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authorSven Gothel <[email protected]>2011-11-05 05:45:19 +0100
committerSven Gothel <[email protected]>2011-11-05 05:45:19 +0100
commitfe4f9f3f83cda05052549cc34fb3f7acb4eabb9c (patch)
treeb4968ddd865bb881832e4b335b18cbdddfda9e59 /src/jogl/native/macosx/MacOSXWindowSystemInterface.m
parent34ef2815dd0f4dc84f35fe5bf72ea876d4b9e882 (diff)
OSX: CGL type cleanup ; layeredSurface impl.
- Use proper OSX types for NS/CGL prototypes (gluegen) and impl. - Impl layeredSurface (native): - OSXUtil: NSView backing creation - OSXUtil: AttachJAWTSurfaceLayer - CGL: NSOpenGLLayer type impl. and hook
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface.m')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface.m363
1 files changed, 240 insertions, 123 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
index 751fba9c0..7c10545f3 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
@@ -19,6 +19,15 @@
#import <OpenGL/CGLTypes.h>
#import <jni.h>
+#define VERBOSE_ON 1
+
+#ifdef VERBOSE_ON
+ // #define DBG_PRINT(...) NSLog(@ ## __VA_ARGS__)
+ #define DBG_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr)
+#else
+ #define DBG_PRINT(...)
+#endif
+
#ifndef CGL_VERSION_1_3
#warning this SDK doesn't support OpenGL profile
#endif
@@ -377,7 +386,7 @@ long validateParameter(NSOpenGLPixelFormatAttribute attribute, long value)
return value;
}
-void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) {
+NSOpenGLPixelFormat* createPixelFormat(int* iattrs, int niattrs, int* ivalues) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
getRendererInfo();
@@ -451,9 +460,8 @@ void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) {
return fmt;
}
-void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) {
+void queryPixelFormat(NSOpenGLPixelFormat* fmt, int* iattrs, int niattrs, int* ivalues) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- NSOpenGLPixelFormat* fmt = (NSOpenGLPixelFormat*) pixelFormat;
GLint tmp;
// FIXME: think about how specifying this might affect the API
GLint virtualScreen = 0;
@@ -468,16 +476,43 @@ void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues)
[pool release];
}
-void deletePixelFormat(void* pixelFormat) {
+void deletePixelFormat(NSOpenGLPixelFormat* fmt) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- NSOpenGLPixelFormat* fmt = (NSOpenGLPixelFormat*) pixelFormat;
[fmt release];
[pool release];
}
-void* createContext(void* shareContext,
- void* view,
- void* pixelFormat,
+NSOpenGLContext* getCurrentContext() {
+ NSOpenGLContext *ctx = NULL;
+
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ ctx = [NSOpenGLContext currentContext];
+ [pool release];
+ return ctx;
+}
+
+CGLContextObj getCGLContext(NSOpenGLContext* ctx) {
+ void * cglContext = NULL;
+
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ cglContext = [ctx CGLContextObj];
+ [pool release];
+ return cglContext;
+}
+
+NSView* getNSView(NSOpenGLContext* ctx) {
+ NSView* view = NULL;
+
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ view = [ctx view];
+ [pool release];
+ return view;
+}
+
+NSOpenGLContext* createContext(NSOpenGLContext* share,
+ NSView* view,
+ Bool isBackingLayerView,
+ NSOpenGLPixelFormat* fmt,
Bool opaque,
int* viewNotReady)
{
@@ -485,27 +520,22 @@ void* createContext(void* shareContext,
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- NSView *nsView = NULL;
- NSObject *nsObj = (NSObject*) view;
-
- if( nsObj != NULL && [nsObj isKindOfClass:[NSView class]] ) {
- nsView = (NSView*)nsObj;
- }
-
- if (nsView != NULL)
- {
+ if (view != NULL) {
Bool viewReady = true;
- if ([nsView lockFocusIfCanDraw] == NO)
- {
- viewReady = false;
+ if(!isBackingLayerView) {
+ if ([view lockFocusIfCanDraw] == NO) {
+ DBG_PRINT("createContext [view lockFocusIfCanDraw] failed\n");
+ viewReady = false;
+ }
}
- else
- {
- NSRect frame = [nsView frame];
- if ((frame.size.width == 0) || (frame.size.height == 0))
- {
- [nsView unlockFocus];
+ if(viewReady) {
+ NSRect frame = [view frame];
+ if ((frame.size.width == 0) || (frame.size.height == 0)) {
+ if(!isBackingLayerView) {
+ [view unlockFocus];
+ }
+ DBG_PRINT("createContext view.frame size %dx%d\n", (int)frame.size.width, (int)frame.size.height);
viewReady = false;
}
}
@@ -523,126 +553,80 @@ void* createContext(void* shareContext,
}
}
- NSOpenGLContext* nsContext = [[NSOpenGLContext alloc]
- initWithFormat: (NSOpenGLPixelFormat*) pixelFormat
- shareContext: (NSOpenGLContext*) shareContext];
+ NSOpenGLContext* ctx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:share];
- if (nsContext != nil) {
- if (nsView != nil) {
- if(!opaque) {
- GLint zeroOpacity = 0;
- [nsContext setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity];
- }
- [nsContext setView:nsView];
- [nsView unlockFocus];
- }
+ if (ctx != nil) {
+ if (view != nil) {
