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authorSven Gothel <[email protected]>2012-09-20 22:45:19 +0200
committerSven Gothel <[email protected]>2012-09-20 22:45:19 +0200
commit60c63acc298fd33ada43f37962d1d6c32a0359c3 (patch)
tree0a2ef207ea469bb3d77b21787309b2ce14e11d63 /src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
parent7da8654b49aa3ddd01fbc64a710b5efe04529381 (diff)
OSX CALayer / MacOSXCGLContext: Remove pbuffer swap garbage; Split pbuffer/FBO revalidation/redraw; Don't sync @ needsDisplay
Simplified pbuffer replacement: Simply keep holding the pbuffer reference in native code until receiving newPBuffer @ swap. The newPBuffer will be established @draw method. This allows removing interaction at destroy pbuffer, which caused garbage and crash. Remove pbuffer swap garbage See above. Split pbuffer/FBO revalidation/redraw Don't sync @ needsDisplay - No need to sync @ repaint command setNSOpenGLLayerNeedsDisplay* since we use volatiles and all lifecycle action is done @draw -> faster
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m130
1 files changed, 82 insertions, 48 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
index f3495efff..e83d0adcb 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
@@ -87,6 +87,7 @@
volatile GLuint textureID;
volatile int texWidth;
volatile int texHeight;
+ volatile NSOpenGLPixelBuffer* newPBuffer;
#ifdef HAS_CADisplayLink
CADisplayLink* displayLink;
#else
@@ -117,7 +118,9 @@
- (Bool) validateTexSize: (int) _texWidth texHeight: (int) _texHeight;
- (void) setTextureID: (int) _texID;
-- (void) validatePBuffer: (NSOpenGLPixelBuffer*) p;
+- (Bool) isSamePBuffer: (NSOpenGLPixelBuffer*) p;
+- (void) setNewPBuffer: (NSOpenGLPixelBuffer*)p;
+- (void) applyNewPBuffer;
- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat;
- (void)disableAnimation;
@@ -199,6 +202,7 @@ static const GLfloat gl_verts[] = {
[self validateTexSizeWithNewSize];
[self setTextureID: texID];
+ newPBuffer = NULL;
pbuffer = p;
if(NULL != pbuffer) {
[pbuffer retain];
@@ -317,22 +321,60 @@ static const GLfloat gl_verts[] = {
textureID = _texID;
}
-- (void) validatePBuffer: (NSOpenGLPixelBuffer*) p
+- (Bool) isSamePBuffer: (NSOpenGLPixelBuffer*) p
{
- if( pbuffer != p ) {
- DBG_PRINT("MyNSOpenGLLayer::validatePBuffer.0 %p, pbuffer %p, (refcnt %d)\n", self, p, (int)[self retainCount]);
+ return pbuffer == p || newPBuffer == p;
+}
- SYNC_PRINT("{PB-nil}");
+- (void)setNewPBuffer: (NSOpenGLPixelBuffer*)p
+{
+ SYNC_PRINT("<NP-S %p -> %p>", pbuffer, p);
+ newPBuffer = p;
+ [newPBuffer retain];
+}
- [self deallocPBuffer];
+- (void) applyNewPBuffer
+{
+ if( NULL != newPBuffer ) { // volatile OK
+ SYNC_PRINT("<NP-A %p -> %p>", pbuffer, newPBuffer);
- pbuffer = p;
- if(NULL != pbuffer) {
- [pbuffer retain];
+ if( 0 != textureID ) {
+ glDeleteTextures(1, &textureID);
+ [self setTextureID: 0];
}
- [self setTextureID: 0];
+ [pbuffer release];
+
+ pbuffer = newPBuffer;
+ newPBuffer = NULL;
+ }
+}
+
+- (void)deallocPBuffer
+{
+ if(NULL != pbuffer) {
+ NSOpenGLContext* context = [self openGLContext];
+ if(NULL!=context) {
+ [context makeCurrentContext];
+
+ DBG_PRINT("MyNSOpenGLLayer::deallocPBuffer (with ctx) %p (refcnt %d) - context %p, pbuffer %p, texID %d\n", self, (int)[self retainCount], context, pbuffer, (int)textureID);
+
+ if( 0 != textureID ) {
+ glDeleteTextures(1, &textureID);
+ [self setTextureID: 0];
+ }
+ if(NULL != pbuffer) {
+ [pbuffer release];
+ pbuffer = NULL;
+ }
+ if(NULL != newPBuffer) {
+ [newPBuffer release];
+ newPBuffer = NULL;
+ }
- shallDraw = NO;
+ [context clearDrawable];
+ } else {
