aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/native
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2011-09-25 04:38:59 +0200
committerSven Gothel <[email protected]>2011-09-25 04:38:59 +0200
commite5ab975727134d8249277f4df707b2b14a7788f3 (patch)
tree296ff9712f24df60c6840f169313ec87c2bfeff0 /src/jogl/native
parentb72bedc93e4dca6d3c55cae0cc811cb4baac13e0 (diff)
NEWT/JOGL: MacOSX Update
Feature related: - Added always-on-top - Added translucency - Child Window Position - AWT parent: manual traverse up the tree and calc position on screen (Problem: the parent view rect is not at the proper position, but covers the whole frame) EDTUtil related: - Works now w/ AWT ot headless (again) - OSX native JNI callbacks gathering JNIEnv properly and attaches/detaches thread. - AWT case: using AWT-Event which properly dispatches our cocoa events - MainThread (headless) case: Fork off thread w/ main class and kick off NSApp run(). This leads to same behavior as w/ AWT case. - Using DefaultEDTUtil - Cleanup MainThread (implements EDTUtil) - Currently not used as EDTUtil (osx), just as launcher - Removed EDTUtil impl code, reuse DefaultEDTUtil - Cleanup AWTEDTUtil (implements EDTUtil) - Currently not used as EDTUtil (osx)
Diffstat (limited to 'src/jogl/native')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface.m5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
index 9a7356b7c..5973ca45b 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
@@ -470,6 +470,7 @@ void deletePixelFormat(void* pixelFormat) {
void* createContext(void* shareContext,
void* view,
void* pixelFormat,
+ Bool opaque,
int* viewNotReady)
{
getRendererInfo();
@@ -520,6 +521,10 @@ void* createContext(void* shareContext,
if (nsContext != nil) {
if (nsView != nil) {
+ if(!opaque) {
+ long zeroOpacity = 0;
+ [nsContext setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity];
+ }
[nsContext setView:nsView];
[nsView unlockFocus];
}