diff options
author | Sven Gothel <[email protected]> | 2014-06-28 03:02:25 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-28 03:02:25 +0200 |
commit | ee774dce9e474e8ea961bd9b504d26e9321e1b15 (patch) | |
tree | 9af71ec07329226ae3882b5a586fd16292b45864 /src/jogl/classes | |
parent | 0bded476868c5fdfe44502bfd55957469d0d72bb (diff) |
Enhance FloatUtil: More optimizations, concludes commit 0bded476868c5fdfe44502bfd55957469d0d72bb
FloatUtil optimizations (unroll and linear memeory access):
- transposeMatrix
- invertMatrix (diff algo as well - 50% speed bump)
- multMatrix
- multMatrixVec
FloatUtil added
- matrixDeterminant(..)
FloatUtil removed
- Certain FloatBuffer variants are removed
or at least marked deprecated.
Diffstat (limited to 'src/jogl/classes')
4 files changed, 563 insertions, 577 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java index f7a12f2dd..7e9d7cdd8 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java @@ -51,16 +51,28 @@ import com.jogamp.opengl.math.geom.AABBox; | 8 9 10 11 | | 2 6 10 14 | | | | | | 12 13 14 15 | | 3 7 11 15 | + + C R C R + m[0*4+3] = tx; m[0+4*3] = tx; + m[1*4+3] = ty; m[1+4*3] = ty; + m[2*4+3] = tz; m[2+4*3] = tz; * </pre> * </p> * <p> - * See <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix-FAQ</a> + * <ul> + * <li><a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix-FAQ</a></li> + * <li><a href="https://en.wikipedia.org/wiki/Matrix_%28mathematics%29">Wikipedia-Matrix</a></li> + * <li><a href="http://www.euclideanspace.com/maths/algebra/matrix/index.htm">euclideanspace.com-Matrix</a></li> + * </ul> * </p> * <p> - * Derived from ProjectFloat.java - Created 11-jan-2004 + * Implementation utilizes unrolling of small vertices and matrices wherever possible + * while trying to access memory in a linear fashion for performance reasons, see: + * <ul> + * <li><a href="https://code.google.com/p/java-matrix-benchmark/">java-matrix-benchmark</a></li> + * <li><a href="https://github.com/lessthanoptimal/ejml">EJML Efficient Java Matrix Library</a></li> + * </ul> * </p> - * - * @author Erik Duijs, Kenneth Russell, et al. */ public final class FloatUtil { public static final boolean DEBUG = Debug.debug("Math"); @@ -127,35 +139,6 @@ public final class FloatUtil { } /** - * Make matrix an identity matrix - * @param m 4x4 matrix in column-major order (also result) - * @return given matrix for chaining - */ - public static FloatBuffer makeIdentity(final FloatBuffer m) { - final int m_offset = m.position(); - m.put(m_offset+0+4*0, 1f); - m.put(m_offset+1+4*0, 0f); - m.put(m_offset+2+4*0, 0f); - m.put(m_offset+3+4*0, 0f); - - m.put(m_offset+0+4*1, 0f); - m.put(m_offset+1+4*1, 1f); - m.put(m_offset+2+4*1, 0f); - m.put(m_offset+3+4*1, 0f); - - m.put(m_offset+0+4*2, 0f); - m.put(m_offset+1+4*2, 0f); - m.put(m_offset+2+4*2, 1f); - m.put(m_offset+3+4*2, 0f); - - m.put(m_offset+0+4*3, 0f); - m.put(m_offset+1+4*3, 0f); - m.put(m_offset+2+4*3, 0f); - m.put(m_offset+3+4*3, 1f); - return m; - } - - /** * Make a translation matrix in column-major order from the given axis deltas * <pre> Translation matrix (Column Order): @@ -319,41 +302,41 @@ public final class FloatUtil { * @return given matrix for chaining */ public static float[] makeRotationAxis(final float[] m, final int m_offset, final float angrad, float x, float y, float z, final float[] tmpVec3f) { - final float c = cos(angrad); - final float ic= 1.0f - c; - final float s = sin(angrad); - - tmpVec3f[0]=x; tmpVec3f[1]=y; tmpVec3f[2]=z; - VectorUtil.normalizeVec3(tmpVec3f); - x = tmpVec3f[0]; y = tmpVec3f[1]; z = tmpVec3f[2]; - - final float xy = x*y; - final float xz = x*z; - final float xs = x*s; - final float ys = y*s; - final float yz = y*z; - final float zs = z*s; - m[0+0*4+m_offset] = x*x*ic+c; - m[1+0*4+m_offset] = xy*ic+zs; - m[2+0*4+m_offset] = xz*ic-ys; - m[3+0*4+m_offset] = 0; - - m[0+1*4+m_offset] = xy*ic-zs; - m[1+1*4+m_offset] = y*y*ic+c; - m[2+1*4+m_offset] = yz*ic+xs; - m[3+1*4+m_offset] = 0; - - m[0+2*4+m_offset] = xz*ic+ys; - m[1+2*4+m_offset] = yz*ic-xs; - m[2+2*4+m_offset] = z*z*ic+c; - m[3+2*4+m_offset] = 0; - - m[0+3*4+m_offset] = 0f; - m[1+3*4+m_offset] = 0f; - m[2+3*4+m_offset] = 0f; - m[3+3*4+m_offset] = 1f; - - return m; + final float c = cos(angrad); + final float ic= 1.0f - c; + final float s = sin(angrad); + + tmpVec3f[0]=x; tmpVec3f[1]=y; tmpVec3f[2]=z; + VectorUtil.normalizeVec3(tmpVec3f); + x = tmpVec3f[0]; y = tmpVec3f[1]; z = tmpVec3f[2]; + + final float xy = x*y; + final float xz = x*z; + final float xs = x*s; + final float ys = y*s; + final float yz = y*z; + final float zs = z*s; + m[0+0*4+m_offset] = x*x*ic+c; + m[1+0*4+m_offset] = xy*ic+zs; + m[2+0*4+m_offset] = xz*ic-ys; + m[3+0*4+m_offset] = 0; + + m[0+1*4+m_offset] = xy*ic-zs; + m[1+1*4+m_offset] = y*y*ic+c; + m[2+1*4+m_offset] = yz*ic+xs; + m[3+1*4+m_offset] = 0; + + m[0+2*4+m_offset] = xz*ic+ys; + m[1+2*4+m_offset] = yz*ic-xs; + m[2+2*4+m_offset] = z*z*ic+c; + m[3+2*4+m_offset] = 0; + + m[0+3*4+m_offset] = 0f; + m[1+3*4+m_offset] = 0f; + m[2+3*4+m_offset] = 0f; + m[3+3*4+m_offset] = 1f; + + return m; } /** @@ -392,23 +375,23 @@ public final class FloatUtil { final float sb = sin(bankX); m[0+0*4+m_offset] = ch*ca; - m[0+1*4+m_offset] = sh*sb - ch*sa*cb; - m[0+2*4+m_offset] = ch*sa*sb + sh*cb; - m[0+3*4+m_offset] = 0; - m[1+0*4+m_offset] = sa; - m[1+1*4+m_offset] = ca*cb; - m[1+2*4+m_offset] = -ca*sb; - m[1+3*4+m_offset] = 0; - m[2+0*4+m_offset] = -sh*ca; - m[2+1*4+m_offset] = sh*sa*cb + ch*sb; - m[2+2*4+m_offset] = -sh*sa*sb + ch*cb; - m[2+3*4+m_offset] = 0; - m[3+0*4+m_offset] = 0; + + m[0+1*4+m_offset] = sh*sb - ch*sa*cb; + m[1+1*4+m_offset] = ca*cb; + m[2+1*4+m_offset] = sh*sa*cb + ch*sb; m[3+1*4+m_offset] = 0; + + m[0+2*4+m_offset] = ch*sa*sb + sh*cb; + m[1+2*4+m_offset] = -ca*sb; + m[2+2*4+m_offset] = -sh*sa*sb + ch*cb; m[3+2*4+m_offset] = 0; + + m[0+3*4+m_offset] = 0; + m[1+3*4+m_offset] = 0; + m[2+3*4+m_offset] = 0; m[3+3*4+m_offset] = 1; return m; @@ -641,23 +624,23 @@ public final class FloatUtil { VectorUtil.crossVec3(mat4Tmp, up2_off, mat4Tmp, side_off, mat4Tmp, forward_off); m[m_offset + 0 * 4 + 0] = mat4Tmp[0+side_off]; // side + m[m_offset + 0 * 4 + 1] = mat4Tmp[0+up2_off]; // up2 + m[m_offset + 0 * 4 + 2] = -mat4Tmp[0]; // forward + m[m_offset + 0 * 4 + 3] = 0; + m[m_offset + 1 * 4 + 0] = mat4Tmp[1+side_off]; // side + m[m_offset + 1 * 4 + 1] = mat4Tmp[1+up2_off]; // up2 + m[m_offset + 1 * 4 + 2] = -mat4Tmp[1]; // forward + m[m_offset + 1 * 4 + 3] = 0; + m[m_offset + 2 * 4 + 0] = mat4Tmp[2+side_off]; // side - m[m_offset + 3 * 4 + 0] = 0; + m[m_offset + 2 * 4 + 1] = mat4Tmp[2+up2_off]; // up2 + m[m_offset + 2 * 4 + 2] = -mat4Tmp[2]; // forward + m[m_offset + 2 * 4 + 3] = 0; - m[m_offset + 0 * 4 + 1] = mat4Tmp[0+up2_off]; // up2 - m[m_offset + 1 * 4 + 1] = mat4Tmp[1+up2_off]; // up2 - m[m_offset + 2 * 4 + 1] = mat4Tmp[2+up2_off]; // up2 + m[m_offset + 3 * 4 + 0] = 0; m[m_offset + 3 * 4 + 1] = 0; - - m[m_offset + 0 * 4 + 2] = -mat4Tmp[0]; // forward - m[m_offset + 1 * 4 + 2] = -mat4Tmp[1]; // forward - m[m_offset + 2 * 4 + 2] = -mat4Tmp[2]; // forward m[m_offset + 3 * 4 + 2] = 0; - - m[m_offset + 0 * 4 + 3] = 0; - m[m_offset + 1 * 4 + 3] = 0; - m[m_offset + 2 * 4 + 3] = 0; m[m_offset + 3 * 4 + 3] = 1; makeTranslation(mat4Tmp, true, -eye[0+eye_offset], -eye[1+eye_offset], -eye[2+eye_offset]); @@ -727,12 +710,29 @@ public final class FloatUtil { * @return given result matrix <i>mres</i> for chaining */ public static float[] transposeMatrix(final float[] msrc, final int msrc_offset, final float[] mres, final int mres_offset) { - for (int i = 0; i < 4; i++) { - final int i4 = i*4; - for (int j = 0; j < 4; j++) { - mres[mres_offset+j+i4] = msrc[msrc_offset+i+j*4]; - } - } + mres[mres_offset+0] = msrc[msrc_offset+0*4]; + mres[mres_offset+1] = msrc[msrc_offset+1*4]; + mres[mres_offset+2] = msrc[msrc_offset+2*4]; + mres[mres_offset+3] = msrc[msrc_offset+3*4]; + + final int i4_1 = 1*4; + mres[mres_offset+0+i4_1] = msrc[msrc_offset+1+0*4]; + mres[mres_offset+1+i4_1] = msrc[msrc_offset+1+1*4]; + mres[mres_offset+2+i4_1] = msrc[msrc_offset+1+2*4]; + mres[mres_offset+3+i4_1] = msrc[msrc_offset+1+3*4]; + + final int i4_2 = 2*4; + mres[mres_offset+0+i4_2] = msrc[msrc_offset+2+0*4]; + mres[mres_offset+1+i4_2] = msrc[msrc_offset+2+1*4]; + mres[mres_offset+2+i4_2] = msrc[msrc_offset+2+2*4]; + mres[mres_offset+3+i4_2] = msrc[msrc_offset+2+3*4]; + + final int i4_3 = 3*4; + mres[mres_offset+0+i4_3] = msrc[msrc_offset+3+0*4]; + mres[mres_offset+1+i4_3] = msrc[msrc_offset+3+1*4]; + mres[mres_offset+2+i4_3] = msrc[msrc_offset+3+2*4]; + mres[mres_offset+3+i4_3] = msrc[msrc_offset+3+3*4]; + return mres; } @@ -740,70 +740,81 @@ public final class FloatUtil { * Transpose the given matrix in place. * * @param m 4x4 matrix in column-major order, the source - * @param m_offset offset in given array <i>msrc</i>, i.e. start of the 4x4 matrix + * @param m_offset offset in given array <i>m</i>, i.e. start of the 4x4 matrix * @param temp temporary 4*4 float storage * @return given result matrix <i>m</i> for chaining */ public static float[] transposeMatrix(final float[] m, final int m_offset, final float[/*4*4*/] temp) { - int i, j; - for (i = 0; i < 4; i++) { - final int i4 = i*4; - for (j = 0; j < 4; j++) { - temp[i4+j] = m[i4+j+m_offset]; - } - } - for (i = 0; i < 4; i++) { - final int i4 = i*4; - for (j = 0; j < 4; j++) { - m[m_offset+j+i4] = temp[i+j*4]; - } - } - return m; + System.arraycopy(m, m_offset, temp, 0, 16); + return transposeMatrix(temp, 0, m, m_offset); } /** - * Transpose the given matrix. - * - * @param msrc 4x4 matrix in column-major order, the source - * @param mres 4x4 matrix in column-major order, the result - may be <code>msrc</code> (in-place) - * @return given result matrix <i>mres</i> for chaining + * Returns the determinant of the given matrix + * @param m 4x4 matrix in column-major order, the source + * @param m_offset offset in given array <i>m</i>, i.e. start of the 4x4 matrix + * @return the matrix determinant */ - public static FloatBuffer transposeMatrix(final FloatBuffer msrc, final FloatBuffer mres) { - final int msrc_offset = msrc.position(); - final int mres_offset = mres.position(); - for (int i = 0; i < 4; i++) { - final int i4 = i*4; - for (int j = 0; j < 4; j++) { - mres.put(mres_offset+j+i4, msrc.get(msrc_offset+i+j*4)); - } - } - return mres; - } + public static float matrixDeterminant(final float[] m, final int m_offset) { + float a11 = m[ 1+4*1 + m_offset ]; + float a21 = m[ 2+4*1 + m_offset ]; + float a31 = m[ 3+4*1 + m_offset ]; + float a12 = m[ 1+4*2 + m_offset ]; + float a22 = m[ 2+4*2 + m_offset ]; + float a32 = m[ 3+4*2 + m_offset ]; + float a13 = m[ 1+4*3 + m_offset ]; + float a23 = m[ 2+4*3 + m_offset ]; + float a33 = m[ 3+4*3 + m_offset ]; + + float ret = 0; + ret += m[ 0 + m_offset ] * ( + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31)); + a11 = m[ 1+4*0 + m_offset ]; + a21 = m[ 2+4*0 + m_offset ]; + a31 = m[ 3+4*0 + m_offset ]; + ret -= m[ 0+4*1 + m_offset ] * ( + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31)); + a12 = m[ 1+4*1 + m_offset ]; + a22 = m[ 2+4*1 + m_offset ]; + a32 = m[ 3+4*1 + m_offset ]; + ret += m[ 0+4*2 + m_offset ] * ( + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31)); + a13 = m[ 1+4*2 + m_offset ]; + a23 = m[ 2+4*2 + m_offset ]; + a33 = m[ 3+4*2 + m_offset ]; + ret -= m[ 0+4*3 + m_offset ] * ( + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31)); + return ret; + } /** - * Transpose the given matrix in place. - * + * Returns the determinant of the given matrix * @param m 4x4 matrix in column-major order, the source - * @param temp temporary 4*4 float storage - * @return given matrix <i>m</i> for chaining + * @return the matrix determinant */ - public static FloatBuffer transposeMatrix(FloatBuffer m, final float[/*4*4*/] temp) { - final int m_offset = m.position(); - int i, j; - for (i = 0; i < 4; i++) { - final int i4 = i*4; - for (j = 0; j < 4; j++) { - temp[i4+j] = m.get(i4+j+m_offset); - } - } - for (i = 0; i < 4; i++) { - final int i4 = i*4; - for (j = 0; j < 4; j++) { - m.put(m_offset+j+i4, temp[i+j*4]); - } - } - return m; - } + public static float matrixDeterminant(final float[] m) { + float a11 = m[ 1+4*1 ]; + float a21 = m[ 2+4*1 ]; + float a31 = m[ 3+4*1 ]; + float a12 = m[ 1+4*2 ]; + float a22 = m[ 2+4*2 ]; + float a32 = m[ 3+4*2 ]; + float a13 = m[ 1+4*3 ]; + float a23 = m[ 2+4*3 ]; + float a33 = m[ 3+4*3 ]; + + float ret = 0; + ret += m[ 0 ] * ( + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31)); + a11 = m[ 1+4*0 ]; + a21 = m[ 2+4*0 ]; + a31 = m[ 3+4*0 ]; + ret -= m[ 0+4*1 ] * ( + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31)); + a12 = m[ 1+4*1 ]; + a22 = m[ 2+4*1 ]; + a32 = m[ 3+4*1 ]; + ret += m[ 0+4*2 ] * ( + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31)); + a13 = m[ 1+4*2 ]; + a23 = m[ 2+4*2 ]; + a33 = m[ 3+4*2 ]; + ret -= m[ 0+4*3 ] * ( + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31)); + return ret; + } /** * Invert the given matrix. @@ -816,73 +827,79 @@ public final class FloatUtil { * @param msrc_offset offset in given array <i>msrc</i>, i.e. start of the 4x4 matrix * @param mres 4x4 matrix in column-major order, the result - may be <code>msrc</code> (in-place) * @param mres_offset offset in given array <i>mres</i>, i.e. start of the 4x4 matrix - may be <code>msrc_offset</code> (in-place) - * @param temp temporary 4*4 float storage * @return given result matrix <i>mres</i> for chaining if successful, otherwise <code>null</code>. See above. */ - public static float[] invertMatrix(final float[] msrc, final int msrc_offset, final float[] mres, final int mres_offset, final float[/*4*4*/] temp) { - int i, j, k, swap; - float t; - for (i = 0; i < 4; i++) { - final int i4 = i*4; - for (j = 0; j < 4; j++) { - temp[i4+j] = msrc[i4+j+msrc_offset]; + public static float[] invertMatrix(final float[] msrc, final int msrc_offset, final float[] mres, final int mres_offset) { + final float scale; + { + float max = Math.abs(msrc[0]); + + for( int i = 1; i < 16; i++ ) { + final float a = Math.abs(msrc[i]); + if( a > max ) max = a; } - } - makeIdentity(mres, mres_offset); - - for (i = 0; i < 4; i++) { - final int i4 = i*4; - - // - // Look for largest element in column - // - swap = i; - for (j = i + 1; j < 4; j++) { - if (Math.abs(temp[j*4+i]) > Math.abs(temp[i4+i])) { - swap = j; - } - } - - if (swap != i) { - final int swap4 = swap*4; - // - // Swap rows. - // - for (k = 0; k < 4; k++) { - t = temp[i4+k]; - temp[i4+k] = temp[swap4+k]; - temp[swap4+k] = t; - - t = mres[i4+k+mres_offset]; - mres[i4+k+mres_offset] = mres[swap4+k+mres_offset]; - mres[swap4+k+mres_offset] = t; - } - } - - if (temp[i4+i] == 0) { - // - // No non-zero pivot. The matrix is singular, which shouldn't - // happen. This means the user gave us a bad matrix. - // + if( 0 == max ) { return null; } + scale = 1.0f/max; + } - t = temp[i4+i]; - for (k = 0; k < 4; k++) { - temp[i4+k] /= t; - mres[i4+k+mres_offset] /= t; - } - for (j = 0; j < 4; j++) { - if (j != i) { - final int j4 = j*4; - t = temp[j4+i]; - for (k = 0; k < 4; k++) { - temp[j4+k] -= temp[i4+k] * t; - mres[j4+k+mres_offset] -= mres[i4+k+mres_offset]*t; - } - } - } + final float a11 = msrc[0+4*0+msrc_offset]*scale; + final float a21 = msrc[1+4*0+msrc_offset]*scale; + final float a31 = msrc[2+4*0+msrc_offset]*scale; + final float a41 = msrc[3+4*0+msrc_offset]*scale; + final float a12 = msrc[0+4*1+msrc_offset]*scale; + final float a22 = msrc[1+4*1+msrc_offset]*scale; + final float a32 = msrc[2+4*1+msrc_offset]*scale; + final float a42 = msrc[3+4*1+msrc_offset]*scale; + final float a13 = msrc[0+4*2+msrc_offset]*scale; + final float a23 = msrc[1+4*2+msrc_offset]*scale; + final float a33 = msrc[2+4*2+msrc_offset]*scale; + final float a43 = msrc[3+4*2+msrc_offset]*scale; + final float a14 = msrc[0+4*3+msrc_offset]*scale; + final float a24 = msrc[1+4*3+msrc_offset]*scale; + final float a34 = msrc[2+4*3+msrc_offset]*scale; + final float a44 = msrc[3+4*3+msrc_offset]*scale; + + final float m11 = + a22*(a33*a44 - a34*a43) - a23*(a32*a44 - a34*a42) + a24*(a32*a43 - a33*a42); + final float m12 = -( + a21*(a33*a44 - a34*a43) - a23*(a31*a44 - a34*a41) + a24*(a31*a43 - a33*a41)); + final float m13 = + a21*(a32*a44 - a34*a42) - a22*(a31*a44 - a34*a41) + a24*(a31*a42 - a32*a41); + final float m14 = -( + a21*(a32*a43 - a33*a42) - a22*(a31*a43 - a33*a41) + a23*(a31*a42 - a32*a41)); + final float m21 = -( + a12*(a33*a44 - a34*a43) - a13*(a32*a44 - a34*a42) + a14*(a32*a43 - a33*a42)); + final float m22 = + a11*(a33*a44 - a34*a43) - a13*(a31*a44 - a34*a41) + a14*(a31*a43 - a33*a41); + final float m23 = -( + a11*(a32*a44 - a34*a42) - a12*(a31*a44 - a34*a41) + a14*(a31*a42 - a32*a41)); + final float m24 = + a11*(a32*a43 - a33*a42) - a12*(a31*a43 - a33*a41) + a13*(a31*a42 - a32*a41); + final float m31 = + a12*(a23*a44 - a24*a43) - a13*(a22*a44 - a24*a42) + a14*(a22*a43 - a23*a42); + final float m32 = -( + a11*(a23*a44 - a24*a43) - a13*(a21*a44 - a24*a41) + a14*(a21*a43 - a23*a41)); + final float m33 = + a11*(a22*a44 - a24*a42) - a12*(a21*a44 - a24*a41) + a14*(a21*a42 - a22*a41); + final float m34 = -( + a11*(a22*a43 - a23*a42) - a12*(a21*a43 - a23*a41) + a13*(a21*a42 - a22*a41)); + final float m41 = -( + a12*(a23*a34 - a24*a33) - a13*(a22*a34 - a24*a32) + a14*(a22*a33 - a23*a32)); + final float m42 = + a11*(a23*a34 - a24*a33) - a13*(a21*a34 - a24*a31) + a14*(a21*a33 - a23*a31); + final float m43 = -( + a11*(a22*a34 - a24*a32) - a12*(a21*a34 - a24*a31) + a14*(a21*a32 - a22*a31)); + final float m44 = + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31); + + final float det = (a11*m11 + a12*m12 + a13*m13 + a14*m14)/scale; + + if( 0 == det ) { + return null; } + + mres[0+4*0+mres_offset] = m11 / det; + mres[1+4*0+mres_offset] = m12 / det; + mres[2+4*0+mres_offset] = m13 / det; + mres[3+4*0+mres_offset] = m14 / det; + mres[0+4*1+mres_offset] = m21 / det; + mres[1+4*1+mres_offset] = m22 / det; + mres[2+4*1+mres_offset] = m23 / det; + mres[3+4*1+mres_offset] = m24 / det; + mres[0+4*2+mres_offset] = m31 / det; + mres[1+4*2+mres_offset] = m32 / det; + mres[2+4*2+mres_offset] = m33 / det; + mres[3+4*2+mres_offset] = m34 / det; + mres[0+4*3+mres_offset] = m41 / det; + mres[1+4*3+mres_offset] = m42 / det; + mres[2+4*3+mres_offset] = m43 / det; + mres[3+4*3+mres_offset] = m44 / det; return mres; } @@ -895,83 +912,82 @@ public final class FloatUtil { * * @param msrc 4x4 matrix in column-major order, the source * @param mres 4x4 matrix in column-major order, the result - may be <code>msrc</code> (in-place) - * @param temp temporary 4*4 float storage * @return given result matrix <i>mres</i> for chaining if successful, otherwise <code>null</code>. See above. */ - public static FloatBuffer invertMatrix(final FloatBuffer msrc, final FloatBuffer mres, final float[/*4*4*/] temp) { - int i, j, k, swap; - float t; - - final int msrc_offset = msrc.position(); - final int mres_offset = mres.position(); - - for (i = 0; i < 4; i++) { - final int i4 = i*4; - for (j = 0; j < 4; j++) { - temp[i4+j] = msrc.get(i4+j + msrc_offset); - } - } - makeIdentity(mres); - - for (i = 0; i < 4; i++) { - final int i4 = i*4; - - // - // Look for largest element in column - // - swap = i; - for (j = i + 1; j < 4; j++) { - if (Math.abs(temp[j*4+i]) > Math.abs(temp[i4+i])) { - swap = j; - } - } - - if (swap != i) { - final int swap4 = swap*4; - // - // Swap rows. - // - for (k = 0; k < 4; k++) { - t = temp[i4+k]; - temp[i4+k] = temp[swap4+k]; - temp[swap4+k] = t; - - t = mres.get(i4+k + mres_offset); - mres.put(i4+k + mres_offset, mres.get(swap4+k + mres_offset)); - mres.put(swap4+k + mres_offset, t); - } + public static float[] invertMatrix(final float[] msrc, final float[] mres) { + final float scale; + { + float max = Math.abs(msrc[0]); + + for( int i = 1; i < 16; i++ ) { + final float a = Math.abs(msrc[i]); + if( a > max ) max = a; + } + if( 0 == max ) { + return null; + } + scale = 1.0f/max; } - if (temp[i4+i] == 0) { - // - // No non-zero pivot. The matrix is singular, which shouldn't - // happen. This means the user gave us a bad matrix. - // - return null; + final float a11 = msrc[0+4*0]*scale; + final float a21 = msrc[1+4*0]*scale; + final float a31 = msrc[2+4*0]*scale; + final float a41 = msrc[3+4*0]*scale; + final float a12 = msrc[0+4*1]*scale; + final float a22 = msrc[1+4*1]*scale; + final float a32 = msrc[2+4*1]*scale; + final float a42 = msrc[3+4*1]*scale; + final float a13 = msrc[0+4*2]*scale; + final float a23 = msrc[1+4*2]*scale; + final float a33 = msrc[2+4*2]*scale; + final float a43 = msrc[3+4*2]*scale; + final float a14 = msrc[0+4*3]*scale; + final float a24 = msrc[1+4*3]*scale; + final float a34 = msrc[2+4*3]*scale; + final float a44 = msrc[3+4*3]*scale; + + final float m11 = + a22*(a33*a44 - a34*a43) - a23*(a32*a44 - a34*a42) + a24*(a32*a43 - a33*a42); + final float m12 = -( + a21*(a33*a44 - a34*a43) - a23*(a31*a44 - a34*a41) + a24*(a31*a43 - a33*a41)); + final float m13 = + a21*(a32*a44 - a34*a42) - a22*(a31*a44 - a34*a41) + a24*(a31*a42 - a32*a41); + final float m14 = -( + a21*(a32*a43 - a33*a42) - a22*(a31*a43 - a33*a41) + a23*(a31*a42 - a32*a41)); + final float m21 = -( + a12*(a33*a44 - a34*a43) - a13*(a32*a44 - a34*a42) + a14*(a32*a43 - a33*a42)); + final float m22 = + a11*(a33*a44 - a34*a43) - a13*(a31*a44 - a34*a41) + a14*(a31*a43 - a33*a41); + final float m23 = -( + a11*(a32*a44 - a34*a42) - a12*(a31*a44 - a34*a41) + a14*(a31*a42 - a32*a41)); + final float m24 = + a11*(a32*a43 - a33*a42) - a12*(a31*a43 - a33*a41) + a13*(a31*a42 - a32*a41); + final float m31 = + a12*(a23*a44 - a24*a43) - a13*(a22*a44 - a24*a42) + a14*(a22*a43 - a23*a42); + final float m32 = -( + a11*(a23*a44 - a24*a43) - a13*(a21*a44 - a24*a41) + a14*(a21*a43 - a23*a41)); + final float m33 = + a11*(a22*a44 - a24*a42) - a12*(a21*a44 - a24*a41) + a14*(a21*a42 - a22*a41); + final float m34 = -( + a11*(a22*a43 - a23*a42) - a12*(a21*a43 - a23*a41) + a13*(a21*a42 - a22*a41)); + final float m41 = -( + a12*(a23*a34 - a24*a33) - a13*(a22*a34 - a24*a32) + a14*(a22*a33 - a23*a32)); + final float m42 = + a11*(a23*a34 - a24*a33) - a13*(a21*a34 - a24*a31) + a14*(a21*a33 - a23*a31); + final float m43 = -( + a11*(a22*a34 - a24*a32) - a12*(a21*a34 - a24*a31) + a14*(a21*a32 - a22*a31)); + final float m44 = + a11*(a22*a33 - a23*a32) - a12*(a21*a33 - a23*a31) + a13*(a21*a32 - a22*a31); + + final float det = (a11*m11 + a12*m12 + a13*m13 + a14*m14)/scale; + + if( 0 == det ) { + return null; } - t = temp[i4+i]; - for (k = 0; k < 4; k++) { - temp[i4+k] /= t; - final int z = i4+k + mres_offset; - mres.put(z, mres.get(z) / t); - } - for (j = 0; j < 4; j++) { - if (j != i) { - final int j4 = j*4; - t = temp[j4+i]; - for (k = 0; k < 4; k++) { - temp[j4+k] -= temp[i4+k] * t; - final int z = j4+k + mres_offset; - mres.put(z, mres.get(z) - mres.get(i4+k + mres_offset) * t); - } - } - } - } - return mres; + mres[0+4*0] = m11 / det; + mres[1+4*0] = m12 / det; + mres[2+4*0] = m13 / det; + mres[3+4*0] = m14 / det; + mres[0+4*1] = m21 / det; + mres[1+4*1] = m22 / det; + mres[2+4*1] = m23 / det; + mres[3+4*1] = m24 / det; + mres[0+4*2] = m31 / det; + mres[1+4*2] = m32 / det; + mres[2+4*2] = m33 / det; + mres[3+4*2] = m34 / det; + mres[0+4*3] = m41 / det; + mres[1+4*3] = m42 / det; + mres[2+4*3] = m43 / det; + mres[3+4*3] = m44 / det; + return mres; } - /** * Map object coordinates to window coordinates. * <p> @@ -1111,7 +1127,7 @@ public final class FloatUtil { multMatrix(projMatrix, projMatrix_offset, modelMatrix, modelMatrix_offset, mat4Tmp1, 0); // mat4Tmp1 = Inv(P x Mv) - if ( null == invertMatrix(mat4Tmp1, 0, mat4Tmp1, 0, mat4Tmp2) ) { + if ( null == invertMatrix(mat4Tmp1, mat4Tmp1) ) { return false; } mat4Tmp2[0] = winx; @@ -1311,7 +1327,7 @@ public final class FloatUtil { multMatrix(projMatrix, projMatrix_offset, modelMatrix, modelMatrix_offset, mat4Tmp1, 0); // mat4Tmp1 = Inv(P x Mv) - if ( null == invertMatrix(mat4Tmp1, 0, mat4Tmp1, 0, mat4Tmp2) ) { + if ( null == invertMatrix(mat4Tmp1, mat4Tmp1) ) { return false; } @@ -1387,7 +1403,7 @@ public final class FloatUtil { multMatrix(projMatrix, projMatrix_offset, modelMatrix, modelMatrix_offset, mat4Tmp1, 0); // mat4Tmp1 = Inv(P x Mv) - if ( null == invertMatrix(mat4Tmp1, 0, mat4Tmp1, 0, mat4Tmp2) ) { + if ( null == invertMatrix(mat4Tmp1, mat4Tmp1) ) { return false; } if( mapWinToObjCoords(winx, winy, winz0, winz1, mat4Tmp1, @@ -1408,16 +1424,58 @@ public final class FloatUtil { * @param d result a*b in column-major order */ public static void multMatrix(final float[] a, final int a_off, final float[] b, final int b_off, float[] d, final int d_off) { - for (int i = 0; i < 4; i++) { - // one row in column-major order - final int a_off_i = a_off+i; - final int d_off_i = d_off+i; - final float ai0=a[a_off_i+0*4], ai1=a[a_off_i+1*4], ai2=a[a_off_i+2*4], ai3=a[a_off_i+3*4]; // row-i of a - d[d_off_i+0*4] = ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ; - d[d_off_i+1*4] = ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ; - d[d_off_i+2*4] = ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ; - d[d_off_i+3*4] = ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ; - } + final float b00 = b[b_off+0+0*4]; + final float b10 = b[b_off+1+0*4]; + final float b20 = b[b_off+2+0*4]; + final float b30 = b[b_off+3+0*4]; + final float b01 = b[b_off+0+1*4]; + final float b11 = b[b_off+1+1*4]; + final float b21 = b[b_off+2+1*4]; + final float b31 = b[b_off+3+1*4]; + final float b02 = b[b_off+0+2*4]; + final float b12 = b[b_off+1+2*4]; + final float b22 = b[b_off+2+2*4]; + final float b32 = b[b_off+3+2*4]; + final float b03 = b[b_off+0+3*4]; + final float b13 = b[b_off+1+3*4]; + final float b23 = b[b_off+2+3*4]; + final float b33 = b[b_off+3+3*4]; + + float ai0=a[a_off+ 0*4]; // row-0 of a + float ai1=a[a_off+ 1*4]; + float ai2=a[a_off+ 2*4]; + float ai3=a[a_off+ 3*4]; + d[d_off+ 0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + d[d_off+ 1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + d[d_off+ 2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + d[d_off+ 3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[a_off+1+0*4]; // row-1 of a + ai1=a[a_off+1+1*4]; + ai2=a[a_off+1+2*4]; + ai3=a[a_off+1+3*4]; + d[d_off+1+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + d[d_off+1+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + d[d_off+1+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + d[d_off+1+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[a_off+2+0*4]; // row-2 of a + ai1=a[a_off+2+1*4]; + ai2=a[a_off+2+2*4]; + ai3=a[a_off+2+3*4]; + d[d_off+2+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + d[d_off+2+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + d[d_off+2+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + d[d_off+2+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[a_off+3+0*4]; // row-3 of a + ai1=a[a_off+3+1*4]; + ai2=a[a_off+3+2*4]; + ai3=a[a_off+3+3*4]; + d[d_off+3+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + d[d_off+3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + d[d_off+3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + d[d_off+3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; } /** @@ -1427,14 +1485,58 @@ public final class FloatUtil { * @param d result a*b in column-major order */ public static void multMatrix(final float[] a, final float[] b, float[] d) { - for (int i = 0; i < 4; i++) { - // one row in column-major order - final float ai0=a[i+0*4], ai1=a[i+1*4], ai2=a[i+2*4], ai3=a[i+3*4]; // row-i of a - d[i+0*4] = ai0 * b[0+0*4] + ai1 * b[1+0*4] + ai2 * b[2+0*4] + ai3 * b[3+0*4] ; - d[i+1*4] = ai0 * b[0+1*4] + ai1 * b[1+1*4] + ai2 * b[2+1*4] + ai3 * b[3+1*4] ; - d[i+2*4] = ai0 * b[0+2*4] + ai1 * b[1+2*4] + ai2 * b[2+2*4] + ai3 * b[3+2*4] ; - d[i+3*4] = ai0 * b[0+3*4] + ai1 * b[1+3*4] + ai2 * b[2+3*4] + ai3 * b[3+3*4] ; - } + final float b00 = b[0+0*4]; + final float b10 = b[1+0*4]; + final float b20 = b[2+0*4]; + final float b30 = b[3+0*4]; + final float b01 = b[0+1*4]; + final float b11 = b[1+1*4]; + final float b21 = b[2+1*4]; + final float b31 = b[3+1*4]; + final float b02 = b[0+2*4]; + final float b12 = b[1+2*4]; + final float b22 = b[2+2*4]; + final float b32 = b[3+2*4]; + final float b03 = b[0+3*4]; + final float b13 = b[1+3*4]; + final float b23 = b[2+3*4]; + final float b33 = b[3+3*4]; + + float ai0=a[ 0*4]; // row-0 of a + float ai1=a[ 1*4]; + float ai2=a[ 2*4]; + float ai3=a[ 3*4]; + d[ 0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + d[ 1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + d[ 2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + d[ 3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[1+0*4]; // row-1 of a + ai1=a[1+1*4]; + ai2=a[1+2*4]; + ai3=a[1+3*4]; + d[1+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + d[1+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + d[1+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + d[1+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[2+0*4]; // row-2 of a + ai1=a[2+1*4]; + ai2=a[2+2*4]; + ai3=a[2+3*4]; + d[2+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + d[2+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + d[2+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + d[2+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[3+0*4]; // row-3 of a + ai1=a[3+1*4]; + ai2=a[3+2*4]; + ai3=a[3+3*4]; + d[3+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + d[3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + d[3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + d[3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; } /** @@ -1443,15 +1545,58 @@ public final class FloatUtil { * @param b 4x4 matrix in column-major order */ public static void multMatrix(final float[] a, final int a_off, final float[] b, final int b_off) { - for (int i = 0; i < 4; i++) { - // one row in column-major order - final int a_off_i = a_off+i; - final float ai0=a[a_off_i+0*4], ai1=a[a_off_i+1*4], ai2=a[a_off_i+2*4], ai3=a[a_off_i+3*4]; // row-i of a - a[a_off_i+0*4] = ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ; - a[a_off_i+1*4] = ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ; - a[a_off_i+2*4] = ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ; - a[a_off_i+3*4] = ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ; - } + final float b00 = b[b_off+0+0*4]; + final float b10 = b[b_off+1+0*4]; + final float b20 = b[b_off+2+0*4]; + final float b30 = b[b_off+3+0*4]; + final float b01 = b[b_off+0+1*4]; + final float b11 = b[b_off+1+1*4]; + final float b21 = b[b_off+2+1*4]; + final float b31 = b[b_off+3+1*4]; + final float b02 = b[b_off+0+2*4]; + final float b12 = b[b_off+1+2*4]; + final float b22 = b[b_off+2+2*4]; + final float b32 = b[b_off+3+2*4]; + final float b03 = b[b_off+0+3*4]; + final float b13 = b[b_off+1+3*4]; + final float b23 = b[b_off+2+3*4]; + final float b33 = b[b_off+3+3*4]; + + float ai0=a[a_off+ 0*4]; // row-0 of a + float ai1=a[a_off+ 1*4]; + float ai2=a[a_off+ 2*4]; + float ai3=a[a_off+ 3*4]; + a[a_off+ 0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + a[a_off+ 1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + a[a_off+ 2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + a[a_off+ 3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[a_off+1+0*4]; // row-1 of a + ai1=a[a_off+1+1*4]; + ai2=a[a_off+1+2*4]; + ai3=a[a_off+1+3*4]; + a[a_off+1+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + a[a_off+1+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + a[a_off+1+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + a[a_off+1+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[a_off+2+0*4]; // row-2 of a + ai1=a[a_off+2+1*4]; + ai2=a[a_off+2+2*4]; + ai3=a[a_off+2+3*4]; + a[a_off+2+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + a[a_off+2+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + a[a_off+2+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + a[a_off+2+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[a_off+3+0*4]; // row-3 of a + ai1=a[a_off+3+1*4]; + ai2=a[a_off+3+2*4]; + ai3=a[a_off+3+3*4]; + a[a_off+3+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + a[a_off+3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + a[a_off+3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + a[a_off+3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; } /** @@ -1460,14 +1605,58 @@ public final class FloatUtil { * @param b 4x4 matrix in column-major order */ public static void multMatrix(final float[] a, final float[] b) { - for (int i = 0; i < 4; i++) { - // one row in column-major order - final float ai0=a[i+0*4], ai1=a[i+1*4], ai2=a[i+2*4], ai3=a[i+3*4]; // row-i of a - a[i+0*4] = ai0 * b[0+0*4] + ai1 * b[1+0*4] + ai2 * b[2+0*4] + ai3 * b[3+0*4] ; - a[i+1*4] = ai0 * b[0+1*4] + ai1 * b[1+1*4] + ai2 * b[2+1*4] + ai3 * b[3+1*4] ; - a[i+2*4] = ai0 * b[0+2*4] + ai1 * b[1+2*4] + ai2 * b[2+2*4] + ai3 * b[3+2*4] ; - a[i+3*4] = ai0 * b[0+3*4] + ai1 * b[1+3*4] + ai2 * b[2+3*4] + ai3 * b[3+3*4] ; - } + final float b00 = b[0+0*4]; + final float b10 = b[1+0*4]; + final float b20 = b[2+0*4]; + final float b30 = b[3+0*4]; + final float b01 = b[0+1*4]; + final float b11 = b[1+1*4]; + final float b21 = b[2+1*4]; + final float b31 = b[3+1*4]; + final float b02 = b[0+2*4]; + final float b12 = b[1+2*4]; + final float b22 = b[2+2*4]; + final float b32 = b[3+2*4]; + final float b03 = b[0+3*4]; + final float b13 = b[1+3*4]; + final float b23 = b[2+3*4]; + final float b33 = b[3+3*4]; + + float ai0=a[ 0*4]; // row-0 of a + float ai1=a[ 1*4]; + float ai2=a[ 2*4]; + float ai3=a[ 3*4]; + a[ 0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + a[ 1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + a[ 2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + a[ 3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[1+0*4]; // row-1 of a + ai1=a[1+1*4]; + ai2=a[1+2*4]; + ai3=a[1+3*4]; + a[1+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + a[1+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + a[1+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + a[1+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[2+0*4]; // row-2 of a + ai1=a[2+1*4]; + ai2=a[2+2*4]; + ai3=a[2+3*4]; + a[2+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + a[2+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + a[2+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + a[2+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; + + ai0=a[3+0*4]; // row-3 of a + ai1=a[3+1*4]; + ai2=a[3+2*4]; + ai3=a[3+3*4]; + a[3+0*4] = ai0 * b00 + ai1 * b10 + ai2 * b20 + ai3 * b30 ; + a[3+1*4] = ai0 * b01 + ai1 * b11 + ai2 * b21 + ai3 * b31 ; + a[3+2*4] = ai0 * b02 + ai1 * b12 + ai2 * b22 + ai3 * b32 ; + a[3+3*4] = ai0 * b03 + ai1 * b13 + ai2 * b23 + ai3 * b33 ; } /** @@ -1475,79 +1664,19 @@ public final class FloatUtil { * @param a 4x4 matrix in column-major order * @param b 4x4 matrix in column-major order * @param d result a*b in column-major order + * @deprecated use on of the float[] variants */ - public static