diff options
author | Sven Gothel <[email protected]> | 2011-11-06 08:08:28 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-11-06 08:08:28 +0100 |
commit | 368cbf4462d7f3635c1ef4497424c360b5ccc203 (patch) | |
tree | f1e7ac3b0ddfed9677a6e135bee27831d323cad6 /src/jogl/native | |
parent | 0038e2d41825c22bdd18a7b86a8229a3fab674a3 (diff) |
OS X Layered View: Use pbuffer method (pbuffer w/ dbl buffer)
- attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated
- use SurfaceUpdateListener() to notify layer
- swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3
- pbuffer: don't enforce POT tex-size to surface size, but pbuffer only
- FIXME: Check POT pbuffer/tex-size for X11/Win32/.. !
-
Diffstat (limited to 'src/jogl/native')
4 files changed, 326 insertions, 165 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-nsview.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-nsview.m new file mode 100644 index 000000000..7233f40ce --- /dev/null +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-nsview.m @@ -0,0 +1,140 @@ + +@interface MyNSOpenGLLayer: NSOpenGLLayer +{ +@protected + NSOpenGLContext* ctxShared; + NSView* view; + NSOpenGLPixelFormat* fmt; +@public + volatile BOOL shallDraw; +} + +- (id) initWithContext: (NSOpenGLContext*) ctx + pixelFormat: (NSOpenGLPixelFormat*) pfmt + view: (NSView*) v + opaque: (Bool) opaque; + +@end + +@implementation MyNSOpenGLLayer + +- (id) initWithContext: (NSOpenGLContext*) _ctx + pixelFormat: (NSOpenGLPixelFormat*) _fmt + view: (NSView*) _view + opaque: (Bool) opaque +{ + self = [super init]; + ctxShared = _ctx; + [ctxShared retain]; + + fmt = _fmt; + [fmt retain]; + + view = _view; + [view retain]; + [self setView: view]; + [view setLayer: self]; + [view setWantsLayer: YES]; + + [self setAsynchronous: NO]; + // [self setAsynchronous: YES]; // FIXME: JAU + [self setNeedsDisplayOnBoundsChange: NO]; + [self setOpaque: opaque ? YES : NO]; + shallDraw = NO; + textureID = 0; + DBG_PRINT("MyNSOpenGLLayer::init %p, ctx %p, pfmt %p, view %p, opaque %d\n", self, ctx, fmt, view, opaque); + return self; +} + +- (void)dealloc +{ + [fmt release]; + [ctxShared release]; + [view release]; + DBG_PRINT("MyNSOpenGLLayer::dealloc %p\n", self); + [super dealloc]; +} + +- (void) setOpenGLContext: (NSOpenGLContext*) _ctx +{ + DBG_PRINT("MyNSOpenGLLayer::setOpenGLContext: %p %p -> %p\n", self, [self openGLContext], _ctx); + [super setOpenGLContext: _ctx]; +} + +- (void) setOpenGLPixelFormat: (NSOpenGLPixelFormat*) _fmt +{ + DBG_PRINT("MyNSOpenGLLayer::setOpenGLPixelFormat %p %p -> %p\n", self, fmt, _fmt); + [super setOpenGLPixelFormat: fmt]; +} + +- (NSOpenGLPixelFormat *) openGLPixelFormat +{ + return fmt; +} + +- (void) setView: (NSView*) v +{ + DBG_PRINT("MyNSOpenGLLayer::setView %p %p -> %p (ignored/propagated)\n", self, view, v); + [super setView: view]; // propagate +} + +- (NSOpenGLPixelFormat *)openGLPixelFormatForDisplayMask:(uint32_t)mask +{ + DBG_PRINT("MyNSOpenGLLayer::openGLPixelFormatForDisplayMask %p %d -> %p\n", self, mask, fmt); + return fmt; +} + +- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat +{ + NSOpenGLContext* ctx = NULL; + if(NULL == ctx) { + int viewNotReady[] = { 0 }; + ctx = createContext(ctxShared, view, true, fmt, [self isOpaque], viewNotReady); + } + DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat %p, fmt %p/%p, view %p, shared %p -> %p\n", + self, fmt, pixelFormat, view, ctxShared, ctx); + return ctx; +} + +- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat + forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp +{ + DBG_PRINT("MyNSOpenGLLayer::canDrawInOpenGLContext %p: %d\n", self, self->shallDraw); + return self->shallDraw; +} + +- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat + forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp +{ + self->shallDraw = NO; + + DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, ctx %p, pfmt %p\n", self, context, pixelFormat); + + [super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp]; +} + +@end + +NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque) { + return [[MyNSOpenGLLayer alloc] initWithContext:ctx pixelFormat: fmt view: view opaque: opaque]; +} + +void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer) { + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + l->shallDraw = YES; + [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:YES]; + // NSView* view = [l view]; + // [view setNeedsDisplay: YES]; // FIXME: JAU + // [view performSelectorOnMainThread:@selector(setNeedsDisplay:) withObject:YES waitUntilDone:YES]; + // [view performSelectorOnMainThread:@selector(display) withObject:nil waitUntilDone:YES]; + DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l); + [pool release]; +} + +void releaseNSOpenGLLayer(NSOpenGLLayer* l) { + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + [l release]; + [pool release]; +} + diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m new file mode 100644 index 000000000..16e5829ba --- /dev/null +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m @@ -0,0 +1,151 @@ +#import "MacOSXWindowSystemInterface.h" + +@interface MyNSOpenGLLayer: NSOpenGLLayer +{ +@protected + NSOpenGLPixelBuffer* pbuffer; + int width; + int height; + GLuint textureID; +@public + volatile BOOL shallDraw; +} + +- (id) initWithContext: (NSOpenGLContext*) ctx + pixelFormat: (NSOpenGLPixelFormat*) pfmt + pbuffer: (NSOpenGLPixelBuffer*) p + opaque: (Bool) opaque + width: (int) width + height: (int) height; + +@end + +@implementation MyNSOpenGLLayer + +- (id) initWithContext: (NSOpenGLContext*) _ctx + pixelFormat: (NSOpenGLPixelFormat*) _fmt + pbuffer: (NSOpenGLPixelBuffer*) p + opaque: (Bool) opaque + width: (int) _width + height: (int) _height; +{ + self = [super init]; + pbuffer = p; + [pbuffer retain]; + + [self setAsynchronous: NO]; + // [self setAsynchronous: YES]; // FIXME: JAU + [self setNeedsDisplayOnBoundsChange: NO]; + [self setOpaque: opaque ? YES : NO]; + width = _width; + height = _height; + textureID = 0; + shallDraw = NO; + DBG_PRINT("MyNSOpenGLLayer::init %p, ctx %p, pfmt %p, pbuffer %p, opaque %d, %dx%d -> %dx%d\n", + self, _ctx, _fmt, pbuffer, opaque, width, height, [pbuffer pixelsWide], [pbuffer pixelsHigh]); + return self; +} + +- (void)dealloc +{ + [pbuffer release]; + DBG_PRINT("MyNSOpenGLLayer::dealloc %p\n", self); + [super dealloc]; +} + +- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat + forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp +{ + DBG_PRINT("MyNSOpenGLLayer::canDrawInOpenGLContext %p: %d\n", self, self->shallDraw); + return self->shallDraw; +} + +- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat + forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp +{ + self->shallDraw = NO; + + [context makeCurrentContext]; + + GLenum textureTarget = [pbuffer textureTarget]; + GLsizei pwidth = [pbuffer pixelsWide]; + GLsizei pheight = [pbuffer pixelsHigh]; + GLfloat tWidth = textureTarget == GL_TEXTURE_2D ? (GLfloat)width/(GLfloat)pwidth : pwidth; + GLfloat tHeight = textureTarget == GL_TEXTURE_2D ? (GLfloat)height/(GLfloat)pheight : pheight; + + DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, ctx %p, pfmt %p %dx%d -> %fx%f 0x%X\n", + self, context, pixelFormat, width, height, tWidth, tHeight, textureTarget); + + if(0 == textureID) { + glGenTextures(1, &textureID); + } + glBindTexture(textureTarget, textureID); + + [context setTextureImageToPixelBuffer: pbuffer colorBuffer: GL_FRONT]; + + glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glEnable(textureTarget); + + static GLfloat verts[] = { + -1.0, -1.0, + -1.0, 1.0, + 1.0, 1.0, + 1.0, -1.0 + }; + + GLfloat tex[] = { + 0.0, 0.0, + 0.0, tHeight, + tWidth, tHeight, + tWidth, 0.0 + }; + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, verts); + glTexCoordPointer(2, GL_FLOAT, 0, tex); + + glDrawArrays(GL_QUADS, 0, 4); + + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + + glDisable(textureTarget); + + [super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp]; +} + +@end + +NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, Bool opaque, int width, int height) { + return [[MyNSOpenGLLayer alloc] initWithContext:ctx pixelFormat: fmt pbuffer: p opaque: opaque width: width height: height]; +} + +void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer) { + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + l->shallDraw = YES; + if ( [NSThread isMainThread] == YES ) { + [l setNeedsDisplay]; + } else { + // [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:YES]; + [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO]; + } + // NSView* view = [l view]; + // [view setNeedsDisplay: YES]; // FIXME: JAU + // [view performSelectorOnMainThread:@selector(setNeedsDisplay:) withObject:YES waitUntilDone:YES]; + // [view performSelectorOnMainThread:@selector(display) withObject:nil waitUntilDone:YES]; + DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l); + [pool release]; +} + +void releaseNSOpenGLLayer(NSOpenGLLayer* l) { + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + [l release]; + [pool release]; +} + diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.h b/src/jogl/native/macosx/MacOSXWindowSystemInterface.h new file mode 100644 index 000000000..763930e37 --- /dev/null +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.h @@ -0,0 +1,20 @@ +#import <Cocoa/Cocoa.h> +#import <OpenGL/gl.h> +#import <OpenGL/CGLTypes.h> +#import <jni.h> + +#define VERBOSE_ON 1 + +#ifdef VERBOSE_ON + // #define DBG_PRINT(...) NSLog(@ ## __VA_ARGS__) + #define DBG_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr) +#else + #define DBG_PRINT(...) +#endif + +#ifndef CGL_VERSION_1_3 + #warning this SDK doesn't support OpenGL profile +#endif + +#import "macosx-window-system.h" + diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m index 7c10545f3..af269a4b5 100644 --- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m @@ -14,28 +14,10 @@ #endif */ -#import <Cocoa/Cocoa.h> -#import <OpenGL/gl.h> -#import <OpenGL/CGLTypes.h> -#import <jni.h> - -#define VERBOSE_ON 1 - -#ifdef VERBOSE_ON - // #define DBG_PRINT(...) NSLog(@ ## __VA_ARGS__) - #define DBG_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr) -#else - #define DBG_PRINT(...) -#endif - -#ifndef CGL_VERSION_1_3 - #warning this SDK doesn't support OpenGL profile -#endif +#import "MacOSXWindowSystemInterface.h" #import "ContextUpdater.h" -#import "macosx-window-system.h" - // see MacOSXPbufferGLContext.java createPbuffer #define USE_GL_TEXTURE_RECTANGLE_EXT @@ -399,6 +381,18 @@ NSOpenGLPixelFormat* createPixelFormat(int* iattrs, int niattrs, int* ivalues) { for (i = 0; i < niattrs && iattrs[i]>0; i++) { int attr = iattrs[i]; switch (attr) { + case NSOpenGLPFANoRecovery: + if (ivalues[i] != 0) { + attribs[idx++] = NSOpenGLPFANoRecovery; + } + break; + + case NSOpenGLPFAAccelerated: + if (ivalues[i] != 0) { + attribs[idx++] = NSOpenGLPFAAccelerated; + } + break; + case NSOpenGLPFAPixelBuffer: if (ivalues[i] != 0) { attribs[idx++] = NSOpenGLPFAPixelBuffer; @@ -678,153 +672,9 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer) { [pool