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authorSven Gothel <[email protected]>2013-02-15 17:15:49 +0100
committerSven Gothel <[email protected]>2013-02-15 17:15:49 +0100
commit2aeff053c55dadafb94bfbba661250e0c96f1fe5 (patch)
treef65c8fd9a2ccd3b44bb90a59b99fe59fa58fcb88 /src/jogl/native/macosx
parentf6e6fab2a7ddfb5c9b614cb072c27ff697629161 (diff)
Fix Bug 691 (part-2): Extra '[subLayer release]' is wrong, since 'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage.
OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release. This was not seen w/ AWT tests, since it happens very later. A NewtCanvasAWT test disclosed this error -> removed that extra release call. The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread. Moving it to the Main-Thread fixed the problem. All CALayer lifecycle calls are issued on the Main-Thread now. NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext' is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'. The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is still valid.
Diffstat (limited to 'src/jogl/native/macosx')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
index 4334fc676..8d1286169 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
@@ -75,8 +75,11 @@ extern GLboolean glIsVertexArray (GLuint array);
- (void)setView:(NSView *)view
{
DBG_PRINT("MyNSOpenGLContext.setView: this.0 %p, view %p\n", self, view);
+ // NSLog(@"MyNSOpenGLContext::setView: %@",[NSThread callStackSymbols]);
if(NULL != view) {
[super setView:view];
+ } else {
+ [self clearDrawable];
}
DBG_PRINT("MyNSOpenGLContext.setView.X\n");
}
@@ -302,13 +305,6 @@ static const GLfloat gl_verts[] = {
}
}
if(NULL != displayLink) {
- cvres = CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, [parentCtx CGLContextObj], [parentPixelFmt CGLPixelFormatObj]);
- if(kCVReturnSuccess != cvres) {
- DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext failed: %d\n", self, cvres);
- displayLink = NULL;
- }
- }
- if(NULL != displayLink) {
cvres = CVDisplayLinkSetOutputCallback(displayLink, renderMyNSOpenGLLayer, self);
if(kCVReturnSuccess != cvres) {
DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetOutputCallback failed: %d\n", self, cvres);
@@ -453,10 +449,20 @@ static const GLfloat gl_verts[] = {
- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat
{
- DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.0: %p (refcnt %d) - pfmt %p, parent %p\n",
- self, (int)[self retainCount], pixelFormat, parentCtx);
+ DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.0: %p (refcnt %d) - pfmt %p, parent %p, DisplayLink %p\n",
+ self, (int)[self retainCount], pixelFormat, parentCtx, displayLink);
// NSLog(@"MyNSOpenGLLayer::openGLContextForPixelFormat: %@",[NSThread callStackSymbols]);
myCtx = [[MyNSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:parentCtx];
+#ifndef HAS_CADisplayLink
+ if(NULL != displayLink) {
+ CVReturn cvres;
+ DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.1: setup DisplayLink %p\n", displayLink);
+ cvres = CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, [myCtx CGLContextObj], [pixelFormat CGLPixelFormatObj]);
+ if(kCVReturnSuccess != cvres) {
+ DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext failed: %d\n", self, cvres);
+ }
+ }
+#endif
DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.X: new-ctx %p\n", myCtx);
return myCtx;
}
@@ -487,7 +493,6 @@ static const GLfloat gl_verts[] = {
// [[self openGLContext] release];
if( NULL != myCtx ) {
[myCtx release];
- // [myCtx dealloc];
myCtx = NULL;
}
parentCtx = NULL;