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authorSven Gothel <[email protected]>2012-04-22 05:12:16 +0200
committerSven Gothel <[email protected]>2012-04-22 05:12:16 +0200
commit9d522e77a9ac1f85c57236f00d5432e671f9169c (patch)
tree79c86efc114560393c6e870f55365c2726307130 /src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
parent218d67fc0222d7709b21c45792d44501351939c4 (diff)
Completing swap-interval implementation for OSX's CALayer usage. Closing Bug 555
- Based on Andres Colubri's initiative and commit 218d67fc0222d7709b21c45792d44501351939c4. - Reading real screen refresh rate ('stolen' from NEWT) - Properly handling swap-interval and vsync-to in native code - Increasing accuracy vsync-to to microseconds Tested manually w/ TestGearsES2AWT.
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m88
1 files changed, 49 insertions, 39 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
index 6071f9610..66bd10f89 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
@@ -33,6 +33,8 @@
int texHeight;
GLuint textureID;
GLint swapInterval;
+ GLint swapIntervalCounter;
+ struct timespec lastWaitTime;
#ifdef HAS_CADisplayLink
CADisplayLink* displayLink;
#else
@@ -78,8 +80,14 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
#ifdef DBG_PERF
[l tick];
#endif
- pthread_cond_signal(&l->renderSignal);
- SYNC_PRINT("-*-");
+ if(0 < l->swapInterval) {
+ l->swapIntervalCounter++;
+ if(l->swapIntervalCounter>=l->swapInterval) {
+ l->swapIntervalCounter = 0;
+ pthread_cond_signal(&l->renderSignal);
+ SYNC_PRINT("S");
+ }
+ }
pthread_mutex_unlock(&l->renderLock);
[pool release];
return kCVReturnSuccess;
@@ -103,7 +111,9 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
pthread_cond_init(&renderSignal, NULL); // no attribute
textureID = 0;
- swapInterval = -1;
+ swapInterval = 1; // defaults to on (as w/ new GL profiles)
+ swapIntervalCounter = 0;
+ timespec_now(&lastWaitTime);
shallDraw = NO;
texWidth = _texWidth;
texHeight = _texHeight;
@@ -244,10 +254,10 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
pthread_mutex_lock(&renderLock);
Bool res = NULL != pbuffer && YES == shallDraw;
if(!res) {
- SYNC_PRINT("<0>");
+ SYNC_PRINT("0");
pthread_mutex_unlock(&renderLock);
} else {
- SYNC_PRINT("<");
+ SYNC_PRINT("1");
}
return res;
}
@@ -336,10 +346,10 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
[super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp];
shallDraw = NO;
if(0 >= swapInterval) {
- pthread_cond_signal(&renderSignal);
- SYNC_PRINT("*");
+ pthread_cond_signal(&renderSignal); // just to wake up
+ SYNC_PRINT("s");
}
- SYNC_PRINT("1>");
+ SYNC_PRINT("$");
pthread_mutex_unlock(&renderLock);
}
@@ -352,6 +362,7 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
{
DBG_PRINT("MyNSOpenGLLayer::setSwapInterval: %d\n", interval);
swapInterval = interval;
+ swapIntervalCounter = 0;
if(0 < swapInterval) {
tc = 0;
timespec_now(&t0);
@@ -409,7 +420,7 @@ void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) {
pthread_mutex_unlock(&l->renderLock);
}
-void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_ms) {
+void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) {
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
BOOL ready = NO;
int wr = 0;
@@ -420,17 +431,23 @@ void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_ms) {
ready = !l->shallDraw;
}
if(NO == ready) {
- if(0 < to_ms) {
- struct timespec to_abs;
- timespec_now(&to_abs);
- timespec_addms(&to_abs, to_ms);
+ if(0 < to_micros) {
+ #ifdef DBG_SYNC
+ struct timespec t0, t1, td, td2;
+ timespec_now(&t0);
+ #endif
+ struct timespec to_abs = l->lastWaitTime;
+ timespec_addmicros(&to_abs, to_micros);
+ #ifdef DBG_SYNC
+ timespec_subtract(&td, &to_abs, &t0);
+ fprintf(stderr, "(%ld) / ", timespec_milliseconds(&td));
+ #endif
wr = pthread_cond_timedwait(&l->renderSignal, &l->renderLock, &to_abs);
#ifdef DBG_SYNC
- struct timespec t1, td;
timespec_now(&t1);
- timespec_subtract(&td, &t1, &to_abs);
- long td_ms = timespec_milliseconds(&td);
- fprintf(stderr, "%ld ms", td_ms);
+ timespec_subtract(&td, &t1, &t0);
+ timespec_subtract(&td2, &t1, &l->lastWaitTime);
+ fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2));
#endif
} else {
pthread_cond_wait (&l->renderSignal, &l->renderLock);
@@ -439,32 +456,25 @@ void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_ms) {
}
} while (NO == ready && 0 == wr) ;
SYNC_PRINT("-%d}", ready);
+ timespec_now(&l->lastWaitTime);
pthread_mutex_unlock(&l->renderLock);
}
void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
- @synchronized(l) {
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- pthread_mutex_lock(&l->renderLock);
- SYNC_PRINT("[");
- l->shallDraw = YES;
- if([l getSwapInterval] > 0) {
- // only trigger update if async mode is off (swapInterval>0)
- if ( [NSThread isMainThread] == YES ) {
- [l setNeedsDisplay];
- } else {
- // can't wait, otherwise we may deadlock AWT
- [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
- }
- SYNC_PRINT("1]");
- } else {
- SYNC_PRINT("0]");
- }
- pthread_mutex_unlock(&l->renderLock);
- // DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l);
- [pool release];
- }
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ pthread_mutex_lock(&l->renderLock);
+ l->shallDraw = YES;
+ if ( [NSThread isMainThread] == YES ) {
+ [l setNeedsDisplay];
+ } else {
+ // can't wait, otherwise we may deadlock AWT
+ [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
+ }
+ SYNC_PRINT(".");
+ pthread_mutex_unlock(&l->renderLock);
+ // DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l);
+ [pool release];
}
void releaseNSOpenGLLayer(NSOpenGLLayer* layer) {