diff options
author | Sven Gothel <[email protected]> | 2012-09-15 16:54:52 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-09-15 16:54:52 +0200 |
commit | 4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5 (patch) | |
tree | e14c927a1da9f089297aa291dcd69f2f39b4f15e /src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m | |
parent | 9036376b7806a5fc61590bf49404eb71830de92f (diff) |
Seamless Integration of an FBObject based GLFBODrawable as GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m')
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m | 494 |
1 files changed, 0 insertions, 494 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m deleted file mode 100644 index b81b43e54..000000000 --- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m +++ /dev/null @@ -1,494 +0,0 @@ -#import "MacOSXWindowSystemInterface.h" -#import <QuartzCore/QuartzCore.h> -#import <pthread.h> -#include "timespec.h" - -// -// CADisplayLink only available on iOS >= 3.1, sad, since it's convenient. -// Use CVDisplayLink otherwise. -// -// #define HAS_CADisplayLink 1 -// - -// lock/sync debug output -// -// #define DBG_SYNC 1 -// -#ifdef DBG_SYNC - // #define SYNC_PRINT(...) NSLog(@ ## __VA_ARGS__) - #define SYNC_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr) -#else - #define SYNC_PRINT(...) -#endif - -// fps debug output -// -// #define DBG_PERF 1 - -@interface MyNSOpenGLLayer: NSOpenGLLayer -{ -@protected - NSOpenGLPixelBuffer* pbuffer; - int texWidth; - int texHeight; - GLuint textureID; -#ifdef HAS_CADisplayLink - CADisplayLink* displayLink; -#else - CVDisplayLinkRef displayLink; -#endif - int tc; - struct timespec t0; -@public - struct timespec lastWaitTime; - GLint swapInterval; - GLint swapIntervalCounter; - pthread_mutex_t renderLock; - pthread_cond_t renderSignal; - BOOL shallDraw; -} - -- (id) setupWithContext: (NSOpenGLContext*) ctx - pixelFormat: (NSOpenGLPixelFormat*) pfmt - pbuffer: (NSOpenGLPixelBuffer*) p - opaque: (Bool) opaque - texWidth: (int) texWidth - texHeight: (int) texHeight; - -- (void)deallocTex; -- (void)disableAnimation; -- (void)releaseLayer; -- (void)dealloc; -- (int)getSwapInterval; -- (void)setSwapInterval:(int)interval; -- (void)tick; - -@end - -#ifndef HAS_CADisplayLink - -static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink, - const CVTimeStamp *inNow, - const CVTimeStamp *inOutputTime, - CVOptionFlags flagsIn, - CVOptionFlags *flagsOut, - void *displayLinkContext) -{ - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*)displayLinkContext; - pthread_mutex_lock(&l->renderLock); - #ifdef DBG_PERF - [l tick]; - #endif - if(0 < l->swapInterval) { - l->swapIntervalCounter++; - if(l->swapIntervalCounter>=l->swapInterval) { - l->swapIntervalCounter = 0; - pthread_cond_signal(&l->renderSignal); - SYNC_PRINT("S"); - } - } - pthread_mutex_unlock(&l->renderLock); - [pool release]; - return kCVReturnSuccess; -} - -#endif - -@implementation MyNSOpenGLLayer - -- (id) setupWithContext: (NSOpenGLContext*) _ctx - pixelFormat: (NSOpenGLPixelFormat*) _fmt - pbuffer: (NSOpenGLPixelBuffer*) p - opaque: (Bool) opaque - texWidth: (int) _texWidth - texHeight: (int) _texHeight; -{ - pthread_mutexattr_t renderLockAttr; - pthread_mutexattr_init(&renderLockAttr); - pthread_mutexattr_settype(&renderLockAttr, PTHREAD_MUTEX_RECURSIVE); - pthread_mutex_init(&renderLock, &renderLockAttr); // recursive - pthread_cond_init(&renderSignal, NULL); // no attribute - - textureID = 0; - swapInterval = 1; // defaults to on (as w/ new GL profiles) - swapIntervalCounter = 0; - timespec_now(&lastWaitTime); - shallDraw = NO; - texWidth = _texWidth; - texHeight = _texHeight; - pbuffer = p; - [pbuffer retain]; - - { - CGRect lRect = CGRectMake(0, 0, texWidth, texHeight); - [self