void multMatrix(final float[] a, final int a_off, final float[] b, final int b_off, final FloatBuffer d) { - final int d_off = d.position(); - for (int i = 0; i < 4; i++) { - // one row in column-major order - final int a_off_i = a_off+i; - final int d_off_i = d_off+i; - final float ai0=a[a_off_i+0*4], ai1=a[a_off_i+1*4], ai2=a[a_off_i+2*4], ai3=a[a_off_i+3*4]; // row-i of a - d.put(d_off_i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ); - d.put(d_off_i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ); - d.put(d_off_i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ); - d.put(d_off_i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ); - } - } - - /** - * Multiply matrix: [d] = [a] x [b] - * @param a 4x4 matrix in column-major order - * @param b 4x4 matrix in column-major order - * @param d result a*b in column-major order - */ - public static void multMatrix(final FloatBuffer a, final float[] b, final int b_off, final FloatBuffer d) { - final int a_off = a.position(); - final int d_off = d.position(); - for (int i = 0; i < 4; i++) { - // one row in column-major order - final int a_off_i = a_off+i; - final int d_off_i = d_off+i; - final float ai0=a.get(a_off_i+0*4), ai1=a.get(a_off_i+1*4), ai2=a.get(a_off_i+2*4), ai3=a.get(a_off_i+3*4); // row-i of a - d.put(d_off_i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ); - d.put(d_off_i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ); - d.put(d_off_i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ); - d.put(d_off_i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ); - } - } - - /** - * Multiply matrix: [a] = [a] x [b] - * @param a 4x4 matrix in column-major order (also result) - * @param b 4x4 matrix in column-major order - */ - public static void multMatrix(final FloatBuffer a, final float[] b, final int b_off) { - final int a_off = a.position(); - for (int i = 0; i < 4; i++) { - // one row in column-major order - final int a_off_i = a_off+i; - final float ai0=a.get(a_off_i+0*4), ai1=a.get(a_off_i+1*4), ai2=a.get(a_off_i+2*4), ai3=a.get(a_off_i+3*4); // row-i of a - a.put(a_off_i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ); - a.put(a_off_i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ); - a.put(a_off_i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ); - a.put(a_off_i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ); - } - } - - /** - * Multiply matrix: [d] = [a] x [b] - * @param a 4x4 matrix in column-major order - * @param b 4x4 matrix in column-major order - * @param d result a*b in column-major order - */ - public static void multMatrix(final FloatBuffer a, final FloatBuffer b, final FloatBuffer d) { + public static void multMatrix(final FloatBuffer a, final FloatBuffer b, final float[] d) { final int a_off = a.position(); final int b_off = b.position(); - final int d_off = d.position(); for (int i = 0; i < 4; i++) { // one row in column-major order final int a_off_i = a_off+i; - final int d_off_i = d_off+i; final float ai0=a.get(a_off_i+0*4), ai1=a.get(a_off_i+1*4), ai2=a.get(a_off_i+2*4), ai3=a.get(a_off_i+3*4); // row-i of a - d.put(d_off_i+0*4 , ai0 * b.get(b_off+0+0*4) + ai1 * b.get(b_off+1+0*4) + ai2 * b.get(b_off+2+0*4) + ai3 * b.get(b_off+3+0*4) ); - d.put(d_off_i+1*4 , ai0 * b.get(b_off+0+1*4) + ai1 * b.get(b_off+1+1*4) + ai2 * b.get(b_off+2+1*4) + ai3 * b.get(b_off+3+1*4) ); - d.put(d_off_i+2*4 , ai0 * b.get(b_off+0+2*4) + ai1 * b.get(b_off+1+2*4) + ai2 * b.get(b_off+2+2*4) + ai3 * b.get(b_off+3+2*4) ); - d.put(d_off_i+3*4 , ai0 * b.get(b_off+0+3*4) + ai1 * b.get(b_off+1+3*4) + ai2 * b.get(b_off+2+3*4) + ai3 * b.get(b_off+3+3*4) ); + d[i+0*4] = ai0 * b.get(b_off+0+0*4) + ai1 * b.get(b_off+1+0*4) + ai2 * b.get(b_off+2+0*4) + ai3 * b.get(b_off+3+0*4) ; + d[i+1*4] = ai0 * b.get(b_off+0+1*4) + ai1 * b.get(b_off+1+1*4) + ai2 * b.get(b_off+2+1*4) + ai3 * b.get(b_off+3+1*4) ; + d[i+2*4] = ai0 * b.get(b_off+0+2*4) + ai1 * b.get(b_off+1+2*4) + ai2 * b.get(b_off+2+2*4) + ai3 * b.get(b_off+3+2*4) ; + d[i+3*4] = ai0 * b.get(b_off+0+3*4) + ai1 * b.get(b_off+1+3*4) + ai2 * b.get(b_off+2+3*4) + ai3 * b.get(b_off+3+3*4) ; } } @@ -1555,6 +1684,7 @@ public final class FloatUtil { * Multiply matrix: [a] = [a] x [b] * @param a 4x4 matrix in column-major order (also result) * @param b 4x4 matrix in column-major order + * @deprecated use on of the float[] variants */ public static void multMatrix(final FloatBuffer a, final FloatBuffer b) { final int a_off = a.position(); @@ -1571,47 +1701,6 @@ public final class FloatUtil { } /** - * Multiply matrix: [d] = [a] x [b] - * @param a 4x4 matrix in column-major order - * @param b 4x4 matrix in column-major order - * @param d result a*b in column-major order - */ - public static void multMatrix(final FloatBuffer a, final FloatBuffer b, final float[] d, final int d_off) { - final int a_off = a.position(); - final int b_off = b.position(); - for (int i = 0; i < 4; i++) { - // one row in column-major order - final int a_off_i = a_off+i; - final int d_off_i = d_off+i; - final float ai0=a.get(a_off_i+0*4), ai1=a.get(a_off_i+1*4), ai2=a.get(a_off_i+2*4), ai3=a.get(a_off_i+3*4); // row-i of a - d[d_off_i+0*4] = ai0 * b.get(b_off+0+0*4) + ai1 * b.get(b_off+1+0*4) + ai2 * b.get(b_off+2+0*4) + ai3 * b.get(b_off+3+0*4) ; - d[d_off_i+1*4] = ai0 * b.get(b_off+0+1*4) + ai1 * b.get(b_off+1+1*4) + ai2 * b.get(b_off+2+1*4) + ai3 * b.get(b_off+3+1*4) ; - d[d_off_i+2*4] = ai0 * b.get(b_off+0+2*4) + ai1 * b.get(b_off+1+2*4) + ai2 * b.get(b_off+2+2*4) + ai3 * b.get(b_off+3+2*4) ; - d[d_off_i+3*4] = ai0 * b.get(b_off+0+3*4) + ai1 * b.get(b_off+1+3*4) + ai2 * b.get(b_off+2+3*4) + ai3 * b.get(b_off+3+3*4) ; - } - } - - /** - * Multiply matrix: [d] = [a] x [b] - * @param a 4x4 matrix in column-major order - * @param b 4x4 matrix in column-major order - * @param d result a*b in column-major order - */ - public static void multMatrix(final FloatBuffer a, final FloatBuffer b, final float[] d) { - final int a_off = a.position(); - final int b_off = b.position(); - for (int i = 0; i < 4; i++) { - // one row in column-major order - final int a_off_i = a_off+i; - final float ai0=a.get(a_off_i+0*4), ai1=a.get(a_off_i+1*4), ai2=a.get(a_off_i+2*4), ai3=a.get(a_off_i+3*4); // row-i of a - d[i+0*4] = ai0 * b.get(b_off+0+0*4) + ai1 * b.get(b_off+1+0*4) + ai2 * b.get(b_off+2+0*4) + ai3 * b.get(b_off+3+0*4) ; - d[i+1*4] = ai0 * b.get(b_off+0+1*4) + ai1 * b.get(b_off+1+1*4) + ai2 * b.get(b_off+2+1*4) + ai3 * b.get(b_off+3+1*4) ; - d[i+2*4] = ai0 * b.get(b_off+0+2*4) + ai1 * b.get(b_off+1+2*4) + ai2 * b.get(b_off+2+2*4) + ai3 * b.get(b_off+3+2*4) ; - d[i+3*4] = ai0 * b.get(b_off+0+3*4) + ai1 * b.get(b_off+1+3*4) + ai2 * b.get(b_off+2+3*4) + ai3 * b.get(b_off+3+3*4) ; - } - } - - /** * @param m_in 4x4 matrix in column-major order * @param m_in_off * @param v_in 4-component column-vector @@ -1620,15 +1709,21 @@ public final class FloatUtil { public static void multMatrixVec(final float[] m_in, final int m_in_off, final float[] v_in, final int v_in_off, final