+ if(!opaque) {
+ GLint zeroOpacity = 0;
+ [ctx setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity];
+ }
+ [ctx setView:view];
+ if(!isBackingLayerView) {
+ [view unlockFocus];
}
+ }
+ }
[pool release];
- return nsContext;
-}
-
-void * getCurrentContext() {
- NSOpenGLContext *nsContext = NULL;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- nsContext = [NSOpenGLContext currentContext];
- [pool release];
- return nsContext;;
+ return ctx;
}
-void * getCGLContext(void* nsJContext) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
- void * cglContext = NULL;
-
+Bool makeCurrentContext(NSOpenGLContext* ctx) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- cglContext = [nsContext CGLContextObj];
- [pool release];
- return cglContext;
-}
-
-void * getNSView(void* nsJContext) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
- void * view = NULL;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- view = [nsContext view];
- [pool release];
- return view;
-}
-
-Bool makeCurrentContext(void* nsJContext) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext makeCurrentContext];
+ [ctx makeCurrentContext];
[pool release];
return true;
}
-Bool clearCurrentContext(void* nsJContext) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
+Bool clearCurrentContext(NSOpenGLContext* ctx) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSOpenGLContext *currentNSContext = [NSOpenGLContext currentContext];
- if( currentNSContext != nsContext ) {
- [nsContext makeCurrentContext];
+ if( currentNSContext != ctx ) {
+ [ctx makeCurrentContext];
}
[NSOpenGLContext clearCurrentContext];
[pool release];
return true;
}
-Bool deleteContext(void* nsJContext, Bool releaseOnMainThread) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
+Bool deleteContext(NSOpenGLContext* ctx, Bool releaseOnMainThread) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext clearDrawable];
+ [ctx clearDrawable];
if(releaseOnMainThread && NO == [NSThread isMainThread]) {
- [nsContext performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:YES];
+ [ctx performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:YES];
} else {
// would hangs for ~10s for 1 of a shared context set or offscreen context, set releaseOnMainThread=true !
- [nsContext release];
+ [ctx release];
}
[pool release];
return true;
}
-Bool flushBuffer(void* nsJContext) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
+Bool flushBuffer(NSOpenGLContext* ctx) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext flushBuffer];
+ [ctx flushBuffer];
[pool release];
return true;
}
-void setContextOpacity(void* nsJContext, int opacity) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
- [nsContext setValues:&opacity forParameter:NSOpenGLCPSurfaceOpacity];
+void setContextOpacity(NSOpenGLContext* ctx, int opacity) {
+ [ctx setValues:&opacity forParameter:NSOpenGLCPSurfaceOpacity];
}
-void updateContext(void* nsJContext) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
+void updateContext(NSOpenGLContext* ctx) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext update];
+ [ctx update];
[pool release];
}
-void copyContext(void* destContext, void* srcContext, int mask) {
- NSOpenGLContext *src = (NSOpenGLContext*) srcContext;
- NSOpenGLContext *dst = (NSOpenGLContext*) destContext;
- [dst copyAttributesFromContext: src withMask: mask];
+void copyContext(NSOpenGLContext* dest, NSOpenGLContext* src, int mask) {
+ [dest copyAttributesFromContext: src withMask: mask];
}
-void* updateContextRegister(void* nsJContext, void* nsJView) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
- NSView *nsView = (NSView*)nsJView;
-
+void* updateContextRegister(NSOpenGLContext* ctx, NSView* view) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- ContextUpdater *contextUpdater = [[ContextUpdater alloc] initWithContext: nsContext view: nsView];
+ ContextUpdater *contextUpdater = [[ContextUpdater alloc] initWithContext: ctx view: view];
[pool release];
return contextUpdater;
}
@@ -666,7 +650,7 @@ void updateContextUnregister(void* updater) {
[pool release];
}
-void* createPBuffer(int renderTarget, int internalFormat, int width, int height) {
+NSOpenGLPixelBuffer* createPBuffer(int renderTarget, int internalFormat, int width, int height) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc]
initWithTextureTarget:renderTarget
@@ -678,38 +662,172 @@ void* createPBuffer(int renderTarget, int internalFormat, int width, int height)
return pBuffer;
}
-Bool destroyPBuffer(void* buffer) {
- NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
-
+Bool destroyPBuffer(NSOpenGLPixelBuffer* pBuffer) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[pBuffer release];
[pool release];
-
return true;
}
-void setContextPBuffer(void* nsJContext, void* buffer) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
- NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
-
+void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext setPixelBuffer: pBuffer
+ [ctx setPixelBuffer: pBuffer
cubeMapFace: 0
mipMapLevel: 0
- currentVirtualScreen: [nsContext currentVirtualScreen]];
+ currentVirtualScreen: [ctx currentVirtualScreen]];
[pool release];
}
-void setContextTextureImageToPBuffer(void* nsJContext, void* buffer, int colorBuffer) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
- NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
-
+void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, int colorBuffer) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext setTextureImageToPixelBuffer: pBuffer
+ [ctx setTextureImageToPixelBuffer: pBuffer
colorBuffer: (unsigned long) colorBuffer];
[pool release];
}
+@interface MyNSOpenGLLayer: NSOpenGLLayer
+{
+@protected
+ NSOpenGLContext* ctx;
+ NSView* nsView;
+ NSOpenGLPixelFormat* fmt;
+@public
+ volatile BOOL shallDraw;
+}
+
+- (id) initWithContext: (NSOpenGLContext*) ctx
+ pixelFormat: (NSOpenGLPixelFormat*) pfmt
+ view: (NSView*) v
+ opaque: (Bool) opaque;
+
+@end
+
+@implementation MyNSOpenGLLayer
+
+- (id) initWithContext: (NSOpenGLContext*) _ctx
+ pixelFormat: (NSOpenGLPixelFormat*) pfmt
+ view: (NSView*) view
+ opaque: (Bool) opaque
+{
+ self = [super init];
+ self->ctx = _ctx;
+ if(NULL != ctx) {
+ [ctx retain];
+ }
+ fmt = pfmt;
+ if(NULL != fmt) {
+ [fmt retain];
+ }
+ if(NULL != view) {
+ [view retain];
+ [self setView: view];
+ [view setWantsLayer: YES];
+ }
+ [self setAsynchronous: NO];
+ [self setNeedsDisplayOnBoundsChange: NO];
+ [self setOpaque: opaque ? YES : NO];
+ self->shallDraw=NO;
+ DBG_PRINT("MyNSOpenGLLayer::init %p, ctx %p, pfmt %p, view %p, opaque %d\n", self, ctx, fmt, nsView, opaque);
+ return self;
+}
+
+- (void)dealloc
+{
+ if(NULL != ctx) {
+ [ctx release];
+ }
+ if(NULL != fmt) {
+ [fmt release];
+ }
+ if(NULL != nsView) {
+ [nsView release];
+ }
+ DBG_PRINT("MyNSOpenGLLayer::dealloc %p\n", self);
+ [super dealloc];
+}
+
+- (void) setOpenGLContext: (NSOpenGLContext*) _ctx
+{
+ DBG_PRINT("MyNSOpenGLLayer::setOpenGLContext: %p %p -> %p (ignored)\n", self, ctx, _ctx);
+}
+
+- (NSOpenGLContext *) openGLContext
+{
+ return ctx;
+}
+
+- (void) setOpenGLPixelFormat: (NSOpenGLPixelFormat*) pfmt
+{
+ DBG_PRINT("MyNSOpenGLLayer::setOpenGLPixelFormat %p %p\n", self, pfmt);
+}
+
+- (NSOpenGLPixelFormat *) openGLPixelFormat
+{
+ return fmt;
+}
+
+- (void) setView: (NSView*) v
+{
+ DBG_PRINT("MyNSOpenGLLayer::setView %p %p\n", self, v);
+ nsView = v;
+ [super setView: nsView]; // propagate
+}
+
+- (NSView *) view
+{
+ return nsView;
+}
+
+- (NSOpenGLPixelFormat *)openGLPixelFormatForDisplayMask:(uint32_t)mask
+{
+ DBG_PRINT("MyNSOpenGLLayer::openGLPixelFormatForDisplayMask %p %d\n", self, mask);
+ return fmt;
+}
+
+- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat
+{
+ DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat %p %p\n", self, pixelFormat);
+ return ctx;
+}
+
+- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat
+ forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
+{
+ DBG_PRINT("MyNSOpenGLLayer::canDrawInOpenGLContext %p: %d\n", self, self->shallDraw);
+ return self->shallDraw;
+}
+
+- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat
+ forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
+{
+ self->shallDraw = NO;
+ DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, ctx %p, pfmt %p\n", self, context, pixelFormat);
+ [super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp];
+}
+
+@end
+
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque) {
+ return [[MyNSOpenGLLayer alloc] initWithContext:ctx pixelFormat: fmt view: view opaque: opaque];
+}
+
+void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* glLayer) {
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) glLayer;
+ l->shallDraw = YES;
+ // [l setNeedsDisplay];
+ [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:YES];
+ DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l);
+ [pool release];
+}
+
+void releaseNSOpenGLLayer(NSOpenGLLayer* glLayer) {
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) glLayer;
+ [l release];
+ [pool release];
+}
+
#include <mach-o/dyld.h>
Bool imagesInitialized = false;
static char libGLStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib";
@@ -746,10 +864,9 @@ void* getProcAddress(const char *procname) {
return NULL;
}
-void setSwapInterval(void* nsJContext, int interval) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
+void setSwapInterval(NSOpenGLContext* ctx, int interval) {
GLint swapInterval = interval;
- [nsContext setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
+ [ctx setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
}
Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp) {