setFrame:lRect]; - - // no animations for add/remove/swap sublayers etc - // doesn't work: [self removeAnimationForKey: kCAOnOrderIn, kCAOnOrderOut, kCATransition] - [self removeAllAnimations]; - } - - // instantiate a deactivated displayLink -#ifdef HAS_CADisplayLink - displayLink = [[CVDisplayLink displayLinkWithTarget:self selector:@selector(setNeedsDisplay)] retain]; - [displayLink setPaused: YES]; -#else - CVReturn cvres; - { - int allDisplaysMask = 0; - int virtualScreen, accelerated, displayMask; - for (virtualScreen = 0; virtualScreen < [_fmt numberOfVirtualScreens]; virtualScreen++) { - [_fmt getValues:&displayMask forAttribute:NSOpenGLPFAScreenMask forVirtualScreen:virtualScreen]; - [_fmt getValues:&accelerated forAttribute:NSOpenGLPFAAccelerated forVirtualScreen:virtualScreen]; - if (accelerated) { - allDisplaysMask |= displayMask; - } - } - cvres = CVDisplayLinkCreateWithOpenGLDisplayMask(allDisplaysMask, &displayLink); - if(kCVReturnSuccess != cvres) { - DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkCreateWithOpenGLDisplayMask %X failed: %d\n", self, allDisplaysMask, cvres); - displayLink = NULL; - } - } - if(NULL != displayLink) { - cvres = CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, [_ctx CGLContextObj], [_fmt CGLPixelFormatObj]); - if(kCVReturnSuccess != cvres) { - DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext failed: %d\n", self, cvres); - displayLink = NULL; - } - } - if(NULL != displayLink) { - cvres = CVDisplayLinkSetOutputCallback(displayLink, renderMyNSOpenGLLayer, self); - if(kCVReturnSuccess != cvres) { - DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetOutputCallback failed: %d\n", self, cvres); - displayLink = NULL; - } - } - if(NULL != displayLink) { - CVDisplayLinkStop(displayLink); - } -#endif - [self setAsynchronous: YES]; - - [self setNeedsDisplayOnBoundsChange: YES]; - - [self setOpaque: opaque ? YES : NO]; - - CGRect lRect = [self frame]; - DBG_PRINT("MyNSOpenGLLayer::init %p, ctx %p, pfmt %p, pbuffer %p, opaque %d, pbuffer %dx%d -> tex %dx%d, frame: %lf/%lf %lfx%lf (refcnt %d)\n", - self, _ctx, _fmt, pbuffer, opaque, [pbuffer pixelsWide], [pbuffer pixelsHigh], texWidth, texHeight, - lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]); - return self; -} - -- (void)disableAnimation -{ - DBG_PRINT("MyNSOpenGLLayer::disableAnimation: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink); - pthread_mutex_lock(&renderLock); - [self setAsynchronous: NO]; - if(NULL != displayLink) { -#ifdef HAS_CADisplayLink - [displayLink setPaused: YES]; - [displayLink release]; -#else - CVDisplayLinkStop(displayLink); - CVDisplayLinkRelease(displayLink); -#endif - displayLink = NULL; - } - pthread_mutex_unlock(&renderLock); -} - -- (void)deallocTex -{ - pthread_mutex_lock(&renderLock); - NSOpenGLContext* context = [self openGLContext]; - DBG_PRINT("MyNSOpenGLLayer::deallocTex %p (refcnt %d) - context %p, pbuffer %p\n", self, (int)[self retainCount], context, pbuffer); - if(NULL != pbuffer) { - if(NULL!=context) { - [context makeCurrentContext]; - if(0 != textureID) { - glDeleteTextures(1, &textureID); - textureID = 0; - } - [context clearDrawable]; - } - [pbuffer release]; - pbuffer = NULL; - } - pthread_mutex_unlock(&renderLock); -} - -- (void)releaseLayer -{ - DBG_PRINT("MyNSOpenGLLayer::releaseLayer.0: %p (refcnt %d)\n", self, (int)[self retainCount]); - pthread_mutex_lock(&renderLock); - [self disableAnimation]; - [self deallocTex]; - [self release]; - DBG_PRINT("MyNSOpenGLLayer::releaseLayer.X: %p (refcnt %d)\n", self, (int)[self retainCount]); - pthread_mutex_unlock(&renderLock); -} - -- (void)dealloc -{ - DBG_PRINT("MyNSOpenGLLayer::dealloc.0 %p (refcnt %d)\n", self, (int)[self retainCount]); - // NSLog(@"MyNSOpenGLLayer::dealloc: %@",[NSThread callStackSymbols]); - - [self disableAnimation]; - [self deallocTex]; - pthread_cond_destroy(&renderSignal); - pthread_mutex_destroy(&renderLock); - [super dealloc]; - DBG_PRINT("MyNSOpenGLLayer::dealloc.X %p\n", self); -} - -- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat - forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp -{ - // assume both methods 'canDrawInOpenGLContext' and 'drawInOpenGLContext' - // are called from the same thread subsequently - pthread_mutex_lock(&renderLock); - Bool res = NULL != pbuffer && YES == shallDraw; - if(!res) { - SYNC_PRINT("0"); - pthread_mutex_unlock(&renderLock); - } else { - SYNC_PRINT("1"); - } - return res; -} - -- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat - forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp -{ - [context makeCurrentContext]; - - GLenum textureTarget = [pbuffer textureTarget]; - GLfloat texCoordWidth, texCoordHeight; - { - GLsizei pwidth = [pbuffer pixelsWide]; - GLsizei pheight = [pbuffer pixelsHigh]; - texCoordWidth = textureTarget == GL_TEXTURE_2D ? (GLfloat)pwidth /(GLfloat)texWidth : pwidth; - texCoordHeight = textureTarget == GL_TEXTURE_2D ? (GLfloat)pheight/(GLfloat)texHeight : pheight; - } - Bool texCreated = 0 == textureID; - - if(texCreated) { - glGenTextures(1, &textureID); - - CGRect lRect = [self frame]; - DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, pbuffer %p %dx%d -> tex %dx%d [%fx%f] id 0x%X target 0x%X, frame: %lf/%lf %lfx%lf (refcnt %d)\n", - self, pbuffer, [pbuffer pixelsWide], [pbuffer pixelsHigh], texWidth, texHeight, texCoordWidth, texCoordHeight, textureID, textureTarget, - lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]); - } - - glBindTexture(textureTarget, textureID); - - /** - if(texCreated) { - // proper tex size setup - glTexImage2D(textureTarget, 0, GL_RGB, texWidth, texHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - } */ - - [context setTextureImageToPixelBuffer: pbuffer colorBuffer: GL_FRONT]; - - glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glEnable(textureTarget); - - static GLfloat verts[] = { - -1.0, -1.0, - -1.0, 1.0, - 1.0, 1.0, - 1.0, -1.0 - }; - - GLfloat tex[] = { - 0.0, 0.0, - 0.0, texCoordHeight, - texCoordWidth, texCoordHeight, - texCoordWidth, 0.0 - }; - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glVertexPointer(2, GL_FLOAT, 0, verts); - glTexCoordPointer(2, GL_FLOAT, 0, tex); - - glDrawArrays(GL_QUADS, 0, 4); - - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - - glDisable(textureTarget); - glBindTexture(textureTarget, 0); - - [super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp]; - shallDraw = NO; - if(0 >= swapInterval) { - pthread_cond_signal(&renderSignal); // just to wake up - SYNC_PRINT("s"); - } - SYNC_PRINT("$"); - pthread_mutex_unlock(&renderLock); -} - -- (int)getSwapInterval -{ - return swapInterval; -} - -- (void)setSwapInterval:(int)interval -{ - /** - * v-sync doesn't works w/ NSOpenGLLayer's context .. well :( - * Using CVDisplayLink .. see setSwapInterval() below. - * - GLint si; - [context getValues: &si forParameter: NSOpenGLCPSwapInterval]; - if(si != swapInterval) { - DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p setSwapInterval: %d -> %d\n", self, si, swapInterval); - [context setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval]; - } - } */ - - pthread_mutex_lock(&renderLock); - DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0: %d - displayLink %p\n", interval, displayLink); - swapInterval = interval; - swapIntervalCounter = 0; - pthread_mutex_unlock(&renderLock); - - if(NULL!