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authorSven Gothel <[email protected]>2012-10-31 14:40:44 +0100
committerSven Gothel <[email protected]>2012-10-31 14:40:44 +0100
commitc2b328ea96b6cb16ca39f13d4bb4d1236c4b8a1d (patch)
treee9bf3a9a785242bb924799f56d624eda1fc044e1 /src/jogl/classes
parentd4801323044a20455a256c7856c58b36b054a344 (diff)
Shader: Add '#define texture2D texture' for GLSL >= 130 ; TestGearsES2AWT add forceGL3; TextureDraw01ES2Listener uses defaultShaderCustomization()
Diffstat (limited to 'src/jogl/classes')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
index 82dfa24e1..130711e19 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
@@ -2,6 +2,7 @@
#if __VERSION__ >= 130
#define varying in
out vec4 mgl_FragColor;
+ #define texture2D texture
#else
#define mgl_FragColor gl_FragColor
#endif