diff options
author | Sven Gothel <[email protected]> | 2013-03-15 19:08:22 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-03-15 19:08:22 +0100 |
commit | 28c6472335b924080d638b33a28f8f4eedb459b1 (patch) | |
tree | e41dc5fec789634b4e0cb1c286385a7a2a43adab /src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m | |
parent | 538a41849192cc09da36eeaa5fa9ae10973d85b7 (diff) |
Remodel OSX/CALayer Threading (commit 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes
Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread
to avoid deadlocks.
Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued
very late in time, probably due to multithreading synchronization of JAWT and/or OSX API.
Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx
when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually.
Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1
and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block!
The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread:
- lock the context
- create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink)
- attach NSOpenGLLayer to root CALayer
- unlock the context
Due to the GL ctx locking, this async offthread operation is safe within our course of operations.
Details:
- NSOpenGLContext
- Context and CVDisplayLink creation at init
- Call [ctx update] if texture/frame size changed
- 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks
+++
Misc Changes:
- Fix object type detection: isMemberOfClass -> isKindOfClass
- OSXUtil_isNSView0
OSXUtil_isNSWindow0,
CGL_isNSOpenGLPixelBuffer
- MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method.
MacOSXCGLContext uses common code to detect nature of the drawable handle.
- MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock!
- JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m')
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m | 85 |
1 files changed, 41 insertions, 44 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m index 125ca8af8..96783c75d 100644 --- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m @@ -117,6 +117,7 @@ extern GLboolean glIsVertexArray (GLuint array); CGLContextObj cglCtx = [self CGLContextObj]; DBG_PRINT("MyNSOpenGLContext::dealloc.0 %p (refcnt %d) - CGL-Ctx %p\n", self, (int)[self retainCount], cglCtx); + // NSLog(@"MyNSOpenGLContext::dealloc: %@",[NSThread callStackSymbols]); [self clearDrawable]; if( NULL != cglCtx ) { CGLDestroyContext( cglCtx ); @@ -143,8 +144,8 @@ extern GLboolean glIsVertexArray (GLuint array); NSOpenGLPixelFormat* parentPixelFmt; int texWidth; int texHeight; - int dedicatedWidth; - int dedicatedHeight; + volatile int dedicatedWidth; + volatile int dedicatedHeight; volatile NSOpenGLPixelBuffer* pbuffer; volatile GLuint textureID; volatile NSOpenGLPixelBuffer* newPBuffer; @@ -184,7 +185,6 @@ extern GLboolean glIsVertexArray (GLuint array); - (void) setGLEnabled: (Bool) enable; - (Bool) validateTexSizeWithDedicatedSize; -- (Bool) validateTexSize: (int) _texWidth texHeight: (int) _texHeight; - (void) setTextureID: (int) _texID; - (Bool) isSamePBuffer: (NSOpenGLPixelBuffer*) p; @@ -316,6 +316,14 @@ static const GLfloat gl_verts[] = { } } if(NULL != displayLink) { + CVReturn cvres; + DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.1: setup DisplayLink %p\n", displayLink); + cvres = CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, [glContext CGLContextObj], [parentPixelFmt CGLPixelFormatObj]); + if(kCVReturnSuccess != cvres) { + DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext failed: %d\n", self, cvres); + } + } + if(NULL != displayLink) { cvres = CVDisplayLinkSetOutputCallback(displayLink, renderMyNSOpenGLLayer, self); if(kCVReturnSuccess != cvres) { DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetOutputCallback failed: %d\n", self, cvres); @@ -354,14 +362,9 @@ static const GLfloat