diff options
author | Sven Gothel <[email protected]> | 2014-04-09 09:09:51 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-04-09 09:09:51 +0200 |
commit | fe47c613e3e07681a5366d6ec3f071fdc4ade65d (patch) | |
tree | fd980c33b0fde468918227d31174320b8ae6b163 /src/jogl/classes | |
parent | ff4e2b1996d2cfab1eb154020106004fb71471fd (diff) |
Bug 801: Region Dirty Update; TextureSequence GLMediaPlayer Fix; Blending Fix ;
- Region Dirty Update
- Split dirty -> ShapeDirty + StateDirty,
where StateDirty forces re-rendering content
w/o geometry update as req. for 2-pass mode.
- Fix TextureSequence (GLMediaPlayer) usage in RegionRenderer / GLRegion*
- handle GL_TEXTURE_EXTERNAL_OES incl. Android ES3 bug
- inject TextureSequence's shader stubs
- shader: Use abstract lookup 'texture2D' -> 'gcuTexture2D'
- flip scaled colorTexBBox if TextureSequence 'tex.getMustFlipVertically()'
- TODO: Handle multiple TextureSequence shader programs!
- Fix Blending: GLRegion* / RegionRenderer / RenderState
- Disable/Enable depth-writing w/ blending
- Region impl. sets proper glBlendFunc*(..),
i.e. 2-pass:
- render2FBO: glClearColor(0f, 0f, 0f, 0f)
glBlendFuncSeparate(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA, GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA)
- renderFBO: glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA)
- User code shall not set glClearColor(..) for 2-pass anymore
- Graph-UI Demo
- UIShape:
- Add MouseGestureListener, combining MouseListener + GestureListener
- EventDetails -> PointerEventInfo
- PointerEventInfo contains objPos (ray-intersection) and glWin-pos
- Toggle:
- Separate color (on/off) if enabled
- Toggle on click if enabled
- SceneUIController
- Use PinchToZoomGesture and propagete same gesture to UIShape
- Use AABBox.getRayIntersection(..) using 'real' shape coordinates
for 1st picking.
- Use shape PMV for secondary picking (drag, zoom 2-pointer, etc),
see windowToShapeCoords(..)
- Sort shapes according to z-value (render: ascending; picking: descending)
- Only 'drag' if pointerId matches 1st pressed pointer
Diffstat (limited to 'src/jogl/classes')
11 files changed, 241 insertions, 92 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java index 230fa324d..45ad20f1b 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/Region.java +++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java @@ -105,9 +105,12 @@ public abstract class Region { public static final int DEFAULT_TWO_PASS_TEXTURE_UNIT = 0; + protected static final int DIRTY_SHAPE = 1 << 0 ; + protected static final int DIRTY_STATE = 1 << 1 ; + private final int renderModes; private int quality; - private boolean dirty = true; + private int dirty = DIRTY_SHAPE | DIRTY_STATE; private int numVertices = 0; protected final AABBox box = new AABBox(); protected Frustum frustum = null; @@ -187,7 +190,7 @@ public abstract class Region { public final void setQuality(int q) { quality=q; } protected void clearImpl() { - dirty = true; + dirty = DIRTY_SHAPE | DIRTY_STATE; numVertices = 0; box.reset(); } @@ -356,7 +359,7 @@ public abstract class Region { // int vertsDupCountV = 0, vertsDupCountT = 0; System.err.println("Region.addOutlineShape().X: box "+box); } - setDirty(true); + markShapeDirty(); } public final void addOutlineShapes(final List<OutlineShape> shapes, final AffineTransform transform, final float[] rgbaColor) { @@ -371,32 +374,35 @@ public abstract class Region { } /** - * Check if this region is dirty. A region is marked dirty when new - * Vertices, Triangles, and or Lines are added after a call to update(). - * <p> - * A region is also dirty if other render attributes or parameters are changed! - * </p> - * - * @return true if region is Dirty, false otherwise - * - * @see update(GL2ES2) + * Mark this region's shape dirty, i.e. it's + * Vertices, Triangles, and or Lines changed. */ - public final boolean isDirty() { - return dirty; + public final void markShapeDirty() { + dirty |= DIRTY_SHAPE; + } + /** Returns true if this region's shape are dirty, see {@link #markShapeDirty()}. */ + public final boolean isShapeDirty() { + return 0 != ( dirty & DIRTY_SHAPE ) ; } - /** - * See {@link #isDirty()}. + * Mark this region's state dirty, i.e. + * it's render attributes or parameters changed. */ - protected final void setDirty(boolean v) { - dirty = v; + public final void markStateDirty() { + dirty |= DIRTY_STATE; + } + /** Returns true if this region's state is dirty, see {@link #markStateDirty()}. */ + public final boolean isStateDirty() { + return 0 != ( dirty & DIRTY_STATE ) ; } + /** - * See {@link #isDirty()}. + * See {@link #markShapeDirty()} and {@link #markStateDirty()}. */ - public final void markDirty() { - dirty = true; + protected final void clearDirtyBits(int v) { + dirty &= ~v; } + protected final int getDirtyBits() { return dirty; } public String toString() { return "Region["+getRenderModeString(this.renderModes)+", q "+quality+", dirty "+dirty+", vertices "+numVertices+", box "+box+"]"; diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java index 3c6045a1f..49c1944b1 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java @@ -83,7 +83,7 @@ public abstract class GLRegion extends Region { /**
* Updates a graph region by updating the ogl related
- * objects for use in rendering if {@link #isDirty()}.
