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authorSven Gothel <[email protected]>2012-07-22 04:16:55 +0200
committerSven Gothel <[email protected]>2012-07-22 04:16:55 +0200
commit4b5a0f6557d7152ec770bc13ad3c494449de0529 (patch)
tree12fc93f9e7f34b61c1d5748f0e6a1cd85fc6125b /src/jogl
parentadc9522ccaff74eb779d4d33905d76d52acb36bb (diff)
Fix Bug 606 - New AWT threading implementation breaks .. ; Fix GLAutoDrawable multi-threading w/ proper pattern (hope so)
Considering code changes and remarks: 3ed491213f8f7f05d7b9866b50d764370d8ff5f6 1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b 3334a924309a9361a448d69bc707d4cce416b430 4f27bcecf7484dc041551f52a5c49e2884cb3867 It seems necessary to have - recursive locking employed for all semantic actions which changes drawable & context (and the Window resource) - to avoid deadlock, we have to ensure the locked code segment will not spawn off to another thread, or a thread holds the lock, spawns of an action requiring the lock. .. sure - other read-only methods (flags, ..) shall at least utilize a safe local copy of a volatile field if further use to produce the result is necessary. - flags like sendReshape require to be volatile to guarantee it's being processed Patch impacts: AWT/SWT GLCanvas, GLAutoDrawableBase [and it's specializations] and hopefully closes any loopholes of missing a cache hit, etc. If you review this and find optimizations, i.e. removing a lock due to semantics etc, don't hold back and discuss it, please.
Diffstat (limited to 'src/jogl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java172
-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java44
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLCanvas.java317
-rw-r--r--src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java249
-rw-r--r--src/jogl/classes/jogamp/opengl/GLDrawableHelper.java17
-rw-r--r--src/jogl/classes/jogamp/opengl/GLPbufferImpl.java29
6 files changed, 500 insertions, 328 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
index 0d9d3ddf5..64ee1c1ad 100644
--- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
@@ -63,25 +63,13 @@ import org.eclipse.swt.widgets.Shell;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.common.os.Platform;
import com.jogamp.common.util.VersionUtil;
+import com.jogamp.common.util.locks.LockFactory;
+import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.nativewindow.swt.SWTAccessor;
import com.jogamp.opengl.JoglVersion;
/**
* Native SWT Canvas implementing GLAutoDrawable
- * <p>
- * FIXME: If this instance runs in multithreading mode, see {@link Threading#isSingleThreaded()} (impossible),
- * proper recursive locking is required for drawable/context @ destroy and display.
- * Recreation etc could pull those instances while animating!
- * Simply locking before using drawable/context offthread
- * would allow a deadlock situation!
- * </p>
- * <p>
- * NOTE: [MT-0] Methods utilizing [volatile] drawable/context are not synchronized.
- In case any of the methods are called outside of a locked state
- extra care should be added. Maybe we shall expose locking facilities to the user.
- However, since the user shall stick to the GLEventListener model while utilizing
- GLAutoDrawable implementations, she is safe due to the implicit locked state.
- * </p>
*/
public class GLCanvas extends Canvas implements GLAutoDrawable {
@@ -97,8 +85,9 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
//private static final boolean useSWTThread = ThreadingImpl.getMode() != ThreadingImpl.WORKER;
/* GL Stuff */
+ private final RecursiveLock lock = LockFactory.createRecursiveLock();
private final GLDrawableHelper helper = new GLDrawableHelper();
- private volatile GLDrawable drawable; // volatile avoids locking all accessors. FIXME still need to sync destroy/display
+ private volatile GLDrawable drawable; // volatile: avoid locking for read-only access
private GLContext context;
/* Native window surface */
@@ -112,7 +101,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
private final GLCapabilitiesImmutable glCapsRequested;
/* Flag indicating whether an unprocessed reshape is pending. */
- private volatile boolean sendReshape;
+ private volatile boolean sendReshape; // volatile: maybe written by WindowManager thread w/o locking
/*
* Invokes init(...) on all GLEventListeners. Assumes context is current when run.
@@ -141,10 +130,16 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
};
/* Action to make specified context current prior to running displayAction */
- private final Runnable makeCurrentAndDisplayAction = new Runnable() {
+ private final Runnable makeCurrentAndDisplayOnEDTAction = new Runnable() {
@Override
public void run() {
- helper.invokeGL(drawable, context, displayAction, initAction);
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ helper.invokeGL(drawable, context, displayAction, initAction);
+ } finally {
+ _lock.unlock();
+ }
}
};
@@ -157,10 +152,16 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
};
/* Swaps buffers, making the GLContext current first */
- private final Runnable makeCurrentAndSwapBuffersAction = new Runnable() {
+ private final Runnable makeCurrentAndSwapBuffersOnEDTAction = new Runnable() {
@Override
public void run() {
- helper.invokeGL(drawable, context, swapBuffersAction, initAction);
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ helper.invokeGL(drawable, context, swapBuffersAction, initAction);
+ } finally {
+ _lock.unlock();
+ }
}
};
@@ -181,16 +182,33 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
private final Runnable disposeOnEDTGLAction = new Runnable() {
@Override
public void run() {
- helper.disposeGL(GLCanvas.this, drawable, context, postDisposeGLAction);
- }
- };
-
- private final Runnable disposeGraphicsDeviceAction = new Runnable() {
- @Override
- public void run() {
- if (null != device) {
- device.close();
- device = null;
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ if (null != drawable && null != context) {
+ boolean animatorPaused = false;
+ final GLAnimatorControl animator = getAnimator();
+ if (null != animator) {
+ animatorPaused = animator.pause();
+ }
+
+ if(context.isCreated()) {
+ helper.disposeGL(GLCanvas.this, drawable, context, postDisposeGLAction);
+ }
+
+ if (animatorPaused) {
+ animator.resume();
+ }
+ }
+ // SWT is owner of the device handle, not us.
