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authorSven Gothel <[email protected]>2012-09-15 16:54:52 +0200
committerSven Gothel <[email protected]>2012-09-15 16:54:52 +0200
commit4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5 (patch)
treee14c927a1da9f089297aa291dcd69f2f39b4f15e /src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
parent9036376b7806a5fc61590bf49404eb71830de92f (diff)
Seamless Integration of an FBObject based GLFBODrawable as GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m665
1 files changed, 665 insertions, 0 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
new file mode 100644
index 000000000..63323b76d
--- /dev/null
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
@@ -0,0 +1,665 @@
+#import "MacOSXWindowSystemInterface.h"
+#import <QuartzCore/QuartzCore.h>
+#import <pthread.h>
+#include "timespec.h"
+
+//
+// CADisplayLink only available on iOS >= 3.1, sad, since it's convenient.
+// Use CVDisplayLink otherwise.
+//
+// #define HAS_CADisplayLink 1
+//
+
+// lock/sync debug output
+//
+// #define DBG_SYNC 1
+//
+#ifdef DBG_SYNC
+ // #define SYNC_PRINT(...) NSLog(@ ## __VA_ARGS__)
+ #define SYNC_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr)
+#else
+ #define SYNC_PRINT(...)
+#endif
+
+// fps debug output
+//
+// #define DBG_PERF 1
+
+@interface MyNSOpenGLLayer: NSOpenGLLayer
+{
+@private
+ GLfloat gl_texCoords[8];
+
+@protected
+ NSOpenGLContext* parentCtx;
+ NSOpenGLPixelFormat* parentPixelFmt;
+ volatile NSOpenGLPixelBuffer* pbuffer;
+ volatile GLuint textureID;
+ volatile int texWidth;
+ volatile int texHeight;
+#ifdef HAS_CADisplayLink
+ CADisplayLink* displayLink;
+#else
+ CVDisplayLinkRef displayLink;
+#endif
+ int tc;
+ struct timespec tStart;
+@public
+ struct timespec lastWaitTime;
+ GLint swapInterval;
+ GLint swapIntervalCounter;
+ pthread_mutex_t renderLock;
+ pthread_cond_t renderSignal;
+ volatile Bool shallDraw;
+ volatile int newTexWidth;
+ volatile int newTexHeight;
+}
+
+- (id) setupWithContext: (NSOpenGLContext*) parentCtx
+ pixelFormat: (NSOpenGLPixelFormat*) pfmt
+ pbuffer: (NSOpenGLPixelBuffer*) p
+ texIDArg: (GLuint) texID
+ opaque: (Bool) opaque
+ texWidth: (int) texWidth
+ texHeight: (int) texHeight;
+
+- (Bool) validateTexSizeWithNewSize;
+- (Bool) validateTexSize: (int) _texWidth texHeight: (int) _texHeight;
+- (void) setTextureID: (int) _texID;
+
+- (void) validatePBuffer: (NSOpenGLPixelBuffer*) p;
+
+- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat;
+- (void)disableAnimation;
+- (void)pauseAnimation:(Bool)pause;
+- (void)deallocPBuffer;
+- (void)releaseLayer;
+- (void)dealloc;
+- (void)setSwapInterval:(int)interval;
+- (void)tick;
+- (void)waitUntilRenderSignal: (long) to_micros;
+- (Bool)isGLSourceValid;
+
+@end
+
+#ifndef HAS_CADisplayLink
+
+static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
+ const CVTimeStamp *inNow,
+ const CVTimeStamp *inOutputTime,
+ CVOptionFlags flagsIn,
+ CVOptionFlags *flagsOut,
+ void *displayLinkContext)
+{
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*)displayLinkContext;
+ pthread_mutex_lock(&l->renderLock);
+ if( 0 < l->swapInterval ) {
+ l->swapIntervalCounter++;
+ if( l->swapIntervalCounter >= l->swapInterval ) {
