summaryrefslogtreecommitdiffstats
path: root/src/jogl
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2014-07-30 03:06:30 +0200
committerSven Gothel <[email protected]>2014-07-30 03:06:30 +0200
commite5a55ede324ce500f50991d56491758803063a58 (patch)
tree63d0fc31a4c1b05ad46d226f4de0a457b8e32284 /src/jogl
parentc8b99d197769eaec53c2def562c0ef3fc0e6a9d2 (diff)
Bug 1038 - Allow skipping detection of certain GLProfiles: Skip 'ARB_create_context' context creation extension via property 'jogl.disable.openglarbcontext'; ...
Only allow the exclusions if platform OS is not OSX: - jogl.disable.openglcore - jogl.disable.openglarbcontext Since on OSX they are known to work reliable and there is not other method if receiving a higher GL profile than core and ARB. This also removes the restrictions on X11 and Windows, where profiles >= GL3 must be created using ARB_create_context. Hence this is allowed now.
Diffstat (limited to 'src/jogl')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java33
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java3
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java9
-rw-r--r--src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java15
4 files changed, 36 insertions, 24 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index dec5bc821..d39d0f11a 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -44,6 +44,7 @@ import jogamp.opengl.DesktopGLDynamicLookupHelper;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.common.jvm.JNILibLoaderBase;
import com.jogamp.common.os.Platform;
+import com.jogamp.common.util.PropertyAccess;
import com.jogamp.common.util.ReflectionUtil;
import com.jogamp.common.util.VersionUtil;
import com.jogamp.common.util.cache.TempJarCache;
@@ -75,21 +76,34 @@ import java.util.Map;
*/
public class GLProfile {
- public static final boolean DEBUG = Debug.debug("GLProfile");
+ public static final boolean DEBUG;
/**
* In case no OpenGL ES profiles are required
- * and if the running platform may have a buggy implementation,
+ * and if one platform may have a buggy implementation,
* setting the property <code>jogl.disable.opengles</code> disables querying possible existing OpenGL ES profiles.
*/
- public static final boolean disableOpenGLES = Debug.isPropertyDefined("jogl.disable.opengles", true);
+ public static final boolean disableOpenGLES;
/**
* In case no native OpenGL core profiles are required
- * and if the running platform may have a buggy implementation,
+ * and if one platform may have a buggy implementation,
* setting the property <code>jogl.disable.openglcore</code> disables querying possible existing native OpenGL core profiles.
+ * <p>
+ * This exclusion is disabled for {@link Platform.OSType#MACOS}.
+ * </p>
+ */
+ public static final boolean disableOpenGLCore;
+
+ /**
+ * In case the implementation of the <i>ARB_create_context</i>
+ * context creation extension is buggy on one platform,
+ * setting the property <code>jogl.disable.openglarbcontext</code> disables utilizing it.
+ * <p>
+ * This exclusion is disabled for {@link Platform.OSType#MACOS}.
+ * </p>
*/
- public static final boolean disableOpenGLCore = Debug.isPropertyDefined("jogl.disable.openglcore", true);
+ public static final boolean disableOpenGLARBContext;
/**
* We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.
@@ -99,11 +113,18 @@ public class GLProfile {
* <code>jogl.enable.ANGLE</code>.
* </p>
*/
- public static final boolean enableANGLE = Debug.isPropertyDefined("jogl.enable.ANGLE", true);
+ public static final boolean enableANGLE;
static {
// Also initializes TempJarCache if shall be used.
