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authorSven Gothel <[email protected]>2023-08-01 13:57:39 +0200
committerSven Gothel <[email protected]>2023-08-01 13:57:39 +0200
commitb2e62fee23dcb8cfab4293fd5bfefcf22cdd2b14 (patch)
tree1122f33c364779fda06ece366d343fd88aed074f /src/jogl/classes
parentc7119250096c093eba539ea0187159a98f5901f5 (diff)
Graph: Minor cleanup: TextRegionUtil: Fix API doc references; RegionRenderer.enable(..) merge '!enable' branch, fix API doc
Diffstat (limited to 'src/jogl/classes')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java5
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java8
2 files changed, 6 insertions, 7 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
index 4863e97d6..147edaee9 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -318,7 +318,8 @@ public final class RegionRenderer {
* Same as {@link #enable(GL2ES2, boolean)} but allowing to force {@link GLCallback}s off.
* @param gl current GL object
* @param enable if true enable the current {@link ShaderProgram}, otherwise disable.
- * @param doCallbacks if true (default) perform {@link GLCallback}s, otherwise don't.
+ * @param enableCB explicit {@link GLCallback} for enable
+ * @param disableCB explicit {@link GLCallback} for disable
* @see #enable(GL2ES2, boolean)
*/
public final void enable(final GL2ES2 gl, final boolean enable, final GLCallback enableCB, final GLCallback disableCB) {
@@ -330,8 +331,6 @@ public final class RegionRenderer {
if( null != disableCB ) {
disableCB.run(gl, this);
}
- }
- if( !enable ) {
final ShaderProgram sp = rs.getShaderProgram();
if( null != sp ) {
sp.useProgram(gl, false);
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
index 428bb350d..d751f80f6 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
@@ -169,7 +169,7 @@ public class TextRegionUtil {
* @return the given int[2] storage for chaining
* @see Region#setBufferCapacity(int, int)
* @see Region#growBuffer(int, int)
- * @see #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)
+ * @see #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, Vec4f, int[], AffineTransform, AffineTransform)
*/
public static int[] countStringRegion(final Font font, final CharSequence str, final int[/*2*/] vertIndexCount) {
final Font.GlyphVisitor2 visitor = new Font.GlyphVisitor2() {
@@ -226,7 +226,7 @@ public class TextRegionUtil {
}
/**
- * Try using {@link #drawString3D(GL2ES2, int, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances.
+ * Try using {@link #drawString3D(GL2ES2, int, RegionRenderer, Font, CharSequence, Vec4f, int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances.
* <p>
* The region's buffer size is pre-calculated via {@link GLRegion#create(com.jogamp.opengl.GLProfile, int, com.jogamp.opengl.util.texture.TextureSequence, Font, CharSequence)}
* </p>
@@ -251,7 +251,7 @@ public class TextRegionUtil {
* <p>
* In case of a multisampling region renderer, i.e. {@link Region#VBAA_RENDERING_BIT}, recreating the {@link GLRegion}
* is a huge performance impact.
- * In such case better use {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)}
+ * In such case better use {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, Vec4f, int[], AffineTransform, AffineTransform)}
* instead.
* </p>
* @param gl the current GL state
@@ -280,7 +280,7 @@ public class TextRegionUtil {
}
/**
- * Try using {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances.
+ * Try using {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, Vec4f, int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances.
* <p>
* The region buffer's size is grown by pre-calculating required size via {@link #countStringRegion(Font, CharSequence, int[])}.
* </p>