diff options
author | Sven Gothel <[email protected]> | 2012-01-08 06:43:09 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-01-08 06:43:09 +0100 |
commit | 6451e3c0c79fca92a39e32c2600c69f16dfc7f4d (patch) | |
tree | 84ec8e5be0a7a82f40abcb0adfdabaf6cf8d320c /src/jogl/classes | |
parent | 098398c2a9145447da5314eed9792b3738c2d515 (diff) |
GLContext/NativeSurface Impl's toString(): Add lock.toString()
Diffstat (limited to 'src/jogl/classes')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLContext.java | 9 | ||||
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLContextImpl.java | 5 |
2 files changed, 8 insertions, 6 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index 2d304b77c..8626400f7 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -49,6 +49,8 @@ import java.util.HashSet; import javax.media.nativewindow.AbstractGraphicsDevice; import com.jogamp.common.util.IntObjectHashMap; +import com.jogamp.common.util.locks.LockFactory; +import com.jogamp.common.util.locks.RecursiveLock; import jogamp.opengl.Debug; import jogamp.opengl.GLContextImpl; @@ -107,12 +109,15 @@ public abstract class GLContext { protected static final int CTX_IMPL_ACCEL_SOFT = 1 << 0; /** GLContext {@link com.jogamp.gluegen.runtime.ProcAddressTable} caching related: GL hardware implementation */ protected static final int CTX_IMPL_ACCEL_HARD = 1 << 1; - + private static ThreadLocal<GLContext> currentContext = new ThreadLocal<GLContext>(); private HashMap<String, Object> attachedObjectsByString = new HashMap<String, Object>(); private IntObjectHashMap attachedObjectsByInt = new IntObjectHashMap(); + // RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock. + protected RecursiveLock lock = LockFactory.createRecursiveLock(); + /** The underlying native OpenGL context */ protected long contextHandle; @@ -411,6 +416,8 @@ public abstract class GLContext { sb.append(",\n\tDrawable: "); sb.append(getGLDrawable()); } + sb.append(", lock "); + sb.append(lock.toString()); return sb; } diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java index 4701ab544..e87d283eb 100644 --- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java @@ -47,8 +47,6 @@ import java.util.Map; import com.jogamp.common.os.DynamicLookupHelper; import com.jogamp.common.util.ReflectionUtil; -import com.jogamp.common.util.locks.LockFactory; -import com.jogamp.common.util.locks.RecursiveLock; import com.jogamp.gluegen.runtime.FunctionAddressResolver; import com.jogamp.gluegen.runtime.ProcAddressTable; import com.jogamp.gluegen.runtime.opengl.GLExtensionNames; @@ -71,9 +69,6 @@ import javax.media.opengl.GLProfile; public abstract class GLContextImpl extends GLContext { public static final boolean TRACE_SWITCH = Debug.isPropertyDefined("jogl.debug.GLContext.TraceSwitch", true); - // RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock. - protected RecursiveLock lock = LockFactory.createRecursiveLock(); - /** * Context full qualified name: display_type + display_connection + major + minor + ctp. * This is the key for all cached GL ProcAddressTables, etc, to support multi display/device setups. |