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author | Sven Gothel <[email protected]> | 2014-10-25 00:11:08 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-10-25 00:11:08 +0200 |
commit | aaaa48f4401555612ece10fce5dfe6163587f420 (patch) | |
tree | 8fb026df4f9b28541e2726047b61cd6180e8b107 /src/jogl/native/GLDebugMessageHandler.c | |
parent | f39e66e9c5137dacb556ce7a1edbdd3fb460b5e2 (diff) |
FloatUtil.makeFrustum(..): Add throws GLException API doc / Add GLException if zNear == zFar
throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0,
or if left == right, or bottom == top, or zNear == zFar
Add note on callers:
- FloatUtil.makePerspective(..)
- Matrix4.*
- PMVMatrix.*
- ProjectFloat.*
Diffstat (limited to 'src/jogl/native/GLDebugMessageHandler.c')
0 files changed, 0 insertions, 0 deletions