+ // Hence close() operation is a NOP.
+ if (null != device) {
+ device.close();
+ device = null;
+ }
+ SWTAccessor.setRealized(GLCanvas.this, false); // unrealize ..
+ } finally {
+ _lock.unlock();
}
}
};
@@ -229,7 +247,8 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
clientArea = GLCanvas.this.getClientArea();
- /* Get the nativewindow-Graphics Device associated with this control (which is determined by the parent Composite) */
+ /* Get the nativewindow-Graphics Device associated with this control (which is determined by the parent Composite).
+ * Note: SWT is owner of the native handle, hence no closing operation will be a NOP. */
device = SWTAccessor.getDevice(this);
/* Since we have no means of querying the screen index yet, assume 0. Good choice due to Xinerama alike settings anyways. */
final int screenIdx = 0;
@@ -345,7 +364,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public void display() {
- runInGLThread(makeCurrentAndDisplayAction);
+ runInGLThread(makeCurrentAndDisplayOnEDTAction);
}
@Override
@@ -370,7 +389,8 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public GL getGL() {
- return (null == context) ? null : context.getGL();
+ final GLContext _context = context;
+ return (null == _context) ? null : _context.getGL();
}
@Override
@@ -400,27 +420,35 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public GLContext setContext(GLContext newCtx) {
- final GLContext oldCtx = context;
- final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
- context=(GLContextImpl)newCtx;
- if(newCtxCurrent) {
- context.makeCurrent();
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ final GLContext oldCtx = context;
+ final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
+ context=(GLContextImpl)newCtx;
+ if(newCtxCurrent) {
+ context.makeCurrent();
+ }
+ return oldCtx;
+ } finally {
+ _lock.unlock();
}
- return oldCtx;
}
@Override
public void setContextCreationFlags(final int arg0) {
additionalCtxCreationFlags = arg0;
- if(null != context) {
- context.setContextCreationFlags(additionalCtxCreationFlags);
+ final GLContext _context = context;
+ if(null != _context) {
+ _context.setContextCreationFlags(additionalCtxCreationFlags);
}
}
@Override
public GL setGL(final GL arg0) {
- if (null != context) {
- context.setGL(arg0);
+ final GLContext _context = context;
+ if (null != _context) {
+ _context.setGL(arg0);
return arg0;
}
return null;
@@ -428,12 +456,18 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public GLContext createContext(final GLContext shareWith) {
- if(drawable != null) {
- final GLContext _ctx = drawable.createContext(shareWith);
- _ctx.setContextCreationFlags(additionalCtxCreationFlags);
- return _ctx;
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ if(drawable != null) {
+ final GLContext _ctx = drawable.createContext(shareWith);
+ _ctx.setContextCreationFlags(additionalCtxCreationFlags);
+ return _ctx;
+ }
+ return null;
+ } finally {
+ _lock.unlock();
}
- return null;
}
@Override
@@ -452,7 +486,8 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public GLDrawableFactory getFactory() {
- return (drawable != null) ? drawable.getFactory() : null;
+ final GLDrawable _drawable = drawable;
+ return (_drawable != null) ? _drawable.getFactory() : null;
}
@Override
@@ -462,17 +497,20 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public long getHandle() {
- return (drawable != null) ? drawable.getHandle() : 0;
+ final GLDrawable _drawable = drawable;
+ return (_drawable != null) ? _drawable.getHandle() : 0;
}
@Override
public NativeSurface getNativeSurface() {
- return (drawable != null) ? drawable.getNativeSurface() : null;
+ final GLDrawable _drawable = drawable;
+ return (_drawable != null) ? _drawable.getNativeSurface() : null;
}
@Override
public boolean isRealized() {
- return (drawable != null) ? drawable.isRealized() : false;
+ final GLDrawable _drawable = drawable;
+ return (_drawable != null) ? _drawable.isRealized() : false;
}
@Override
@@ -482,41 +520,19 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public void swapBuffers() throws GLException {
- runInGLThread(makeCurrentAndSwapBuffersAction);
+ runInGLThread(makeCurrentAndSwapBuffersOnEDTAction);
}
// FIXME: API of update() method ?
@Override
public void update() {
- // FIXME: display();
+ // FIXME: display(); ?
}
@Override
public void dispose() {
- if (null != drawable && null != context) { // drawable is volatile!
- boolean animatorPaused = false;
- final GLAnimatorControl animator = getAnimator();
- if (null != animator) {
- // can't remove us from animator for recreational addNotify()
- animatorPaused = animator.pause();
- }
-
- if(context.isCreated()) {
- runInGLThread(disposeOnEDTGLAction);
- }
-
- if (animatorPaused) {
- animator.resume();
- }
- }
- final Display display = getDisplay();
-
- if (display.getThread() == Thread.currentThread()) {
- disposeGraphicsDeviceAction.run();
- } else {
- display.syncExec(disposeGraphicsDeviceAction);
- }
- super.dispose();
+ runInGLThread(disposeOnEDTGLAction);
+ super.dispose();
}
/**
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java
index 1f6166719..76959f3f4 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java
@@ -67,18 +67,18 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase {
}
//
- // make protected methods accessible
+ // expose default methods
//
- public void defaultWindowRepaintOp() {
+ public final void windowRepaintOp() {
super.defaultWindowRepaintOp();
}
- public void defaultWindowResizedOp() {
+ public final void windowResizedOp() {
super.defaultWindowResizedOp();
}
- public void defaultWindowDestroyNotifyOp() {
+ public final void windowDestroyNotifyOp() {
super.defaultWindowDestroyNotifyOp();
}
@@ -90,6 +90,9 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase {
private final Object upstreamWidget;
@Override
+ protected final RecursiveLock getLock() { return lock; }
+
+ @Override
public final Object getUpstreamWidget() {
return upstreamWidget;
}
@@ -97,39 +100,21 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase {
/**
* {@inheritDoc}
* <p>
- * This implementation calls {@link #defaultDestroyOp()}.