+ SYNC_PRINT("<S %d/%d>", (int)l->swapIntervalCounter, l->swapInterval);
+ l->swapIntervalCounter = 0;
+ pthread_cond_signal(&l->renderSignal); // wake up vsync
+ }
+ }
+ pthread_mutex_unlock(&l->renderLock);
+ [pool release];
+ return kCVReturnSuccess;
+}
+
+#endif
+
+static const GLfloat gl_verts[] = {
+ -1.0, -1.0,
+ -1.0, 1.0,
+ 1.0, 1.0,
+ 1.0, -1.0
+};
+
+@implementation MyNSOpenGLLayer
+
+- (id) setupWithContext: (NSOpenGLContext*) _parentCtx
+ pixelFormat: (NSOpenGLPixelFormat*) _parentPixelFmt
+ pbuffer: (NSOpenGLPixelBuffer*) p
+ texIDArg: (GLuint) texID
+ opaque: (Bool) opaque
+ texWidth: (int) _texWidth
+ texHeight: (int) _texHeight;
+{
+ pthread_mutexattr_t renderLockAttr;
+ pthread_mutexattr_init(&renderLockAttr);
+ pthread_mutexattr_settype(&renderLockAttr, PTHREAD_MUTEX_RECURSIVE);
+ pthread_mutex_init(&renderLock, &renderLockAttr); // recursive
+ pthread_cond_init(&renderSignal, NULL); // no attribute
+
+ {
+ int i;
+ for(i=0; i<8; i++) {
+ gl_texCoords[i] = 0.0f;
+ }
+ }
+ parentCtx = _parentCtx;
+ parentPixelFmt = _parentPixelFmt;
+ swapInterval = 1; // defaults to on (as w/ new GL profiles)
+ swapIntervalCounter = 0;
+ timespec_now(&lastWaitTime);
+ shallDraw = NO;
+ newTexWidth = _texWidth;
+ newTexHeight = _texHeight;
+ [self validateTexSizeWithNewSize];
+ [self setTextureID: texID];
+
+ pbuffer = p;
+ if(NULL != pbuffer) {
+ [pbuffer retain];
+ }
+
+ {
+ // no animations for add/remove/swap sublayers etc
+ // doesn't work: [self removeAnimationForKey: kCAOnOrderIn, kCAOnOrderOut, kCATransition]
+ [self removeAllAnimations];
+ }
+
+ // instantiate a deactivated displayLink
+#ifdef HAS_CADisplayLink
+ displayLink = [[CVDisplayLink displayLinkWithTarget:self selector:@selector(setNeedsDisplay)] retain];
+#else
+ CVReturn cvres;
+ {
+ int allDisplaysMask = 0;
+ int virtualScreen, accelerated, displayMask;
+ for (virtualScreen = 0; virtualScreen < [parentPixelFmt numberOfVirtualScreens]; virtualScreen++) {
+ [parentPixelFmt getValues:&displayMask forAttribute:NSOpenGLPFAScreenMask forVirtualScreen:virtualScreen];
+ [parentPixelFmt getValues:&accelerated forAttribute:NSOpenGLPFAAccelerated forVirtualScreen:virtualScreen];
+ if (accelerated) {
+ allDisplaysMask |= displayMask;
+ }
+ }
+ cvres = CVDisplayLinkCreateWithOpenGLDisplayMask(allDisplaysMask, &displayLink);
+ if(kCVReturnSuccess != cvres) {
+ DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkCreateWithOpenGLDisplayMask %X failed: %d\n", self, allDisplaysMask, cvres);
+ displayLink = NULL;
+ }
+ }
+ if(NULL != displayLink) {
+ cvres = CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, [parentCtx CGLContextObj], [parentPixelFmt CGLPixelFormatObj]);
+ if(kCVReturnSuccess != cvres) {
+ DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext failed: %d\n", self, cvres);
+ displayLink = NULL;
+ }
+ }
+ if(NULL != displayLink) {
+ cvres = CVDisplayLinkSetOutputCallback(displayLink, renderMyNSOpenGLLayer, self);
+ if(kCVReturnSuccess != cvres) {
+ DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetOutputCallback failed: %d\n", self, cvres);
+ displayLink = NULL;
+ }
+ }
+#endif
+ [self pauseAnimation: YES];
+
+ [self removeAllAnimations];
+ [self setAutoresizingMask: (kCALayerWidthSizable|kCALayerHeightSizable)];
+ [self setNeedsDisplayOnBoundsChange: YES];
