMaxX()+diffWidth); verticeFboAttr.putf(box.getMaxY()+diffHeight); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMaxX()+diffWidth); verticeFboAttr.putf(box.getMinY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.seal(true); + fboPMVMatrix.glLoadIdentity(); + fboPMVMatrix.glOrthof(box.getMinX(), box.getMaxX()+diffWidth, + box.getMinY(), box.getMaxY()+diffHeight, -1, 1); renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, sampleCount); + } else { + texCoordFboAttr.setVBOWritten(false); } // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); renderFBO(gl, rs, width, height); } } + private void setTexSize(final GL2ES2 gl, final ShaderState st, boolean firstPass) { + if(null == mgl_TextureSize) { + mgl_TextureSize = new GLUniformData(UniformNames.gcu_TextureSize, 3, Buffers.newDirectFloatBuffer(3)); + } + final FloatBuffer texSize = (FloatBuffer) mgl_TextureSize.getBuffer(); + if( firstPass ) { + texSize.put(2, 0f); + } else { + texSize.put(0, fboWidth); + texSize.put(1, fboHeight); + texSize.put(2, 1f); + } + st.uniform(gl, mgl_TextureSize); + } - private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int hight) { + private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int height) { final ShaderState st = rs.getShaderState(); - gl.glViewport(0, 0, width, hight); + gl.glViewport(0, 0, width, height); st.uniform(gl, mgl_ActiveTexture); gl.glActiveTexture(GL.GL_TEXTURE0 + mgl_ActiveTexture.intValue()); + setTexSize(gl, st, false); fbo.use(gl, fbo.getSamplingSink()); verticeFboAttr.enableBuffer(gl, true); @@ -299,6 +347,7 @@ public class VBORegion2PMSAAES2 extends GLRegion { fboHeight = targetFboHeight; } fbo.bind(gl); + setTexSize(gl, st, true); //render texture gl.glViewport(0, 0, fboWidth, fboHeight); diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java index aeb8501ec..cac39fb21 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java @@ -30,7 +30,6 @@ package jogamp.graph.curve.opengl; import java.nio.FloatBuffer; import javax.media.opengl.GL2ES2; -// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER ! import javax.media.opengl.GL; import javax.media.opengl.GLUniformData; import javax.media.opengl.fixedfunc.GLMatrixFunc; @@ -68,7 +67,7 @@ public class VBORegion2PVBAAES2 extends GLRegion { private int fboWidth = 0; private int fboHeight = 0; GLUniformData mgl_ActiveTexture; - GLUniformData mgl_TextureSize; // if GLSL < 1.30 + GLUniformData mgl_TextureSize; final int[] maxTexSize = new int[] { -1 } ; @@ -124,10 +123,10 @@ public class VBORegion2PVBAAES2 extends GLRegion { texCoordFboAttr = GLArrayDataServer.createGLSL(AttributeNames.TEXCOORD_ATTR_NAME, 2, GL2ES2.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); st.ownAttribute(texCoordFboAttr, true); - texCoordFboAttr.putf(5); texCoordFboAttr.putf(5); - texCoordFboAttr.putf(5); texCoordFboAttr.putf(6); - texCoordFboAttr.putf(6); texCoordFboAttr.putf(6); - texCoordFboAttr.putf(6); texCoordFboAttr.putf(5); + texCoordFboAttr.putf(0); texCoordFboAttr.putf(0); + texCoordFboAttr.putf(0); texCoordFboAttr.putf(1); + texCoordFboAttr.putf(1); texCoordFboAttr.putf(1); + texCoordFboAttr.putf(1); texCoordFboAttr.putf(0); texCoordFboAttr.seal(true); verticeFboAttr = GLArrayDataServer.createGLSL(AttributeNames.VERTEX_ATTR_NAME, 3, GL2ES2.GL_FLOAT, @@ -152,16 +151,16 @@ public class VBORegion2PVBAAES2 extends GLRegion { // update all bbox related data