+ * This implementation calls {@link #defaultDestroy()}.
* </p>
* <p>
* User still needs to destroy the upstream window, which details are hidden from this aspect.
+ * This can be performed by overriding {@link #destroyImplInLock()}.
* </p>
*/
@Override
- public void destroy() {
- lock.lock();
- try {
- defaultDestroyOp();
- } finally {
- lock.unlock();
- }
+ public final void destroy() {
+ defaultDestroy();
}
@Override
public void display() {
- if( sendDestroy ) {
- sendDestroy=false;
- destroy();
- return;
- }
-
- lock.lock(); // sync: context/drawable could been recreated/destroyed while animating
- try {
- if( null != drawable && drawable.isRealized() && null != context ) {
- // surface is locked/unlocked implicit by context's makeCurrent/release
- helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction);
- }
- } finally {
- lock.unlock();
- }
+ defaultDisplay();
}
//
@@ -145,4 +130,9 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase {
public final void setRealized(boolean realized) {
}
+ @Override
+ public final void swapBuffers() throws GLException {
+ defaultSwapBuffers();
+ }
+
}
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
index c2e36ef9b..694a081b8 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
@@ -84,6 +84,8 @@ import javax.media.opengl.Threading;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.common.util.VersionUtil;
+import com.jogamp.common.util.locks.LockFactory;
+import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.nativewindow.awt.AWTGraphicsConfiguration;
import com.jogamp.nativewindow.awt.AWTGraphicsDevice;
import com.jogamp.nativewindow.awt.AWTGraphicsScreen;
@@ -132,20 +134,6 @@ import jogamp.opengl.GLDrawableHelper;
* <ul>
* <li><pre>sun.awt.noerasebackground=true</pre></li>
* </ul>
- * <p>
- * FIXME: If this instance runs in multithreading mode, see {@link Threading#isSingleThreaded()} (default: single-thread),
- * proper recursive locking is required for drawable/context @ destroy and display.
- * Recreation etc could pull those instances while animating!
- * Simply locking before using drawable/context offthread
- * would allow a deadlock situation!
- * </p>
- * <p>
- * NOTE: [MT-0] Methods utilizing [volatile] drawable/context are not synchronized.
- In case any of the methods are called outside of a locked state
- extra care should be added. Maybe we shall expose locking facilities to the user.
- However, since the user shall stick to the GLEventListener model while utilizing
- GLAutoDrawable implementations, she is safe due to the implicit locked state.
- * </p>
*/
@SuppressWarnings("serial")
@@ -153,11 +141,12 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
private static final boolean DEBUG = Debug.debug("GLCanvas");
+ private final RecursiveLock lock = LockFactory.createRecursiveLock();
private final GLDrawableHelper helper = new GLDrawableHelper();
private AWTGraphicsConfiguration awtConfig;
- private volatile GLDrawable drawable; // volatile avoids locking all accessors. FIXME still need to sync destroy/display
+ private volatile GLDrawable drawable; // volatile: avoid locking for read-only access
private GLContextImpl context;
- private boolean sendReshape = false;
+ private volatile boolean sendReshape = false; // volatile: maybe written by EDT w/o locking
// copy of the cstr args, mainly for recreation
private GLCapabilitiesImmutable capsReqUser;
@@ -278,8 +267,9 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
@Override
public final boolean isOffscreenLayerSurfaceEnabled() {
- if(null != drawable) {
- return ((JAWTWindow)drawable.getNativeSurface()).isOffscreenLayerSurfaceEnabled();
+ final GLDrawable _drawable = drawable;
+ if(null != _drawable) {
+ return ((JAWTWindow)_drawable.getNativeSurface()).isOffscreenLayerSurfaceEnabled();
}
return false;
}
@@ -398,12 +388,18 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
@Override
public GLContext createContext(final GLContext shareWith) {
- if(drawable != null) {
- final GLContext _ctx = drawable.createContext(shareWith);
- _ctx.setContextCreationFlags(additionalCtxCreationFlags);
- return _ctx;
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ if(drawable != null) {
+ final GLContext _ctx = drawable.createContext(shareWith);
+ _ctx.setContextCreationFlags(additionalCtxCreationFlags);
+ return _ctx;
+ }
+ return null;
+ } finally {
+ _lock.unlock();
}
- return null;
}
@Override
@@ -412,7 +408,8 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
@Override
public boolean isRealized() {
- return (null != drawable) ? drawable.isRealized() : false;
+ final GLDrawable _drawable = drawable;
+ return ( null != _drawable ) ? _drawable.isRealized() : false;
}
@Override
@@ -427,50 +424,13 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
@Override
public void display() {
- if( !validateGLDrawable() ) {
- if(DEBUG) {
- System.err.println(getThreadName()+": Info: GLCanvas display - skipped GL render, drawable not valid yet");
- }
- return; // not yet available ..
