diff options
author | Sven Gothel <[email protected]> | 2014-03-16 06:07:07 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-03-16 06:07:07 +0100 |
commit | 5e728baa72517865d602580b920d9bdfdfb26c65 (patch) | |
tree | 7d9429bab13e5122c610e73bc3742570a55eaeb0 /src/jogl | |
parent | 8352cb7c5d8cc971c87f13fe9f61e346c4d2c541 (diff) |
Bug 801: Revisit UIShape/SceneController (Ray-Picking, Full Object/Model driven, ..) TODO: Transformations
SceneUIController handles shapes generic: Rendering, selecting and event traversing.
All data (transforms ..) are provided by UIShape.
UIShape:
- Dispatching NEWT MouseEvent's on MouseEventListener
- Separates the 2d-transforms for shape/region
and 3d transform, scale and rotation
GPUUISceneGLListener0A Demo code merely
aggregates the shapes and attaches listener, hence includes
the 'application logic'.
Working:
- picking any shape
- dragging, zooming, actions
TODO:
- Fix transformations, actually the rotations (button) look odd
probably due to 'unlucky' rotation center and axis.
+++
RegionRenderer: Removed Matrix ops, which shall be applied on PMVMatrix
Diffstat (limited to 'src/jogl')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java index 741121343..bc9052dbe 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java @@ -312,27 +312,6 @@ public abstract class RegionRenderer { } } - public final void rotate(GL2ES2 gl, float angle, float x, float y, float z) { - rs.pmvMatrix().glRotatef(angle, x, y, z); - updateMatrix(gl); - } - - public final void translate(GL2ES2 gl, float x, float y, float z) { - rs.pmvMatrix().glTranslatef(x, y, z); - updateMatrix(gl); - } - - public final void scale(GL2ES2 gl, float x, float y, float z) { - rs.pmvMatrix().glScalef(x, y, z); - updateMatrix(gl); - } - - public final void resetModelview(GL2ES2 gl) { - rs.pmvMatrix().glMatrixMode(GLMatrixFunc.GL_MODELVIEW); - rs.pmvMatrix().glLoadIdentity(); - updateMatrix(gl); - } - public final void updateMatrix(GL2ES2 gl) { if(initialized && null != gl && rs.getShaderState().inUse()) { rs.getShaderState().uniform(gl, rs.getPMVMatrix()); |