+
+ [self setOpaque: opaque ? YES : NO];
+
+ if(NULL != pbuffer) {
+ DBG_PRINT("MyNSOpenGLLayer::init (pbuffer) %p, ctx %p, pfmt %p, pbuffer %p, opaque %d, pbuffer %dx%d -> tex %dx%d, bounds: %lf/%lf %lfx%lf (refcnt %d)\n",
+ self, parentCtx, parentPixelFmt, pbuffer, opaque, [pbuffer pixelsWide], [pbuffer pixelsHigh], texWidth, texHeight,
+ lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]);
+ } else {
+ DBG_PRINT("MyNSOpenGLLayer::init (texture) %p, ctx %p, pfmt %p, opaque %d, tex[id %d, %dx%d], bounds: %lf/%lf %lfx%lf (refcnt %d)\n",
+ self, parentCtx, parentPixelFmt, opaque, (int)textureID, texWidth, texHeight,
+ lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]);
+ }
+ return self;
+}
+
+- (Bool) validateTexSizeWithNewSize
+{
+ return [self validateTexSize: newTexWidth texHeight: newTexHeight];
+}
+
+- (Bool) validateTexSize: (int) _texWidth texHeight: (int) _texHeight
+{
+ if(_texHeight != texHeight || _texWidth != texWidth) {
+ texWidth = _texWidth;
+ texHeight = _texHeight;
+ CGRect lRect = [self bounds];
+ lRect.origin.x = 0;
+ lRect.origin.y = 0;
+ lRect.size.width = texWidth;
+ lRect.size.height = texHeight;
+ [self setFrame: lRect];
+
+ GLfloat texCoordWidth, texCoordHeight;
+ if(NULL != pbuffer) {
+ GLenum textureTarget = [pbuffer textureTarget] ;
+ GLsizei pwidth = [pbuffer pixelsWide];
+ GLsizei pheight = [pbuffer pixelsHigh];
+ if( GL_TEXTURE_2D == textureTarget ) {
+ texCoordWidth = (GLfloat)pwidth /(GLfloat)texWidth ;
+ texCoordHeight = (GLfloat)pheight/(GLfloat)texHeight ;
+ } else {
+ texCoordWidth = pwidth;
+ texCoordHeight = pheight;
+ }
+ } else {
+ texCoordWidth = (GLfloat)1.0f;
+ texCoordHeight = (GLfloat)1.0f;
+ }
+ gl_texCoords[3] = texCoordHeight;
+ gl_texCoords[5] = texCoordHeight;
+ gl_texCoords[4] = texCoordWidth;
+ gl_texCoords[6] = texCoordWidth;
+ return YES;
+ } else {
+ return NO;
+ }
+}
+
+- (void) setTextureID: (int) _texID
+{
+ textureID = _texID;
+}
+
+- (void) validatePBuffer: (NSOpenGLPixelBuffer*) p
+{
+ if( pbuffer != p ) {
+ DBG_PRINT("MyNSOpenGLLayer::validatePBuffer.0 %p, pbuffer %p, (refcnt %d)\n", self, p, (int)[self retainCount]);
+
+ SYNC_PRINT("{PB-nil}");
+
+ [self deallocPBuffer];
+
+ pbuffer = p;
+ if(NULL != pbuffer) {
+ [pbuffer retain];
+ }
+ [self setTextureID: 0];
+
+ shallDraw = NO;
+ }
+}
+
+/**
+- (NSOpenGLPixelFormat *)openGLPixelFormatForDisplayMask:(uint32_t)mask
+{
+ DBG_PRINT("MyNSOpenGLLayer::openGLPixelFormatForDisplayMask: %p (refcnt %d) - parent-pfmt %p -> new-pfmt %p\n",
+ self, (int)[self retainCount], parentPixelFmt, parentPixelFmt);
+ return parentPixelFmt;
+} */
+
+- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat
+{
+ NSOpenGLContext * nctx = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:parentCtx];
+ DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat: %p (refcnt %d) - pfmt %p, parent %p -> new-ctx %p\n",
+ self, (int)[self retainCount], pixelFormat, parentCtx, nctx);
+ return nctx;
+}
+
+- (void)disableAnimation
+{
+ DBG_PRINT("MyNSOpenGLLayer::disableAnimation: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink);
+ pthread_mutex_lock(&renderLock);
+ [self setAsynchronous: NO];
+ if(NULL != displayLink) {
+#ifdef HAS_CADisplayLink
+ [displayLink setPaused: YES];