- }
Threading.invoke(true, displayOnEDTAction, getTreeLock());
-
awtWindowClosingProtocol.addClosingListenerOneShot();
}
private void dispose(boolean regenerate) {
- final GLAnimatorControl animator = getAnimator();
- if(DEBUG) {
- System.err.println(getThreadName()+": Info: dispose("+regenerate+") - START, hasContext " +
- (null!=context) + ", hasDrawable " + (null!=drawable)+", "+animator);
- Thread.dumpStack();
- }
-
- if(null!=drawable && null!=context) { // drawable is volatile!
- boolean animatorPaused = false;
- if(null!=animator) {
- // can't remove us from animator for recreational addNotify()
- animatorPaused = animator.pause();
- }
-
- disposeRegenerate=regenerate;
-
- if(context.isCreated()) {
- Threading.invoke(true, disposeOnEDTAction, getTreeLock());
- }
-
- if(animatorPaused) {
- animator.resume();
- }
- }
-
- if(!regenerate) {
- disposeAbstractGraphicsDevice();
- }
-
- if(DEBUG) {
- System.err.println(getThreadName()+": dispose("+regenerate+") - END, "+animator);
- }
+ disposeRegenerate=regenerate;
+ Threading.invoke(true, disposeOnEDTAction, getTreeLock());
}
/**
@@ -530,43 +490,49 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
@SuppressWarnings("deprecation")
@Override
public void addNotify() {
- if(DEBUG) {
- System.err.println(getThreadName()+": Info: addNotify - start, bounds: "+this.getBounds());
- Thread.dumpStack();
- }
-
- /**
- * 'super.addNotify()' determines the GraphicsConfiguration,
- * while calling this class's overriden 'getGraphicsConfiguration()' method
- * after which it creates the native peer.
- * Hence we have to set the 'awtConfig' before since it's GraphicsConfiguration
- * is being used in getGraphicsConfiguration().
- * This code order also allows recreation, ie re-adding the GLCanvas.
- */
- awtConfig = chooseGraphicsConfiguration(capsReqUser, capsReqUser, chooser, device);
- if(null==awtConfig) {
- throw new GLException("Error: NULL AWTGraphicsConfiguration");
- }
-
- // before native peer is valid: X11
- disableBackgroundErase();
-
- // issues getGraphicsConfiguration() and creates the native peer
- super.addNotify();
-
- // after native peer is valid: Windows
- disableBackgroundErase();
-
- if (!Beans.isDesignTime()) {
- createDrawableAndContext();
- }
-
- // init drawable by paint/display makes the init sequence more equal
- // for all launch flavors (applet/javaws/..)
- // validateGLDrawable();
-
- if(DEBUG) {
- System.err.println(getThreadName()+": Info: addNotify - end: peer: "+getPeer());
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ if(DEBUG) {
+ System.err.println(getThreadName()+": Info: addNotify - start, bounds: "+this.getBounds());
+ Thread.dumpStack();
+ }
+
+ /**
+ * 'super.addNotify()' determines the GraphicsConfiguration,
+ * while calling this class's overriden 'getGraphicsConfiguration()' method
+ * after which it creates the native peer.
+ * Hence we have to set the 'awtConfig' before since it's GraphicsConfiguration
+ * is being used in getGraphicsConfiguration().
+ * This code order also allows recreation, ie re-adding the GLCanvas.
+ */
+ awtConfig = chooseGraphicsConfiguration(capsReqUser, capsReqUser, chooser, device);
+ if(null==awtConfig) {
+ throw new GLException("Error: NULL AWTGraphicsConfiguration");
+ }
+
+ // before native peer is valid: X11
+ disableBackgroundErase();
+
+ // issues getGraphicsConfiguration() and creates the native peer
+ super.addNotify();
+
+ // after native peer is valid: Windows
+ disableBackgroundErase();
+
+ if (!Beans.isDesignTime()) {
+ createDrawableAndContext();
+ }
+
+ // init drawable by paint/display makes the init sequence more equal
+ // for all launch flavors (applet/javaws/..)
+ // validateGLDrawable();
+
+ if(DEBUG) {
+ System.err.println(getThreadName()+": Info: addNotify - end: peer: "+getPeer());
+ }
+ } finally {
+ _lock.unlock();
}
}
@@ -585,23 +551,24 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
}
private boolean validateGLDrawable() {
- boolean realized = false;
- if (!Beans.isDesignTime()) {
- if ( null != drawable ) { // OK: drawable is volatile
- realized = drawable.isRealized();
- if ( !realized && 0 < drawable.getWidth() * drawable.getHeight() ) {
- // make sure drawable realization happens on AWT EDT, due to AWTTree lock
- AWTEDTExecutor.singleton.invoke(true, setRealizedOnEDTAction);
- realized = true;
- sendReshape=true; // ensure a reshape is being send ..
- if(DEBUG) {
- System.err.println(getThreadName()+": Realized Drawable: "+drawable.toString());
- Thread.dumpStack();
- }
+ final GLDrawable _drawable = drawable;
+ if ( null != _drawable ) {
+ if( _drawable.isRealized() ) {
+ return true;
+ }
+ if (!Beans.isDesignTime() &&
+ 0 < _drawable.getWidth() * _drawable.getHeight() ) {
+ // make sure drawable realization happens on AWT EDT, due to AWTTree lock
+ AWTEDTExecutor.singleton.invoke(true, setRealizedOnEDTAction);
+ sendReshape=true; // ensure a reshape is being send ..