+ DBG_PRINT("MyNSOpenGLLayer::deallocPBuffer (w/o ctx) %p (refcnt %d) - context %p, pbuffer %p, texID %d\n", self, (int)[self retainCount], context, pbuffer, (int)textureID);
+ }
}
}
@@ -371,29 +413,6 @@ static const GLfloat gl_verts[] = {
pthread_mutex_unlock(&renderLock);
}
-- (void)deallocPBuffer
-{
- if(NULL != pbuffer) {
- NSOpenGLContext* context = [self openGLContext];
- if(NULL!=context) {
- [context makeCurrentContext];
-
- DBG_PRINT("MyNSOpenGLLayer::deallocPBuffer (with ctx) %p (refcnt %d) - context %p, pbuffer %p, texID %d\n", self, (int)[self retainCount], context, pbuffer, (int)textureID);
-
- if( 0 != textureID ) {
- glDeleteTextures(1, &textureID);
- }
- [pbuffer release];
-
- [context clearDrawable];
- } else {
- DBG_PRINT("MyNSOpenGLLayer::deallocPBuffer (w/o ctx) %p (refcnt %d) - context %p, pbuffer %p, texID %d\n", self, (int)[self retainCount], context, pbuffer, (int)textureID);
- }
- pbuffer = NULL;
- [self setTextureID: 0];
- }
-}
-
- (void)releaseLayer
{
DBG_PRINT("MyNSOpenGLLayer::releaseLayer.0: %p (refcnt %d)\n", self, (int)[self retainCount]);
@@ -423,7 +442,7 @@ static const GLfloat gl_verts[] = {
- (Bool)isGLSourceValid
{
- return NULL != pbuffer || 0 != textureID ;
+ return NULL != pbuffer || NULL != newPBuffer || 0 != textureID ;
}
- (void)resizeWithOldSuperlayerSize:(CGSize)size
@@ -435,7 +454,7 @@ static const GLfloat gl_verts[] = {
newTexWidth = lRectS.size.width;
newTexHeight = lRectS.size.height;
- shallDraw = YES;
+ shallDraw = [self isGLSourceValid];
SYNC_PRINT("<SZ %dx%d>", newTexWidth, newTexHeight);
[super resizeWithOldSuperlayerSize: size];
@@ -455,9 +474,13 @@ static const GLfloat gl_verts[] = {
SYNC_PRINT("<* ");
// NSLog(@"MyNSOpenGLLayer::DRAW: %@",[NSThread callStackSymbols]);
- if( shallDraw && ( NULL != pbuffer || 0 != textureID ) ) {
+ if( shallDraw && ( NULL != pbuffer || NULL != newPBuffer || 0 != textureID ) ) {
[context makeCurrentContext];
+ if( NULL != newPBuffer ) { // volatile OK
+ [self applyNewPBuffer];
+ }
+
GLenum textureTarget;
Bool texSizeChanged = [self validateTexSizeWithNewSize];
@@ -665,30 +688,41 @@ void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) {
[pool release];
}
-void flushNSOpenGLLayerPBuffer(NSOpenGLLayer* layer) {
+void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID, int texWidth, int texHeight) {
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ Bool shallDraw;
- pthread_mutex_lock(&l->renderLock);
- [l validatePBuffer:0];
- pthread_mutex_unlock(&l->renderLock);
+ // volatile OK
+ [l setTextureID: texID];
+ shallDraw = [l isGLSourceValid];
+ l->shallDraw = shallDraw;
+ SYNC_PRINT("<! T%dx%d O%dx%d %d>", texWidth, texHeight, l->newTexWidth, l->newTexHeight, (int)shallDraw);
+ if(shallDraw) {
+ if ( [NSThread isMainThread] == YES ) {
+ [l setNeedsDisplay];
+ } else {
+ // don't wait - using doublebuffering
+ [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
+ }
+ }
+ // DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l);
[pool release];
}
-void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p, uint32_t texID, int texWidth, int texHeight) {
+void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p, int texWidth, int texHeight) {
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
Bool shallDraw;
- pthread_mutex_lock(&l->renderLock);
- [l validatePBuffer:p];
- // l->newTexWidth = texWidth;
- // l->newTexHeight = texHeight;
- [l setTextureID: texID];
+ if( NO == [l isSamePBuffer: p] ) {
+ [l setNewPBuffer: p];
+ }
+
+ // volatile OK
shallDraw = [l isGLSourceValid];
l->shallDraw = shallDraw;
- pthread_mutex_unlock(&l->renderLock);
SYNC_PRINT("<! T%dx%d O%dx%d %d>", texWidth, texHeight, l->newTexWidth, l->newTexHeight, (int)shallDraw);
if(shallDraw) {