+ [displayLink release];
+#else
+ CVDisplayLinkStop(displayLink);
+ CVDisplayLinkRelease(displayLink);
+#endif
+ displayLink = NULL;
+ }
+ pthread_mutex_unlock(&renderLock);
+}
+
+- (void)deallocPBuffer
+{
+ if(NULL != pbuffer) {
+ NSOpenGLContext* context = [self openGLContext];
+ if(NULL!=context) {
+ [context makeCurrentContext];
+
+ DBG_PRINT("MyNSOpenGLLayer::deallocPBuffer (with ctx) %p (refcnt %d) - context %p, pbuffer %p, texID %d\n", self, (int)[self retainCount], context, pbuffer, (int)texureID);
+
+ if( 0 != textureID ) {
+ glDeleteTextures(1, &textureID);
+ }
+ [pbuffer release];
+
+ [context clearDrawable];
+ } else {
+ DBG_PRINT("MyNSOpenGLLayer::deallocPBuffer (w/o ctx) %p (refcnt %d) - context %p, pbuffer %p, texID %d\n", self, (int)[self retainCount], context, pbuffer, (int)texureID);
+ }
+ pbuffer = NULL;
+ [self setTextureID: 0];
+ }
+}
+
+- (void)releaseLayer
+{
+ DBG_PRINT("MyNSOpenGLLayer::releaseLayer.0: %p (refcnt %d)\n", self, (int)[self retainCount]);
+ pthread_mutex_lock(&renderLock);
+ [self disableAnimation];
+ [self deallocPBuffer];
+ [self release];
+ DBG_PRINT("MyNSOpenGLLayer::releaseLayer.X: %p (refcnt %d)\n", self, (int)[self retainCount]);
+ pthread_mutex_unlock(&renderLock);
+}
+
+- (void)dealloc
+{
+ DBG_PRINT("MyNSOpenGLLayer::dealloc.0 %p (refcnt %d)\n", self, (int)[self retainCount]);
+ // NSLog(@"MyNSOpenGLLayer::dealloc: %@",[NSThread callStackSymbols]);
+
+ pthread_mutex_lock(&renderLock);
+ [self disableAnimation];
+ [self deallocPBuffer];
+ pthread_mutex_unlock(&renderLock);
+ pthread_cond_destroy(&renderSignal);
+ pthread_mutex_destroy(&renderLock);
+ [super dealloc];
+ DBG_PRINT("MyNSOpenGLLayer::dealloc.X %p\n", self);
+}
+
+- (Bool)isGLSourceValid
+{
+ return NULL != pbuffer || 0 != textureID ;
+}
+
+- (void)resizeWithOldSuperlayerSize:(CGSize)size
+ {
+ CGRect lRectS = [[self superlayer] bounds];
+
+ DBG_PRINT("MyNSOpenGLLayer::resizeWithOldSuperlayerSize: %p, texSize %dx%d, bounds: %lfx%lf -> %lfx%lf (refcnt %d)\n",
+ self, texWidth, texHeight, size.width, size.height, lRectS.size.width, lRectS.size.height, (int)[self retainCount]);
+
+ newTexWidth = lRectS.size.width;
+ newTexHeight = lRectS.size.height;
+ shallDraw = YES;
+ SYNC_PRINT("<SZ %dx%d>", newTexWidth, newTexHeight);
+
+ [super resizeWithOldSuperlayerSize: size];
+}
+
+- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat
+ forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
+{
+ SYNC_PRINT("<? %d>", (int)shallDraw);
+ return shallDraw;
+}
+
+- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat
+ forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
+{
+ pthread_mutex_unlock(&renderLock);
+ SYNC_PRINT("<* ");
+ // NSLog(@"MyNSOpenGLLayer::DRAW: %@",[NSThread callStackSymbols]);
+
+ if( shallDraw && ( NULL != pbuffer || 0 != textureID ) ) {
+ [context makeCurrentContext];
+
+ GLenum textureTarget;
+
+ Bool texSizeChanged = [self validateTexSizeWithNewSize];
+
+ if( NULL != pbuffer ) {
+ if( texSizeChanged && 0 != textureID ) {
+ glDeleteTextures(1, &textureID);
+ [self setTextureID: 0];
+ }
+ textureTarget = [pbuffer textureTarget];
+ if( 0 == textureID ) {
+ glGenTextures(1, &textureID);
+ glBindTexture(textureTarget, textureID);
+ glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ } else {