+ if(DEBUG) {
+ System.err.println(getThreadName()+": Realized Drawable: "+_drawable.toString());
+ Thread.dumpStack();
}
+ return true;
}
}
- return realized;
+ return false;
}
private Runnable setRealizedOnEDTAction = new Runnable() {
@Override
@@ -633,9 +600,6 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
try {
dispose(false);
} finally {
- context=null;
- drawable=null;
- awtConfig=null;
super.removeNotify();
}
}
@@ -655,7 +619,8 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
@Override
public void reshape(int x, int y, int width, int height) {
super.reshape(x, y, width, height);
- if(null != drawable && drawable.isRealized() && !drawable.getChosenGLCapabilities().isOnscreen()) {
+ final GLDrawable _drawable = drawable;
+ if(null != _drawable && _drawable.isRealized() && !_drawable.getChosenGLCapabilities().isOnscreen()) {
dispose(true);
} else {
sendReshape = true;
@@ -710,13 +675,19 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
@Override
public GLContext setContext(GLContext newCtx) {
- final GLContext oldCtx = context;
- final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
- context=(GLContextImpl)newCtx;
- if(newCtxCurrent) {
- context.makeCurrent();
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ final GLContext oldCtx = context;
+ final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
+ context=(GLContextImpl)newCtx;
+ if(newCtxCurrent) {
+ context.makeCurrent();
+ }
+ return oldCtx;
+ } finally {
+ _lock.unlock();
}
- return oldCtx;
}
@Override
@@ -729,15 +700,15 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
if (Beans.isDesignTime()) {
return null;
}
- GLContext ctx = getContext();
- return (ctx == null) ? null : ctx.getGL();
+ final GLContext _context = context;
+ return (_context == null) ? null : _context.getGL();
}
@Override
public GL setGL(GL gl) {
- GLContext ctx = getContext();
- if (ctx != null) {
- ctx.setGL(gl);
+ final GLContext _context = context;
+ if (_context != null) {
+ _context.setGL(gl);
return gl;
}
return null;
@@ -762,8 +733,9 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
@Override
public void setContextCreationFlags(int flags) {
additionalCtxCreationFlags = flags;
- if(null != context) {
- context.setContextCreationFlags(additionalCtxCreationFlags);
+ final GLContext _context = context;
+ if(null != _context) {
+ _context.setContextCreationFlags(additionalCtxCreationFlags);
}
}
@@ -796,26 +768,30 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
@Override
public NativeSurface getNativeSurface() {
- return (null != drawable) ? drawable.getNativeSurface() : null;
+ final GLDrawable _drawable = drawable;
+ return (null != _drawable) ? _drawable.getNativeSurface() : null;
}
@Override
public long getHandle() {
- return (null != drawable) ? drawable.getHandle() : 0;
+ final GLDrawable _drawable = drawable;
+ return (null != _drawable) ? _drawable.getHandle() : 0;
}
@Override
public GLDrawableFactory getFactory() {
- return (null != drawable) ? drawable.getFactory() : null;
+ final GLDrawable _drawable = drawable;
+ return (null != _drawable) ? _drawable.getFactory() : null;
}
@Override
public String toString() {
- final int dw = (null!=drawable) ? drawable.getWidth() : -1;
- final int dh = (null!=drawable) ? drawable.getHeight() : -1;
+ final GLDrawable _drawable = drawable;
+ final int dw = (null!=_drawable) ? _drawable.getWidth() : -1;
+ final int dh = (null!=_drawable) ? _drawable.getHeight() : -1;
return "AWT-GLCanvas[Realized "+isRealized()+
- ",\n\t"+((null!=drawable)?drawable.getClass().getName():"null-drawable")+
+ ",\n\t"+((null!=_drawable)?_drawable.getClass().getName():"null-drawable")+
",\n\tFactory "+getFactory()+
",\n\thandle 0x"+Long.toHexString(getHandle())+
",\n\tDrawable size "+dw+"x"+dh+
@@ -829,7 +805,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
//
private boolean disposeRegenerate;
- private final Runnable postDisposeAction = new Runnable() {
+ private final Runnable postDisposeOnEDTAction = new Runnable() {
@Override
public void run() {
context=null;
@@ -859,7 +835,47 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
private final Runnable disposeOnEDTAction = new Runnable() {
@Override
public void run() {
- helper.disposeGL(GLCanvas.this, drawable, context, postDisposeAction);
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ final GLAnimatorControl animator = getAnimator();
+
+ if(DEBUG) {
+ System.err.println(getThreadName()+": Info: dispose("+disposeRegenerate+") - START, hasContext " +
+ (null!=context) + ", hasDrawable " + (null!=drawable)+", "+animator);
+ Thread.dumpStack();
+ }
+
+ if(null!=drawable && null!=context) {
+ boolean animatorPaused = false;
+ if(null!=animator) {
+ // can't remove us from animator for recreational addNotify()
+ animatorPaused = animator.pause();
+ }
+
+ if(context.isCreated()) {
+ helper.disposeGL(GLCanvas.this, drawable, context, postDisposeOnEDTAction);
+ }
+
+ if(animatorPaused) {
+ animator.resume();
+ }
+ }
+
+ if(!disposeRegenerate) {
+ if(null != awtConfig) {
+ disposeAbstractGraphicsDevice();
+ }
+ awtConfig=null;
+ }
+
+ if(DEBUG) {
+ System.err.println(getThreadName()+": dispose("+disposeRegenerate+") - END, "+animator);
+ }
+
+ } finally {
+ _lock.unlock();
+ }
}
};
@@ -879,7 +895,6 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
if(DEBUG) {
System.err.println(getThreadName()+": GLCanvas.dispose(false): closed GraphicsDevice: "+adeviceMsg+", result: "+closed);
}
- awtConfig=null;
}
}
};
@@ -890,7 +905,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
*
* @see #chooseGraphicsConfiguration(javax.media.opengl.GLCapabilitiesImmutable, javax.media.opengl.GLCapabilitiesImmutable, javax.media.opengl.GLCapabilitiesChooser, java.awt.GraphicsDevice)
