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authorSven Gothel <[email protected]>2010-12-19 00:29:04 +0100
committerSven Gothel <[email protected]>2010-12-19 00:29:04 +0100
commit5f67805a1cba7390cde0f862cbe4d4fcce3396ee (patch)
treed6f91f5076853ef40f702c91f1ec89972124acd4 /src/jogl
parentd8293b3a8cf0974e10ea842b0652194799d6e801 (diff)
GLDrawableFactory: Add getFactory(AbstractGraphicsDevice device)
Diffstat (limited to 'src/jogl')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawableFactory.java21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
index f9591e84d..78ca24be0 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
@@ -47,7 +47,6 @@ import com.jogamp.common.util.ReflectionUtil;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.ArrayList;
-import java.util.HashSet;
import javax.media.nativewindow.AbstractGraphicsDevice;
import javax.media.nativewindow.NativeSurface;
@@ -298,6 +297,26 @@ public abstract class GLDrawableFactory {
throw new GLException("No native platform GLDrawableFactory, nor EGLDrawableFactory available: "+glProfileImplName);
}
+ /**
+ * Returns the sole GLDrawableFactory instance.
+ *
+ * @param device AbstractGraphicsDevice to determine the factory type, ie EGLDrawableFactory,
+ * or one of the native GLDrawableFactory's, ie X11/GLX, Windows/WGL or MacOSX/CGL.
+ */
+ public static GLDrawableFactory getFactory(AbstractGraphicsDevice device) throws GLException {
+ return getFactoryImpl(device);
+ }
+
+ protected static GLDrawableFactory getFactoryImpl(AbstractGraphicsDevice device) throws GLException {
+ if(null != nativeOSFactory && nativeOSFactory.getIsDeviceCompatible(device)) {
+ return nativeOSFactory;
+ }
+ if(null != eglFactory && eglFactory.getIsDeviceCompatible(device)) {
+ return eglFactory;
+ }
+ throw new GLException("No native platform GLDrawableFactory, nor EGLDrawableFactory available: "+device);
+ }
+
//----------------------------------------------------------------------
// Methods to create high-level objects