gl_verts[] = { - (Bool) validateTexSizeWithDedicatedSize { - return [self validateTexSize: dedicatedWidth texHeight: dedicatedHeight]; -} - -- (Bool) validateTexSize: (int) _texWidth texHeight: (int) _texHeight -{ - if(_texHeight != texHeight || _texWidth != texWidth) { - texWidth = _texWidth; - texHeight = _texHeight; + if( dedicatedHeight != texHeight || dedicatedWidth != texWidth ) { + texWidth = dedicatedWidth; + texHeight = dedicatedHeight; GLfloat texCoordWidth, texCoordHeight; if(NULL != pbuffer) { @@ -477,10 +480,10 @@ static const GLfloat gl_verts[] = { - (void)releaseLayer { DBG_PRINT("MyNSOpenGLLayer::releaseLayer.0: %p (refcnt %d)\n", self, (int)[self retainCount]); + [self setGLEnabled: NO]; [self disableAnimation]; pthread_mutex_lock(&renderLock); [self deallocPBuffer]; - // [[self openGLContext] release]; if( NULL != glContext ) { [glContext release]; glContext = NULL; @@ -570,16 +573,6 @@ static const GLfloat gl_verts[] = { { DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.0: %p (refcnt %d) - pfmt %p, ctx %p, DisplayLink %p\n", self, (int)[self retainCount], pixelFormat, glContext, displayLink); -#ifndef HAS_CADisplayLink - if(NULL != displayLink) { - CVReturn cvres; - DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.1: setup DisplayLink %p\n", displayLink); - cvres = CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, [glContext CGLContextObj], [pixelFormat CGLPixelFormatObj]); - if(kCVReturnSuccess != cvres) { - DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext failed: %d\n", self, cvres); - } - } -#endif return glContext; } @@ -607,6 +600,9 @@ static const GLfloat gl_verts[] = { GLenum textureTarget; Bool texSizeChanged = [self validateTexSizeWithDedicatedSize]; + if( texSizeChanged ) { + [context update]; + } if( NULL != pbuffer ) { if( texSizeChanged && 0 != textureID ) { @@ -812,29 +808,23 @@ static const GLfloat gl_verts[] = { struct timespec t0, t1, td, td2; timespec_now(&t0); #endif - if(0 < to_micros) { - struct timespec to_abs = lastWaitTime; - timespec_addmicros(&to_abs, to_micros); - #ifdef DBG_SYNC - timespec_subtract(&td, &to_abs, &t0); - fprintf(stderr, ", (%ld) / ", timespec_milliseconds(&td)); - #endif - wr = pthread_cond_timedwait(&renderSignal, &renderLock, &to_abs); - #ifdef DBG_SYNC - timespec_now(&t1); - timespec_subtract(&td, &t1, &t0); - timespec_subtract(&td2, &t1, &lastWaitTime); - fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2)); - #endif - } else { - pthread_cond_wait (&renderSignal, &renderLock); - #ifdef DBG_SYNC - timespec_now(&t1); - timespec_subtract(&td, &t1, &t0); - timespec_subtract(&td2, &t1, &lastWaitTime); - fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2)); - #endif + if( 0 >= to_micros ) { + to_micros = 16666 + 1000; // defaults to 1/60s + 1ms + NSLog(@"MyNSOpenGLContext::waitUntilRenderSignal: to_micros was zero, using defaults"); } + struct timespec to_abs = lastWaitTime; + timespec_addmicros(&to_abs, to_micros); + #ifdef DBG_SYNC + timespec_subtract(&td, &to_abs, &t0); + fprintf(stderr, ", (%ld) / ", timespec_milliseconds(&td)); + #endif + wr = pthread_cond_timedwait(&renderSignal, &renderLock, &to_abs); + #ifdef DBG_SYNC + timespec_now(&t1); + timespec_subtract(&td, &t1, &t0); + timespec_subtract(&td2, &t1, &lastWaitTime); + fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2)); + #endif ready = YES; } } while (NO == ready && 0 == wr) ; @@ -923,9 +913,16 @@ void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuff void releaseNSOpenGLLayer(NSOpenGLLayer* layer) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; + + [CATransaction begin]; + [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions]; + DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.0: %p\n", l); [l releaseLayer]; DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.X: %p\n", l); + + [CATransaction commit]; + [pool release]; } |