*/
- void disposeAbstractGraphicsDevice() {
+ private void disposeAbstractGraphicsDevice() {
if( EventQueue.isDispatchThread() || Thread.holdsLock(getTreeLock()) ) {
disposeAbstractGraphicsDeviceAction.run();
} else {
@@ -941,14 +956,30 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
private final Runnable displayOnEDTAction = new Runnable() {
@Override
public void run() {
- helper.invokeGL(drawable, context, displayAction, initAction);
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ if( validateGLDrawable() ) {
+ helper.invokeGL(drawable, context, displayAction, initAction);
+ } else if(DEBUG) {
+ System.err.println(getThreadName()+": Info: GLCanvas display - skipped GL render, drawable not valid yet");
+ }
+ } finally {
+ _lock.unlock();
+ }
}
};
private final Runnable swapBuffersOnEDTAction = new Runnable() {
@Override
public void run() {
- helper.invokeGL(drawable, context, swapBuffersAction, initAction);
+ final RecursiveLock _lock = lock;
+ _lock.lock();
+ try {
+ helper.invokeGL(drawable, context, swapBuffersAction, initAction);
+ } finally {
+ _lock.unlock();
+ }
}
};
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
index 5c6d7446a..fe6d0fd76 100644
--- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
+++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java
@@ -46,6 +46,7 @@ import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLRunnable;
+import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.opengl.util.Animator;
@@ -63,11 +64,11 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
protected final GLDrawableHelper helper = new GLDrawableHelper();
protected final FPSCounterImpl fpsCounter = new FPSCounterImpl();
- protected GLDrawableImpl drawable;
+ protected volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access
protected GLContextImpl context;
protected int additionalCtxCreationFlags = 0;
- protected boolean sendReshape = false;
- protected boolean sendDestroy = false;
+ protected volatile boolean sendReshape = false; // volatile: maybe written by WindowManager thread w/o locking
+ protected volatile boolean sendDestroy = false; // volatile: maybe written by WindowManager thread w/o locking
public GLAutoDrawableBase(GLDrawableImpl drawable, GLContextImpl context) {
this.drawable = drawable;
@@ -75,31 +76,47 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
resetFPSCounter();
}
+ protected abstract RecursiveLock getLock();
+
/** Returns the delegated GLDrawable */
public final GLDrawable getDelegatedDrawable() { return drawable; }
/** Default implementation to handle repaint events from the windowing system */
- protected void defaultWindowRepaintOp() {
- if( null != drawable && drawable.isRealized() ) {
- if( !drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
+ protected final void defaultWindowRepaintOp() {
+ final GLDrawable _drawable = drawable;
+ if( null != _drawable && _drawable.isRealized() ) {
+ if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
display();
}
- }
+ }
}
/** Default implementation to handle resize events from the windowing system */
- protected void defaultWindowResizedOp() {
- if( null!=drawable ) {
+ protected final void defaultWindowResizedOp() {
+ final GLDrawable _drawable = drawable;
+ if( null!=_drawable ) {
if(DEBUG) {
System.err.println("GLAutoDrawableBase.sizeChanged: ("+Thread.currentThread().getName()+"): "+getWidth()+"x"+getHeight()+" - surfaceHandle 0x"+Long.toHexString(getNativeSurface().getSurfaceHandle()));
}
- sendReshape = true;
- defaultWindowRepaintOp();
+ sendReshape = true; // async if display() doesn't get called below, but avoiding deadlock
+ if( _drawable.isRealized() ) {
+ if( !_drawable.getNativeSurface().isSurfaceLockedByOtherThread() && !helper.isAnimatorAnimating() ) {
+ display();
+ }
+ }
}
}
- /** Default implementation to handle destroy notifications from the windowing system */
- protected void defaultWindowDestroyNotifyOp() {
+ /**
+ * Default implementation to handle destroy notifications from the windowing system.
+ *
+ * <p>
+ * If the {@link NativeSurface} does not implement {@link WindowClosingProtocol}
+ * or {@link WindowClosingMode#DISPOSE_ON_CLOSE} is enabled (default),
+ * {@link #defaultDestroy()} is being called.
+ * </p>
+ */
+ protected final void defaultWindowDestroyNotifyOp() {
final NativeSurface ns = getNativeSurface();
final boolean shallClose;
if(ns instanceof WindowClosingProtocol) {
@@ -108,27 +125,66 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
shallClose = true;
}
if( shallClose ) {
- // Is an animator thread perform rendering?
- if (helper.isExternalAnimatorRunning()) {
- // Pause animations before initiating safe destroy.
- final GLAnimatorControl ctrl = helper.getAnimator();
- final boolean isPaused = ctrl.pause();
- destroy();
- if(isPaused) {
- ctrl.resume();
- }
- } else if (null != ns && ns.isSurfaceLockedByOtherThread()) {
- // surface is locked by another thread
- // Flag that destroy should be performed on the next
- // attempt to display.
- sendDestroy = true;
- } else {
- // Without an external thread animating or locking the
- // surface, we are safe.
- destroy ();
- }
+ destroyAvoidAwareOfLocking();
}
}
+
+ /**
+ * Calls {@link #destroy()}
+ * directly if the following requirements are met:
+ * <ul>
+ * <li>An {@link GLAnimatorControl} is bound (see {@link #getAnimator()}) and running on another thread.
+ * Here we pause the animation while issuing the destruction.</li>
+ * <li>Surface is not locked by another thread (considered anonymous).</li>
+ * </ul>
+ * <p>
+ * Otherwise destroy is being flagged to be called within the next
+ * call of display().
