diff options
author | Sven Gothel <[email protected]> | 2012-10-12 15:01:20 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-10-12 15:01:20 +0200 |
commit | da258d10d4e929bb2993e7a0329ad32d079fd731 (patch) | |
tree | 814c9d4c7f9636f9cc8976a509ac8e79df0e680d /src/jogl/classes | |
parent | 1e34dc6467d6309ae06dfe5ec317723a5b728789 (diff) |
ShaderState: Clean-up debug / verbose output. attachShaderProgram(..) still issues UseProgram is enable==true, but no program switch.
More versatile toString(StringBuilder sb, boolean alsoUnlocated), by default don't dump uniforms/attributes
w/o valid location.
Diffstat (limited to 'src/jogl/classes')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 111 |
1 files changed, 70 insertions, 41 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index 2bfd7f391..ff8982ddf 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -65,7 +65,7 @@ public class ShaderState { public boolean verbose() { return verbose; } - public void setVerbose(boolean v) { verbose=v; } + public void setVerbose(boolean v) { verbose = DEBUG || v; } /** * Fetches the current shader state from this thread (TLS) current GLContext @@ -192,25 +192,29 @@ public class ShaderState { * <p>Use program, {@link #useProgram(GL2ES2, boolean)}, * if <code>enable</code> is <code>true</code>.</p> * + * @return true if shader program was attached, otherwise false (already attached) + * * @throws GLException if program was not linked and linking fails */ - public synchronized void attachShaderProgram(GL2ES2 gl, ShaderProgram prog, boolean enable) throws GLException { - if(DEBUG) { + public synchronized boolean attachShaderProgram(GL2ES2 gl, ShaderProgram prog, boolean enable) throws GLException { + if(verbose) { int curId = (null!=shaderProgram)?shaderProgram.id():-1; int newId = (null!=prog)?prog.id():-1; - System.err.println("Info: attachShaderProgram: "+curId+" -> "+newId+" (enable: "+enable+")\n\t"+shaderProgram+"\n\t"+prog); - if(verbose) { - Throwable tX = new Throwable("Info: attachShaderProgram: Trace"); - tX.printStackTrace(); - } + System.err.println("ShaderState: attachShaderProgram: "+curId+" -> "+newId+" (enable: "+enable+")\n\t"+shaderProgram+"\n\t"+prog); + if(DEBUG) { + Thread.dumpStack(); + } } if(null!=shaderProgram) { if(shaderProgram.equals(prog)) { - // nothing to do .. - if(DEBUG) { - System.err.println("Info: attachShaderProgram: NOP: equal id: "+shaderProgram.id()); + if(enable) { + useProgram(gl, true); } - return; + // nothing else to do .. + if(verbose) { + System.err.println("ShaderState: attachShaderProgram: No switch, equal id: "+shaderProgram.id()+", enabling "+enable); + } + return false; } if(shaderProgram.inUse()) { if(null != prog && enable) { @@ -240,6 +244,7 @@ public class ShaderState { if(DEBUG) { System.err.println("Info: attachShaderProgram: END"); } + return true; } public ShaderProgram shaderProgram() { return shaderProgram; } @@ -428,11 +433,13 @@ public class ShaderState { Integer idx = new Integer(location); activeAttribLocationMap.put(name, idx); if(DEBUG) { - System.err.println("Info: glGetAttribLocation: "+name+", loc: "+location); + System.err.println("ShaderState: glGetAttribLocation: "+name+", loc: "+location); } } else if(verbose) { - Throwable tX = new Throwable("Info: glGetAttribLocation failed, no location for: "+name+", loc: "+location); - tX.printStackTrace(); + System.err.println("ShaderState: glGetAttribLocation failed, no location for: "+name+", loc: "+location); + if(DEBUG) { + Thread.dumpStack(); + } } } return location; @@ -489,14 +496,16 @@ public class ShaderState { location = getAttribLocation(gl, name); if(0>location) { if(verbose) { - Throwable tX = new Throwable("Info: glEnableVertexAttribArray failed, no index for: "+name); - tX.printStackTrace(); + System.err.println("ShaderState: glEnableVertexAttribArray failed, no index for: "+name); + if(DEBUG) { + Thread.dumpStack(); + } } return false; } } if(DEBUG) { - System.err.println("Info: glEnableVertexAttribArray: "+name+", loc: "+location); + System.err.println("ShaderState: glEnableVertexAttribArray: "+name+", loc: "+location); } gl.glEnableVertexAttribArray(location); return true; @@ -562,14 +571,16 @@ public class ShaderState { location = getAttribLocation(gl, name); if(0>location) { if(verbose) { - Throwable tX = new Throwable("Info: glDisableVertexAttribArray failed, no index for: "+name); - tX.printStackTrace(); + System.err.println("ShaderState: glDisableVertexAttribArray failed, no index for: "+name); + if(DEBUG) { + Thread.dumpStack(); + } } return false; } } if(DEBUG) { - System.err.println("Info: glDisableVertexAttribArray: "+name); + System.err.println("ShaderState: glDisableVertexAttribArray: "+name); } gl.glDisableVertexAttribArray(location); return true; @@ -651,7 +662,7 @@ public class ShaderState { if(0 <= location) { // only pass the data, if the attribute exists in the current shader if(DEBUG) { - System.err.println("Info: glVertexAttribPointer: "+data); + System.err.println("ShaderState: glVertexAttribPointer: "+data); } gl.glVertexAttribPointer(data); return true; @@ -731,9 +742,11 @@ public class ShaderState { if( attribute.isVBO() ) { gl.glBindBuffer(GL.GL_ARRAY_BUFFER, attribute.getVBOName()); - } - - gl.glVertexAttribPointer(attribute); + gl.glVertexAttribPointer(attribute); + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + } else { + gl.glVertexAttribPointer(attribute); + } } } @@ -755,8 +768,8 @@ public class ShaderState { if(!shaderProgram.linked()) throw new GLException("Program is not linked"); activeAttribLocationMap.clear(); - for(Iterator<GLArrayData> iter = managedAttributes.iterator(); iter.hasNext(); ) { - iter.next().setLocation(-1); + for(int i=0; i<managedAttributes.size(); i++) { + ((GLArrayData)managedAttributes.get(i)).setLocation(-1); } for(Iterator<GLArrayData> iter = activeAttribDataMap.values().iterator(); iter.hasNext(); ) { relocateAttribute(gl, iter.next()); @@ -769,7 +782,7 @@ public class ShaderState { final int loc = attribute.getLocation(); if(0<=loc) { - this.bindAttribLocation(gl, loc, name); + bindAttribLocation(gl, loc, name); if(isVertexAttribArrayEnabled(name)) { // enable attrib, VBO and pass location/data @@ -778,9 +791,11 @@ public class ShaderState { if( attribute.isVBO() ) { gl.glBindBuffer(GL.GL_ARRAY_BUFFER, attribute.getVBOName()); - } - - gl.glVertexAttribPointer(attribute); + gl.glVertexAttribPointer(attribute); + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + } else { + gl.glVertexAttribPointer(attribute); + } } } @@ -863,8 +878,10 @@ public class ShaderState { Integer idx = new Integer(location); activeUniformLocationMap.put(name, idx); } else if(verbose) { - Throwable tX = new Throwable("Info: glUniform failed, no location for: "+name+", index: "+location); - tX.printStackTrace(); + System.err.println("ShaderState: glUniform failed, no location for: "+name+", index: "+location); + if(DEBUG) { + Thread.dumpStack(); + } } } return location; @@ -927,7 +944,7 @@ public class ShaderState { if(0<=location) { // only pass the data, if the uniform exists in the current shader if(DEBUG) { - System.err.println("Info: glUniform: "+data); + System.err.println("ShaderState: glUniform: "+data); } gl.glUniform(data); } @@ -976,7 +993,7 @@ public class ShaderState { } } - public StringBuilder toString(StringBuilder sb) { + public StringBuilder toString(StringBuilder sb, boolean alsoUnlocated) { if(null==sb) { sb = new StringBuilder(); } @@ -999,19 +1016,31 @@ public class ShaderState { } sb.append(Platform.getNewline()).append(" ],").append(" activeAttributes ["); for(Iterator<GLArrayData> iter = activeAttribDataMap.values().iterator(); iter.hasNext(); ) { - sb.append(Platform.getNewline()).append(" ").append(iter.next()); + final GLArrayData ad = iter.next(); + if( alsoUnlocated || 0 <= ad.getLocation() ) { + sb.append(Platform.getNewline()).append(" ").append(ad); + } } sb.append(Platform.getNewline()).append(" ],").append(" managedAttributes ["); for(Iterator<GLArrayData> iter = managedAttributes.iterator(); iter.hasNext(); ) { - sb.append(Platform.getNewline()).append(" ").append(iter.next()); + final GLArrayData ad = iter.next(); + if( alsoUnlocated || 0 <= ad.getLocation() ) { + sb.append(Platform.getNewline()).append(" ").append(ad); + } } sb.append(Platform.getNewline()).append(" ],").append(" activeUniforms ["); for(Iterator<GLUniformData> iter=activeUniformDataMap.values().iterator(); iter.hasNext(); ) { - sb.append(Platform.getNewline()).append(" ").append(iter.next()); + final GLUniformData ud = iter.next(); + if( alsoUnlocated || 0 <= ud.getLocation() ) { + sb.append(Platform.getNewline()).append(" ").append(ud); + } } sb.append(Platform.getNewline()).append(" ],").append(" managedUniforms ["); for(Iterator<GLUniformData> iter = managedUniforms.iterator(); iter.hasNext(); ) { - sb.append(Platform.getNewline()).append(" ").append(iter.next()); + final GLUniformData ud = iter.next(); + if( alsoUnlocated || 0 <= ud.getLocation() ) { + sb.append(Platform.getNewline()).append(" ").append(ud); + } } sb.append(Platform.getNewline()).append(" ]").append(Platform.getNewline()).append("]"); return sb; @@ -1019,10 +1048,10 @@ public class ShaderState { @Override public String toString() { - return toString(null).toString(); + return toString(null, DEBUG).toString(); } - private boolean verbose = DEBUG ? true : false; + private boolean verbose = DEBUG; private ShaderProgram shaderProgram=null; private HashMap<String, Boolean> activedAttribEnabledMap = new HashMap<String, Boolean>(); |