diff options
author | Sven Gothel <[email protected]> | 2013-05-08 22:48:04 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-05-08 22:48:04 +0200 |
commit | e6a234edb1318bb38f6ab65d96518471d0c7fd68 (patch) | |
tree | 4c2b51854275538bb631a0a22d0e0916c541c763 /src/jogl/classes | |
parent | 66e3917da774b723007811e66d95f37b1ffffc97 (diff) |
GLBuffers: Extract common methods: bytesPerPixel(..) and componentCount(.). Better namings for vars, i.e. compCount, .. etc
Diffstat (limited to 'src/jogl/classes')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java | 232 |
1 files changed, 163 insertions, 69 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java index 174935dcc..033e4a5a2 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java @@ -342,7 +342,7 @@ public class GLBuffers extends Buffers { * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) * - * @param bytesPerElement bytes per element + * @param bytesPerPixel bytes per pixel, i.e. via {@link #bytesPerPixel(int, int)}. * @param width in pixels * @param height in pixels * @param depth in pixels @@ -351,7 +351,7 @@ public class GLBuffers extends Buffers { * @throws GLException if alignment is invalid. Please contact the maintainer if this is our bug. */ public static final int sizeof(GL gl, int tmp[], - int bytesPerElement, int width, int height, int depth, + int bytesPerPixel, int width, int height, int depth, boolean pack) { int rowLength = 0; int skipRows = 0; @@ -396,8 +396,8 @@ public class GLBuffers extends Buffers { imageHeight = ( imageHeight > 0 ) ? imageHeight : height; rowLength = ( rowLength > 0 ) ? rowLength : width; - int rowLengthInBytes = rowLength * bytesPerElement; - int skipBytes = skipPixels * bytesPerElement; + int rowLengthInBytes = rowLength * bytesPerPixel; + int skipBytes = skipPixels * bytesPerPixel; switch(alignment) { case 1: @@ -434,7 +434,7 @@ public class GLBuffers extends Buffers { skipBytes + // aligned skipPixels * bpp ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images ( skipRows + height - 1 ) * rowLengthInBytes + // aligned lines - width * bytesPerElement; // last line + width * bytesPerPixel; // last line } /** @@ -444,7 +444,9 @@ public class GLBuffers extends Buffers { * <p>This method is security critical, hence it throws an exception (fail-fast) * in case either the format, type or alignment is unhandled. In case we forgot to handle * proper values, please contact the maintainer.</p> - * + * + * <p> See {@link #bytesPerPixel(int, int)}. </p> + * * @param gl the current GL object * * @param tmp a pass through integer array of size >= 1 used to store temp data (performance) @@ -500,85 +502,101 @@ public class GLBuffers extends Buffers { public static final int sizeof(GL gl, int tmp[], int format, int type, int width, int height, int depth, boolean pack) throws GLException { - int elements = 0; - int esize = 0; - if (width < 0) return 0; if (height < 0) return 0; if (depth < 0) return 0; - switch (format) /* 26 */ { - case GL2.GL_COLOR_INDEX: - case GL2GL3.GL_STENCIL_INDEX: - case GL2GL3.GL_DEPTH_COMPONENT: - case GL2GL3.GL_DEPTH_STENCIL: - case GL2GL3.GL_RED: - case GL2GL3.GL_RED_INTEGER: - case GL2GL3.GL_GREEN: - case GL2GL3.GL_GREEN_INTEGER: - case GL2GL3.GL_BLUE: - case GL2GL3.GL_BLUE_INTEGER: - case GL.GL_ALPHA: - case GL.GL_LUMINANCE: - elements = 1; - break; - case GL.GL_LUMINANCE_ALPHA: - case GL2GL3.GL_RG: - case GL2GL3.GL_RG_INTEGER: - case GL2.GL_HILO_NV: - case GL2.GL_SIGNED_HILO_NV: - elements = 2; - break; - case GL.GL_RGB: - case GL2GL3.GL_RGB_INTEGER: - case GL2GL3.GL_BGR: - case GL2GL3.GL_BGR_INTEGER: - elements = 3; - break; - case GL.GL_RGBA: - case GL2GL3.GL_RGBA_INTEGER: - case GL.GL_BGRA: - case GL2GL3.GL_BGRA_INTEGER: - case GL2.GL_ABGR_EXT: - elements = 4; - break; - /* FIXME ?? - case GL.GL_HILO_NV: - elements = 2; - break; */ - default: - throw new GLException("format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); - } - + final int bytesPerPixel = bytesPerPixel(format, type); + return sizeof(gl, tmp, bytesPerPixel, width, height, depth, pack); + } + + /** + * Returns the number of bytes required for one pixel with the the given OpenGL format and type. + * + * <p>This method is security critical, hence it throws an exception (fail-fast) + * in case either the format, type or alignment is unhandled. In case we forgot to handle + * proper values, please contact the maintainer.</p> + * + * <p> See {@link #componentCount(int)}. </p> + * + * @param format must be one of (26) <br/> + * GL_COLOR_INDEX GL_STENCIL_INDEX <br/> + * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/> + * GL_RED GL_RED_INTEGER <br/> + * GL_GREEN GL_GREEN_INTEGER <br/> + * GL_BLUE GL_BLUE_INTEGER <br/> + * GL_ALPHA GL_LUMINANCE (12) <br/> + * <br/> + * GL_LUMINANCE_ALPHA GL_RG <br/> + * GL_RG_INTEGER GL_HILO_NV <br/> + * GL_SIGNED_HILO_NV (5) <br/> + * <br/> + * GL_RGB GL_RGB_INTEGER <br/> + * GL_BGR GL_BGR_INTEGER (4)<br/> + * <br/> + * GL_RGBA GL_RGBA_INTEGER <br/> + * GL_BGRA GL_BGRA_INTEGER <br/> + * GL_ABGR_EXT (5)<br/> + * + * @param type must be one of (30) <br/> + * GL_BITMAP, <br/> + * GL_BYTE, GL_UNSIGNED_BYTE, <br/> + * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/> + * <br/> + * GL_SHORT, GL_UNSIGNED_SHORT, <br/> + * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/> + * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/> + * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/> + * GL_HALF_FLOAT, GL_HALF_FLOAT_OES <br/> + * <br/> + * GL_FIXED, GL_INT <br/> + * GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/> + * GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/> + * GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/> + * GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/> + * GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/> + * <br/> + * GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/> + * <br/> + * GL_FLOAT, GL_DOUBLE <br/> + * + * @return required size of one pixel in bytes + * @throws GLException if format or type alignment is not handled. Please contact the maintainer if this is our bug. + */ + public static final int bytesPerPixel(int format, int type) throws GLException { + int compSize = 0; + + int compCount = componentCount(format); + switch (type) /* 30 */ { case GL2.GL_BITMAP: if (GL2.GL_COLOR_INDEX == format || GL2GL3.GL_STENCIL_INDEX == format) { - return (depth * (height * ((width+7)/8))); + compSize = 1; } case GL.GL_BYTE: case GL.GL_UNSIGNED_BYTE: - esize = 1; + compSize = 1; break; case GL.GL_SHORT: case GL.GL_UNSIGNED_SHORT: case GL.GL_HALF_FLOAT: case GLES2.GL_HALF_FLOAT_OES: - esize = 2; + compSize = 2; break; case GL.GL_FIXED: case GL2ES2.GL_INT: case GL.GL_UNSIGNED_INT: case GL.GL_FLOAT: - esize = 4; + compSize = 4; break; case GL2GL3.GL_DOUBLE: - esize = 8; + compSize = 8; break; case GL2GL3.GL_UNSIGNED_BYTE_3_3_2: case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV: - esize = 1; - elements = 