release]; } -void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, int colorBuffer) { - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [ctx setTextureImageToPixelBuffer: pBuffer - colorBuffer: (unsigned long) colorBuffer]; - [pool release]; -} - -@interface MyNSOpenGLLayer: NSOpenGLLayer -{ -@protected - NSOpenGLContext* ctx; - NSView* nsView; - NSOpenGLPixelFormat* fmt; -@public - volatile BOOL shallDraw; -} - -- (id) initWithContext: (NSOpenGLContext*) ctx - pixelFormat: (NSOpenGLPixelFormat*) pfmt - view: (NSView*) v - opaque: (Bool) opaque; - -@end - -@implementation MyNSOpenGLLayer - -- (id) initWithContext: (NSOpenGLContext*) _ctx - pixelFormat: (NSOpenGLPixelFormat*) pfmt - view: (NSView*) view - opaque: (Bool) opaque -{ - self = [super init]; - self->ctx = _ctx; - if(NULL != ctx) { - [ctx retain]; - } - fmt = pfmt; - if(NULL != fmt) { - [fmt retain]; - } - if(NULL != view) { - [view retain]; - [self setView: view]; - [view setWantsLayer: YES]; - } - [self setAsynchronous: NO]; - [self setNeedsDisplayOnBoundsChange: NO]; - [self setOpaque: opaque ? YES : NO]; - self->shallDraw=NO; - DBG_PRINT("MyNSOpenGLLayer::init %p, ctx %p, pfmt %p, view %p, opaque %d\n", self, ctx, fmt, nsView, opaque); - return self; -} - -- (void)dealloc -{ - if(NULL != ctx) { - [ctx release]; - } - if(NULL != fmt) { - [fmt release]; - } - if(NULL != nsView) { - [nsView release]; - } - DBG_PRINT("MyNSOpenGLLayer::dealloc %p\n", self); - [super dealloc]; -} - -- (void) setOpenGLContext: (NSOpenGLContext*) _ctx -{ - DBG_PRINT("MyNSOpenGLLayer::setOpenGLContext: %p %p -> %p (ignored)\n", self, ctx, _ctx); -} - -- (NSOpenGLContext *) openGLContext -{ - return ctx; -} - -- (void) setOpenGLPixelFormat: (NSOpenGLPixelFormat*) pfmt -{ - DBG_PRINT("MyNSOpenGLLayer::setOpenGLPixelFormat %p %p\n", self, pfmt); -} - -- (NSOpenGLPixelFormat *) openGLPixelFormat -{ - return fmt; -} - -- (void) setView: (NSView*) v -{ - DBG_PRINT("MyNSOpenGLLayer::setView %p %p\n", self, v); - nsView = v; - [super setView: nsView]; // propagate -} - -- (NSView *) view -{ - return nsView; -} - -- (NSOpenGLPixelFormat *)openGLPixelFormatForDisplayMask:(uint32_t)mask -{ - DBG_PRINT("MyNSOpenGLLayer::openGLPixelFormatForDisplayMask %p %d\n", self, mask); - return fmt; -} - -- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat -{ - DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat %p %p\n", self, pixelFormat); - return ctx; -} - -- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat - forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp -{ - DBG_PRINT("MyNSOpenGLLayer::canDrawInOpenGLContext %p: %d\n", self, self->shallDraw); - return self->shallDraw; -} - -- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat - forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp -{ - self->shallDraw = NO; - DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, ctx %p, pfmt %p\n", self, context, pixelFormat); - [super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp]; -} - -@end - -NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque) { - return [[MyNSOpenGLLayer alloc] initWithContext:ctx pixelFormat: fmt view: view opaque: opaque]; -} - -void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* glLayer) { - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) glLayer; - l->shallDraw = YES; - // [l setNeedsDisplay]; - [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:YES]; - DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l); - [pool release]; -} - -void releaseNSOpenGLLayer(NSOpenGLLayer* glLayer) { +void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) glLayer; - [l release]; + [ctx setTextureImageToPixelBuffer: pBuffer colorBuffer: colorBuffer]; [pool release]; } |