verticeFboAttr.seal(gl, false); verticeFboAttr.rewind(); - verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getLow()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getHigh()[1]); verticeFboAttr.putf(box.getLow()[2]); - verticeFboAttr.putf(box.getHigh()[0]); verticeFboAttr.putf(box.getLow()[1]); verticeFboAttr.putf(box.getLow()[2]); + verticeFboAttr.putf(box.getMinX()); verticeFboAttr.putf(box.getMinY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMinX()); verticeFboAttr.putf(box.getMaxY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMaxX()); verticeFboAttr.putf(box.getMaxY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMaxX()); verticeFboAttr.putf(box.getMinY()); verticeFboAttr.putf(box.getMinZ()); verticeFboAttr.seal(gl, true); verticeFboAttr.enableBuffer(gl, false); fboPMVMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); fboPMVMatrix.glLoadIdentity(); - fboPMVMatrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1); + fboPMVMatrix.glOrthof(box.getMinX(), box.getMaxX(), box.getMinY(), box.getMaxY(), -1, 1); // push data 2 GPU .. indicesFbo.seal(gl, true); @@ -186,6 +185,8 @@ public class VBORegion2PVBAAES2 extends GLRegion { final RenderState rs = renderer.getRenderState(); final float winWidth, winHeight; int targetFboWidth, targetFboHeight; + float renderFboWidth, renderFboHeight; + float diffWidth, diffHeight; { // Calculate perspective pixel width/height for FBO, // considering the sampleCount. @@ -199,15 +200,21 @@ public class VBORegion2PVBAAES2 extends GLRegion { pmv.gluProject(box.getMaxX(), box.getMaxY(), objZ, view, 0, winPosSzMax, 0); winWidth = Math.abs(winPosSzMax[0] - winPosSzMin[0]); winHeight = Math.abs(winPosSzMax[1] - winPosSzMin[1]); - targetFboWidth = Math.round(winWidth*sampleCount[0]); - targetFboHeight= Math.round(winHeight*sampleCount[0]); + diffWidth = (float)Math.ceil(winWidth)-winWidth; + diffHeight = (float)Math.ceil(winHeight)-winHeight; + renderFboWidth = winWidth*sampleCount[0]; + renderFboHeight = winHeight*sampleCount[0]; + targetFboWidth = (int)Math.ceil(renderFboWidth); + targetFboHeight = (int)Math.ceil(renderFboHeight); if( DEBUG_FBO_2 ) { System.err.printf("XXX.MinMax1 min [%.1f, %.1f -> %.3f, %.3f, %.3f]"+ - ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d] -> [%f x %f]%n", + ", max [%.1f, %.1f -> %.3f, %.3f, %.3f], view[%d, %d] -> win[%.3f, %.3f]: FBO f[%.3f, %.3f], i[%d x %d], d[%.3f, %.3f], msaa %d%n", box.getMinX(), box.getMinY(), winPosSzMin[0], winPosSzMin[1], winPosSzMin[2], box.getMaxX(), box.getMaxY(), winPosSzMax[0], winPosSzMax[1], winPosSzMax[2], - view[2], view[3], winWidth, winHeight); - System.err.printf("XXX.MinMax1 [%f x %f] * %d = %d x %d%n", winWidth, winHeight, sampleCount[0], targetFboWidth, targetFboHeight); + view[2], view[3], + winWidth, winHeight, + renderFboWidth, renderFboHeight, targetFboWidth, targetFboHeight, + diffWidth, diffHeight, sampleCount[0]); } } final int deltaFboWidth = Math.abs(targetFboWidth-fboWidth); @@ -237,11 +244,14 @@ public class VBORegion2PVBAAES2 extends GLRegion { } else { sampleCount[0] = (int)Math.floor(maxTexSize[0] / winHeight); } - targetFboWidth = Math.round(winWidth*sampleCount[0]); - targetFboHeight= Math.round(winHeight*sampleCount[0]); + renderFboWidth = winWidth*sampleCount[0]; + renderFboHeight = winHeight*sampleCount[0]; + targetFboWidth = (int)Math.ceil(renderFboWidth); + targetFboHeight = (int)Math.ceil(renderFboHeight); if( DEBUG_FBO_1 ) { - System.err.printf("XXX.Rescale (MAX): %d * [%f x %f]: %d x %d%n", - sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight); + System.err.printf("XXX.Rescale (MAX): win[%.3f, %.3f]: FBO f[%.3f, %.3f], i[%d x %d], msaa %d%n", + winWidth, winHeight, + renderFboWidth, renderFboHeight, targetFboWidth, targetFboHeight, sampleCount[0]); } if( sampleCount[0] <= 0 ) { // Last way out! @@ -249,20 +259,44 @@ public class VBORegion2PVBAAES2 extends GLRegion { return; } } - renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight); + verticeFboAttr.seal(false); + verticeFboAttr.rewind(); + verticeFboAttr.putf(box.getMinX()); verticeFboAttr.putf(box.getMinY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMinX()); verticeFboAttr.putf(box.getMaxY()+diffHeight); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMaxX()+diffWidth); verticeFboAttr.putf(box.getMaxY()+diffHeight); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.putf(box.getMaxX()+diffWidth); verticeFboAttr.putf(box.getMinY()); verticeFboAttr.putf(box.getMinZ()); + verticeFboAttr.seal(true); + fboPMVMatrix.glLoadIdentity(); + fboPMVMatrix.glOrthof(box.getMinX(), box.getMaxX()+diffWidth, + box.getMinY(), box.getMaxY()+diffHeight, -1, 1); + renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, sampleCount[0]); } // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); - renderFBO(gl, rs, width, height); + renderFBO(gl, rs, width, height, sampleCount[0]); } } + private void setTexSize(final GL2ES2 gl, final ShaderState st, boolean firstPass, int sampleCount) { + if(null == mgl_TextureSize) { + mgl_TextureSize = new GLUniformData(UniformNames.gcu_TextureSize, 3, Buffers.newDirectFloatBuffer(3)); + } + final FloatBuffer texSize = (FloatBuffer) mgl_TextureSize.getBuffer(); + if( firstPass ) { + texSize.put(2, 0f); + } else { + texSize.put(0, fboWidth); + texSize.put(1, fboHeight); + texSize.put(2, sampleCount); + } + st.uniform(gl, mgl_TextureSize); + } - private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int hight) { + private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int height, int sampleCount) { final ShaderState st = rs.getShaderState(); - gl.glViewport(0, 0, width, hight); + gl.glViewport(0, 0, width, height); st.uniform(gl, mgl_ActiveTexture); gl.glActiveTexture(GL.GL_TEXTURE0 + mgl_ActiveTexture.intValue()); - setTexSize(gl, st); + setTexSize(gl, st, false, sampleCount); fbo.use(gl, texA); verticeFboAttr.enableBuffer(gl, true); @@ -279,7 +313,7 @@ public class VBORegion2PVBAAES2 extends GLRegion { // setback: gl.glActiveTexture(currentActiveTextureEngine[0]); } - private void renderRegion2FBO(final GL2ES2 gl, final RenderState rs, final int targetFboWidth, final int targetFboHeight) { + private void renderRegion2FBO(final GL2ES2 gl, final RenderState rs, final int targetFboWidth, final int targetFboHeight, int sampleCount) { final ShaderState st = rs.getShaderState(); if( 0 >= targetFboWidth || 0 >= targetFboHeight ) { @@ -291,7 +325,7 @@ public class VBORegion2PVBAAES2 extends GLRegion { fboHeight = targetFboHeight; fbo = new FBObject(); fbo.reset(gl, fboWidth, fboHeight); - // FIXME: shall not use bilinear (GL_LINEAR), due to own VBAA. Seems result is smooth w/o it now! + // Shall not use bilinear (GL_LINEAR), due to own VBAA. Result is smooth w/o it now! // texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); @@ -309,6 +343,7 @@ public class VBORegion2PVBAAES2 extends GLRegion { } else { fbo.bind(gl); } + setTexSize(gl, st, true, sampleCount); //render texture gl.glViewport(0, 0, fboWidth, fboHeight); @@ -321,18 +356,6 @@ public class VBORegion2PVBAAES2 extends GLRegion { st.uniform(gl, rs.getPMVMatrix()); // switch back to real PMV matrix } - private void setTexSize(final GL2ES2 gl, final ShaderState st) { - // if( !gl.isGL3() ) { - // GLSL < 1.30 - if(null == mgl_TextureSize) { - mgl_TextureSize = new GLUniformData(UniformNames.gcu_TextureSize, 2, Buffers.newDirectFloatBuffer(2)); - } - final FloatBuffer texSize = (FloatBuffer) mgl_TextureSize.getBuffer(); - texSize.put(0, fboWidth); - texSize.put(1, fboHeight); - st.uniform(gl, mgl_TextureSize); - //} - } private void renderRegion(final GL2ES2 gl) { verticeTxtAttr.enableBuffer(gl, true); diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm-weight.fp index 2248792cb..940e95071 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm-weight.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm-weight.fp @@ -14,21 +14,26 @@ #include uniforms.glsl
#include varyings.glsl
+const vec3 zero3 = vec3(0);
+
void main (void)
{
+ vec3 c;
+ float alpha;
+
vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
- vec3 c = gcu_ColorStatic.rgb;
-
- float alpha = 0.0;
-
- if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
+
+ if( gcv_TexCoord.x == 0.0 && gcv_TexCoord.y == 0.0 ) {
+ // pass-1: Lines
+ c = gcu_ColorStatic.rgb;
alpha = gcu_Alpha;
- }
- else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) {
+ } else if ( gcv_TexCoord.x > 0.0 && ( rtex.y > 0.0 || rtex.x == 1.0 ) ) {
+ // pass-1: curves
rtex.y -= 0.1;
if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) {
// discard; // freezes NV tegra2 compiler
+ c = zero3;
alpha = 0.0;
} else {
rtex.y = max(rtex.y, 0.0);
@@ -45,9 +50,12 @@ void main (void) float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
- float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
- alpha = gcu_Alpha * a;
+ c = gcu_ColorStatic.rgb;
+ alpha = gcu_Alpha * clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
}
+ } else {
+ c = zero3;
+ alpha = 0.0;
}
mgl_FragColor = vec4(c, alpha);
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm.fp index 94e551832..2175c1a31 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-1pass_norm.fp @@ -14,29 +14,35 @@ #include uniforms.glsl #include varyings.glsl +const vec3 zero3 = vec3(0); + void main (void) { - // CDTriangulator2D.extractBoundaryTriangles(..): - // 0 > gcv_TexCoord.y : hole or holeLike - // 0 < gcv_TexCoord.y : !hole (outer) - // - // 0 == gcv_TexCoord.x : vertex-0 of triangle - // 0.5 == gcv_TexCoord.x : vertex-1 of triangle - // 1 == gcv_TexCoord.x : vertex-2 of triangle - // + vec3 c; + float alpha; + + /** + * CDTriangulator2D.extractBoundaryTriangles(..): + * 0 > gcv_TexCoord.y : hole or holeLike + * 0 < gcv_TexCoord.y : !hole (outer) + * + * 0 == gcv_TexCoord.x : vertex-0 of triangle + * 0.5 == gcv_TexCoord.x : vertex-1 of triangle + * 1 == gcv_TexCoord.x : vertex-2 of triangle + */ vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y)); - vec3 c = gcu_ColorStatic.rgb; - - float alpha = 0.0; - if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) { + if( gcv_TexCoord.x == 0.0 && gcv_TexCoord.y == 0.0 ) { + // pass-1: Lines + c = gcu_ColorStatic.rgb; alpha = gcu_Alpha; - } - else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) { + } else if ( gcv_TexCoord.x > 0.0 && ( rtex.y > 0.0 || rtex.x == 1.0 ) ) { + // pass-1: curves rtex.y -= 0.1; if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) { // discard; // freezes NV tegra2 compiler + c = zero3; alpha = 0.0; } else { rtex.y = max(rtex.y, 0.0); @@ -47,10 +53,12 @@ void main (void) vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); float position = rtex.y - (rtex.x * (1.0 - rtex.x)); - float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); - alpha = gcu_Alpha * a; + c = gcu_ColorStatic.rgb; + alpha = gcu_Alpha * clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); } + } else { + c = zero3; + alpha = 0.0; } - mgl_FragColor = vec4(c, alpha); } diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa-weight.fp index a4c547939..733669e64 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa-weight.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa-weight.fp @@ -15,55 +15,62 @@ #include uniforms.glsl
#include varyings.glsl
+const vec3 zero3 = vec3(0);
+
void main (void)
{
- vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
- vec3 c = gcu_ColorStatic.rgb;
-
- float alpha = 0.0;
+ vec3 c;
+ float alpha;
- if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
- alpha = gcu_Alpha;
- }
- else if((gcv_TexCoord.x >= 5.0)) {
- rtex -= 5.0;
- vec4 t = texture2D(gcu_TextureUnit, rtex);
-
+ if( 0 < gcu_TextureSize.z ) {
+ // Pass-2: Dump Texture
+ vec4 t = texture2D(gcu_TextureUnit, gcv_TexCoord);
#if 0
- if(t.w == 0.0) {
- discard; // discard freezes NV tegra2 compiler
+ if( 0.0 == t.a ) {
+ discard; // discard freezes NV tegra2 compiler
}
#endif
-
- c = t.xyz;
- alpha = gcu_Alpha * t.w;
- }
- ///////////////////////////////////////////////////////////
- else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) {
- rtex.y -= 0.1;
-
- if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) {
- // discard; // freezes NV tegra2 compiler
- alpha = 0.0;
- } else {
- rtex.y = max(rtex.y, 0.0);
- vec2 dtx = dFdx(rtex);
- vec2 dty = dFdy(rtex);
+ c = t.rgb;
+ alpha = gcu_Alpha * t.a;
+ } else {
+ // Pass-1
+ vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
+
+ if( gcv_TexCoord.x == 0.0 && gcv_TexCoord.y == 0.0 ) {
+ // pass-1: Lines
+ c = gcu_ColorStatic.rgb;
+ alpha = 1.0;
+ } else if ( gcv_TexCoord.x > 0.0 && (rtex.y > 0.0 || rtex.x == 1.0) ) {
+ // pass-1: curves
+ rtex.y -= 0.1;
- float w = gcu_Weight;
- float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0;
- float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd);
+ if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) {
+ // discard; // freezes NV tegra2 compiler
+ c = zero3;
+ alpha = 0.0;
+ } else {
+ rtex.y = max(rtex.y, 0.0);
+
+ vec2 dtx = dFdx(rtex);
+ vec2 dty = dFdy(rtex);
+
+ float w = gcu_Weight;
+ float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0;
+ float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd);
- float aph = 2.0 - 2.0*w;
-
- float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
- vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
+ float aph = 2.0 - 2.0*w;
+
+ float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
+ vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
- float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
- alpha = gcu_Alpha * a;
+ c = gcu_ColorStatic.rgb;
+ alpha = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
+ }
+ } else {
+ c = zero3;
+ alpha = 0.0;
}
}
-
mgl_FragColor = vec4(c, alpha);