+ * objects for use in rendering if {@link #isShapeDirty()}.
* <p>Allocates the ogl related data and initializes it the 1st time.<p>
* <p>Called by {@link #draw(GL2ES2, RenderState, int, int, int)}.</p>
*/
@@ -139,11 +139,11 @@ public abstract class GLRegion extends Region { * @see RegionRenderer#enable(GL2ES2, boolean)
*/
public final void draw(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) {
- if(isDirty()) {
+ if( isShapeDirty() ) {
updateImpl(gl);
- setDirty(false);
}
drawImpl(gl, renderer, sampleCount);
+ clearDirtyBits(DIRTY_SHAPE|DIRTY_STATE);
}
protected abstract void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount);
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java index 7337aca36..a0a318a49 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java @@ -32,15 +32,19 @@ import java.util.Iterator; import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLES2; import javax.media.opengl.GLException; import javax.media.opengl.fixedfunc.GLMatrixFunc; import jogamp.graph.curve.opengl.shader.AttributeNames; +import jogamp.graph.curve.opengl.shader.UniformNames; import com.jogamp.opengl.GLExtensions; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.texture.TextureSequence; import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.common.os.Platform; import com.jogamp.common.util.IntObjectHashMap; import com.jogamp.graph.curve.Region; @@ -65,10 +69,12 @@ public class RegionRenderer { /** * Default {@link GL#GL_BLEND} <i>enable</i> {@link GLCallback}, - * turning on the {@link GL#GL_BLEND} state and setting up - * {@link GL#glBlendFunc(int, int) glBlendFunc}({@link GL#GL_SRC_ALPHA}, {@link GL#GL_ONE_MINUS_SRC_ALPHA}). + * turning-off depth writing via {@link GL#glDepthMask(boolean)} and turning-on the {@link GL#GL_BLEND} state. * <p> - * Implementation also sets {@link RegionRenderer#getRenderState() RenderState}'s {@link RenderState#BITHINT_BLENDING_ENABLED blending bit-hint}. + * Implementation also sets {@link RegionRenderer#getRenderState() RenderState}'s {@link RenderState#BITHINT_BLENDING_ENABLED blending bit-hint}, + * which will cause {@link GLRegion#draw(GL2ES2, RegionRenderer, int[]) GLRegion's draw-method} + * to set the proper {@link GL#glBlendFuncSeparate(int, int, int, int) blend-function} + * and the clear-color to <i>transparent-black</i> in case of {@link Region#isTwoPass(int) multipass} FBO rendering. * </p> * @see #create(RenderState, GLCallback, GLCallback) * @see #enable(GL2ES2, boolean) @@ -76,16 +82,17 @@ public class RegionRenderer { public static final GLCallback defaultBlendEnable = new GLCallback() { @Override public void run(final GL gl, final RegionRenderer renderer) { + gl.glDepthMask(false); gl.glEnable(GL.GL_BLEND); gl.glBlendEquation(GL.GL_FUNC_ADD); // default - gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); renderer.rs.setHintMask(RenderState.BITHINT_BLENDING_ENABLED); } }; /** * Default {@link GL#GL_BLEND} <i>disable</i> {@link GLCallback}, - * simply turning off the {@link GL#GL_BLEND} state. + * simply turning-off the {@link GL#GL_BLEND} state + * and turning-on depth writing via {@link GL#glDepthMask(boolean)}. * <p> * Implementation also clears {@link RegionRenderer#getRenderState() RenderState}'s {@link RenderState#BITHINT_BLENDING_ENABLED blending bit-hint}. * </p> @@ -97,6 +104,7 @@ public class RegionRenderer { public void run(final GL gl, final RegionRenderer renderer) { renderer.rs.clearHintMask(RenderState.BITHINT_BLENDING_ENABLED); gl.glDisable(GL.GL_BLEND); + gl.glDepthMask(true); } }; @@ -160,7 +168,7 @@ public class RegionRenderer { * <p>Shall be called by a {@code draw()} method, e.g. {@link RegionRenderer#draw(GL2ES2, Region, int)}</p> * * @param gl referencing the current GLContext to which the ShaderState is bound to - * @param renderModes TODO + * @param renderModes * @throws GLException if initialization failed */ public final void init(final GL2ES2 gl, final int renderModes) throws GLException { @@ -270,6 +278,8 @@ public class RegionRenderer { private static String USE_COLOR_CHANNEL = "#define USE_COLOR_CHANNEL 1\n"; private static String USE_COLOR_TEXTURE = "#define USE_COLOR_TEXTURE 1\n"; private static String DEF_SAMPLE_COUNT = "#define SAMPLE_COUNT "; + private static String MAIN_BEGIN = "void main (void)\n{\n"; + private static final String gcuTexture2D = "gcuTexture2D"; private String getVersionedShaderName() { return "curverenderer01"; @@ -367,14 +377,16 @@ public class RegionRenderer { * @param pass1 * @param quality * @param sampleCount + * @param colorTexSeq * @return true if a new shader program is being used and hence external uniform-data and -location, * as well as the attribute-location must be updated, otherwise false. */ public final boolean useShaderProgram(final GL2ES2 gl, final int renderModes, - final boolean pass1, final int quality, final int sampleCount) { + final boolean pass1, final int quality, final int sampleCount, final TextureSequence colorTexSeq) { final ShaderModeSelector1 sel1 = pass1 ? ShaderModeSelector1.selectPass1(renderModes) : ShaderModeSelector1.selectPass2(renderModes, quality, sampleCount); final boolean isTwoPass = Region.isTwoPass( renderModes ); + final boolean isPass1ColorTexSeq = pass1 && null != colorTexSeq; final int shaderKey = sel1.ordinal() | ( HIGH_MASK & renderModes ) | ( isTwoPass ? TWO_PASS_BIT : 0 ); /** @@ -404,15 +416,40 @@ public class RegionRenderer { } final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, AttributeNames.class, SHADER_SRC_SUB, SHADER_BIN_SUB, vertexShaderName, true); final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, AttributeNames.class, SHADER_SRC_SUB, SHADER_BIN_SUB, versionedBaseName+"-segment-head", true); - int posVp = rsVp.defaultShaderCustomization(gl, true, true); + + int posVp = 0; + int posFp = 0; + + if( isPass1ColorTexSeq && GLES2.GL_TEXTURE_EXTERNAL_OES == colorTexSeq.getTextureTarget() ) { + if( !gl.isExtensionAvailable(GLExtensions.OES_EGL_image_external) ) { + throw new GLException(GLExtensions.OES_EGL_image_external+" requested but not available"); + } + } + boolean supressGLSLVersionES30 = false; + if( isPass1ColorTexSeq && GLES2.GL_TEXTURE_EXTERNAL_OES == colorTexSeq.getTextureTarget() ) { + if( Platform.OSType.ANDROID == Platform.getOSType() && gl.isGLES3() ) { + // Bug on Nexus 10, ES3 - Android 4.3, where + // GL_OES_EGL_image_external extension directive leads to a failure _with_ '#version 300 es' ! + // P0003: Extension 'GL_OES_EGL_image_external' not supported + supressGLSLVersionES30 = true; + } + } + posVp = rsVp.defaultShaderCustomization(gl, !supressGLSLVersionES30, true); // rsFp.defaultShaderCustomization(gl, true, true); - int posFp = rsFp.addGLSLVersion(gl); - if( gl.isGLES2() && ! gl.isGLES3() ) { + posFp = supressGLSLVersionES30 ? 0 : rsFp.addGLSLVersion(gl); + if( isPass1ColorTexSeq ) { + posFp = rsFp.insertShaderSource(0, posFp, colorTexSeq.getRequiredExtensionsShaderStub()); + } + if( pass1 && supressGLSLVersionES30 || ( gl.isGLES2() && !gl.isGLES3() ) ) { posFp = rsFp.insertShaderSource(0, posFp, ShaderCode.createExtensionDirective(GLExtensions.OES_standard_derivatives, ShaderCode.ENABLE)); } - final String rsFpDefPrecision = getFragmentShaderPrecision(gl); - if( null != rsFpDefPrecision ) { - rsFp.insertShaderSource(0, posFp, rsFpDefPrecision); + if( false ) { + final String rsFpDefPrecision = getFragmentShaderPrecision(gl); + if( null != rsFpDefPrecision ) { + posFp = rsFp.insertShaderSource(0, posFp, rsFpDefPrecision); + } + } else { + posFp = rsFp.addDefaultShaderPrecision(gl, posFp); } if( Region.hasColorChannel( renderModes ) ) { posVp = rsVp.insertShaderSource(0, posVp, USE_COLOR_CHANNEL); @@ -426,20 +463,35 @@ public class RegionRenderer { posFp = rsFp.insertShaderSource(0, posFp, DEF_SAMPLE_COUNT+sel1.sampleCount+"\n"); } + final String texLookupFuncName; + if( isPass1ColorTexSeq ) { + posFp = rsFp.insertShaderSource(0, posFp, "uniform "+colorTexSeq.getTextureSampler2DType()+" "+UniformNames.gcu_ColorTexUnit+";\n"); + texLookupFuncName = colorTexSeq.getTextureLookupFunctionName(gcuTexture2D); + posFp = rsFp.insertShaderSource(0, posFp, colorTexSeq.getTextureLookupFragmentShaderImpl()); + } else { + texLookupFuncName = null; + } + + posFp = rsFp.insertShaderSource(0, -1, MAIN_BEGIN); + final String passS = pass1 ? "-pass1-" : "-pass2-"; final String shaderSegment = versionedBaseName+passS+sel1.tech+sel1.sub+".glsl"; if(DEBUG) { System.err.printf("RegionRendererImpl01.useShaderProgram.1: segment %s%n", shaderSegment); } try { - posFp = rsFp.insertShaderSource(0, -1, AttributeNames.class, shaderSegment); + posFp = rsFp.insertShaderSource(0, posFp, AttributeNames.class, shaderSegment); } catch (IOException ioe) { throw new RuntimeException("Failed to read: "+shaderSegment, ioe); } if( 0 > posFp ) { throw new RuntimeException("Failed to read: "+shaderSegment); } - posFp = rsFp.insertShaderSource(0, -1, "}\n"); + posFp = rsFp.insertShaderSource(0, posFp, "}\n"); + + if( isPass1ColorTexSeq ) { + rsFp.replaceInShaderSource(gcuTexture2D, texLookupFuncName); + } sp = new ShaderProgram(); sp.add(rsVp); @@ -461,5 +513,4 @@ public class RegionRenderer { } return true; } - }
\ No newline at end of file diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java index 818526cd7..7eb34a62d 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java @@ -53,9 +53,9 @@ public class RenderState { * Shall be set via {@link #setHintMask(int)} and cleared via {@link #clearHintMask(int)}. * </p> * <p> - * Due to alpha blending and multipass rendering, e.g. {@link Region#VBAA_RENDERING_BIT}, - * the clear-color shall be set to the {@link #getColorStaticUniform() foreground color} and <i>zero alpha</i>, - * otherwise blending will amplify the scene's clear-color. + * If set, {@link GLRegion#draw(GL2ES2, RegionRenderer, int[]) GLRegion's draw-method} + * will set the proper {@link GL#glBlendFuncSeparate(int, int, int, int) blend-function} + * and the clear-color to <i>transparent-black</i> in case of {@link Region#isTwoPass(int) multipass} FBO rendering. * </p> * <p> * Shall be called by custom code, e.g. via {@link RegionRenderer}'s diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java index 33527381d..b52308e05 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java @@ -46,6 +46,7 @@ import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureCoords; import com.jogamp.opengl.util.texture.TextureSequence; public class VBORegion2PMSAAES2 extends GLRegion { @@ -96,7 +97,7 @@ public class VBORegion2PMSAAES2 extends GLRegion { */ public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final boolean pass1, final int quality, final int sampleCount) { final RenderState rs = renderer.getRenderState(); - final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount); + final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount, colorTexSeq); final ShaderProgram sp = renderer.getRenderState().getShaderProgram(); final boolean updateLocLocal; if( pass1 ) { @@ -250,11 +251,22 @@ public class VBORegion2PMSAAES2 extends GLRegion { gca_ColorsAttr.seal(gl, true); gca_ColorsAttr.enableBuffer(gl, false); } - if( null != gcu_ColorTexUnit ) { - colorTexBBox[0] = box.getMinX(); - colorTexBBox[1] = box.getMinY(); - colorTexBBox[2] = box.getMaxX(); - colorTexBBox[3] = box.getMaxY(); + if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { + final TextureSequence.TextureFrame frame = colorTexSeq.getLastTexture(); + final Texture tex = frame.getTexture(); + final TextureCoords tc = tex.getImageTexCoords(); + final float tcSx = 1f / ( tc.right() - tc.left() ); + colorTexBBox[0] = box.getMinX() * tcSx; + colorTexBBox[2] = box.getMaxX() * tcSx; + if( tex.getMustFlipVertically() ) { + final float tcSy = 1f / ( tc.bottom() - tc.top() ); + colorTexBBox[1] = box.getMaxY() * tcSy; + colorTexBBox[3] = box.getMinY() * tcSy; + } else { + final float tcSy = 1f / ( tc.top() - tc.bottom() ); + colorTexBBox[1] = box.getMinY() * tcSy; + colorTexBBox[3] = box.getMaxY() * tcSy; + } } gca_FboVerticesAttr.seal(gl, false); { @@ -364,9 +376,8 @@ public class VBORegion2PMSAAES2 extends GLRegion { System.err.printf("XXX.Scale %d * [%f x %f]: %d x %d%n", sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight); } - if( hasDelta || fboDirty || null == fbo || ( fbo != null && fbo.getNumSamples() != sampleCount[0] ) ) { + if( hasDelta || fboDirty || isShapeDirty() || null == fbo || ( fbo != null && fbo.getNumSamples() != sampleCount[0] ) ) { // FIXME: rescale - final float minX = box.getMinX()-diffObjBorderWidth; final float minY = box.getMinY()-diffObjBorderHeight; final float maxX = box.getMaxX()+diffObjBorderWidth+diffObjWidth; @@ -384,10 +395,10 @@ public class VBORegion2PMSAAES2 extends GLRegion { FloatUtil.makeOrthof(pmvMatrix02, 0, true, minX, maxX, minY, maxY, -1, 1); useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]); renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, vpWidth, vpHeight, sampleCount); - } else { - gca_FboTexCoordsAttr.setVBOWritten(false); + } else if( isStateDirty() ) { + useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]); + renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, vpWidth, vpHeight, sampleCount); } - // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); useShaderProgram(gl, renderer, getRenderModes(), false, getQuality(), sampleCount[0]); renderFBO(gl, rs, vpWidth, vpHeight, sampleCount[0]); } @@ -396,6 +407,11 @@ public class VBORegion2PMSAAES2 extends GLRegion { private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int height, final int sampleCount) { gl.glViewport(0, 0, width, height); + if( rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) { + // RGB is already multiplied w/ alpha via renderRegion2FBO(..) + gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); + } + gl.glActiveTexture(GL.GL_TEXTURE0 + gcu_FboTexUnit.intValue()); fbo.use(gl, fbo.getSamplingSink()); @@ -419,6 +435,8 @@ public class VBORegion2PMSAAES2 extends GLRegion { throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight); } + final boolean blendingEnabled = rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED); + if(null == fbo) { fboWidth = targetFboWidth; fboHeight = targetFboHeight; @@ -433,7 +451,10 @@ public class VBORegion2PMSAAES2 extends GLRegion { // FIXME: shall not use bilinear (GL_LINEAR), due to MSAA ??? // ssink.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); ssink.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); - ssink.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); + if( !blendingEnabled ) { + // no depth-buffer w/ blending + ssink.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); + } } fbo.setSamplingSink(ssink); fbo.resetSamplingSink(gl); // validate @@ -453,9 +474,20 @@ public class VBORegion2PMSAAES2 extends GLRegion { //render texture gl.glViewport(0, 0, fboWidth, fboHeight); + if( blendingEnabled ) { + gl.glClearColor(0f, 0f, 0f, 0.0f); + gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT); // no depth-buffer w/ blending + // For already pre-multiplied alpha values, use: + // gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); + + // Multiply RGB w/ Alpha, preserve alpha for renderFBO(..) + gl.glBlendFuncSeparate(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA, GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); + } else { + gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); + } - gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); renderRegion(gl); + fbo.unbind(gl); fboDirty = false; } @@ -468,7 +500,7 @@ public class VBORegion2PMSAAES2 extends GLRegion { gca_ColorsAttr.enableBuffer(gl, true); } indicesBuffer.bindBuffer(gl, true); // keeps VBO binding - if( null != gcu_ColorTexUnit ) { + if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl); gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit()); final Texture tex = frame.getTexture(); @@ -479,7 +511,7 @@ public class VBORegion2PMSAAES2 extends GLRegion { gcu_ColorTexUnit.setData(colorTexUnit); gl.glUniform(gcu_ColorTexUnit); } - gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed! + gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); tex.disable(gl); // nop on core } else { diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java index c623eddb7..cea292210 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java @@ -49,6 +49,7 @@ import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureCoords; import com.jogamp.opengl.util.texture.TextureSequence; public class VBORegion2PVBAAES2 extends GLRegion { @@ -131,7 +132,7 @@ public class VBORegion2PVBAAES2 extends GLRegion { */ public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final boolean pass1, final int quality, final int sampleCount) { final RenderState rs = renderer.getRenderState(); - final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount); + final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount, colorTexSeq); final ShaderProgram sp = renderer.getRenderState().getShaderProgram(); final boolean updateLocLocal; if( pass1 ) { @@ -295,11 +296,22 @@ public class VBORegion2PVBAAES2 extends GLRegion { gca_ColorsAttr.seal(gl, true); gca_ColorsAttr.enableBuffer(gl, false); } - if( null != gcu_ColorTexUnit ) { - colorTexBBox[0] = box.getMinX(); - colorTexBBox[1] = box.getMinY(); - colorTexBBox[2] = box.getMaxX(); - colorTexBBox[3] = box.getMaxY(); + if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { + final TextureSequence.TextureFrame frame = colorTexSeq.getLastTexture(); + final Texture tex = frame.getTexture(); + final TextureCoords tc = tex.getImageTexCoords(); + final float tcSx = 1f / ( tc.right() - tc.left() ); + colorTexBBox[0] = box.getMinX() * tcSx; + colorTexBBox[2] = box.getMaxX() * tcSx; + if( tex.getMustFlipVertically() ) { + final float tcSy = 1f / ( tc.bottom() - tc.top() ); + colorTexBBox[1] = box.getMaxY() * tcSy; + colorTexBBox[3] = box.getMinY() * tcSy; + } else { + final float tcSy = 1f / ( tc.top() - tc.bottom() ); + colorTexBBox[1] = box.getMinY() * tcSy; + colorTexBBox[3] = box.getMaxY() * tcSy; + } } gca_FboVerticesAttr.seal(gl, false); { @@ -419,7 +431,7 @@ public class VBORegion2PVBAAES2 extends GLRegion { System.err.printf("XXX.Scale %d * [%f x %f]: %d x %d%n", sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight); } - if( hasDelta || fboDirty || null == fbo ) { + if( hasDelta || fboDirty || isShapeDirty() || null == fbo ) { final int maxLength = Math.max(targetFboWidth, targetFboHeight); if( maxLength > maxTexSize[0] ) { if( targetFboWidth > targetFboHeight ) { @@ -503,6 +515,9 @@ public class VBORegion2PVBAAES2 extends GLRegion { FloatUtil.makeOrthof(pmvMatrix02, 0, true, minX, maxX, minY, maxY, -1, 1); useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]); renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, newFboWidth, newFboHeight, vpWidth, vpHeight, sampleCount[0]); + } else if( isStateDirty() ) { + useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]); + renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, fboWidth, fboHeight, vpWidth, vpHeight, sampleCount[0]); } useShaderProgram(gl, renderer, getRenderModes(), false, getQuality(), sampleCount[0]); renderFBO(gl, rs, targetFboWidth, targetFboHeight, vpWidth, vpHeight, sampleCount[0]); @@ -513,6 +528,11 @@ public class VBORegion2PVBAAES2 extends GLRegion { final int vpWidth, final int vpHeight, final int sampleCount) { gl.glViewport(0, 0, vpWidth, vpHeight); + if( rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) { + // RGB is already multiplied w/ alpha via renderRegion2FBO(..) + gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); + } + gl.glUniform(gcu_FboTexSize); gl.glActiveTexture(GL.GL_TEXTURE0 + gcu_FboTexUnit.intValue()); @@ -539,6 +559,8 @@ public class VBORegion2PVBAAES2 extends GLRegion { throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight); } + final boolean blendingEnabled = rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED); + if(null == fbo) { fboWidth = newFboWidth; fboHeight = newFboHeight; @@ -553,7 +575,10 @@ public class VBORegion2PVBAAES2 extends GLRegion { // FIXME: FXAA requires bilinear filtering! // texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE); - fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); + if( !blendingEnabled ) { + // no depth-buffer w/ blending + fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); + } if( DEBUG_FBO_1 ) { System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString()); } @@ -576,7 +601,17 @@ public class VBORegion2PVBAAES2 extends GLRegion { //render texture gl.glViewport(0, 0, fboWidth, fboHeight); - gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); + if( blendingEnabled ) { + gl.glClearColor(0f, 0f, 0f, 0.0f); + gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT); // no depth-buffer w/ blending + // For already pre-multiplied alpha values, use: + // gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); + + // Multiply RGB w/ Alpha, preserve alpha for