+ glBindTexture(textureTarget, textureID);
+ }
+ [context setTextureImageToPixelBuffer: pbuffer colorBuffer: GL_FRONT];
+ } else {
+ textureTarget = GL_TEXTURE_2D;
+ glBindTexture(textureTarget, textureID);
+ }
+ SYNC_PRINT(" %d*>", (int)textureID);
+
+ glEnable(textureTarget);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, gl_verts);
+ glTexCoordPointer(2, GL_FLOAT, 0, gl_texCoords);
+
+ glDrawArrays(GL_QUADS, 0, 4);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glDisable(textureTarget);
+ glBindTexture(textureTarget, 0);
+
+ [context clearDrawable];
+
+ [super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp];
+
+ } else {
+ // glClear(GL_COLOR_BUFFER_BIT);
+ // glBlitFramebuffer(0, 0, texWidth, texHeight,
+ // 0, 0, texWidth, texHeight,
+ // GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ SYNC_PRINT(" 0*>");
+ }
+
+ #ifdef DBG_PERF
+ [self tick];
+ #endif
+ shallDraw = NO;
+
+ if( 0 >= swapInterval ) {
+ pthread_cond_signal(&renderSignal); // wake up !vsync
+ SYNC_PRINT("<s>");
+ }
+ SYNC_PRINT("<$>\n");
+ pthread_mutex_unlock(&renderLock);
+}
+
+- (void)pauseAnimation:(Bool)pause
+{
+ DBG_PRINT("MyNSOpenGLLayer::pauseAnimation: %d\n", (int)pause);
+ [self setAsynchronous: NO];
+ if(pause) {
+ if(NULL != displayLink) {
+ #ifdef HAS_CADisplayLink
+ [displayLink setPaused: YES];
+ #else
+ CVDisplayLinkStop(displayLink);
+ #endif
+ }
+ } else {
+ if(NULL != displayLink) {
+ #ifdef HAS_CADisplayLink
+ [displayLink setPaused: NO];
+ [displayLink setFrameInterval: swapInterval];
+ #else
+ CVDisplayLinkStart(displayLink);
+ #endif
+ }
+ }
+ tc = 0;
+ timespec_now(&tStart);
+}
+
+- (void)setSwapInterval:(int)interval
+{
+ /**
+ * v-sync doesn't works w/ NSOpenGLLayer's context .. well :(
+ * Using CVDisplayLink .. see setSwapInterval() below.
+ *
+ GLint si;
+ [context getValues: &si forParameter: NSOpenGLCPSwapInterval];
+ if(si != swapInterval) {
+ DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p setSwapInterval: %d -> %d\n", self, si, swapInterval);
+ [context setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
+ }
+ */
+
+ pthread_mutex_lock(&renderLock);
+ DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0: %d - displayLink %p\n", interval, displayLink);
+ swapInterval = interval;
+ swapIntervalCounter = 0;
+ pthread_mutex_unlock(&renderLock);
+
+ if(0 < swapInterval) {
+ [self pauseAnimation: NO];
+ } else {
+ [self pauseAnimation: YES];
+ }
+ DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.X: %d\n", interval);
+}
+
+-(void)tick
+{
+ tc++;
+ if(tc%60==0) {
+ struct timespec t1, td;
+ timespec_now(&t1);
+ timespec_subtract(&td, &t1, &tStart);
+ long td_ms = timespec_milliseconds(&td);
+ fprintf(stderr, "NSOpenGLLayer: %ld ms / %d frames, %ld ms / frame, %f fps\n",
+ td_ms, tc, td_ms/tc, (tc * 1000.0) / (float)td_ms );
+ fflush(NULL);
+ }
+}
+
+- (void)waitUntilRenderSignal: (long) to_micros
+{
+ BOOL ready = NO;
+ int wr = 0;
+ pthread_mutex_lock(&renderLock);
+ SYNC_PRINT("{W %ld us", to_micros);
+ do {
+ if(0 >= swapInterval) {
+ ready = YES;
+ }
+ if(NO == ready) {
+ #ifdef DBG_SYNC
+ struct timespec t0, t1, td, td2;
+ timespec_now(&t0);
+ #endif
+ if(0 < to_micros) {
+ struct timespec to_abs = lastWaitTime;
+ timespec_addmicros(&to_abs, to_micros);