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa.fp index 21cd9de71..2536e251b 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_msaa.fp @@ -15,48 +15,74 @@ #include uniforms.glsl #include varyings.glsl +// #define PREALPHA 1 + +const vec3 zero3 = vec3(0); + void main (void) { - vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y)); - vec3 c = gcu_ColorStatic.rgb; - - float alpha = 0.0; + vec3 c; + float alpha; - if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) { - alpha = gcu_Alpha; - } - else if((gcv_TexCoord.x >= 5.0)) { - rtex -= 5.0; - vec4 t = texture2D(gcu_TextureUnit, rtex); - + if( 0 < gcu_TextureSize.z ) { + // Pass-2: Dump Texture + vec4 t = texture2D(gcu_TextureUnit, gcv_TexCoord); #if 0 - if(t.w == 0.0) { - discard; // discard freezes NV tegra2 compiler + if( 0.0 == t.a ) { + discard; // discard freezes NV tegra2 compiler } #endif - - c = t.xyz; - alpha = gcu_Alpha * t.w; - } - else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) { - rtex.y -= 0.1; - - if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) { - // discard; // freezes NV tegra2 compiler - alpha = 0.0; - } else { - rtex.y = max(rtex.y, 0.0); - vec2 dtx = dFdx(rtex); - vec2 dty = dFdy(rtex); + c = t.rgb; + #ifdef PREALPHA + // alpha = mix(0.0, gcu_Alpha, t.a); // t.a one of [ 0.0, 1.0 ] + // ^^ for = 0.0 == t.a ? 0.0 : gcu_Alpha; + // mix(x, y, a) := x * ( 1 - a ) + y * a + alpha = gcu_Alpha; + #else + alpha = gcu_Alpha * t.a; + #endif + } else { + // Pass-1 + vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y)); + + if( gcv_TexCoord.x == 0.0 && gcv_TexCoord.y == 0.0 ) { + // pass-1: Lines + c = gcu_ColorStatic.rgb; + alpha = 1.0; + } else if ( gcv_TexCoord.x > 0.0 && (rtex.y > 0.0 || rtex.x == 1.0) ) { + // pass-1: curves + rtex.y -= 0.1; - vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); - float position = rtex.y - (rtex.x * (1.0 - rtex.x)); + if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) { + // discard; // freezes NV tegra2 compiler + c = zero3; + alpha = 0.0; + } else { + rtex.y = max(rtex.y, 0.0); + + vec2 dtx = dFdx(rtex); + vec2 dty = dFdy(rtex); + + vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); + float position = rtex.y - (rtex.x * (1.0 - rtex.x)); - float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); - alpha = gcu_Alpha * a; + #ifdef PREALPHA + float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); + c = gcu_ColorStatic.rgb * a; + alpha = mix(1.0, 0.0, step(a, 0.0)); + // ^^ = 0.0 < a ? 1.0 : 0.0; + // step(e, x) := e > x ? 0.0 : 1.0 + // mix(x, y, a) := x * ( 1 - a ) + y * a + #else + c = gcu_ColorStatic.rgb; + alpha = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); + #endif + } + } else { + c = zero3; + alpha = 0.0; } } - mgl_FragColor = vec4(c, alpha); } diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp index c048254df..3b1b55c87 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp @@ -15,79 +15,95 @@ #include uniforms.glsl
#include varyings.glsl
-const vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025);
+const vec3 zero3 = vec3(0);
void main (void)
{
- vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
- vec3 c = gcu_ColorStatic.rgb;
+ vec3 c;
+ float alpha;
- float alpha = 0.0;
-
- if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
- alpha = gcu_Alpha;
- }
- else if((gcv_TexCoord.x >= 5.0)) {
- vec2 size = 1.0/gcu_TextureSize;
+ if( 0 < gcu_TextureSize.z ) {
+ // Pass-2: AA on Texture
+ // Note: gcv_TexCoord is in center of sample pixels.
