diff options
author | Sven Gothel <[email protected]> | 2011-07-31 20:35:55 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-07-31 20:35:55 +0200 |
commit | 502c51bc5a549a79d03249863261af59aedeaeb3 (patch) | |
tree | 2ab7f6bc4c860c6c5a43124079fe77d340b92161 /src/jogl/classes | |
parent | 8a456e30f400fff6bc9983fed5b10e561f4f3ddc (diff) |
EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use libGL.so; Cosmetics
EGL: Set CTX_PROFILE_ES2_COMPAT if ES2;
Allow any native device for EGL
- EGLDrawableFactory::getIsDeviceCompatible() -> true always,
impl. shall handle all native windowing toolkit layers, if available.
Don't use libGL.so
- desktop GL library is exclusive for desktop bindings
Diffstat (limited to 'src/jogl/classes')
4 files changed, 13 insertions, 18 deletions
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLContext.java b/src/jogl/classes/jogamp/opengl/egl/EGLContext.java index dbdfcd5d9..cdddb1bd9 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLContext.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLContext.java @@ -37,6 +37,7 @@ package jogamp.opengl.egl; import javax.media.opengl.*; import jogamp.opengl.*; + import com.jogamp.gluegen.runtime.ProcAddressTable; import com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver; import java.nio.*; @@ -170,8 +171,8 @@ public abstract class EGLContext extends GLContextImpl { } contextHandle = EGL.eglCreateContext(eglDisplay, eglConfig, shareWith, contextAttrs, 0); if (contextHandle == 0) { - throw new GLException("Error creating OpenGL context: eglDisplay 0x"+Long.toHexString(eglDisplay)+ - ", "+glProfile+", error 0x"+Integer.toHexString(EGL.eglGetError())); + throw new GLException("Error creating OpenGL context: eglDisplay "+toHexString(eglDisplay)+ + ", eglConfig "+toHexString(eglConfig)+", "+glProfile+", error "+toHexString(EGL.eglGetError())); } GLContextShareSet.contextCreated(this); if (DEBUG) { @@ -189,7 +190,15 @@ public abstract class EGLContext extends GLContextImpl { throw new GLException("Error making context 0x" + Long.toHexString(contextHandle) + " current: error code " + EGL.eglGetError()); } - setGLFunctionAvailability(true, glProfile.usesNativeGLES2()?2:1, 0, CTX_PROFILE_ES|CTX_OPTION_ANY); + int ctp = CTX_PROFILE_ES|CTX_OPTION_ANY; + int major; + if(glProfile.usesNativeGLES2()) { + ctp |= CTX_PROFILE_ES2_COMPAT; + major = 2; + } else { + major = 1; + } + setGLFunctionAvailability(true, major, 0, ctp); return true; } diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/egl/EGLDrawableFactory.java index b6599de1b..45d286da3 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLDrawableFactory.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLDrawableFactory.java @@ -49,7 +49,6 @@ import java.util.HashMap; import java.util.List; public class EGLDrawableFactory extends GLDrawableFactoryImpl { - private static final GLDynamicLookupHelper eglES1DynamicLookupHelper; private static final GLDynamicLookupHelper eglES2DynamicLookupHelper; @@ -121,10 +120,7 @@ public class EGLDrawableFactory extends GLDrawableFactoryImpl { } public final boolean getIsDeviceCompatible(AbstractGraphicsDevice device) { - if(device instanceof EGLGraphicsDevice) { - return true; - } - return false; + return true; // via mappings (X11/WGL/.. -> EGL) we shall be able to handle all types. } private SharedResource getOrCreateShared(AbstractGraphicsDevice device) { diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java index a62c847ca..221a64ced 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java @@ -55,11 +55,6 @@ public class EGLES1DynamicLibraryBundleInfo extends EGLDynamicLibraryBundleInfo glesLibNames.add("libGLES_CM"); glesLibNames.add("libGLES_CL"); glesLibNames.add("libGLESv1_CM"); - // last but not least, we may even use the desktop GL library, - // which would be eg Mesa + Gallium EGL .. - glesLibNames.add("libGL.so.1"); - glesLibNames.add("libGL.so"); - glesLibNames.add("GL"); libNames.add(glesLibNames); libNames.add(getEGLLibNamesList()); diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java index 0477fc2c7..5a9815fdd 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java @@ -55,11 +55,6 @@ public class EGLES2DynamicLibraryBundleInfo extends EGLDynamicLibraryBundleInfo glesLibNames.add("libGLES20"); glesLibNames.add("libGLESv2"); glesLibNames.add("libGLESv2_CM"); - // last but not least, we may even use the desktop GL library, - // which would be eg Mesa + Gallium EGL .. - glesLibNames.add("libGL.so.1"); - glesLibNames.add("libGL.so"); - glesLibNames.add("GL"); libNames.add(glesLibNames); libNames.add(getEGLLibNamesList()); |