diff options
author | Sven Gothel <[email protected]> | 2012-04-16 21:18:03 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-04-16 21:18:03 +0200 |
commit | 35beeabffed61e1597aaffc0c5926ab5ef86d32e (patch) | |
tree | 6a7e91c07e7d61613b03f35a17486faf01b211fc /src/jogl/native/JoglCommon.h | |
parent | 2f0583aad39f93a934629c21beac66a758373249 (diff) |
TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; General enhancments.
For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source,
see TextureSequence and TexCubeES2 / MovieSimple demo.
TextureSequence allows implementations to provide their own texture lookup function
which may provide color space conversion (YUV) .. or other runtime hw-accel features.
Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion.
MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
Diffstat (limited to 'src/jogl/native/JoglCommon.h')
-rw-r--r-- | src/jogl/native/JoglCommon.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/jogl/native/JoglCommon.h b/src/jogl/native/JoglCommon.h index b988336fa..023b4be03 100644 --- a/src/jogl/native/JoglCommon.h +++ b/src/jogl/native/JoglCommon.h @@ -15,7 +15,10 @@ int JoglCommon_GetJVMVersion(); jchar* JoglCommon_GetNullTerminatedStringChars(JNIEnv* env, jstring str); +/** env may be NULL, in which case JoglCommon_GetJNIEnv() is being used. */ void JoglCommon_FatalError(JNIEnv *env, const char* msg, ...); + +/** env may be NULL, in which case JoglCommon_GetJNIEnv() is being used. */ void JoglCommon_throwNewRuntimeException(JNIEnv *env, const char* msg, ...); /** |