+ #ifdef DBG_SYNC
+ timespec_subtract(&td, &to_abs, &t0);
+ fprintf(stderr, ", (%ld) / ", timespec_milliseconds(&td));
+ #endif
+ wr = pthread_cond_timedwait(&renderSignal, &renderLock, &to_abs);
+ #ifdef DBG_SYNC
+ timespec_now(&t1);
+ timespec_subtract(&td, &t1, &t0);
+ timespec_subtract(&td2, &t1, &lastWaitTime);
+ fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2));
+ #endif
+ } else {
+ pthread_cond_wait (&renderSignal, &renderLock);
+ #ifdef DBG_SYNC
+ timespec_now(&t1);
+ timespec_subtract(&td, &t1, &t0);
+ timespec_subtract(&td2, &t1, &lastWaitTime);
+ fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2));
+ #endif
+ }
+ ready = YES;
+ }
+ } while (NO == ready && 0 == wr) ;
+ SYNC_PRINT("-%d-%d-%d}", shallDraw, wr, ready);
+ timespec_now(&lastWaitTime);
+ pthread_mutex_unlock(&renderLock);
+}
+
+@end
+
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight) {
+ // This simply crashes after dealloc() has been called .. ie. ref-count -> 0 too early ?
+ // However using alloc/init, actual dealloc happens at JAWT destruction, hence too later IMHO.
+ // return [[MyNSOpenGLLayer layer] setupWithContext:ctx pixelFormat: fmt pbuffer: p texIDArg: (GLuint)texID
+ // opaque: opaque texWidth: texWidth texHeight: texHeight];
+
+ return [[[MyNSOpenGLLayer alloc] init] setupWithContext:ctx pixelFormat: fmt pbuffer: p texIDArg: (GLuint)texID
+ opaque: opaque texWidth: texWidth texHeight: texHeight];
+}
+
+void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) {
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ [l setSwapInterval: interval];
+ [pool release];
+}
+
+void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) {
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ [l waitUntilRenderSignal: to_micros];
+ [pool release];
+}
+
+void flushNSOpenGLLayerPBuffer(NSOpenGLLayer* layer) {
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+
+ pthread_mutex_lock(&l->renderLock);
+ [l validatePBuffer:0];
+ pthread_mutex_unlock(&l->renderLock);
+
+ [pool release];
+}
+
+void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p, uint32_t texID, int texWidth, int texHeight) {
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ Bool shallDraw;
+
+ pthread_mutex_lock(&l->renderLock);
+ [l validatePBuffer:p];
+ // l->newTexWidth = texWidth;
+ // l->newTexHeight = texHeight;
+ [l setTextureID: texID];
+ shallDraw = [l isGLSourceValid];
+ l->shallDraw = shallDraw;
+ pthread_mutex_unlock(&l->renderLock);
+
+ SYNC_PRINT("<! T%dx%d O%dx%d %d>", texWidth, texHeight, l->newTexWidth, l->newTexHeight, (int)shallDraw);
+ if(shallDraw) {
+ if ( [NSThread isMainThread] == YES ) {
+ [l setNeedsDisplay];
+ } else {
+ // don't wait - using doublebuffering
+ [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
+ }
+ }
+ // DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l);
+ [pool release];
+}
+
+void releaseNSOpenGLLayer(NSOpenGLLayer* layer) {
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.0: %p\n", l);
+
+ if ( [NSThread isMainThread] == YES ) {
+ [l releaseLayer];
+ } else {
+ [l performSelectorOnMainThread:@selector(releaseLayer) withObject:nil waitUntilDone:NO];
+ }
+
+ DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.X: %p\n", l);
+ [pool release];
+}
+