=displayLink) { - if(0 < swapInterval) { - tc = 0; - timespec_now(&t0); - - [self setAsynchronous: NO]; - #ifdef HAS_CADisplayLink - [displayLink setPaused: NO]; - [displayLink setFrameInterval: interval]; - #else - DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.1.b.1\n"); - CVDisplayLinkStart(displayLink); - DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.1.b.X\n"); - #endif - } else { - #ifdef HAS_CADisplayLink - [displayLink setPaused: YES]; - #else - DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0.b.1\n"); - CVDisplayLinkStop(displayLink); - DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0.b.X\n"); - #endif - [self setAsynchronous: YES]; - } - } - DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.X: %d\n", interval); -} - --(void)tick -{ - tc++; - if(tc%60==0) { - struct timespec t1, td; - timespec_now(&t1); - timespec_subtract(&td, &t1, &t0); - long td_ms = timespec_milliseconds(&td); - fprintf(stderr, "NSOpenGLLayer: %ld ms / %d frames, %ld ms / frame, %f fps\n", - td_ms, tc, td_ms/tc, (tc * 1000.0) / (float)td_ms ); - fflush(NULL); - } -} - -@end - -NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, Bool opaque, int texWidth, int texHeight) { - // This simply crashes after dealloc() has been called .. ie. ref-count -> 0 too early ? - // However using alloc/init, actual dealloc happens at JAWT destruction, hence too later IMHO. - // return [[MyNSOpenGLLayer layer] setupWithContext:ctx pixelFormat: fmt pbuffer: p opaque: opaque texWidth: texWidth texHeight: texHeight]; - - return [[[MyNSOpenGLLayer alloc] init] setupWithContext:ctx pixelFormat: fmt pbuffer: p opaque: opaque texWidth: texWidth texHeight: texHeight]; -} - -void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) { - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; - [l setSwapInterval: interval]; -} - -void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) { - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; - BOOL ready = NO; - int wr = 0; - pthread_mutex_lock(&l->renderLock); - SYNC_PRINT("{"); - do { - if([l getSwapInterval] <= 0) { - ready = !l->shallDraw; - } - if(NO == ready) { - if(0 < to_micros) { - #ifdef DBG_SYNC - struct timespec t0, t1, td, td2; - timespec_now(&t0); - #endif - struct timespec to_abs = l->lastWaitTime; - timespec_addmicros(&to_abs, to_micros); - #ifdef DBG_SYNC - timespec_subtract(&td, &to_abs, &t0); - fprintf(stderr, "(%ld) / ", timespec_milliseconds(&td)); - #endif - wr = pthread_cond_timedwait(&l->renderSignal, &l->renderLock, &to_abs); - #ifdef DBG_SYNC - timespec_now(&t1); - timespec_subtract(&td, &t1, &t0); - timespec_subtract(&td2, &t1, &l->lastWaitTime); - fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2)); - #endif - } else { - pthread_cond_wait (&l->renderSignal, &l->renderLock); - } - ready = !l->shallDraw; - } - } while (NO == ready && 0 == wr) ; - SYNC_PRINT("-%d}", ready); - timespec_now(&l->lastWaitTime); - pthread_mutex_unlock(&l->renderLock); -} - -void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer) { - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - pthread_mutex_lock(&l->renderLock); - l->shallDraw = YES; - if ( [NSThread isMainThread] == YES ) { - [l setNeedsDisplay]; - } else { - // can't wait, otherwise we may deadlock AWT - [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO]; - } - SYNC_PRINT("."); - pthread_mutex_unlock(&l->renderLock); - // DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l); - [pool release]; -} - -void releaseNSOpenGLLayer(NSOpenGLLayer* layer) { - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.0: %p\n", l); - - if ( [NSThread isMainThread] == YES ) { - [l releaseLayer]; - } else { - [l performSelectorOnMainThread:@selector(releaseLayer) withObject:nil waitUntilDone:NO]; - } - - DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.X: %p\n", l); - [pool release]; -} - |