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authorSven Gothel <[email protected]>2012-09-15 16:54:52 +0200
committerSven Gothel <[email protected]>2012-09-15 16:54:52 +0200
commit4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5 (patch)
treee14c927a1da9f089297aa291dcd69f2f39b4f15e /src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
parent9036376b7806a5fc61590bf49404eb71830de92f (diff)
Seamless Integration of an FBObject based GLFBODrawable as GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m494
1 files changed, 0 insertions, 494 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
deleted file mode 100644
index b81b43e54..000000000
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
+++ /dev/null
@@ -1,494 +0,0 @@
-#import "MacOSXWindowSystemInterface.h"
-#import <QuartzCore/QuartzCore.h>
-#import <pthread.h>
-#include "timespec.h"
-
-//
-// CADisplayLink only available on iOS >= 3.1, sad, since it's convenient.
-// Use CVDisplayLink otherwise.
-//
-// #define HAS_CADisplayLink 1
-//
-
-// lock/sync debug output
-//
-// #define DBG_SYNC 1
-//
-#ifdef DBG_SYNC
- // #define SYNC_PRINT(...) NSLog(@ ## __VA_ARGS__)
- #define SYNC_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr)
-#else
- #define SYNC_PRINT(...)
-#endif
-
-// fps debug output
-//
-// #define DBG_PERF 1
-
-@interface MyNSOpenGLLayer: NSOpenGLLayer
-{
-@protected
- NSOpenGLPixelBuffer* pbuffer;
- int texWidth;
- int texHeight;
- GLuint textureID;
-#ifdef HAS_CADisplayLink
- CADisplayLink* displayLink;
-#else
- CVDisplayLinkRef displayLink;
-#endif
- int tc;
- struct timespec t0;
-@public
- struct timespec lastWaitTime;
- GLint swapInterval;
- GLint swapIntervalCounter;
- pthread_mutex_t renderLock;
- pthread_cond_t renderSignal;
- BOOL shallDraw;
-}
-
-- (id) setupWithContext: (NSOpenGLContext*) ctx
- pixelFormat: (NSOpenGLPixelFormat*) pfmt
- pbuffer: (NSOpenGLPixelBuffer*) p
- opaque: (Bool) opaque
- texWidth: (int) texWidth
- texHeight: (int) texHeight;
-
-- (void)deallocTex;
-- (void)disableAnimation;
-- (void)releaseLayer;
-- (void)dealloc;
-- (int)getSwapInterval;
-- (void)setSwapInterval:(int)interval;
-- (void)tick;
-
-@end
-
-#ifndef HAS_CADisplayLink
-
-static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
- const CVTimeStamp *inNow,
- const CVTimeStamp *inOutputTime,
- CVOptionFlags flagsIn,
- CVOptionFlags *flagsOut,
- void *displayLinkContext)
-{
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*)displayLinkContext;
- pthread_mutex_lock(&l->renderLock);
- #ifdef DBG_PERF
- [l tick];
- #endif
- if(0 < l->swapInterval) {
- l->swapIntervalCounter++;
- if(l->swapIntervalCounter>=l->swapInterval) {
- l->swapIntervalCounter = 0;
- pthread_cond_signal(&l->renderSignal);
- SYNC_PRINT("S");
- }
- }
- pthread_mutex_unlock(&l->renderLock);
- [pool release];
- return kCVReturnSuccess;
-}
-
-#endif
-
-@implementation MyNSOpenGLLayer
-
-- (id) setupWithContext: (NSOpenGLContext*) _ctx
- pixelFormat: (NSOpenGLPixelFormat*) _fmt
- pbuffer: (NSOpenGLPixelBuffer*) p
- opaque: (Bool) opaque
- texWidth: (int) _texWidth
- texHeight: (int) _texHeight;
-{
- pthread_mutexattr_t renderLockAttr;
- pthread_mutexattr_init(&renderLockAttr);
- pthread_mutexattr_settype(&renderLockAttr, PTHREAD_MUTEX_RECURSIVE);
- pthread_mutex_init(&renderLock, &renderLockAttr); // recursive
- pthread_cond_init(&renderSignal, NULL); // no attribute
-
- textureID = 0;
- swapInterval = 1; // defaults to on (as w/ new GL profiles)
- swapIntervalCounter = 0;