1; + compSize = 1; + compCount = 1; break; case GL.GL_UNSIGNED_SHORT_5_6_5: case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: @@ -586,13 +604,13 @@ public class GLBuffers extends Buffers { case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1: case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: - esize = 2; - elements = 1; + compSize = 2; + compCount = 1; break; case GL2.GL_HILO16_NV: case GL2.GL_SIGNED_HILO16_NV: - esize = 2; - elements = 2; + compSize = 2; + compCount = 2; break; case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: @@ -601,19 +619,95 @@ public class GLBuffers extends Buffers { case GL2GL3.GL_UNSIGNED_INT_24_8: case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV: case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV: - esize = 4; - elements = 1; + compSize = 4; + compCount = 1; break; case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - esize = 8; - elements = 1; + compSize = 8; + compCount = 1; break; default: throw new GLException("type 0x"+Integer.toHexString(type)+"/"+"format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); - } + } + return compCount * compSize; + } + + /** + * Returns the number of components required for the given OpenGL format. + * + * <p>This method is security critical, hence it throws an exception (fail-fast) + * in case either the format, type or alignment is unhandled. In case we forgot to handle + * proper values, please contact the maintainer.</p> + * + * @param format must be one of (26) <br/> + * GL_COLOR_INDEX GL_STENCIL_INDEX <br/> + * GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/> + * GL_RED GL_RED_INTEGER <br/> + * GL_GREEN GL_GREEN_INTEGER <br/> + * GL_BLUE GL_BLUE_INTEGER <br/> + * GL_ALPHA GL_LUMINANCE (12) <br/> + * <br/> + * GL_LUMINANCE_ALPHA GL_RG <br/> + * GL_RG_INTEGER GL_HILO_NV <br/> + * GL_SIGNED_HILO_NV (5) <br/> + * <br/> + * GL_RGB GL_RGB_INTEGER <br/> + * GL_BGR GL_BGR_INTEGER (4)<br/> + * <br/> + * GL_RGBA GL_RGBA_INTEGER <br/> + * GL_BGRA GL_BGRA_INTEGER <br/> + * GL_ABGR_EXT (5)<br/> + * + * @return number of components required for the given OpenGL format + * @throws GLException if format is not handled. Please contact the maintainer if this is our bug. + */ + public static final int componentCount(int format) throws GLException { + final int compCount; - return sizeof(gl, tmp, elements * esize, width, height, depth, pack); + switch (format) /* 26 */ { + case GL2.GL_COLOR_INDEX: + case GL2GL3.GL_STENCIL_INDEX: + case GL2GL3.GL_DEPTH_COMPONENT: + case GL2GL3.GL_DEPTH_STENCIL: + case GL2GL3.GL_RED: + case GL2GL3.GL_RED_INTEGER: + case GL2GL3.GL_GREEN: + case GL2GL3.GL_GREEN_INTEGER: + case GL2GL3.GL_BLUE: + case GL2GL3.GL_BLUE_INTEGER: + case GL.GL_ALPHA: + case GL.GL_LUMINANCE: + compCount = 1; + break; + case GL.GL_LUMINANCE_ALPHA: + case GL2GL3.GL_RG: + case GL2GL3.GL_RG_INTEGER: + case GL2.GL_HILO_NV: + case GL2.GL_SIGNED_HILO_NV: + compCount = 2; + break; + case GL.GL_RGB: + case GL2GL3.GL_RGB_INTEGER: + case GL2GL3.GL_BGR: + case GL2GL3.GL_BGR_INTEGER: + compCount = 3; + break; + case GL.GL_RGBA: + case GL2GL3.GL_RGBA_INTEGER: + case GL.GL_BGRA: + case GL2GL3.GL_BGRA_INTEGER: + case GL2.GL_ABGR_EXT: + compCount = 4; + break; + /* FIXME ?? + case GL.GL_HILO_NV: + elements = 2; + break; */ + default: + throw new GLException("format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug."); + } + return compCount; } public static final int getNextPowerOf2(int number) { |