diff options
author | Sven Gothel <sgothel@jausoft.com> | 2013-05-17 08:44:40 +0200 |
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committer | Sven Gothel <sgothel@jausoft.com> | 2013-05-17 08:44:40 +0200 |
commit | 1cc44101bd4f44407929c686d3c6e00d36793495 (patch) | |
tree | e7b11d9c58a316bcff8c882f029927fda1510b9f /src/jogl/classes | |
parent | aef87b5db07d6b3f556d72ac7492fa0fba0d2de0 (diff) |
JOGL GLSL ShaderProgram/State: Release of an unlinked ShaderProgram shall not throw an exception -> avoid calling useProgram(.., false).
Diffstat (limited to 'src/jogl/classes')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java | 4 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java index 9cade1e90..1337a7e2b 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java @@ -85,7 +85,9 @@ public class ShaderProgram { * If <code>destroyShaderCode</code> is true it destroys the shader codes as well. */ public synchronized void release(GL2ES2 gl, boolean destroyShaderCode) { - useProgram(gl, false); + if( programLinked ) { + useProgram(gl, false); + } for(Iterator<ShaderCode> iter=allShaderCode.iterator(); iter.hasNext(); ) { ShaderCode shaderCode = iter.next(); if(attachedShaderCode.remove(shaderCode)) { diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index a221cd51e..968391976 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -231,7 +231,7 @@ public class ShaderState { * @see ShaderProgram#release(GL2ES2, boolean) */ public synchronized void release(GL2ES2 gl, boolean destroyBoundAttributes, boolean destroyShaderProgram, boolean destroyShaderCode) { - if(null!=shaderProgram) { + if(null!=shaderProgram && shaderProgram.linked() ) { shaderProgram.useProgram(gl, false); } if(destroyBoundAttributes) { |