- timespec_now(&lastWaitTime);
- shallDraw = NO;
- texWidth = _texWidth;
- texHeight = _texHeight;
- pbuffer = p;
- [pbuffer retain];
-
- {
- CGRect lRect = CGRectMake(0, 0, texWidth, texHeight);
- [self setFrame:lRect];
-
- // no animations for add/remove/swap sublayers etc
- // doesn't work: [self removeAnimationForKey: kCAOnOrderIn, kCAOnOrderOut, kCATransition]
- [self removeAllAnimations];
- }
-
- // instantiate a deactivated displayLink
-#ifdef HAS_CADisplayLink
- displayLink = [[CVDisplayLink displayLinkWithTarget:self selector:@selector(setNeedsDisplay)] retain];
- [displayLink setPaused: YES];
-#else
- CVReturn cvres;
- {
- int allDisplaysMask = 0;
- int virtualScreen, accelerated, displayMask;
- for (virtualScreen = 0; virtualScreen < [_fmt numberOfVirtualScreens]; virtualScreen++) {
- [_fmt getValues:&displayMask forAttribute:NSOpenGLPFAScreenMask forVirtualScreen:virtualScreen];
- [_fmt getValues:&accelerated forAttribute:NSOpenGLPFAAccelerated forVirtualScreen:virtualScreen];
- if (accelerated) {
- allDisplaysMask |= displayMask;
- }
- }
- cvres = CVDisplayLinkCreateWithOpenGLDisplayMask(allDisplaysMask, &displayLink);
- if(kCVReturnSuccess != cvres) {
- DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkCreateWithOpenGLDisplayMask %X failed: %d\n", self, allDisplaysMask, cvres);
- displayLink = NULL;
- }
- }
- if(NULL != displayLink) {
- cvres = CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, [_ctx CGLContextObj], [_fmt CGLPixelFormatObj]);
- if(kCVReturnSuccess != cvres) {
- DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext failed: %d\n", self, cvres);
- displayLink = NULL;
- }
- }
- if(NULL != displayLink) {
- cvres = CVDisplayLinkSetOutputCallback(displayLink, renderMyNSOpenGLLayer, self);
- if(kCVReturnSuccess != cvres) {
- DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetOutputCallback failed: %d\n", self, cvres);
- displayLink = NULL;
- }
- }
- if(NULL != displayLink) {
- CVDisplayLinkStop(displayLink);
- }
-#endif
- [self setAsynchronous: YES];
-
- [self setNeedsDisplayOnBoundsChange: YES];
-
- [self setOpaque: opaque ? YES : NO];
-
- CGRect lRect = [self frame];
- DBG_PRINT("MyNSOpenGLLayer::init %p, ctx %p, pfmt %p, pbuffer %p, opaque %d, pbuffer %dx%d -> tex %dx%d, frame: %lf/%lf %lfx%lf (refcnt %d)\n",
- self, _ctx, _fmt, pbuffer, opaque, [pbuffer pixelsWide], [pbuffer pixelsHigh], texWidth, texHeight,
- lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]);
- return self;
-}
-
-- (void)disableAnimation
-{
- DBG_PRINT("MyNSOpenGLLayer::disableAnimation: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink);
- pthread_mutex_lock(&renderLock);
- [self setAsynchronous: NO];
- if(NULL != displayLink) {
-#ifdef HAS_CADisplayLink
- [displayLink setPaused: YES];
- [displayLink release];
-#else
- CVDisplayLinkStop(displayLink);
- CVDisplayLinkRelease(displayLink);
-#endif
- displayLink = NULL;
- }
- pthread_mutex_unlock(&renderLock);
-}
-
-- (void)deallocTex
-{
- pthread_mutex_lock(&renderLock);
- NSOpenGLContext* context = [self openGLContext];
- DBG_PRINT("MyNSOpenGLLayer::deallocTex %p (refcnt %d) - context %p, pbuffer %p\n", self, (int)[self retainCount], context, pbuffer);
- if(NULL != pbuffer) {
- if(NULL!=context) {
- [context makeCurrentContext];
- if(0 != textureID) {
- glDeleteTextures(1, &textureID);
- textureID = 0;
- }
- [context clearDrawable];
- }
- [pbuffer release];
- pbuffer = NULL;
- }
- pthread_mutex_unlock(&renderLock);
-}
-
-- (void)releaseLayer
-{
