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authorSven Gothel <[email protected]>2014-03-16 06:07:07 +0100
committerSven Gothel <[email protected]>2014-03-16 06:07:07 +0100
commit5e728baa72517865d602580b920d9bdfdfb26c65 (patch)
tree7d9429bab13e5122c610e73bc3742570a55eaeb0 /src/jogl/native/GLDebugMessageHandler.c
parent8352cb7c5d8cc971c87f13fe9f61e346c4d2c541 (diff)
Bug 801: Revisit UIShape/SceneController (Ray-Picking, Full Object/Model driven, ..) TODO: Transformations
SceneUIController handles shapes generic: Rendering, selecting and event traversing. All data (transforms ..) are provided by UIShape. UIShape: - Dispatching NEWT MouseEvent's on MouseEventListener - Separates the 2d-transforms for shape/region and 3d transform, scale and rotation GPUUISceneGLListener0A Demo code merely aggregates the shapes and attaches listener, hence includes the 'application logic'. Working: - picking any shape - dragging, zooming, actions TODO: - Fix transformations, actually the rotations (button) look odd probably due to 'unlucky' rotation center and axis. +++ RegionRenderer: Removed Matrix ops, which shall be applied on PMVMatrix
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