+ * </p>
+ * <p>
+ * This method is being used to avoid deadlock if
+ * destruction is desired by <i>other</i> threads, e.g. the window manager.
+ * </p>
+ * @see #defaultWindowDestroyNotifyOp()
+ * @see #defaultDisplay()
+ */
+ protected final void destroyAvoidAwareOfLocking() {
+ final NativeSurface ns = getNativeSurface();
+
+ final GLAnimatorControl ctrl = helper.getAnimator();
+
+ // Is an animator thread perform rendering?
+ if ( helper.isAnimatorRunningOnOtherThread() ) {
+ // Pause animations before initiating safe destroy.
+ final boolean isPaused = ctrl.pause();
+ destroy();
+ if(isPaused) {
+ ctrl.resume();
+ }
+ } else if (null != ns && ns.isSurfaceLockedByOtherThread()) {
+ // surface is locked by another thread
+ // Flag that destroy should be performed on the next
+ // attempt to display.
+ sendDestroy = true; // async, but avoiding deadlock
+ } else {
+ // Without an external thread animating or locking the
+ // surface, we are safe.
+ destroy();
+ }
+ }
+
+ /**
+ * Calls {@link #destroyImplInLock()} while claiming the lock.
+ */
+ protected final void defaultDestroy() {
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ destroyImplInLock();
+ } finally {
+ lock.unlock();
+ }
+ }
/**
* Default implementation to destroys the drawable and context of this GLAutoDrawable:
@@ -137,24 +193,42 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
* <li>destroys the GLContext, if valid</li>
* <li>destroys the GLDrawable, if valid</li>
* </ul>
+ * <p>Method assumes the lock is being hold.</p>
+ * <p>Override it to extend it to destroy your resources, i.e. the actual window.
+ * In such case call <code>super.destroyImplInLock</code> first.</p>
*/
- protected void defaultDestroyOp() {
- if( null != drawable && drawable.isRealized() ) {
- if( null != context && context.isCreated() ) {
+ protected void destroyImplInLock() {
+ final GLContext _context = context;
+ final GLDrawable _drawable = drawable;
+ if( null != _drawable && _drawable.isRealized() ) {
+ if( null != _context && _context.isCreated() ) {
// Catch dispose GLExceptions by GLEventListener, just 'print' them
// so we can continue with the destruction.
try {
- helper.disposeGL(this, drawable, context, null);
+ helper.disposeGL(this, _drawable, _context, null);
} catch (GLException gle) {
gle.printStackTrace();
}
}
- drawable.setRealized(false);
+ _drawable.setRealized(false);
}
context = null;
drawable = null;
}
+ public final void defaultSwapBuffers() throws GLException {
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ if(drawable!=null && context != null) {
+ drawable.swapBuffers();
+ helper.invokeGL(drawable, context, defaultSwapAction, defaultInitAction);
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+
//
// GLAutoDrawable
//
@@ -179,6 +253,30 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
fpsCounter.tickFPS();
} };
+ protected final void defaultDisplay() {
+ if( sendDestroy ) {
+ sendDestroy=false;
+ destroy();
+ return;
+ }
+ final RecursiveLock _lock = getLock();
+ _lock.lock();
+ try {
+ if( null != context ) {
+ // surface is locked/unlocked implicit by context's makeCurrent/release
+ helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction);
+ }
+ } finally {
+ _lock.unlock();
+ }
+ }
+
+ protected final Runnable defaultSwapAction = new Runnable() {
+ @Override
+ public final void run() {
+ drawable.swapBuffers();
+ } } ;
+
@Override
public final GLContext getContext() {
return context;
@@ -186,27 +284,35 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
@Override
public final GLContext setContext(GLContext newCtx) {
- final GLContext oldCtx = context;
- final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
- context=(GLContextImpl)newCtx;
- if(newCtxCurrent) {
- context.makeCurrent();
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ final GLContext oldCtx = context;
+ final boolean newCtxCurrent = helper.switchContext(drawable, oldCtx, newCtx, additionalCtxCreationFlags);
+ context=(GLContextImpl)newCtx;
+ if(newCtxCurrent) {
+ context.makeCurrent();
+ }
+ return oldCtx;
+ } finally {
+ lock.unlock();
}
- return oldCtx;
}
@Override
public final GL getGL() {
- if (context == null) {
+ final GLContext _context = context;
+ if (_context == null) {
return null;
}
- return context.getGL();
+ return _context.getGL();
}
@Override
public final GL setGL(GL gl) {
- if (context != null) {
- context.setGL(gl);
+ final GLContext _context = context;
+ if (_context != null) {
+ _context.setGL(gl);
return gl;
}
return null;
@@ -261,8 +367,9 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
@Override
public final void setContextCreationFlags(int flags) {
additionalCtxCreationFlags = flags;
- if(null != context) {
- context.setContextCreationFlags(additionalCtxCreationFlags);
+ final GLContext _context = context;
+ if(null != _context) {
+ _context.setContextCreationFlags(additionalCtxCreationFlags);
}
}
@@ -331,27 +438,36 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
@Override
public final GLContext createContext(final GLContext shareWith) {
- if(drawable != null) {
- final GLContext _ctx = drawable.createContext(shareWith);
- _ctx.setContextCreationFlags(additionalCtxCreationFlags);
- return _ctx;
+ final RecursiveLock lock = getLock();
+ lock.lock();
+ try {
+ if(drawable != null) {
+ final GLContext _ctx = drawable.createContext(shareWith);
+ _ctx.setContextCreationFlags(additionalCtxCreationFlags);
+ return _ctx;
+ }
+ return null;
+ } finally {
+ lock.unlock();
}
- return null;
}
@Override
public final boolean isRealized() {
- return null != drawable ? drawable.isRealized() : false;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.isRealized() : false;
