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author | Sven Gothel <[email protected]> | 2013-08-24 23:38:42 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-08-24 23:38:42 +0200 |
commit | 517371b2c200783890e2f6a173748cf65d3c8c91 (patch) | |
tree | ca4c43e48762c7f67c13e5fb5175476f4c5de57c /src/jogl/native/GLDebugMessageHandler.c | |
parent | d0e01cb5c0ec3e48b8a9b9b79a7795b214c6e3ea (diff) |
AudioSink.init(..) abstract 'frame count' -> duration [ms] allowing non-frame based AudioSink's to deal w/ desired queue sizes.
- Rename AudioSink.initSink(..) -> AudioSink.init(..)
- Move: "int initialFrameCount, int frameGrowAmount, int frameLimit" to
"int initialQueueSize, int queueGrowAmount, int queueLimit"
based on milliseconds instead of frame count.
- Passing hint 'float frameDuration' to calculate frame count for fame based audio sink, i.e. ALAudioSink.
- Adding sensible static final default values
- AudioDataFormat: Add convenient conversion routines (samples/bytes/frame-count)
- FFMPEGMediaPlayer: Retrieve audio frame size in samples per channel, pass it to AudioSink.init(..)
to properly calculate frame count/limits based on duration.
Diffstat (limited to 'src/jogl/native/GLDebugMessageHandler.c')
0 files changed, 0 insertions, 0 deletions