summaryrefslogtreecommitdiffstats
path: root/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2013-03-15 19:08:22 +0100
committerSven Gothel <[email protected]>2013-03-15 19:08:22 +0100
commit28c6472335b924080d638b33a28f8f4eedb459b1 (patch)
treee41dc5fec789634b4e0cb1c286385a7a2a43adab /src/jogl/native/macosx/MacOSXWindowSystemInterface.m
parent538a41849192cc09da36eeaa5fa9ae10973d85b7 (diff)
Remodel OSX/CALayer Threading (commit 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes
Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread to avoid deadlocks. Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued very late in time, probably due to multithreading synchronization of JAWT and/or OSX API. Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually. Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1 and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block! The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread: - lock the context - create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink) - attach NSOpenGLLayer to root CALayer - unlock the context Due to the GL ctx locking, this async offthread operation is safe within our course of operations. Details: - NSOpenGLContext - Context and CVDisplayLink creation at init - Call [ctx update] if texture/frame size changed - 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks +++ Misc Changes: - Fix object type detection: isMemberOfClass -> isKindOfClass - OSXUtil_isNSView0 OSXUtil_isNSWindow0, CGL_isNSOpenGLPixelBuffer - MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method. MacOSXCGLContext uses common code to detect nature of the drawable handle. - MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock! - JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface.m')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface.m83
1 files changed, 46 insertions, 37 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
index f8faeb8d0..38f1789e3 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
@@ -501,6 +501,28 @@ NSView* getNSView(NSOpenGLContext* ctx) {
return view;
}
+static Bool lockViewIfReady(NSView *view) {
+ Bool viewReady = false;
+
+ if (view != nil) {
+ if ([view lockFocusIfCanDraw] == NO) {
+ DBG_PRINT("lockViewIfReady.1 [view lockFocusIfCanDraw] failed\n");
+ } else {
+ NSRect frame = [view frame];
+ if ((frame.size.width == 0) || (frame.size.height == 0)) {
+ [view unlockFocus];
+ DBG_PRINT("lockViewIfReady.2 view.frame size %dx%d\n", (int)frame.size.width, (int)frame.size.height);
+ } else {
+ DBG_PRINT("lockViewIfReady.X ready and locked\n");
+ viewReady = true;
+ }
+ }
+ } else {
+ DBG_PRINT("lockViewIfReady.3 nil view\n");
+ }
+ return viewReady;
+}
+
NSOpenGLContext* createContext(NSOpenGLContext* share,
NSView* view,
Bool incompleteView,
@@ -515,40 +537,18 @@ NSOpenGLContext* createContext(NSOpenGLContext* share,
DBG_PRINT("createContext.0: share %p, view %p, incompleteView %d, pixfmt %p, opaque %d\n",
share, view, (int)incompleteView, fmt, opaque);
- if (view != nil) {
- Bool viewReady = true;
-
- if(!incompleteView) {
- if ([view lockFocusIfCanDraw] == NO) {
- DBG_PRINT("createContext.1 [view lockFocusIfCanDraw] failed\n");
- viewReady = false;
- }
- }
- if(viewReady) {
- NSRect frame = [view frame];
- if ((frame.size.width == 0) || (frame.size.height == 0)) {
- if(!incompleteView) {
- [view unlockFocus];
- }
- DBG_PRINT("createContext.2 view.frame size %dx%d\n", (int)frame.size.width, (int)frame.size.height);
- viewReady = false;
- }
- }
+ Bool viewReadyAndLocked = incompleteView ? false : lockViewIfReady(view);
- if (!viewReady)
- {
- if (viewNotReady != NULL)
- {
- *viewNotReady = 1;
- }
+ if (nil != viewNotReady) {
+ *viewNotReady = 1;
+ }
- // the view is not ready yet
- DBG_PRINT("createContext.X: view not ready yet\n");
- [pool release];
- return NULL;
- }
+ if (nil != view && !incompleteView && !viewReadyAndLocked) {
+ DBG_PRINT("createContext.X: Assumed complete view not ready yet\n");
+ [pool release];
+ return NULL;
}
-
+
NSOpenGLContext* ctx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:share];
if ( nil != ctx && nil != view ) {
@@ -556,10 +556,8 @@ NSOpenGLContext* createContext(NSOpenGLContext* share,
GLint zeroOpacity = 0;
[ctx setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity];
}
- if(!incompleteView) {
- DBG_PRINT("createContext.3.0: setView\n");
+ if( viewReadyAndLocked ) {
[ctx setView:view];
- DBG_PRINT("createContext.3.X: setView\n");
[view unlockFocus];
}
}
@@ -571,8 +569,19 @@ NSOpenGLContext* createContext(NSOpenGLContext* share,
void setContextView(NSOpenGLContext* ctx, NSView* view) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- if ( nil != ctx && nil != view ) {
- [ctx setView:view];
+ if ( nil != ctx ) {
+ if ( nil != view ) {
+ Bool viewReadyAndLocked = lockViewIfReady(view);
+ DBG_PRINT("setContextView.0: ctx %p, view %p: setView: %d\n", ctx, view, viewReadyAndLocked);
+ if( viewReadyAndLocked ) {
+ [ctx setView:view];
+ [view unlockFocus];
+ }
+ } else {
+ DBG_PRINT("setContextView.1: ctx %p, view nil: clearDrawable\n", ctx);
+ [ctx clearDrawable];
+ }
+ DBG_PRINT("setContextView.X\n");
}
[pool release];
}
@@ -725,7 +734,7 @@ void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer*
Bool isNSOpenGLPixelBuffer(uint64_t object) {
NSObject *nsObj = (NSObject*) (intptr_t) object;
DBG_PRINT("isNSOpenGLPixelBuffer.0: obj %p\n", object);
- Bool res = [nsObj isMemberOfClass:[NSOpenGLPixelBuffer class]];
+ Bool res = [nsObj isKindOfClass:[NSOpenGLPixelBuffer class]];
DBG_PRINT("isNSOpenGLPixelBuffer.X: res %d\n", (int)res);
return res;
}