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authorSven Gothel <[email protected]>2012-02-24 01:49:22 +0100
committerSven Gothel <[email protected]>2012-02-24 01:49:22 +0100
commit29ee4fa97a7e17fe2eb07797350200300d8126d7 (patch)
tree26d320ec3d4da77bfaab0c7a80b3b7237d2cae26 /src/jogl
parentd85abd787c73da9ef8be580504d83ddba71d8287 (diff)
Add GLProfile.getGL2GL3() meta profile getter completing getGL2ES[12]()
Diffstat (limited to 'src/jogl')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index d573fd3b1..1e7346116 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -666,6 +666,7 @@ public class GLProfile {
* <p>Selection favors hardware rasterizer.</p>
*
* @throws GLException if no GL2ES1 compatible profile is available for the default device.
+ * @see #isGL2ES1()
* @see #get(AbstractGraphicsDevice, String)
* @see #getImpl()
*/
@@ -695,6 +696,7 @@ public class GLProfile {
* <p>Selection favors hardware rasterizer.</p>
*
* @throws GLException if no GL2ES2 compatible profile is available for the default device.
+ * @see #isGL2ES2()
* @see #get(AbstractGraphicsDevice, String)
* @see #getImpl()
*/
@@ -715,6 +717,36 @@ public class GLProfile {
return get(defaultDevice, GL2ES2).getImpl();
}
+ /**
+ * Returns the GL2GL3 profile implementation, hence compatible w/ GL2GL3.<br/>
+ * It returns:
+ * <pre>
+ * GLProfile.get(device, GLProfile.GL2GL3).getImpl());
+ * </pre>
+ * <p>Selection favors hardware rasterizer.</p>
+ *
+ * @throws GLException if no GL2GL3 compatible profile is available for the default device.
+ * @see #isGL2GL3()
+ * @see #get(AbstractGraphicsDevice, String)
+ * @see #getImpl()
+ */
+ public static GLProfile getGL2GL3(AbstractGraphicsDevice device)
+ throws GLException
+ {
+ return get(device, GL2GL3).getImpl();
+ }
+
+ /**
+ * Calls {@link #getGL2GL3(AbstractGraphicsDevice)} using the default device.
+ * <p>Selection favors hardware rasterizer.</p>
+ * @see #getGL2GL3(AbstractGraphicsDevice)
+ */
+ public static GLProfile getGL2GL3()
+ throws GLException
+ {
+ return get(defaultDevice, GL2GL3).getImpl();
+ }
+
/** Returns a GLProfile object.
* verifies the given profile and chooses an appropriate implementation.
* A generic value of <code>null</code> or <code>GL</code> will result in