float[] v_out, final int v_out_off) { - for (int i = 0; i < 4; i++) { // (one matrix row in column-major order) X (column vector) - final int i_m_in_off = i+m_in_off; - v_out[i + v_out_off] = - v_in[0+v_in_off] * m_in[0*4+i_m_in_off] + - v_in[1+v_in_off] * m_in[1*4+i_m_in_off] + - v_in[2+v_in_off] * m_in[2*4+i_m_in_off] + - v_in[3+v_in_off] * m_in[3*4+i_m_in_off]; - } + v_out[0 + v_out_off] = v_in[0+v_in_off] * m_in[0*4+m_in_off ] + v_in[1+v_in_off] * m_in[1*4+m_in_off ] + + v_in[2+v_in_off] * m_in[2*4+m_in_off ] + v_in[3+v_in_off] * m_in[3*4+m_in_off ]; + + final int m_in_off_1 = 1+m_in_off; + v_out[1 + v_out_off] = v_in[0+v_in_off] * m_in[0*4+m_in_off_1] + v_in[1+v_in_off] * m_in[1*4+m_in_off_1] + + v_in[2+v_in_off] * m_in[2*4+m_in_off_1] + v_in[3+v_in_off] * m_in[3*4+m_in_off_1]; + + final int m_in_off_2 = 2+m_in_off; + v_out[2 + v_out_off] = v_in[0+v_in_off] * m_in[0*4+m_in_off_2] + v_in[1+v_in_off] * m_in[1*4+m_in_off_2] + + v_in[2+v_in_off] * m_in[2*4+m_in_off_2] + v_in[3+v_in_off] * m_in[3*4+m_in_off_2]; + + final int m_in_off_3 = 3+m_in_off; + v_out[3 + v_out_off] = v_in[0+v_in_off] * m_in[0*4+m_in_off_3] + v_in[1+v_in_off] * m_in[1*4+m_in_off_3] + + v_in[2+v_in_off] * m_in[2*4+m_in_off_3] + v_in[3+v_in_off] * m_in[3*4+m_in_off_3]; } /** @@ -1638,38 +1733,25 @@ public final class FloatUtil { * @param v_out m_in * v_in */ public static void multMatrixVec(final float[] m_in, final float[] v_in, final float[] v_out) { - for (int i = 0; i < 4; i++) { // (one matrix row in column-major order) X (column vector) - v_out[i] = - v_in[0] * m_in[0*4+i] + - v_in[1] * m_in[1*4+i] + - v_in[2] * m_in[2*4+i] + - v_in[3] * m_in[3*4+i]; - } - } + v_out[0] = v_in[0] * m_in[0*4 ] + v_in[1] * m_in[1*4 ] + + v_in[2] * m_in[2*4 ] + v_in[3] * m_in[3*4 ]; - /** - * @param m_in 4x4 matrix in column-major order - * @param v_in 4-component column-vector - * @param v_out m_in * v_in - */ - public static void multMatrixVec(final FloatBuffer m_in, final float[] v_in, final int v_in_off, final float[] v_out, final int v_out_off) { - final int m_in_off = m_in.position(); - for (int i = 0; i < 4; i++) { - // (one matrix row in column-major order) X (column vector) - final int i_m_in_off = i+m_in_off; - v_out[i+v_out_off] = - v_in[0+v_in_off] * m_in.get(0*4+i_m_in_off) + - v_in[1+v_in_off] * m_in.get(1*4+i_m_in_off) + - v_in[2+v_in_off] * m_in.get(2*4+i_m_in_off) + - v_in[3+v_in_off] * m_in.get(3*4+i_m_in_off); - } + v_out[1] = v_in[0] * m_in[0*4+1] + v_in[1] * m_in[1*4+1] + + v_in[2] * m_in[2*4+1] + v_in[3] * m_in[3*4+1]; + + v_out[2] = v_in[0] * m_in[0*4+2] + v_in[1] * m_in[1*4+2] + + v_in[2] * m_in[2*4+2] + v_in[3] * m_in[3*4+2]; + + v_out[3] = v_in[0] * m_in[0*4+3] + v_in[1] * m_in[1*4+3] + + v_in[2] * m_in[2*4+3] + v_in[3] * m_in[3*4+3]; } /** * @param m_in 4x4 matrix in column-major order * @param v_in 4-component column-vector * @param v_out m_in * v_in + * @deprecated use on of the float[] variants */ public static void multMatrixVec(final FloatBuffer m_in, final float[] v_in, final float[] v_out) { final int m_in_off = m_in.position(); @@ -1685,26 +1767,6 @@ public final class FloatUtil { } /** - * @param m_in 4x4 matrix in column-major order - * @param v_in 4-component column-vector - * @param v_out m_in * v_in - */ - public static void multMatrixVec(final FloatBuffer m_in, final FloatBuffer v_in, final FloatBuffer v_out) { - final int v_in_off = v_in.position(); - final int v_out_off = v_out.position(); - final int m_in_off = m_in.position(); - for (int i = 0; i < 4; i++) { - // (one matrix row in column-major order) X (column vector) - final int i_m_in_off = i+m_in_off; - v_out.put(i + v_out_off, - v_in.get(0+v_in_off) * m_in.get(0*4+i_m_in_off) + - v_in.get(1+v_in_off) * m_in.get(1*4+i_m_in_off) + - v_in.get(2+v_in_off) * m_in.get(2*4+i_m_in_off) + - v_in.get(3+v_in_off) * m_in.get(3*4+i_m_in_off)); - } - } - - /** * Copy the named column of the given column-major matrix to v_out. * <p> * v_out may be 3 or 4 components long, hence the 4th row may not be stored. @@ -1754,6 +1816,7 @@ public final class FloatUtil { * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL) * @param row row number to print * @return matrix row string representation + * @deprecated use on of the float[] variants */ public static StringBuilder matrixRowToString(StringBuilder sb, final String f, final FloatBuffer a, final int aOffset, @@ -1812,6 +1875,7 @@ public final class FloatUtil { * @param columns * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL) * @return matrix string representation + * @deprecated use on of the float[] variants */ public static StringBuilder matrixToString(StringBuilder sb, final String rowPrefix, final String f, final FloatBuffer a, final int aOffset, final int rows, final int columns, final boolean rowMajorOrder) { @@ -1864,6 +1928,7 @@ public final class FloatUtil { * @param columns * @param rowMajorOrder if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL) * @return side by side representation + * @deprecated use on of the float[] variants */ public static StringBuilder matrixToString(StringBuilder sb, final String rowPrefix, final String f, final FloatBuffer a, final int aOffset, final FloatBuffer b, final int bOffset, @@ -2006,6 +2071,14 @@ public final class FloatUtil { public static final float EPSILON = 1.1920929E-7f; // Float.MIN_VALUE == 1.4e-45f ; double EPSILON 2.220446049250313E-16d /** + * Inversion Epsilon, used with equals method to determine if two inverted matrices are close enough to be considered equal. + * <p> + * Using {@value}, which is ~100 times {@link FloatUtil#EPSILON}. + * </p> + */ + public static final float INV_DEVIANCE = 1.0E-5f; // FloatUtil.EPSILON == 1.1920929E-7f; double ALLOWED_DEVIANCE: 1.0E-8f + + /** * Return true if both values are equal w/o regarding an epsilon. * <p> * Implementation considers following corner cases: diff --git a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java index 502da42c2..243ab2a33 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java +++ b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java @@ -27,8 +27,6 @@ */ package com.jogamp.opengl.math; -import java.nio.FloatBuffer; - /** * Quaternion implementation supporting * <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q34">Gimbal-Lock</a> free rotations. @@ -50,7 +48,7 @@ public class Quaternion { /** * Quaternion Epsilon, used with equals method to determine if two Quaternions are close enough to be considered equal. * <p> - * Using {@value}, which is ~20 times {@link FloatUtil#EPSILON}. + * Using {@value}, which is ~10 times {@link FloatUtil#EPSILON}. * </p> */ public static final float ALLOWED_DEVIANCE = 1.0E-6f; // FloatUtil.EPSILON == 1.1920929E-7f; double ALLOWED_DEVIANCE: 1.0E-8f @@ -943,27 +941,6 @@ public class Quaternion { } /** - * Initializes this quaternion from a 4x4 column rotation matrix - * <p> - * See <a href="ftp://ftp.cis.upenn.edu/pub/graphics/shoemake/quatut.ps.Z">Graphics Gems Code</a>,<br/> - * <a