- DBG_PRINT("MyNSOpenGLLayer::releaseLayer.0: %p (refcnt %d)\n", self, (int)[self retainCount]);
- pthread_mutex_lock(&renderLock);
- [self disableAnimation];
- [self deallocTex];
- [self release];
- DBG_PRINT("MyNSOpenGLLayer::releaseLayer.X: %p (refcnt %d)\n", self, (int)[self retainCount]);
- pthread_mutex_unlock(&renderLock);
-}
-
-- (void)dealloc
-{
- DBG_PRINT("MyNSOpenGLLayer::dealloc.0 %p (refcnt %d)\n", self, (int)[self retainCount]);
- // NSLog(@"MyNSOpenGLLayer::dealloc: %@",[NSThread callStackSymbols]);
-
- [self disableAnimation];
- [self deallocTex];
- pthread_cond_destroy(&renderSignal);
- pthread_mutex_destroy(&renderLock);
- [super dealloc];
- DBG_PRINT("MyNSOpenGLLayer::dealloc.X %p\n", self);
-}
-
-- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat
- forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
-{
- // assume both methods 'canDrawInOpenGLContext' and 'drawInOpenGLContext'
- // are called from the same thread subsequently
- pthread_mutex_lock(&renderLock);
- Bool res = NULL != pbuffer && YES == shallDraw;
- if(!res) {
- SYNC_PRINT("0");
- pthread_mutex_unlock(&renderLock);
- } else {
- SYNC_PRINT("1");
- }
- return res;
-}
-
-- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat
- forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
-{
- [context makeCurrentContext];
-
- GLenum textureTarget = [pbuffer textureTarget];
- GLfloat texCoordWidth, texCoordHeight;
- {
- GLsizei pwidth = [pbuffer pixelsWide];
- GLsizei pheight = [pbuffer pixelsHigh];
- texCoordWidth = textureTarget == GL_TEXTURE_2D ? (GLfloat)pwidth /(GLfloat)texWidth : pwidth;
- texCoordHeight = textureTarget == GL_TEXTURE_2D ? (GLfloat)pheight/(GLfloat)texHeight : pheight;
- }
- Bool texCreated = 0 == textureID;
-
- if(texCreated) {
- glGenTextures(1, &textureID);
-
- CGRect lRect = [self frame];
- DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, pbuffer %p %dx%d -> tex %dx%d [%fx%f] id 0x%X target 0x%X, frame: %lf/%lf %lfx%lf (refcnt %d)\n",
- self, pbuffer, [pbuffer pixelsWide], [pbuffer pixelsHigh], texWidth, texHeight, texCoordWidth, texCoordHeight, textureID, textureTarget,
- lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]);
- }
-
- glBindTexture(textureTarget, textureID);
-
- /**
- if(texCreated) {
- // proper tex size setup
- glTexImage2D(textureTarget, 0, GL_RGB, texWidth, texHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
- } */
-
- [context setTextureImageToPixelBuffer: pbuffer colorBuffer: GL_FRONT];
-
- glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glEnable(textureTarget);
-
- static GLfloat verts[] = {
- -1.0, -1.0,
- -1.0, 1.0,
- 1.0, 1.0,
- 1.0, -1.0
- };
-
- GLfloat tex[] = {
- 0.0, 0.0,
- 0.0, texCoordHeight,
- texCoordWidth, texCoordHeight,
- texCoordWidth, 0.0
- };
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, verts);
- glTexCoordPointer(2, GL_FLOAT, 0, tex);
-
- glDrawArrays(GL_QUADS, 0, 4);
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glDisable(textureTarget);
- glBindTexture(textureTarget, 0);
-
- [super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp];
- shallDraw = NO;
- if(0 >= swapInterval) {
- pthread_cond_signal(&renderSignal); // just to wake up
- SYNC_PRINT("s");
- }
- SYNC_PRINT("$");
- pthread_mutex_unlock(&renderLock);
-}
-
-- (int)getSwapInterval
-{
- return swapInterval;
-}
-
-- (void)setSwapInterval:(int)interval
-{
- /**
- * v-sync doesn't works w/ NSOpenGLLayer's context .. well :(
- * Using CVDisplayLink .. see setSwapInterval() below.