Platform.initSingleton();
+ final boolean isOSX = Platform.OSType.MACOS == Platform.getOSType();
+
+ DEBUG = Debug.debug("GLProfile");
+ disableOpenGLES = PropertyAccess.isPropertyDefined("jogl.disable.opengles", true);
+ disableOpenGLCore = PropertyAccess.isPropertyDefined("jogl.disable.openglcore", true) && !isOSX;
+ disableOpenGLARBContext = PropertyAccess.isPropertyDefined("jogl.disable.openglarbcontext", true) && !isOSX;
+ enableANGLE = PropertyAccess.isPropertyDefined("jogl.enable.ANGLE", true);
}
/**
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index 34e247cdd..93c0b69b8 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -820,6 +820,9 @@ public abstract class GLContextImpl extends GLContext {
*/
protected final long createContextARB(final long share, final boolean direct)
{
+ if( GLProfile.disableOpenGLARBContext ) {
+ return 0;
+ }
final AbstractGraphicsConfiguration config = drawable.getNativeSurface().getGraphicsConfiguration();
final AbstractGraphicsDevice device = config.getScreen().getDevice();
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
index 9c5a5b272..00f5687a5 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
@@ -360,16 +360,11 @@ public class WindowsWGLContext extends GLContextImpl {
}
}
} else {
- if( glCaps.getGLProfile().isGL3() ) {
- WGL.wglMakeCurrent(0, 0);
- WGL.wglDeleteContext(temp_ctx);
- throw new GLException(getThreadName()+": WindowsWGLContex.createContextImpl ctx !ARB, profile > GL2 requested (OpenGL >= 3.0.1). Requested: "+glCaps.getGLProfile()+", current: "+getGLVersion());
- }
if(DEBUG) {
- System.err.println("WindowsWGLContext.createContext failed, fall back to !ARB context "+getGLVersion());
+ System.err.println("WindowsWGLContext.createContext via ARB failed, fall back to !ARB context "+getGLVersion());
}
- // continue with temp context for GL < 3.0
+ // continue with temp context
contextHandle = temp_ctx;
if ( !wglMakeContextCurrent(drawable.getHandle(), drawableRead.getHandle(), contextHandle) ) {
WGL.wglMakeCurrent(0, 0);
diff --git a/src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java b/src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java
index d4c3abc49..d93b2feb0 100644
--- a/src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java
+++ b/src/jogl/classes/jogamp/opengl/x11/glx/X11GLXContext.java
@@ -51,7 +51,6 @@ import javax.media.nativewindow.NativeSurface;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
-import javax.media.opengl.GLProfile;
import jogamp.nativewindow.x11.X11Lib;
import jogamp.nativewindow.x11.X11Util;
@@ -298,13 +297,12 @@ public class X11GLXContext extends GLContextImpl {
}
final GLCapabilitiesImmutable glCaps = (GLCapabilitiesImmutable) config.getChosenCapabilities();
- final GLProfile glp = glCaps.getGLProfile();
if( !config.hasFBConfig() ) {
// not able to use FBConfig -> GLX 1.1
forceGLXVersionOneOne();
- if(glp.isGL3()) {
- throw new GLException(getThreadName()+": Unable to create OpenGL >= 3.1 context");
+ if(glCaps.getGLProfile().isGL3()) {
+ throw new GLException(getThreadName()+": Unable to create OpenGL >= 3.1 context w/o FBConfig");
}
contextHandle = GLX.glXCreateContext(display, config.getXVisualInfo(), shareWithHandle, direct);
if ( 0 == contextHandle ) {
@@ -380,16 +378,11 @@ public class X11GLXContext extends GLContextImpl {
}
}
} else {
- if( glp.isGL3() ) {
- glXMakeContextCurrent(display, 0, 0, 0);
- GLX.glXDestroyContext(display, temp_ctx);
- throw new GLException(getThreadName()+": X11GLXContext.createContextImpl ctx !ARB, profile > GL2 requested (OpenGL >= 3.0.1). Requested: "+glp+", current: "+getGLVersion());
- }
if(DEBUG) {
- System.err.println(getThreadName()+": X11GLXContext.createContextImpl failed, fall back to !ARB context "+getGLVersion());
+ System.err.println(getThreadName()+": X11GLXContext.createContextImpl via ARB failed, fall back to !ARB context "+getGLVersion());
}
- // continue with temp context for GL <= 3.0
+ // continue with temp context
contextHandle = temp_ctx;
if ( !glXMakeContextCurrent(display, drawable.getHandle(), drawableRead.getHandle(), contextHandle) ) {
glXMakeContextCurrent(display, 0, 0, 0);