diff options
author | Sven Gothel <[email protected]> | 2013-06-17 04:39:58 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-06-17 04:39:58 +0200 |
commit | d7e2cb6fdec200d25a9189f7951c5f94c26a1ce4 (patch) | |
tree | 21032f1f85d365b5a205ea7296f8ff5f76b2166d /src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m | |
parent | c3dc7fbdb9437f773146926b41003df32ba756d1 (diff) |
Fix Bug 753: Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal().
Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread
+ // Required(?) to finish previous GL rendering to give CALayer proper result,
+ // i.e. synchronize both threads each w/ their GLContext sharing same resources.
+ //
+ // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above,
+ // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks!
+ gl.glFinish();
Simplify / Fix waitUntilRenderSignal()
- remove loop and 'ready' condition -> nonsense
- if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time
Bug735 Tests:
- Make vsync, wait and ECT (exclusive context thread) configurable via main args.
- Inv2*, Inv3* and Inv4*: Fluent Animation
- Works w/ ECT
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m')
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m | 63 |
1 files changed, 31 insertions, 32 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m index 6738364a7..046171efc 100644 --- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m @@ -818,40 +818,39 @@ static const GLfloat gl_verts[] = { - (void)waitUntilRenderSignal: (long) to_micros { - BOOL ready = NO; - int wr = 0; + struct timespec t0, to_until; + BOOL tooLate; + int wr; + if( 0 >= to_micros ) { + to_micros = 16666 + 1000; // defaults to 1/60s + 1ms + NSLog(@"MyNSOpenGLContext::waitUntilRenderSignal: to_micros was zero, using defaults"); + } pthread_mutex_lock(&renderLock); - SYNC_PRINT("{W %ld us", to_micros); - do { - if(0 >= swapInterval) { - ready = YES; - } - if(NO == ready) { - #ifdef DBG_SYNC - struct timespec t0, t1, td, td2; - timespec_now(&t0); - #endif - if( 0 >= to_micros ) { - to_micros = 16666 + 1000; // defaults to 1/60s + 1ms - NSLog(@"MyNSOpenGLContext::waitUntilRenderSignal: to_micros was zero, using defaults"); - } - struct timespec to_abs = lastWaitTime; - timespec_addmicros(&to_abs, to_micros); - #ifdef DBG_SYNC - timespec_subtract(&td, &to_abs, &t0); - fprintf(stderr, ", (%ld) / ", timespec_milliseconds(&td)); - #endif - wr = pthread_cond_timedwait(&renderSignal, &renderLock, &to_abs); - #ifdef DBG_SYNC - timespec_now(&t1); - timespec_subtract(&td, &t1, &t0); - timespec_subtract(&td2, &t1, &lastWaitTime); - fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2)); - #endif - ready = YES; + timespec_now(&t0); + to_until = lastWaitTime; + timespec_addmicros(&to_until, to_micros); + tooLate = timespec_compare(&to_until, &t0) < 0; + #ifdef DBG_SYNC + struct timespec td_until; + timespec_subtract(&td_until, &to_until, &t0); + SYNC_PRINT("{W %ld ms, to %ld ms, late %d", to_micros/1000, timespec_milliseconds(&td_until), tooLate); + #endif + if( 0 < swapInterval ) { + if( tooLate ) { + // adjust! + to_until = t0; + timespec_addmicros(&to_until, to_micros); } - } while (NO == ready && 0 == wr) ; - SYNC_PRINT("-%d-%d-%d}", shallDraw, wr, ready); + wr = pthread_cond_timedwait(&renderSignal, &renderLock, &to_until); + #ifdef DBG_SYNC + struct timespec t1, td, td2; + timespec_now(&t1); + timespec_subtract(&td, &t1, &t0); + timespec_subtract(&td2, &t1, &lastWaitTime); + fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2)); + #endif + } + SYNC_PRINT("-%d-%d}\n", shallDraw, wr); timespec_now(&lastWaitTime); pthread_mutex_unlock(&renderLock); } |