- *
- GLint si;
- [context getValues: &si forParameter: NSOpenGLCPSwapInterval];
- if(si != swapInterval) {
- DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p setSwapInterval: %d -> %d\n", self, si, swapInterval);
- [context setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
- }
- } */
-
- pthread_mutex_lock(&renderLock);
- DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0: %d - displayLink %p\n", interval, displayLink);
- swapInterval = interval;
- swapIntervalCounter = 0;
- pthread_mutex_unlock(&renderLock);
-
- if(NULL!=displayLink) {
- if(0 < swapInterval) {
- tc = 0;
- timespec_now(&t0);
-
- [self setAsynchronous: NO];
- #ifdef HAS_CADisplayLink
- [displayLink setPaused: NO];
- [displayLink setFrameInterval: interval];
- #else
- DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.1.b.1\n");
- CVDisplayLinkStart(displayLink);
- DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.1.b.X\n");
- #endif
- } else {
- #ifdef HAS_CADisplayLink
- [displayLink setPaused: YES];
- #else
- DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0.b.1\n");
- CVDisplayLinkStop(displayLink);
- DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0.b.X\n");
- #endif
- [self setAsynchronous: YES];
- }
- }
- DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.X: %d\n", interval);
-}
-
--(void)tick
-{
- tc++;
- if(tc%60==0) {
- struct timespec t1, td;
- timespec_now(&t1);
- timespec_subtract(&td, &t1, &t0);
- long td_ms = timespec_milliseconds(&td);
- fprintf(stderr, "NSOpenGLLayer: %ld ms / %d frames, %ld ms / frame, %f fps\n",
- td_ms, tc, td_ms/tc, (tc * 1000.0) / (float)td_ms );
- fflush(NULL);
- }
-}
-
-@end
-
-NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, Bool opaque, int texWidth, int texHeight) {
- // This simply crashes after dealloc() has been called .. ie. ref-count -> 0 too early ?
- // However using alloc/init, actual dealloc happens at JAWT destruction, hence too later IMHO.
- // return [[MyNSOpenGLLayer layer] setupWithContext:ctx pixelFormat: fmt pbuffer: p opaque: opaque texWidth: texWidth texHeight: texHeight];
-
- return [[[MyNSOpenGLLayer alloc] init] setupWithContext:ctx pixelFormat: fmt pbuffer: p opaque: opaque texWidth: texWidth texHeight: texHeight];
-}
-
-void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
- [l setSwapInterval: interval];
-}
-
-void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
- BOOL ready = NO;
- int wr = 0;
- pthread_mutex_lock(&l->renderLock);
- SYNC_PRINT("{");
- do {
- if([l getSwapInterval] <= 0) {
- ready = !l->shallDraw;
- }
- if(NO == ready) {
- if(0 < to_micros) {
- #ifdef DBG_SYNC
- struct timespec t0, t1, td, td2;
- timespec_now(&t0);
- #endif
- struct timespec to_abs = l->lastWaitTime;
- timespec_addmicros(&to_abs, to_micros);
- #ifdef DBG_SYNC
- timespec_subtract(&td, &to_abs, &t0);
- fprintf(stderr, "(%ld) / ", timespec_milliseconds(&td));
- #endif
- wr = pthread_cond_timedwait(&l->renderSignal, &l->renderLock, &to_abs);
- #ifdef DBG_SYNC
- timespec_now(&t1);
- timespec_subtract(&td, &t1, &t0);
- timespec_subtract(&td2, &t1, &l->lastWaitTime);
- fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2));
- #endif
- } else {
- pthread_cond_wait (&l->renderSignal, &l->renderLock);
- }
- ready = !l->shallDraw;
- }
- } while (NO == ready && 0 == wr) ;
- SYNC_PRINT("-%d}", ready);
- timespec_now(&l->lastWaitTime);
- pthread_mutex_unlock(&l->renderLock);
-}
-
-void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- pthread_mutex_lock(&l->renderLock);
- l->shallDraw = YES;
- if ( [NSThread isMainThread] == YES ) {
- [l setNeedsDisplay];
- } else {
- // can't wait, otherwise we may deadlock AWT
- [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
- }
- SYNC_PRINT(".");
- pthread_mutex_unlock(&l->renderLock);
- // DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l);
- [pool release];
-}
-
-void releaseNSOpenGLLayer(NSOpenGLLayer* layer) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.0: %p\n", l);
-
- if ( [NSThread isMainThread] == YES ) {
- [l releaseLayer];
- } else {
- [l performSelectorOnMainThread:@selector(releaseLayer) withObject:nil waitUntilDone:NO];
- }
-
- DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.X: %p\n", l);
- [pool release];
-}
-