diff options
author | Rami Santina <[email protected]> | 2011-04-02 11:35:46 +0300 |
---|---|---|
committer | Rami Santina <[email protected]> | 2011-04-02 11:35:46 +0300 |
commit | a53f4daf23e68f1f5819c9e911f8a520ce03926a (patch) | |
tree | f150af4e7c7ec56c197f88528bbe81395b733cb5 /src/jogl/classes | |
parent | c139362afd97e92a6a20f77f60fe952f88b94ebb (diff) |
Fragment Shader enhancement + clean-up;
in first pass the shader now discards pixels that
are dropped by imlicit AA, and second pass (if executed) doesnt include them
in AA clac.
Diffstat (limited to 'src/jogl/classes')
3 files changed, 20 insertions, 22 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java index c1f293fff..607a8d5df 100755 --- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java @@ -47,7 +47,7 @@ public class RegionRendererImpl01 extends RegionRenderer { * on the off-curve vertex. The high value of sharpness will
* result in high curvature.
*/
- private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f);
+ private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.0f);
GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f);
private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3));
private GLUniformData mgl_strength = new GLUniformData("a_strength", 3.0f);
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java index 0f0b91412..d7fbd8e33 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java @@ -47,7 +47,7 @@ public class TextRendererImpl01 extends TextRenderer { * on the off-curve vertex. The high value of sharpness will * result in high curvature. */ - private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f); + private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.0f); GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f); private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3)); private GLUniformData mgl_strength = new GLUniformData("a_strength", 1.8f); diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp index 2b3a0ce1d..e07139a87 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp @@ -1,3 +1,4 @@ +//Copyright 2010 JogAmp Community. All rights reserved. //#version 100 uniform float p1y; @@ -31,24 +32,24 @@ void main (void) vec4 t = texture2D(texture, rtex)* 0.18; t += texture2D(texture, rtex + size*(vec2(1, 0)))*weights.x; - t += texture2D(texture, rtex - size*(vec2(1, 0)))*weights.x; - t += texture2D(texture, rtex + size*(vec2(0, 1)))*weights.x; - t += texture2D(texture, rtex - size*(vec2(0, 1)))*weights.x; + t += texture2D(texture, rtex - size*(vec2(1, 0)))*weights.x; + t += texture2D(texture, rtex + size*(vec2(0, 1)))*weights.x; + t += texture2D(texture, rtex - size*(vec2(0, 1)))*weights.x; t += texture2D(texture, rtex + 2.0*size*(vec2(1, 0))) *weights.y; - t += texture2D(texture, rtex - 2.0*size*(vec2(1, 0)))*weights.y; - t += texture2D(texture, rtex + 2.0*size*(vec2(0, 1)))*weights.y; - t += texture2D(texture, rtex - 2.0*size*(vec2(0, 1)))*weights.y; + t += texture2D(texture, rtex - 2.0*size*(vec2(1, 0)))*weights.y; + t += texture2D(texture, rtex + 2.0*size*(vec2(0, 1)))*weights.y; + t += texture2D(texture, rtex - 2.0*size*(vec2(0, 1)))*weights.y; t += texture2D(texture, rtex + 3.0*size*(vec2(1, 0))) *weights.z; - t += texture2D(texture, rtex - 3.0*size*(vec2(1, 0)))*weights.z; - t += texture2D(texture, rtex + 3.0*size*(vec2(0, 1)))*weights.z; - t += texture2D(texture, rtex - 3.0*size*(vec2(0, 1)))*weights.z; + t += texture2D(texture, rtex - 3.0*size*(vec2(1, 0)))*weights.z; + t += texture2D(texture, rtex + 3.0*size*(vec2(0, 1)))*weights.z; + t += texture2D(texture, rtex - 3.0*size*(vec2(0, 1)))*weights.z; t += texture2D(texture, rtex + 4.0*size*(vec2(1, 0))) *weights.w; - t += texture2D(texture, rtex - 4.0*size*(vec2(1, 0)))*weights.w; - t += texture2D(texture, rtex + 4.0*size*(vec2(0, 1)))*weights.w; - t += texture2D(texture, rtex - 4.0*size*(vec2(0, 1)))*weights.w; + t += texture2D(texture, rtex - 4.0*size*(vec2(1, 0)))*weights.w; + t += texture2D(texture, rtex + 4.0*size*(vec2(0, 1)))*weights.w; + t += texture2D(texture, rtex - 4.0*size*(vec2(0, 1)))*weights.w; if(t.w == 0.0){ discard; @@ -62,7 +63,8 @@ void main (void) vec2 dtx = dFdx(rtex); vec2 dty = dFdy(rtex); - rtex.y -= 0.1; + rtex.y -= p1y - 0.1; + if(rtex.y < 0.0) { if(v_texCoord.y < 0.0) discard; @@ -71,9 +73,9 @@ void main (void) } } - vec2 f = vec2((dtx.y - 2.0*p1y*dtx.x + 4.0*p1y*rtex.x*dtx.x), (dty.y - 2.0*p1y*dty.x + 4.0*p1y*rtex.x*dty.x)); + vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); - float position = rtex.y - ((2.0 * rtex.x * p1y) * (1.0 - rtex.x)); + float position = rtex.y - (rtex.x * (1.0 - rtex.x)); float d = position/(length(f)); float a = (0.5 - d * sign(v_texCoord.y)); @@ -81,16 +83,12 @@ void main (void) if (a >= 1.0) { alpha = g_alpha; - // c = vec3(1.0,1.0,1.0); } else if (a <= 0.0) { - alpha = 0.0;//discard; - // c = vec3(0.0,0.0,0.0); - + discard; } else { alpha = g_alpha*a; - // c = vec3(a,a,a); mix(b_color,g_color, a); } } |