}
@Override
public int getWidth() {
- return null != drawable ? drawable.getWidth() : 0;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getWidth() : 0;
}
@Override
public int getHeight() {
- return null != drawable ? drawable.getHeight() : 0;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getHeight() : 0;
}
/**
@@ -374,29 +490,26 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter {
}
@Override
- public final void swapBuffers() throws GLException {
- if(drawable!=null && context != null) {
- drawable.swapBuffers();
- }
- }
-
- @Override
public final GLCapabilitiesImmutable getChosenGLCapabilities() {
- return null != drawable ? drawable.getChosenGLCapabilities() : null;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getChosenGLCapabilities() : null;
}
@Override
public final GLProfile getGLProfile() {
- return null != drawable ? drawable.getGLProfile() : null;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getGLProfile() : null;
}
@Override
public final NativeSurface getNativeSurface() {
- return null != drawable ? drawable.getNativeSurface() : null;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getNativeSurface() : null;
}
@Override
public final long getHandle() {
- return null != drawable ? drawable.getHandle() : 0;
+ final GLDrawable _drawable = drawable;
+ return null != _drawable ? _drawable.getHandle() : 0;
}
}
diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
index 0c01aa676..090c5fe69 100644
--- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
+++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java
@@ -189,8 +189,9 @@ public class GLDrawableHelper {
*/
public final void dispose(GLAutoDrawable drawable) {
synchronized(listenersLock) {
- for (int i=0; i < listeners.size(); i++) {
- listeners.get(i).dispose(drawable);
+ final ArrayList<GLEventListener> _listeners = listeners;
+ for (int i=0; i < _listeners.size(); i++) {
+ _listeners.get(i).dispose(drawable);
}
}
}
@@ -209,8 +210,9 @@ public class GLDrawableHelper {
/** The default init action to be called once after ctx is being created @ 1st makeCurrent(). */
public final void init(GLAutoDrawable drawable) {
synchronized(listenersLock) {
- for (int i=0; i < listeners.size(); i++) {
- final GLEventListener listener = listeners.get(i) ;
+ final ArrayList<GLEventListener> _listeners = listeners;
+ for (int i=0; i < _listeners.size(); i++) {
+ final GLEventListener listener = _listeners.get(i) ;
// If make current ctx, invoked by invokGL(..), results in a new ctx, init gets called.
// This may happen not just for initial setup, but for ctx recreation due to resource change (drawable/window),
@@ -232,8 +234,9 @@ public class GLDrawableHelper {
}
private final void displayImpl(GLAutoDrawable drawable) {
synchronized(listenersLock) {
- for (int i=0; i < listeners.size(); i++) {
- final GLEventListener listener = listeners.get(i) ;
+ final ArrayList<GLEventListener> _listeners = listeners;
+ for (int i=0; i < _listeners.size(); i++) {
+ final GLEventListener listener = _listeners.get(i) ;
// GLEventListener may need to be init,
// in case this one is added after the realization of the GLAutoDrawable
init( listener, drawable, true /* sendReshape */) ;
@@ -324,7 +327,7 @@ public class GLDrawableHelper {
}
}
- public final boolean isExternalAnimatorRunning() {
+ public final boolean isAnimatorRunningOnOtherThread() {
return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
diff --git a/src/jogl/classes/jogamp/opengl/GLPbufferImpl.java b/src/jogl/classes/jogamp/opengl/GLPbufferImpl.java
index bbc28e283..6b64120fe 100644
--- a/src/jogl/classes/jogamp/opengl/GLPbufferImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLPbufferImpl.java
@@ -42,10 +42,14 @@ package jogamp.opengl;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
+import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLException;
import javax.media.opengl.GLPbuffer;
+import com.jogamp.common.util.locks.LockFactory;
+import com.jogamp.common.util.locks.RecursiveLock;
+
/** Platform-independent class exposing pbuffer functionality to
applications. This class is not exposed in the public API as it
would probably add no value; however it implements the GLDrawable
@@ -101,7 +105,7 @@ public class GLPbufferImpl extends GLAutoDrawableBase implements GLPbuffer {
//
// GLDrawable delegation
//
-
+
@Override
public final void setRealized(boolean realized) {
}
@@ -109,6 +113,10 @@ public class GLPbufferImpl extends GLAutoDrawableBase implements GLPbuffer {
//
// GLAutoDrawable completion
//
+ private final RecursiveLock lock = LockFactory.createRecursiveLock(); // instance wide lock
+
+ @Override
+ protected final RecursiveLock getLock() { return lock; }
@Override
public final Object getUpstreamWidget() {
@@ -117,7 +125,7 @@ public class GLPbufferImpl extends GLAutoDrawableBase implements GLPbuffer {
@Override
public void destroy() {
- defaultDestroyOp();
+ defaultDestroy();
}
@Override
@@ -126,12 +134,23 @@ public class GLPbufferImpl extends GLAutoDrawableBase implements GLPbuffer {
}
@Override
- public void display() {
- if( null != drawable && drawable.isRealized() && null != context ) {
- helper.invokeGL(drawable, context, defaultDisplayAction, initAction);
+ public final void display() {
+ final RecursiveLock _lock = lock;
+ _lock.lock(); // sync: context/drawable could been recreated/destroyed while animating
+ try {
+ if( null != context ) {
+ helper.invokeGL(drawable, context, defaultDisplayAction, initAction);
+ }
+ } finally {
+ _lock.unlock();
}
}
+ @Override
+ public final void swapBuffers() throws GLException {
+ defaultSwapBuffers();
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//