href="http://mathworld.wolfram.com/MatrixTrace.html">MatrixTrace</a>. - * </p> - * <p> - * Buggy <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q55">Matrix-FAQ Q55</a> - * </p> - * - * @param m 4x4 column matrix - * @return this quaternion for chaining. - * @see #toMatrix(FloatBuffer) - */ - public final Quaternion setFromMatrix(final FloatBuffer m) { - final int m_off = m.position(); - return setFromMatrix(m.get(0+0*4+m_off), m.get(0+1*4+m_off), m.get(0+2*4+m_off), - m.get(1+0*4+m_off), m.get(1+1*4+m_off), m.get(1+2*4+m_off), - m.get(2+0*4+m_off), m.get(2+1*4+m_off), m.get(2+2*4+m_off)); - } - - /** * Compute the quaternion from a 3x3 column rotation matrix * <p> * See <a href="ftp://ftp.cis.upenn.edu/pub/graphics/shoemake/quatut.ps.Z">Graphics Gems Code</a>,<br/> @@ -1084,73 +1061,6 @@ public class Quaternion { } /** - * Transform this quaternion to a normalized 4x4 column matrix representing the rotation. - * <p> - * Implementation Details: - * <ul> - * <li> makes identity matrix if {@link #magnitudeSquared()} is {@link FloatUtil#isZero(float, float) is zero} using {@link FloatUtil#EPSILON epsilon}</li> - * </ul> - * </p> - * - * @param matrix FloatBuffer store for the resulting normalized column matrix 4x4 - * @param mat_offset - * @return the given matrix store - * @see <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q54">Matrix-FAQ Q54</a> - * @see #setFromMatrix(FloatBuffer) - */ - public final FloatBuffer toMatrix(final FloatBuffer matrix) { - final int mat_offset = matrix.position(); - - // pre-multipliy scaled-reciprocal-magnitude to reduce multiplications - final float norm = magnitudeSquared(); - if ( FloatUtil.isZero(norm, FloatUtil.EPSILON) ) { - // identity matrix -> srecip = 0f - return FloatUtil.makeIdentity(matrix); - } - final float srecip; - if ( FloatUtil.isEqual(1f, norm, FloatUtil.EPSILON) ) { - srecip = 2f; - } else { - srecip = 2.0f / norm; - } - - final float xs = srecip * x; - final float ys = srecip * y; - final float zs = srecip * z; - - final float xx = x * xs; - final float xy = x * ys; - final float xz = x * zs; - final float xw = xs * w; - final float yy = y * ys; - final float yz = y * zs; - final float yw = ys * w; - final float zz = z * zs; - final float zw = zs * w; - - matrix.put(0+0*4+mat_offset, 1f - ( yy + zz )); - matrix.put(0+1*4+mat_offset, ( xy - zw )); - matrix.put(0+2*4+mat_offset, ( xz + yw )); - matrix.put(0+3*4+mat_offset, 0f); - - matrix.put(1+0*4+mat_offset, ( xy + zw )); - matrix.put(1+1*4+mat_offset, 1f - ( xx + zz )); - matrix.put(1+2*4+mat_offset, ( yz - xw )); - matrix.put(1+3*4+mat_offset, 0f); - - matrix.put(2+0*4+mat_offset, ( xz - yw )); - matrix.put(2+1*4+mat_offset, ( yz + xw )); - matrix.put(2+2*4+mat_offset, 1f - ( xx + yy )); - matrix.put(2+3*4+mat_offset, 0f); - - matrix.put(3+0*4+mat_offset, 0f); - matrix.put(3+1*4+mat_offset, 0f); - matrix.put(3+2*4+mat_offset, 0f); - matrix.put(3+3*4+mat_offset, 1f); - return matrix; - } - - /** * @param index the 3x3 rotation matrix column to retrieve from this quaternion (normalized). Must be between 0 and 2. * @param result the vector object to store the result in. * @return the result column-vector for chaining. diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index f79efad2f..079bd2987 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -174,6 +174,7 @@ public final class PMVMatrix implements GLMatrixFunc { * @param a 4x4 matrix in column major order (OpenGL) * @return matrix string representation */ + @SuppressWarnings("deprecation") public static StringBuilder matrixToString(StringBuilder sb, String f, FloatBuffer a) { return FloatUtil.matrixToString(sb, null, f, a, 0, 4, 4, false); } @@ -185,6 +186,7 @@ public final class PMVMatrix implements GLMatrixFunc { * @param b 4x4 matrix in column major order (OpenGL) * @return side by side representation */ + @SuppressWarnings("deprecation") public static StringBuilder matrixToString(StringBuilder sb, String f, FloatBuffer a, FloatBuffer b) { return FloatUtil.matrixToString(sb, null, f, a, 0, b, 0, 4, 4, false); } @@ -205,9 +207,9 @@ public final class PMVMatrix implements GLMatrixFunc { // Mvit Modelview-Inverse-Transpose matrixArray = new float[5*16]; - mP_offset = 0*16; - mMv_offset = 1*16; - mTex_offset = 4*16; + mP_offset = 0*16; + mMv_offset = 1*16; + mTex_offset = 4*16; matrixPMvMvit = Buffers.slice2Float(matrixArray, 0*16, 4*16); // P + Mv + Mvi + Mvit matrixPMvMvi = Buffers.slice2Float(matrixArray, 0*16, 3*16); // P + Mv + Mvi @@ -535,17 +537,17 @@ public final class PMVMatrix implements GLMatrixFunc { */ public final void glLoadMatrix(final Quaternion quat) { if(matrixMode==GL_MODELVIEW) { - quat.toMatrix(matrixMv); + quat.toMatrix(matrixArray, mMv_offset); matrixMv.reset(); dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_MODELVIEW; } else if(matrixMode==GL_PROJECTION) { - quat.toMatrix(matrixP); + quat.toMatrix(matrixArray, mP_offset); matrixP.reset(); dirtyBits |= DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { - quat.toMatrix(matrixTex); + quat.toMatrix(matrixArray, mTex_offset); matrixTex.reset(); modifiedBits |= MODIFIED_TEXTURE; } @@ -597,6 +599,7 @@ public final class PMVMatrix implements GLMatrixFunc { } } + @SuppressWarnings("deprecation") @Override public final void glMultMatrixf(final FloatBuffer m) { if(matrixMode==GL_MODELVIEW) { @@ -1033,7 +1036,7 @@ public final class PMVMatrix implements GLMatrixFunc { final int _matrixMviOffset = matrixMvi.position(); boolean res = false; if( 0 != ( dirtyBits & DIRTY_INVERSE_MODELVIEW ) ) { // only if dirt; always requested at this point, see update() - if( null == FloatUtil.invertMatrix(matrixArray, mMv_offset, _matrixMvi, _matrixMviOffset, mat4Tmp1) ) { + if( null == FloatUtil.invertMatrix(matrixArray, mMv_offset, _matrixMvi, _matrixMviOffset) ) { throw new GLException(msgCantComputeInverse); } dirtyBits &= ~DIRTY_INVERSE_MODELVIEW; diff --git a/src/jogl/classes/jogamp/opengl/ProjectFloat.java b/src/jogl/classes/jogamp/opengl/ProjectFloat.java index 00d1cb64b..91fcbd7a4 100644 --- a/src/jogl/classes/jogamp/opengl/ProjectFloat.java +++ b/src/jogl/classes/jogamp/opengl/ProjectFloat.java @@ -374,7 +374,7 @@ public class ProjectFloat { FloatUtil.multMatrix(projMatrix, modelMatrix, mat4Tmp1); // mat4Tmp1 = Inv(P x M) - if ( null == FloatUtil.invertMatrix(mat4Tmp1, 0, mat4Tmp1, 0, mat4Tmp2) ) { + if ( null == FloatUtil.invertMatrix(mat4Tmp1, mat4Tmp1) ) { return false; } @@ -434,7 +434,7 @@ public class ProjectFloat { FloatUtil.multMatrix(projMatrix, modelMatrix, mat4Tmp1); // mat4Tmp1 = Inv(P x M) - if ( null == FloatUtil.invertMatrix(mat4Tmp1, 0, mat4Tmp1, 0, mat4Tmp2) ) { + if ( null == FloatUtil.invertMatrix(mat4Tmp1, mat4Tmp1) ) { return false; } @@ -530,7 +530,7 @@ public class ProjectFloat { final FloatBuffer obj_pos) { FloatUtil.multMatrix(projMatrix, modelMatrix, mat4Tmp1); - if ( null == FloatUtil.invertMatrix(mat4Tmp1, 0, mat4Tmp1, 0, mat4Tmp2) ) { + if ( null == FloatUtil.invertMatrix(mat4Tmp1, mat4Tmp1) ) { return false; } |