- rtex -= 5.0;
- vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18;
+ float sampleCount = gcu_TextureSize.z;
+ vec2 psize = 1.0 / gcu_TextureSize.xy; // pixel size
- t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*tex_weights.x;
- t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*tex_weights.x;
- t += texture2D(gcu_TextureUnit, rtex + size*(vec2(0, 1)))*tex_weights.x;
- t += texture2D(gcu_TextureUnit, rtex - size*(vec2(0, 1)))*tex_weights.x;
-
- t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(1, 0)))*tex_weights.y;
- t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(1, 0)))*tex_weights.y;
- t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(0, 1)))*tex_weights.y;
- t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(0, 1)))*tex_weights.y;
-
- t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(1, 0)))*tex_weights.z;
- t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(1, 0)))*tex_weights.z;
- t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(0, 1)))*tex_weights.z;
- t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(0, 1)))*tex_weights.z;
-
- t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(1, 0)))*tex_weights.w;
- t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(1, 0)))*tex_weights.w;
- t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(0, 1)))*tex_weights.w;
- t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(0, 1)))*tex_weights.w;
-
+ float sample_weight = 1 / ( 2 * sampleCount );
+ // float sample_weight = 1 / ( 2 * sampleCount + 1 );
+
+ vec4 t = vec4(0);
+ // vec4 t = texture2D(gcu_TextureUnit, gcv_TexCoord)* sample_weight; // center: +1
+
+ // SampleCount 2
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-0.5, -0.5)))*sample_weight; // NW
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-0.5, 0.5)))*sample_weight; // SW
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 0.5, 0.5)))*sample_weight; // SE
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 0.5, -0.5)))*sample_weight; // NE
+ if( sampleCount > 2 ) {
+ // SampleCount 4
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-1.5, -1.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-1.5, 1.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 1.5, 1.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 1.5, -1.5)))*sample_weight;
+ if( sampleCount > 4 ) {
+ // SampleCount 8
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-2.5, -2.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-2.5, 2.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 2.5, 2.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 2.5, -2.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-3.5, -3.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-3.5, 3.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 3.5, 3.5)))*sample_weight;
+ t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 3.5, -3.5)))*sample_weight;
+ }
+ }
#if 0
- if(t.w == 0.0) {
+ if(t.w == 0.0){
discard; // discard freezes NV tegra2 compiler
}
#endif
- c = t.xyz;
- alpha = gcu_Alpha * t.w;
- }
- ///////////////////////////////////////////////////////////
- else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) {
- rtex.y -= 0.1;
+ c = t.rgb;
+ alpha = gcu_Alpha * t.a;
+ } else {
+ // pass-1
+ vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
+
+ if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
+ // pass-1: Lines
+ c = gcu_ColorStatic.rgb;
+ alpha = 1.0;
+ } else if ( gcv_TexCoord.x > 0.0 && (rtex.y > 0.0 || rtex.x == 1.0) ) {
+ // pass-1: curves
+ rtex.y -= 0.1;
- if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) {
- // discard; // freezes NV tegra2 compiler
- alpha = 0.0;
- } else {
- rtex.y = max(rtex.y, 0.0);
+ if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) {
+ // discard; // freezes NV tegra2 compiler
+ c = zero3;
+ alpha = 0.0;
+ } else {
+ rtex.y = max(rtex.y, 0.0);
- vec2 dtx = dFdx(rtex);
- vec2 dty = dFdy(rtex);
-
- float w = gcu_Weight;
- float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0;
- float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd);
+ vec2 dtx = dFdx(rtex);
+ vec2 dty = dFdy(rtex);
+
+ float w = gcu_Weight;
+ float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0;
+ float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd);
- float aph = 2.0 - 2.0*w;
-
- float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
- vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
+ float aph = 2.0 - 2.0*w;
+
+ float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
+ vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
- float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
- alpha = gcu_Alpha * a;
+ c = gcu_ColorStatic.rgb;
+ alpha = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0);
+ }
+ } else {
+ c = zero3;
+ alpha = 0.0;
}
}
-
mgl_FragColor = vec4(c, alpha);