renderFBO(..) + gl.glBlendFuncSeparate(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA, GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA); + } else { + gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); + } renderRegion(gl); @@ -593,7 +628,7 @@ public class VBORegion2PVBAAES2 extends GLRegion { gca_ColorsAttr.enableBuffer(gl, true); } indicesBuffer.bindBuffer(gl, true); // keeps VBO binding - if( null != gcu_ColorTexUnit ) { + if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl); gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit()); final Texture tex = frame.getTexture(); @@ -604,7 +639,7 @@ public class VBORegion2PVBAAES2 extends GLRegion { gcu_ColorTexUnit.setData(colorTexUnit); gl.glUniform(gcu_ColorTexUnit); } - gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed! + gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0); tex.disable(gl); // nop on core } else { diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java index 0ec139a0f..24d53c1a2 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java @@ -43,6 +43,7 @@ import com.jogamp.graph.curve.opengl.RenderState; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.texture.Texture; +import com.jogamp.opengl.util.texture.TextureCoords; import com.jogamp.opengl.util.texture.TextureSequence; public class VBORegionSPES2 extends GLRegion { @@ -149,11 +150,23 @@ public class VBORegionSPES2 extends GLRegion { gca_ColorsAttr.seal(gl, true); gca_ColorsAttr.enableBuffer(gl, false); } - if( null != gcu_ColorTexUnit ) { - colorTexBBox[0] = box.getMinX(); - colorTexBBox[1] = box.getMinY(); - colorTexBBox[2] = box.getMaxX(); - colorTexBBox[3] = box.getMaxY(); + if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { + final TextureSequence.TextureFrame frame = colorTexSeq.getLastTexture(); + final Texture tex = frame.getTexture(); + final TextureCoords tc = tex.getImageTexCoords(); + final float tcSx = 1f / ( tc.right() - tc.left() ); + colorTexBBox[0] = box.getMinX() * tcSx; + colorTexBBox[2] = box.getMaxX() * tcSx; + final float tcSy; + if( tex.getMustFlipVertically() ) { + tcSy = 1f / ( tc.bottom() - tc.top() ); + colorTexBBox[1] = box.getMaxY() * tcSy; + colorTexBBox[3] = box.getMinY() * tcSy; + } else { + tcSy = 1f / ( tc.top() - tc.bottom() ); + colorTexBBox[1] = box.getMinY() * tcSy; + colorTexBBox[3] = box.getMaxY() * tcSy; + } } indicesBuffer.seal(gl, true); indicesBuffer.enableBuffer(gl, false); @@ -164,6 +177,7 @@ public class VBORegionSPES2 extends GLRegion { } } + private static final boolean throwOnError = false; // FIXME /** * <p> * Since multiple {@link Region}s may share one @@ -177,7 +191,7 @@ public class VBORegionSPES2 extends GLRegion { */ public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final int quality) { final RenderState rs = renderer.getRenderState(); - final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, true, quality, 0); + final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, true, quality, 0, colorTexSeq); final ShaderProgram sp = renderer.getRenderState().getShaderProgram(); final boolean updateLocLocal = !sp.equals(spPass1); spPass1 = sp; @@ -185,16 +199,16 @@ public class VBORegionSPES2 extends GLRegion { System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal); } if( updateLocLocal ) { - rs.updateAttributeLoc(gl, true, gca_VerticesAttr, true); - rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, true); + rs.updateAttributeLoc(gl, true, gca_VerticesAttr, throwOnError); + rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, throwOnError); if( null != gca_ColorsAttr ) { - rs.updateAttributeLoc(gl, true, gca_ColorsAttr, true); + rs.updateAttributeLoc(gl, true, gca_ColorsAttr, throwOnError); } } - rsLocal.update(gl, rs, updateLocLocal, renderModes, true, true); + rsLocal.update(gl, rs, updateLocLocal, renderModes, true, throwOnError); if( null != gcu_ColorTexUnit ) { - rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true); - rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true); + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, throwOnError); + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, throwOnError); } } @@ -216,7 +230,12 @@ public class VBORegionSPES2 extends GLRegion { gca_ColorsAttr.enableBuffer(gl, true); } indicesBuffer.bindBuffer(gl, true); // keeps VBO binding - if( null != gcu_ColorTexUnit ) { + + if( renderer.getRenderState().isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) { + gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); + } + + if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl); gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit()); final Texture tex = frame.getTexture(); diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl index 83b312a0b..447242438 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl @@ -2,9 +2,9 @@ if( gcv_CurveParam.x == 0.0 && gcv_CurveParam.y == 0.0 ) { // pass-1: Lines #if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL) - mgl_FragColor = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcv_Color * gcu_ColorStatic; + mgl_FragColor = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcv_Color * gcu_ColorStatic; #elif defined(USE_COLOR_TEXTURE) - mgl_FragColor = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcu_ColorStatic; + mgl_FragColor = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcu_ColorStatic; #elif defined(USE_COLOR_CHANNEL) mgl_FragColor = gcv_Color * gcu_ColorStatic; #else @@ -22,10 +22,10 @@ float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_CurveParam.y), 0.0, 1.0); #if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL) - vec4 t = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st); + vec4 t = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st); mgl_FragColor = vec4(t.rgb * gcv_Color.rgb * gcu_ColorStatic.rgb, t.a * gcv_Color.a * gcu_ColorStatic.a * a); #elif defined(USE_COLOR_TEXTURE) - vec4 t = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st); + vec4 t = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st); mgl_FragColor = vec4(t.rgb * gcu_ColorStatic.rgb, t.a * gcu_ColorStatic.a * a); #elif defined(USE_COLOR_CHANNEL) mgl_FragColor = vec4(gcv_Color.rgb * gcu_ColorStatic.rgb, gcv_Color.a * gcu_ColorStatic.a * a); diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.orig.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.orig.glsl index 92f0fc07b..fa2608365 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.orig.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.orig.glsl @@ -3,7 +3,11 @@ if( gcv_CurveParam.x == 0.0 && gcv_CurveParam.y == 0.0 ) { // pass-1: Lines -#ifdef USE_COLOR_CHANNEL +#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL) + mgl_FragColor = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcv_Color * gcu_ColorStatic; +#elif defined(USE_COLOR_TEXTURE) + mgl_FragColor = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcu_ColorStatic; +#elif defined(USE_COLOR_CHANNEL) mgl_FragColor = gcv_Color * gcu_ColorStatic; #else mgl_FragColor = gcu_ColorStatic; @@ -25,7 +29,13 @@ float position = rtex.y - (rtex.x * (1.0 - rtex.x)); float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_CurveParam.y), 0.0, 1.0); -#ifdef USE_COLOR_CHANNEL +#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL) + vec4 t = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st); + mgl_FragColor = vec4(t.rgb * gcv_Color.rgb * gcu_ColorStatic.rgb, t.a * gcv_Color.a * gcu_ColorStatic.a * a); +#elif defined(USE_COLOR_TEXTURE) + vec4 t = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st); + mgl_FragColor = vec4(t.rgb * gcu_ColorStatic.rgb, t.a * gcu_ColorStatic.a * a); +#elif defined(USE_COLOR_CHANNEL) mgl_FragColor = vec4(gcv_Color.rgb * gcu_ColorStatic.rgb, gcv_Color.a * gcu_ColorStatic.a * a); #else mgl_FragColor = vec4(gcu_ColorStatic.rgb, gcu_ColorStatic.a * a); diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp index 74a1dea4e..26e2bcf24 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp @@ -17,6 +17,3 @@ #define GetSample(texUnit, texCoord, psize, cx, cy, offX, offY) texture2D(texUnit, texCoord + psize * vec2(cx+offX, cy+offY)) -void main (void) -{ - diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl index ae7fa8490..cd014b732 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl @@ -7,7 +7,6 @@ uniform vec4 gcu_ColorStatic; uniform float gcu_Weight; #ifdef USE_COLOR_TEXTURE - uniform sampler2D gcu_ColorTexUnit; uniform vec4 gcu_ColorTexBBox; #endif |