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp index 0e590a102..8237fa55b 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp @@ -15,72 +15,89 @@ #include uniforms.glsl #include varyings.glsl -const vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025); +const vec3 zero3 = vec3(0); void main (void) { - vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y)); - vec3 c = gcu_ColorStatic.rgb; + vec3 c; + float alpha; - float alpha = 0.0; - - if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) { - alpha = gcu_Alpha; - } - else if((gcv_TexCoord.x >= 5.0)) { - vec2 size = 1.0/gcu_TextureSize; + if( 0 < gcu_TextureSize.z ) { + // Pass-2: AA on Texture + // Note: gcv_TexCoord is in center of sample pixels. - rtex -= 5.0; - vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18; + float sampleCount = gcu_TextureSize.z; + vec2 psize = 1.0 / gcu_TextureSize.xy; // pixel size - t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*tex_weights.x; - t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*tex_weights.x; - t += texture2D(gcu_TextureUnit, rtex + size*(vec2(0, 1)))*tex_weights.x; - t += texture2D(gcu_TextureUnit, rtex - size*(vec2(0, 1)))*tex_weights.x; - - t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(1, 0)))*tex_weights.y; - t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(1, 0)))*tex_weights.y; - t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(0, 1)))*tex_weights.y; - t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(0, 1)))*tex_weights.y; - - t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(1, 0)))*tex_weights.z; - t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(1, 0)))*tex_weights.z; - t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(0, 1)))*tex_weights.z; - t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(0, 1)))*tex_weights.z; - - t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(1, 0)))*tex_weights.w; - t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(1, 0)))*tex_weights.w; - t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(0, 1)))*tex_weights.w; - t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(0, 1)))*tex_weights.w; - + float sample_weight = 1 / ( 2 * sampleCount ); + // float sample_weight = 1 / ( 2 * sampleCount + 1 ); + + vec4 t = vec4(0); + // vec4 t = texture2D(gcu_TextureUnit, gcv_TexCoord)* sample_weight; // center: +1 + + // SampleCount 2 + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-0.5, -0.5)))*sample_weight; // NW + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-0.5, 0.5)))*sample_weight; // SW + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 0.5, 0.5)))*sample_weight; // SE + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 0.5, -0.5)))*sample_weight; // NE + if( sampleCount > 2 ) { + // SampleCount 4 + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-1.5, -1.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-1.5, 1.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 1.5, 1.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 1.5, -1.5)))*sample_weight; + if( sampleCount > 4 ) { + // SampleCount 8 + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-2.5, -2.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-2.5, 2.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 2.5, 2.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 2.5, -2.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-3.5, -3.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2(-3.5, 3.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 3.5, 3.5)))*sample_weight; + t += texture2D(gcu_TextureUnit, gcv_TexCoord + psize*(vec2( 3.5, -3.5)))*sample_weight; + } + } #if 0 if(t.w == 0.0){ discard; // discard freezes NV tegra2 compiler } #endif - c = t.xyz; - alpha = gcu_Alpha * t.w; - } - else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) { - rtex.y -= 0.1; - - if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) { - // discard; // freezes NV tegra2 compiler - alpha = 0.0; - } else { - rtex.y = max(rtex.y, 0.0); - - vec2 dtx = dFdx(rtex); - vec2 dty = dFdy(rtex); + c = t.rgb; + alpha = gcu_Alpha * t.a; + } else { + // pass-1 + vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y)); + + if( gcv_TexCoord.x == 0.0 && gcv_TexCoord.y == 0.0 ) { + // pass-1: Lines + c = gcu_ColorStatic.rgb; + alpha = 1.0; + } else if ( gcv_TexCoord.x > 0.0 && (rtex.y > 0.0 || rtex.x == 1.0) ) { + // pass-1: curves + rtex.y -= 0.1; - vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); - float position = rtex.y - (rtex.x * (1.0 - rtex.x)); + if(rtex.y < 0.0 && gcv_TexCoord.y < 0.0) { + // discard; // freezes NV tegra2 compiler + c = zero3; + alpha = 0.0; + } else { + rtex.y = max(rtex.y, 0.0); - float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); - alpha = gcu_Alpha * a; + vec2 dtx = dFdx(rtex); + vec2 dty = dFdy(rtex); + + vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); + float position = rtex.y - (rtex.x * (1.0 - rtex.x)); + + c = gcu_ColorStatic.rgb; + alpha = clamp(0.5 - ( position/length(f) ) * sign(gcv_TexCoord.y), 0.0, 1.0); + } + } else { + c = zero3; + alpha = 0.0; } } - mgl_FragColor = vec4(c, alpha); } diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl index 5bbd5de14..92e78d5de 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl @@ -6,11 +6,10 @@ uniform mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi uniform vec3 gcu_ColorStatic; uniform float gcu_Alpha; uniform float gcu_Weight; -uniform sampler2D gcu_TextureUnit; +uniform sampler2D gcu_TextureUnit; -// #if __VERSION__ < 130 -uniform vec2 gcu_TextureSize; -// #endif +/** 3rd component: 0: pass-1, >0: pass-2, sampleCount */ +uniform vec3 gcu_TextureSize; // const int MAX_TEXTURE_UNITS = 8; // <= gl_MaxTextureImageUnits // const int MAX_LIGHTS = 8; |